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Markup View
Author: ZombieAladdin
Jan 7th 2011
at
2:07:43 AM
As far as video games go, there's ''{{Cubivore}}'': A complex artificial life program simulating an ecosystem with dozens of different species. The graphics are consisted mostly of what looks like painted cardboard boxes of different sizes. The landscapes are solid colors. The music is just as simplistic, one track being a single looping guitar riff. This was made for the Nintendo Gamecube, which was capable of producing photorealistic games and all audio is recorded and thus not bound by technological limitations. Another one would be ''[[{{Ptitlejlncbavd}} 3-D Dot Game Heroes]]'', which took TheLegendOfZelda and applied it to 3-D gaming, in a different direction than Nintendo did with [[TheLegendOfZeldaOcarinaOfTime ''Ocarina of Time'']] but no less intricate, with sophisticated enemy AI and a variety of customizable weapons and characters. The entire game looks blocky like an 8-bit game, only in 3-D. This was for the {{PlayStation 3}}, the system on the market with the highest graphical processing power. ''{{Scribblenauts}}'' is a sandbox game for the NintendoDS with the record highest number of available objects to create by far. The developers of this game looked at a dictionary and created an object for every common noun they could find. For the [[SuperScribblenauts sequel]], they went back and applied every adjective to every noun. The entire game looks like it was made out of pieces of cardboard with bolts as hinges, akin to a puppet show. Even Maxwell, the protagonist, continues to smile upon dying, because no sprite exists for him besides a smile. To be fair, [[JustifiedTrope this was the only way to animate things that allowed the programmers to put everything into the game in time for release]].
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