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Markup View
Author: Chabal2
Oct 9th 2015
at
1:52:27 AM
* "Wanderers of Sorceria" (a custom campaign using the WarcraftIII engine) has an interesting take on this: Since you play as characters working for different sides, deliberately failing one sidequest can make a future level easier, and vice versa (for example, if you fail to destroy teleporters allowing the enemy to attack your base from behind in one mission, a later mission where you play as that enemy gives you powerful siege weapons that are otherwise unavailable). * Downplayed in GoldenSun: The Force Orb is an entirely optional item that makes getting through the Lost Woods easier by showing you the path to take. If the player doesn't take it, a later cutscene where it would be used to knock down a log holding up a giant boulder is replaced with your teammate kicking the log instead. Not taking it even after this prevents you from entering the BonusDungeon in the sequel, however. ** In the sequel, the [[{{Orochi}} Serpent]] bossfight requires this. The Serpent is a giant dragon holding a town hostage unless maidens are sacrificed to it. A local boy is emptying barrels of sake in front of the dragon to weaken it, but doesn't know it's weak to light. The player then goes around letting light into the cavern until the Serpent is weak enough to be beaten, though it can be fought at any time (as an example, fighting it with all four beams of light makes it regenerate 30 HP per turn, as opposed to ''200''. Only the BonusBoss has that kind of regeneration).
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