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Markup View
Author: Bisected8
Jan 8th 2017
at
12:44:58 PM
This is quite popular in linear games that avoid using traditional {{Cutscene}}s, since putting the action behind a barrier prevents the player from interfering, but doesn't take control away from them. * In ''VideoGame/HalfLife'', there are multiple cases of random guards and scientists getting dragged off and/or mauled by enemies in ways you can't prevent. Even more so in ''VideoGame/HalfLife2'' and its "[[ExpansionPack episodes]]", where [[PlayerPunch you see Alyx Vance get stabbed from behind by a newly introduced enemy]] while you're trapped under rubble (she gets better) and, at the very end of the last released episode, [[spoiler: Dr. Vance getting killed by a Combine advisor (who's pinned you down with its powers).]] * Subverted in ''VideoGame/DeusExHumanRevolution'' near the end. You can come across a technician trapped in a room filling with poisonous gas behind a window very much like a typical example of this trope, but if you have the right skills unlocked, you can rescue him.
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