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Markup View
Author: SeaRover
Feb 19th 2015
at
9:01:40 AM
A friend of mine just asked how "different varieties of food in a video game" constitutes a trope. My attempt to answer her question was that where the developers could've just settled for one or several kinds of food, they had gone the extra mile to be creative with what you can eat in the game. Her reply to that was as follows: ->''For parallel, ColorContrast is a trope and its page describes an function in drawing attention to something, and it has subtropes for popular combinations and how they're used, but no sub pages to list "this shows covers blue from hex code 09192c to hex code 9ebbdc, no further". Like, I can see the point of a page on how odd game food acts, but a page just devoted to pointing out that sometimes artists put effort into designing it?'' To be sure, I don't expect ''any'' trope to be as technical as the color value examples she specified. Despite what she said, though, I'm still having lots of fun with how well this is panning out. If anyone's got any take on all that, I'll be glad to read it.
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