When Liar Game
was first brought to my attention, it was under the auspice of 'Like Death Note
, but with Con Men.' This was a surprising approach, to me, because I may have intimated to a few people in my circle of friends, readers of several blogs, wiki viewers, and anyone who walked past while I bellowed it from the rooftops that I think Death Note was a very bad series. I tried it nonetheless, and was pleased and am pleased to report that Liar Game
differs from Death Note
, but actually good
What Spice And Wolf
did for economics, Liar Game
does for game theory. It's a very information-dense series, currently incomplete, and goes through a large number of game theory problems. If you're prone to analysing your environment and daily dealings with people, it might just be a bit too Paranoia Fuel
Because the story works by building tension and resolving it, rather than by a never-ending series of one-upped gambits, there's no need to keep track of an ever-expanding ring of second-guesses. Bonus? This means that even if the ending does turn out to be an unimpressive bust, it doesn't diminish the cleverness leading up to it. There aren't any rabbit-out-of-a-hat moments in the games; the rules are explicitly stated up front.
So, if you read Death Note, and figured that all it needed to be a good, enjoyable series was the addition of likeable characters, sensible constraints, an interesting moral compass, plot and a transvestite, then Liar Game
is for you.