Thoughts and Feelings - In Which Team Fortress 2 is Reviewed
Well, since there aren't any reviews up yet...
Team Fortress 2 is an online Class based First Person Shooter made by Valve and available on Steam.
I read that Team Fortress 2 was free on Steam
and decided to see what all the fuss was about. I don't play Shoot'um'ups often and I'm mainly a console/Minecraft
player, but I thought "hey, free game" so I downloaded it. A day later, my download was finished (I don't know whether it was just my computer or Steam) and I've just finished playing it.
- Free on Steam (at least on time of writing)
- Controls are simply and easy to learn
- Class system - something I like in games
- Classes seemed balanced (although apparently some would disagree)
- Classes were all unique, with different strengths and weaknesses and required different gameplay styles
- Different gameplay styles actually encouraged teamwork
- When you play, you actually feel like a productive member of the team
- Easy to get lost in - I started playing at 18:00 and ten minutes later it's midnight
- Colourful style which is a nice break from all the dirt brown and muzzle flash yellow
- Every time you die, you get a message saying "on the bright side" which is encouraging and a nice idea to have
- It offers you the chance to be "coached" by another playing, which, whilst I didn't choose to use it, is also a nice idea
- Fast paced
- There is a setting where any damage you do sets off a "Ding" noise which is satisfying
- Tutorial was way too long and offered no decent/new information on how to play or non-combat things
- Lots of people playing, so lag becomes an issue
- Colour scheme is very much based on red and can become boring
- Maps are mostly the same
- Achievements can get in the way of some numbers on the HUD
- I felt that Valve were very pushy with their paid for merchandise *
- Set up time between matches take about a minute (or a minute and a half) which can get irritating if you're on the defending team
- It can be improved but I like it. I'll play it to take breaks and it'll probably be played a lot, but not as a main game; but most of all, it was fun. I would recommend it and it's free so there's no reason not to try it.
Actually there is an offline practice mode. Or is your complaint about there not being one for every map?
25th Jun 11
25th Jun 11
(edited by: MadarseLizard)
No problem. Just go out, practice some more, and have fun!
25th Jun 11
20th Oct 12
Good review, I really liked your "Pros", since a lot of them were creative things I would never include to add in a review (like the "On the Bright Side", and the "Ding's"... I just want to look at your cons:
1.) Tutorial was way too long and offered no decent/new information on how to play or non-combat things - I agree, the tutorial kinda sucks, especially since it only lets you practice stock weapons. Better to learn the fundamentals of the game in a real server.
2.) Lots of people playing, so lag becomes an issue: This is probably just your computer. I don't have any problem with lag so long as I get into a server with a good latency.
3.) Colour scheme is very much based on red and can become boring: You wrote this only a couple months ago, so I'm surprised you have this problem. Yes, the older maps all take place in New Mexico, but a lot of new maps have shaken up the colour scheme a lot (cp_manor, koth_king, cp_coldfront, koth_viaduct, mvm_mannworks).
4.) Maps are mostly the same: I bounce from game mode to game mode to keep things fresh.
5.) Achievements can get in the way of some numbers on the HUD: Achievements on the HUD are optional.
6.) I felt that Valve were very pushy with their paid for merchandise: Good God yes. This is the one point I strongly agree on. Ever since they opened up the store they've been leaning heavily on people to get them to use it. At least there aren't any pay-to-play maps out there yet.
7.) Set up time between matches take about a minute (or a minute and a half) which can get irritating if you're on the defending team: On the defending team this is a godsend. It allows you to actually prepare a defense. On the attacking team, though, unless you're building Uber all you're doing is sitting around.
18th Dec 12
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