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Paper Mario The Thousand Year Door back to reviews
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An epic adventure of papery proportians
Ah yes, Paper Mario: The Thousand Year Door. I get a strange feeling every time I play this particular game...one that few others have yet to reproduce. That feeling isn't like re-playing a great game...plenty of games do that.

No, the feeling I get when playing this is like re-reading a fantastic book.

Out of all the Mario games of all genres, this may very well have the best story. You play as Mario (already, you fill in the shoes of a legendary hero) as you travel to the seedy harbor town of Rogueport, whereupon you discover that Princess Peach has once more been kidnapped. But the twist! Bowser isn't the one behind it. In fact, Bowser really isn't a threat in this game at all (he's very much a part of the game, though, don't worry), instead being replaced by the evil Secret Society of the X-Nauts, led by the mysterious Sir Grodus, who is after the Crystal Stars to open the legendary Thousand-Year Door beneath Rogueport.

And the adventure begins. An adventure that will have you explore abondoned castles, compete in a grand fighting tournament, explore a haunted house, raid a ghostly pirate's treasure, trek through a monochromatic wood, solve mysteries aboard a train, fight on TOP of said train, fly to the moon, explore sewers, pit you against, among classic Mario enemies, dragons, ghosts, giant mechas, villianous sisters, old foes, new enemies, a powerful organization led by a rutheless maniac, and Eldritch Abomination of the likes never seen in a Mario game before, all the while meeting strange yet charming characters in many new and fantastic locations.

All while being paper thin.

The story is magnificent, giving you a game that can only be barely described as truly a Mario game, fringing upon the Mushroom Kingdom we know and love, which is VERY much a compliment, all the while being accompanied by by excellent humor and true drama, it mixes into a delicious blend of fun.

The gameplay holds as well. The new "stage" theme of the turn based battle system adds a slightly chaotic but still interesting element that can instantly turn the tide of battle for good or ill, as well as a very dynamic art style.

With only a few characters left, I have to wrap this up. Paper Mario: TTYD is truly an experience that will leave story lovers more than happy, and turn-battle lovers satisfied. Very much an all-around great game.
"Out of all the Mario games of all genres, this may very well have the best story."

You make it sound like an achievement.
comment #6862 130.49.71.124 16th Mar 11
It still has better humor and dialogue than the majority of role playing games.
comment #6863 Scardoll 16th Mar 11 (edited by: Scardoll)
^And you make that sound like an achievement.
comment #6872 130.49.71.243 16th Mar 11
True.

And you're one of the least generic cynics I've seen.
comment #6879 Scardoll 17th Mar 11 (edited by: Scardoll)
It's a nice review of a good game, but you didn't cover any of the negatives. I mean, it's my favorite game, but I acknowledge negatives in it too. A review isn't really complete unless both the positives and the negatives are discussed. Without one of the two, the review is simply "i like/hate it".
comment #9537 MosquitoMan 29th Aug 11
^Original reviewer, new account. You're absolutley right. As a reviewer, its my job to acknowledge the bad with the good, something I forgot to do in this particular review.

Anyway, even if its somewhat belated, I'll add my gripes with the game here.

Well, TTYD is pretty damn good, as I've obviously mentioned above, with only a few minor problems (such as having trouble of keeping track of how many items I have, though thats my fault) and relative easiness to dectract from the game. The major exception, however, would have to be the world layout. Rogueport, as fun a hub world it is, is an absolute mess to navigate at times, what with the entrances to most of the other levels scattered and difficult to reach. Its especially annoying during missions that require you to traverse the whole game world. The so called "shortcut" area isn't much help either, as its completley out of the way of where all the main entrances to the levels, and doesn't take you to everywhere where you need to go (Glitzville and the Creepy Steeple in particular come to mind, the latter of which requires a ludicrious amount of backtracking if you ever want to go back) This is, by far, the most erratically designed hubworld in the Paper Mario series so far.
comment #11374 MrTroperthe42nd 14th Nov 11
^All right.
comment #12707 MosquitoMan 7th Feb 12
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