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Piterpicher Veteran Editor IV (Series 2)
Veteran Editor IV
03/24/2023 08:48:35 •••

A divine experience (v1.1b)

This review was published when the game was in v1.1b (a lot more content is planned in future updates).

  • Theme: Other incrementals and becoming a god. It's utilized pretty well, with an early game that focuses on TMT and later layers that are more like Antimatter Dimensions, with references in upgrade names and other places.
  • Gameplay and core mechanics: At first, you produce leaves that make up trees once you have enough. They produce points that you can spend on upgrades and often determine later currencies. Soon, you unlock more tabs (but they function more like layers) where you can reset for their own resources like crypto (it's tongue-in-cheek and not endorsed by the game) and coding experience. Each one has unique mechanics, like Realm Mods where you put mods that are made thanks to coding experience to gain one of six boosts based on their overall quantity, infinities that you can turn into broken infinities for various upgrades, and replicanti that gets multiplied every second and can be turned into a replicanti mod. The Hub layer at the bottom has a few tabs related to Willpower to use when you're waiting for something or need a boost.
  • Balancing and difficulty: Above-average difficulty and average speed. Some challenges will require progressing as far as possible so you make enough progress in them and a strategy. A few timewalls here and there (mostly done to make sure you're truly done with the tab), with one of them being particularly long and uneventful. Some mechanics force you to do more unusual things like check previous layers or turn off autobuyers. That said, there is a guide accessible from the game in case you need help (then again, it is outdated).
  • Content on offer: Slightly long, you can reach the endgame in two or three days. There are two layers, but the first has six layer-sized tabs (the first two are short, the latter four are significantly more fleshed-out) and the second has a primary resource with several tabs, plus many achievements.
  • Polish and miscellaneous additions: The game has a unique font and square-based UI style with colored buttons for main resets (kinda wish we could turn off the obsolete ones). There's a tab with lore that explains how the realms the game takes place in came to be, how you have a role in the plot, and other stuff. You don't need to read it, but it's fun and the images add to it greatly (as well as playing through AD beforehand). Three mechanics change the in-game background's color and two optionally make it rain. Different parts of the game can have one of six cool songs play, making it possibly the first TMT game with music. Any glitches and typos are being reported on the Discord server and fixed (as a tester, I helped catch a lot of them, but some are still present).

I think the game shows a lot of promise and was made with a lot of effort. Really looking forward to what comes out in the future of the story and gameplay.

Overall rank: A (Awesome)


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