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newbaroundhere Since: Jan, 2014
09/09/2018 15:23:34 •••

Not a definite, but still a poor pandering

Ok, i'm going to start by saying that the game is not unplayable, that's what i'm not about, but at the end of the day, this isn't exactly a way to further develop the pokemon world, but just threw in something that is totally alien as to make it seem like a "revolution" to the series, to be specific:

  • The fairy type, while i agree that the fairy type was a good idea on concept, it was poorly executed, instead of being a new type that adds to the wide variety of types AND also changes the metagame slightly, it's just an obvious patch that attempts to pander to the usual complains that dragons are OP.
  • The changes to steel, while steel didn't fall too much, it was still bad, a main selling point on steels was their high endurance.
  • The starters are just forgetable without their HA, if it were't for the hidden abilities, no1 would look at the starters, in fact, the fire starters go hit the hardest since it's useless statswise, and has no hidden ability to make up for it, a waste of the first non fire/fighting fire starter since typhlosion.
  • Megaevolution is just a waste, the excuse that "they bring back older pokemon" isn't all that well rounded, many of the pokemon with a new megaevolution don't really change outside more stats, others don't even need it, many of the pokemon with a megaevolution might as well have been regular evolutions, in fact, it becomes even more anoying with the one-megaevolution limit, i remember that in gen IV a lot of pokemon got new evolutions, and i didn't have to choice one out of the dozens.
  • less than 100 new pokemon, was there a point in a whole new generation? the game might as well have been about the new region that has lots of pokemon.

And even tough i acknowledge the new advantages to easily pick up competitive play, it's not like they aren't going to be implemented later to all other games, after all, emerald was the first game to let you pass natures through everstone and now every single game has that, sometimes even better

DrakeClawfang Since: Apr, 2010
05/09/2014 00:00:00

In fairness, Dragons *are* OP, and they did need nerfing. Fully-evolved Dragon-types are statistically the best in the game, and I don't just mean the pseudo-legendaries, Kingdra, Flygon, Druddigon, and Haxorus are all powerhouses in their own right too, and so many Dragons have Dragon Dance. The only type to resist Dragon before was Steel, which didn't mean much because most Dragons get Fire Blast, Earthquake, or Superpower. Otherwise your only chance to counter a Dragon were Ice-type attacks, a Dragon of your own, or just have something stronger, no easy feat since again, pseudo-legendaries and Dragon Dance.

Now with Fairies, Dragons are more balanced by an additional weakness, a hard-counter to wall their Outrages and Draco Meteors, and they need to be used more intelligently. Dark and Fighting types also have more problems, and this is good because while not as unstoppable as Dragons, Dark and Fighting attacks are very prolific. And now the mostly useless Poison and Steel-types have more utility as moves.

So, while Fairies are an Obvious Rule Patch, they're one that fit into the existing type match-ups well, and I think it's a patch we needed.

doctrainAUM Since: Aug, 2010
05/09/2014 00:00:00

How is Delphox useless if it has the highest Special Attack of any starter, a primarily Special movepool, competitive-worthy Speed, and enough Special Defense to largely mitigate its sub-par HP? The only weakness in its stats is Defense, which is expected from both Fire and Psychic-types.

"What's out there? What's waiting for me?"
newbaroundhere Since: Jan, 2014
05/09/2014 00:00:00

I admit i expected fairies to be effective on dragons, but bringing a type match up is useless in the face of how the specific pokemon are handled, for example, what dragons had for so long was that most of them had the right base stats and distribution + a good movepool, also, the other problem on nerfing is this: nerf takes down something, metagamers just ditch it and move on the next more complacent fighting style, and those who actually liked it are left in the dust, i know dragons aren't completely lost, but as i said, is because most of them were overly powerful to begin with, after all, we don't see altaria that often do we?, and the idea that dragons could access many moves to counter their ice weakness/steel not very effectiveness is lost on the fact that the 3 only types to resist fairies are all weak to ground attacks, it's only a matter of time for us to see fairies with earth power and the like. for the other case, not horrible, but generic, psychich doesn't bring anything new to fire's defence, and also doesn't bring any good attack coverage while bringing more weakness, also, useless hidden ability

mrsunshinesprinkles Since: Jan, 2012
05/09/2014 00:00:00

  • The Fairy type wasn't added solely for Dragon nerfing; it also brought a bit more color in variety, which is nice.

  • Steel was arguably as bad as Dragon back in the fifth generation; eleven natural resistances is plan stupid, and knocking it to a mere nine, it's still a damn long list.

  • That's the point of mega evolving; having a pool of awesome Pokemon that you can only use once per team. And, i will accept any complaint about the designs, or the concept of mega evolving, but it is ''not" a waste, or unbalanced. A lot of Pokemon are greatly improved by Mega Evolution (The Kanto Starters, Mawile, Medicham, etc), are made even better (Scizor, Tyranitar, Gyarados, and before you laugh, their overall superior bulk makes them better than their base forms, when it comes to set up sweeping) or given a whole new playstyle (Heracross, Aggron, etc). And as for turning them into regular evolutions, I can see it working for some, but giving something like Gyarados an Eviolite, or Mega Mawile a Choice Scarf, would be a bad idea. A really bad Idea.

  • More of a subjective thing, but I liked the starters, ad least design wise. And Delphox isn't shitty, it's outclassed. It's plenty strong, on its own merits.

  • IMO, they made up for a smaller pool of new Pokemon, by having some of the best variety in in-game choices, and said small pool of new Pokemon mostly consisting of memorable asskickers.

"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018
newbaroundhere Since: Jan, 2014
05/09/2014 00:00:00

I liked that fairies were added, is just that it was poorly executed, it would've been a colorful adition and still be something outside an obligatory patch. How was steel as bad as dragon? yeah, lots of resistance, but before 6th gen, it didn't hit anything for effective damage that other types couldn't cover even better And, as i said before, most could've been a good evolution, mawile just had that stage, and what about mega sableye? medicham was just stage 1, scizor was already fine on it's own, so was tyranitar, gyarados, i won't deny they were made stronger, but they weren' the pokemon in the most "need" which is what people claim on megaevolution being a good adition, like, where's megasnorlax? megaswampert? megasceptile? megameganium? megatyphlosion? i didn't say each single pokemon with a megaevo should've gotten a regular evo instead, but, as i also said, when gen IV was kicking i didn't have to chose between electivire, magmortar, tangrowth or rhyperior, i could just pick all of them, and before you say that it would be broken to have many mega evo, i doubt a regular evolution would've been that overpowered on their own, and as i said, if the main point of the game is giving many pokemon to chose from the hundreds that are already there, then maybe we didn't really need "new" pokemon, gen VI could've gotten enough pokemon to stand on it's own and add some classics, the "there aren't many pokemon to chose from" argument can easily be shoot down with remakes, like the previous gens that also had remakes

mrsunshinesprinkles Since: Jan, 2012
05/10/2014 00:00:00

  • It made it the defensive typing to Dragon's offensive typing; being a bad offensive typing didn't mean much when your defensive typing is that good, and you were meant to be a wall anyway, which most steels are.

  • @mega evolutions: I understand those problems. And...Eh, sorry for putting words in your mouth.

  • They had to put in some newcomers, small as the list might be. As is, lots of people think GF are in a creativity drought (Personally, I disagree, since a lot of the new Gen VI 'mons are awesome) so a generation with no new Pokes would cause a massive outcry.

"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018
mrsunshinesprinkles Since: Jan, 2012
05/10/2014 00:00:00

  • It made it the defensive typing to Dragon's offensive typing; being a bad offensive typing didn't mean much when your defensive typing is that good, and you were meant to be a wall anyway, which most steels are.

  • @mega evolutions: Well, the M-Evo distribution is rather odd. And...Er, sorry for putting words in your mouth.

  • They had to put in some newcomers, small as the list might be. As is, lots of people think GF are in a creativity drought (Personally, I disagree, since a lot of the new Gen VI 'mons are awesome) so a generation with no new Pokes would cause a massive outcry.

"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018
mrsunshinesprinkles Since: Jan, 2012
05/10/2014 00:00:00

Whoups, dubbl post

"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018
newbaroundhere Since: Jan, 2014
05/10/2014 00:00:00

Yeah, i kind of like the designs on new pokemon, my only bone with them is that many of them weren't made strong enough to stand on their own in the long run, taking on account how small the newcomers list was, some of them could've gotten more stages to fill in(or at least have the base stats/dsitribution), for example, trevenant, it had a cool typing, cool movepool, cool abilities, but it didn't made the cut, same on many other good ideas , pyroar, gogoat, helliolisk, hawlucha, pangoro, malamar...

TT454 Since: May, 2014
08/05/2014 00:00:00

I just stick to Gens 1-5. I'm not going near the ridiculousness that is Gen 6.

MCRib Since: Aug, 2014
08/05/2014 00:00:00

If you think Megaevolution doesn't change much, you haven't fought against Mega-Gengar/Kenghaskhan.

And, while no, there wasn't a whole lot of new mons, there were some really cool ones. Quality over Quantity, I say. We already have plenty.

newbaroundhere Since: Jan, 2014
09/22/2014 00:00:00

What i said is that megaevolution is kind of a bad way to implement a change, in fact, the very fact that you point towards mega-gengar and megakanghaskan proves one of my points, mega-gengar is just plain overkill, it already had a nice variety of atks to chose from, it wasn't screwed over by fairies since it's a poison type, good speed and spc atk, new advantage in the form of not over relying on focus blast or something like that in order to blast steels, and somehow gamefreak decides that THIS needs further spc atk, speed and one of the most anoying abilities ever? it's kind of funny that chandelure lost shadow tag as it's HA just to have gengar get it, in regards to megakanghaskan: it was only one stage why not naturally evolve it and give it the parental bond ability? a regular evo wouldn't have the overblown stats that make a follow up atk so anoying in the first place, heck, just handing it to regular version was more than enough, also, the fact that some pokemon were "cool" is pointless if they have no use, there's a difference between fulfulling a role that makes you go for a personal preference and just suicide, ex: jolteon was something of a major electric since it was ridicously fast, but it had no way to use it's power against many oponents given limited coverage, but it could throw some support, in the other hand, take a pokemon like galvantula, while not as fast or hard hitting, it had compound eyes, so it could reliably use thunder without rain, which makes it splashable, it also had energy ball, so bye bye ground or water grounds, and it got stab in u-turn, + bug type makes neutral towards ground, maybe it wasn't to the point you could tank earthquakes but it was something, you have a reason to use it, in the other hand, look at a pokemon like zebstryka, yea, kind of cool, but, after getting the national pokedex in black/white, what use you have for it? not as fast or hard hitting as jolteon, not much better coverage, it's abilities goes into even starting to match the raw stats on jolteon as opossed to heal, it was just there, and that's a problem that was carried onto gen 6, what reason you would have for heliolisk? yeah, quick and good spc, but nothing that adds to a plethora of resistances to electric, normal makes it weak to one of the most common threats and the ghost inmunity is useless seeing how ghosts are hard hitting anyway, and surf would've been a good thing...back on gen 1 when you could take for granted no ground type could somehow resist water and there wasn't grass knot to act as some sort of universal check for those sort of pokemon, and of course, no water-ground, see where i'm going? and yeah, we already have plenty, but if you are going to half ass it, why do it? and it was kind of a waste that out of 68 new pokemon, 12 were pure fairy, yeah, new type, but it was going to be added to older pokemon, gen 2 had 100 new pokemon and only 4 were steel and 6 were dark, and only 1 gen 1 family was made steel (magnemite-magneton)which rises it to 6, and that was a time were there weren't many pokemon to pick to retcon into the new type, and from those fairy families, 3 seem to go for the generic "high spc atk and def", aromatize can be forgiven since it's support, but it's kind of a waste, and let's not forget, 2 families of ghost-grass in same gen...

IndirectActiveTransport Since: Nov, 2010
11/24/2016 00:00:00

Fairy was a fine implement, steel got weakened a little too much, though, or maybe got weakened in the wrong way. If it\'s supposed to be a defensive type, giving other types resistances to it sounds better to me than removing it\'s own. Letting ghost do neutral damage makes sense, thematically, but dark? So calcium teeth can bite through ore now(and the common \"bite\" being a generic dark move has always had that problem)? Of course, where else do you weaken steel? Give poison the resistance? See, generation two adding two new types gave it a lot more room to move things around(limited to one addition I would have just thrown dragon a bone. It got a defensive weakness and an offensive immunity, a resistance against a defensive type wouldn\'t have been too bad and would have made sense. Dragon is themed on whether and bodies of water so could run off the similar resistance theme the water type has. Just stop making so many legends and pseudo legends dragon type and you won\'t have to dial them back so drastically! Won\'t be surprised if dragon and psychic both get buffs down the line when Game Freak receives complaints about going too far).

Getting an incentive to use toxic on a poison type was was good, you know, the kind of thing Game Freak should have done with stealth rock...but making it completely unavoidable seems like a step too far. Maybe ignoring the evasion stat would be okay but even hitting fly and dig seems a little extreme. 100% accurate, maybe with an added accuracy penalty for not being poison type, seems like enough. Even another reliable double team counter would have been enough. Poison did already gain a new target to hit besides grass.

And mega evolution is something that could have been done without. Generation Five already proved, more definitely than any previous generation, that it is very possible to improve upon an old Pokemon without giving them evolution, and that\'s before touching on what newbaroundhere already did. Pretty much everything to get a mega evolution was good enough without it or could have done just fine with \"regular\" evolution even if you didn\'t feel like tinkering with moves, abilities, items and such. Marketing wise, I guess it\'s good. If people get excited about megas then it\'s a good way to sell remakes of old games, but game play wise this is a six team game that\'s already over centralized around single monsters. Giving a singular team member the ability to get even stronger just exasperates that problem. And third evolution/legendary evolution sounds like playground talk anyway, something for a spinoff game at most. Generation Four already established that legends don\'t evolve and said it was a mystery, regarding the very development of pokemon as a species. Thematically, throwing that away to put some extra bells and whistles on perfectly serviceable monsters seems like a waste. More so when there was room to grow. It would have been interesting to see how the starving yokai concept with Mawile \"evolved\", rather than just slapping better stats on it and making it look \"fiercer\". And the legendary Pokemon stat creep was enough as is. At least with a syther to scizor you can keep the stat total the same, now we basically have mandatory Power Creep.

HammerOfJustice Since: Apr, 2013
09/09/2018 00:00:00

This is hilarious to read in 2018. No one complains about Fairy type anymore (except Tapu Lele) and Terrains (also introduced but almost never used in Gen VI) of all things have become a major component of competitive play. Pokemon has gotten a bit more complicated, yes, but acting like making Dragon-Type weaker ruined the game cements you as a Dragon fanboy the same today as it did when Fairy was introduced.

If you're going to put up a review of something, MAKE SURE IT HAS A PAGE FIRST!

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