Follow TV Tropes

Following

Discussion Videogame / IndianaJonesAndTheFateOfAtlantis

Go To

You will be notified by PM when someone responds to your discussion
Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.
CDrayan Since: Jan, 2001
Mar 20th 2011 at 4:08:31 PM •••

Took out this:

  • This troper managed to become irreversibly stuck by using the orichalcum detector in the Labyrinth in the short period before appearing on a new screen and Sophia appearing, managing to proceed to the map room without picking up the gold box, or any beads of orichalcum, becoming irreversibly stuck upon arriving at the airlock after the U-boat with no beads!

In all three paths, it's completely impossible to get past the labyrinth without the gold box or orichalcum beads. Here's why:

Team: You need the gold box to hide the beads and Sophia's necklace, to stop them from throwing off the detector. The detector is needed to reveal the hidden location of the map room.

Wits: You need the box to get the orichalcum beads underneath it. They're needed to power the little statue to run the tunnel digger to the map room. Also, the entrance to Atlantis is hidden, and requires your makeshift detector to reveal it - but a bead in a dead-end throws it off.

Fists: After you dispatch Arnold the singing Nazi, search him and you get the orichalcum detector - and some beads, as well. You need the gold box to hide those beads, to stop them from throwing off the detector. The detector is needed to reveal the pit holding Sophia.

Edited by CDrayan
Top