Video Game Total War Shogun 2 Discussion

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01:53:55 PM Aug 5th 2013
Just made a few edits, removing Example Indentation and Averted Tropes and shortening some overly-long entries. As I unfortunately had to remove some potentially interesting information, I'll add it here for reference. Just remember that TV Tropes is not GameFAQs.

  • Video Game Historical Revisionism: Fall of the Samurai averts this in the usage of traditional units. The samurai caste had been more or less entirely defanged as warriors since the inception of the Edo period, and the Boshin war had both sides using modern weapons and professional armies (or armies-in-the-making). Traditional weapons like spears and bows were used during the opening stages because they were all that were available, not because of any wish to preserve the 'old ways'. It is, however, solely the player's choice if they want to make use of traditional units; they're not required, as firearms are available from the beginning with every faction.
  • Boss in Mook Clothing: The Imagawa, Hatakeyama and, bizarrely, Amako seem to be the clans most prone to this. Looking at the campaign map, it's not hard to see why this is the case; Imagawa start with three trading partners, two of whom are allies and all of which are major clans. Takeda and Hojo tend to become quite powerful, thus increasing Imagawa's trade income, and although Tokugawa are usually wiped out within the first few turns, Imagawa almost always takes the opportunity to smash Oda while their army is weakened from fighting Tokugawa. Hatakeyama are scattered all over the map and thus prove quite resilient to any attempt to take the out early, and Amako start with some good resources, including a gold mine, and will almost always take out Mori quite early.