History VideoGame / TotalWarShogun2

26th Apr '16 9:32:10 AM ChronoLegion
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** Ironclads and armored ships are best handled with armor-piercing shots.
26th Apr '16 9:29:16 AM ChronoLegion
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* RammingAlwaysWorks: Two of the ironclad types, the French ''L'Ocean'' and Japanese (historically, also French-built) ''Kotetsu'', are equipped with a bow ram that can allow them to sink enemy ships by hitting them at full speed. However, this largely tends to be useless, as they can frequently sink most wooden ships well outside ramming range by hitting them with explosive shots, and trying that with ironclads is likely to end with ''your'' ironclad getting pulverized with volleys of armor-piercing shots before it gets close.
26th Apr '16 9:10:25 AM ChronoLegion
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* NormalFishInATinyPond: The fearsome Black Ships in the main campaign are overpowered European trade ships that will make mincemeat out of most Japanese fleets. Compare this to ''Empire'' and ''Napoleon'', where trade ships were on the low end of ship strength.
22nd Apr '16 7:11:09 PM jormis29
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* FacingTheBulletsOneLiner: Or close to it, anyway. When the player's clan is destroyed (and thus the daimyo dies), he recites a historical "death poem", written by samurai before they either committed seppuku or went off to a LastStand.

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* FacingTheBulletsOneLiner: Or close to it, anyway. When the player's clan is destroyed (and thus the daimyo dies), he recites a historical "death poem", written by samurai before they either committed seppuku {{seppuku}} or went off to a LastStand.
22nd Apr '16 1:42:27 PM Ohio9
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* InstantWinCondition: Even if the last garrison unit is destroyed during a siege assault, the defender can still win if that very last unit manages to rout the attacker's last unit. [[http://www.youtube.com/watch?v=AzV6D1TkjrM This video]] is a very rare and amazing example of that.

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* InstantWinCondition: InstantDeathRadius: If you are lucky and skilled enough to capture the Black Ship, you can expect to enjoy naval dominance for the entire duration of the game. Anything within its cannon range is usually pulverized within seconds.
* InstantWinCondition:
**
Even if the last garrison unit is destroyed during a siege assault, the defender can still win if that very last unit manages to rout the attacker's last unit. [[http://www.youtube.com/watch?v=AzV6D1TkjrM This video]] is a very rare and amazing example of that.that.
** If you have battle time limits turned on, the defender will always win if the time expires, regardless of how bad they are losing before that. This rarely happens, as the time limit is quite long.
22nd Apr '16 1:13:16 PM Ohio9
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* TheMusketeer:
** Matchlock Samurai are quite effective at both ranged and melee combat with their Tanegashima guns and Katana swords.
** Same with the Shinsengumi Police in ''Fall of Samurai'', a special unit of "Battlefield Police" who are armed with both Katanas and modern rifles.
22nd Apr '16 1:11:23 PM Ohio9
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* SwordAndGun:
** Matchlock Samurai are quite effective at both ranged and melee combat with their Tanegashima guns and Katana swords.
** Same with the Shinsengumi Police in ''Fall of Samurai, a special unit of "Battlefield Police" who are armed with both Katanas and modern rifles.
22nd Apr '16 1:08:03 PM Ohio9
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** Traditional units will walk all over modern units in the early portion of ''Fall of the Samurai''. This gets subverted when [[RealityEnsues they have to deal with artillery and modern rifles]], though.

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** This happens almost any time a melee unit engages in close combat with a matchlock Ashigaru unit.
** Traditional units will walk all over modern units in the early portion of ''Fall of the Samurai''. This usually gets subverted when [[RealityEnsues they have to deal with artillery and modern rifles]], though.but even late in the game traditional units can still have a place on the battlefield. Spear units can help protect the flanks and artillery units from cavalry attack, while traditional cavalry units like Yari Katchi can ride around enemy armies and take out artillery units in the rear. Units like Katana Katchi and Shogitai are good to have on standby behind your riflemen in the event the enemy tries to overwhelm you with a bayonet charge.
22nd Apr '16 12:56:35 PM Ohio9
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** Later artillery units in ''Fall of the Samurai'' (Armstrong cannons, Gatling guns, etc.) can be ''very'' powerful...until they engage in melee.
** Bow Cavalry can be absolutely devastating if kept away from melee units and out of the range of enemy archers. However, if engaged by enemy cavalry or spear infantry, they'll get cut up like wet tissue paper. Needless to say, proper use requires significant micromanagement.

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** Later artillery units in ''Fall of the Samurai'' (Armstrong cannons, Gatling guns, etc.) can be ''very'' powerful...until they engage in melee.
melee or take heavy amounts of small arms fire.
** Bow Cavalry armed with ranged weapons (bows or guns) can be absolutely devastating if kept away from melee units and out of the range of enemy archers. However, if engaged by enemy cavalry or spear infantry, they'll get cut up like wet tissue paper. They are also highly vulnerable to enemy bows and guns as their large horses and elevated riders make easy targets when the unit is standing still. Needless to say, proper use requires significant micromanagement.
22nd Apr '16 12:52:27 PM Ohio9
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** While the Matchlocks units are generally well balanced (and have been considered overpowered at points) in the main campaign, the one cavalry unit that uses matchlocks doesn't go into battle loaded, and reloads ''very'' slowly only once an enemy is within its range. The Donderbuss cavalry from the Otomo Clan Pack DLC are a lot stronger, however.

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** While the Matchlocks units are generally well balanced (and have been considered overpowered at points) in the main campaign, the one cavalry unit that uses matchlocks doesn't go into battle loaded, and reloads ''very'' slowly only once an enemy is within its range. The Donderbuss cavalry from the Otomo Clan Pack DLC are a lot stronger, however. Things are quite different in ''Fall of Samurai'', where Revolver and Carbine cavalry gun unleash devastating rains of rapid fire.


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* GunsVsSwords: As in real life 16th century Japan, this becomes a major issue after being visited by foreign traders in the main campaign. After this, the you can decide to convert to Christianity, which will give you access to powerful gunpowder units such as European cannons. However, doing so will cause you to lose access to some of the best melee units, such as Warrior Monks.
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