History VideoGame / TotalWarShogun2

27th Feb '17 2:07:52 PM thekeyofe
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* ThievesGuild: ''Shogun 2'' has this as possible building, requiring only an empty building slot in a province and the right research down the TechTree. It functions on the face of it as a vice industry, but also engages in smuggling and other illicit trade, giving an economic boost to the province. It doubles as the source of {{ninja}} to serve as saboteurs and assassins.

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* ThievesGuild: ''Shogun 2'' has this as possible building, requiring only an empty building slot in a province the [[DenOfIniquity Sake Den]] and the right research down the TechTree. It functions on the face of it as a vice industry, but its upgrades, which let you recruit both Ninja agents and Kisho Ninja units. The buildings also engages in smuggling improve happiness and other illicit trade, giving an economic boost to economy in the province. It doubles as In addition to the source of {{ninja}} standard building chain, there is a specialty building chain in some provinces which can be upgraded to serve as saboteurs and assassins.a Smuggling Network or a Ninja Fortress.
27th Feb '17 10:26:28 AM thekeyofe
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** In real life, most of the Samurai were actually JackOfAllStats who were proficient with the Yari, the Yumi, and the Katana. What's even more contrasting is that the Yari was the first and foremost weapon of the Samurai when going into battle whereas the Katana was the secondary backup. Even the legendary Miyamoto Musashi strongly advises against CripplingOverspecialization through the exclusive usage of just one weapon. However, Bow Samurai in the game are able to survive and even fend off melee attacks from Ashigaru.

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** In the game, your Samurai units will specialize in only one weapon while real life, most of the life Samurai were actually JackOfAllStats who were proficient with in the Yari, spear (yari or naginata), the Yumi, bow (yumi), and the Katana. What's even more contrasting is that the Yari sword (katana or tachi). The sword was the first and foremost usually a back-up weapon of for when your bow or spear was broken or discarded, rather than being a main battlefield weapon the way it is for Katana Samurai when going into battle whereas the and Katana was Cavalry in the secondary backup. game. Even the legendary Miyamoto Musashi UsefulNotes/MiyamotoMusashi strongly advises against CripplingOverspecialization through the exclusive usage of just one weapon. However, Bow Samurai in the game are able to survive and even fend off melee attacks from Ashigaru.weapon.
27th Feb '17 9:55:54 AM thekeyofe
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** Naginata Samurai are intended to be this, being better infantry-fighters than yari troops but not quite as good as katana samurai, and better cavalry-busters than katana samurai but not quite equal to yari samurai. Note however that they could be considered exceptional in terms of their armor stat.

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** Naginata Samurai are intended to be this, being better infantry-fighters than yari troops but this. They are not quite as good strong against cavalry as katana samurai, Yari Samurai, and better cavalry-busters than katana samurai but are not quite equal to yari samurai. Note however that as strong against infantry as Katana Samurai, but they could be considered exceptional in terms of their can reasonably handle both infantry and cavalry. Their heavy armor stat.also makes them more resistant to arrows.



** The Otomo Clan are surrounded by enemies and normally die a painful death before they can properly bring that bonus into play; easy imported matchlocks help, but they're often not enough to stave off the opening wave of enemies. If they survive long enough to climb the tech tree, however, they can conquer Japan with a wave of cheap and powerful matchlock armies and skill at spreading Christianity.

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** The Otomo Clan are surrounded by enemies and normally die a painful death before they can properly bring that bonus their clan bonuses into play; easy imported matchlocks help, play. Being able to quickly recruit Imported Matchlocks helps, but they're that's often not enough to stave off the opening wave of enemies. If they survive long enough to climb the tech tree, however, they can conquer Japan with a wave of cheap and powerful matchlock armies and skill at spreading the spread of Christianity.



* TheMusketeer:

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* TheMusketeer: All ranged units are capable of fighting in melee but most are rather poor at it. This is the one thing that makes [[AnachronismStew the traditional vs. modern]] multiplayer battles reasonably balanced. However, some matchlock/rifle units are better in melee than others.



** Same with the Shinsengumi Police in ''Fall of Samurai'', a special unit of "Battlefield Police" who are armed with both Katanas and modern rifles.

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** Same with Imperial/Shogunate/Republic infantry, their elite Guard variants, and the foreign marines in ''Fall of the Samurai'' are all rather capable in melee, and actually have some very good charge bonuses, to the point where they can outclass certain melee units like Yari and Katana Kachi later in the game.
** The
Shinsengumi Police in ''Fall of Samurai'', Samurai'' are a special unit of "Battlefield Police" who are armed with both Katanas and modern rifles.



* TheMusketeer: All ranged units are capable of fighting in melee, but are mostly rather poor at it, the one thing that makes [[AnachronismStew the traditional vs. modern]] multiplayer battles reasonably balanced. However, Imperial/Shogunate/Republic infantry, their elite Guard variants and the foreign marines in ''Fall of the Samurai'' are all rather capable in melee, and actually have some very good charge bonuses, to the point where they can outclass certain melee units like yari and katana kachi later in the game.
17th Jan '17 8:22:48 AM BeerBaron
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* JackOfAllStats: Naginata Samurai are intended to be this, being better infantry-fighters than yari troops but not quite as good as katana samurai, and better cavalry-busters than katana samurai but not quite equal to yari samurai. Note however that they could be considered exceptional in terms of their armor stat.

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* JackOfAllStats: JackOfAllStats:
**
Naginata Samurai are intended to be this, being better infantry-fighters than yari troops but not quite as good as katana samurai, and better cavalry-busters than katana samurai but not quite equal to yari samurai. Note however that they could be considered exceptional in terms of their armor stat.
13th Jan '17 11:39:54 AM Tacitus
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Added DiffLines:

** Another potential monk retainer is an [[BlindSeer Itako]] companion. Her flavor text is [[Film/EventHorizon "Where we're going, we won't need eyes to see."]]
6th Jan '17 8:42:43 AM BeerBaron
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* GangUpOnTheHuman: "Realm Divide" is essentially this trope as a legitimate gameplay mechanic.

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* GangUpOnTheHuman: "Realm Divide" is essentially this trope as a legitimate gameplay mechanic. Basically, once your clan controls about 15 provinces (out of 65), ''every other clan'' will ally against you. You're also given a severe diplomatic penalty, meaning your former allies will abandon you and you'll be unable to establish trade relations, killing your economy. To make matters worse, the clans allied against you [[NotPlayingFairWithResources will be given large stacks of veteran units every turn]]. To add insult to injury, [[MyRulesAreNotYourRules AI players never trigger Realm Divide]], no matter how many territories they own.
26th Dec '16 7:22:51 PM Arima
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* SnowMeansDeath: The opening cinematic has a Takeda force attacking an Ikko-Ikki fort in the middle of winter. Both sides send out champions to fight in swirling snow. When the champions duel, the backdrop transforms to a beautiful cherry blossom meadow in bloom until the Takeda champion strikes a killing blow - vapor appears as the Ikko-Ikki champion breaths and clutches in pain, and then the snow reappears as he falls dead to the ground.

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* SnowMeansDeath: SnowMeansDeath:
**
The opening cinematic has a Takeda force attacking an Ikko-Ikki fort in the middle of winter. Both sides send out champions to fight in swirling snow. When the champions duel, the backdrop transforms to a beautiful cherry blossom meadow in bloom until the Takeda champion strikes a killing blow - vapor appears as the Ikko-Ikki champion breaths and clutches in pain, and then the snow reappears as he falls dead to the ground.ground.
** Winter is never a good month to start invading a neighboring province as any attacking armies in hostile territory will suffer winter attrition.


Added DiffLines:

* TeethClenchedTeamwork: In ''Rise of the Samurai'' and ''Fall of the Samurai'', the situation is such that you'll be competing for territory with the others even though you're supposed to be on the same side.
** The Minamoto, Taira, and Fujuwara clans are all divided into two branches which are the Kamakura & Kiso, Yashima & Fukuhara, and Hiraizumi & Kubota. They are all obliged to work with each other at the beginning as diplomatic relations will slowly deteriorate between them if they just stand around doing nothing helpful for the other. But as only one clan can establish itself as Shogun, they will have to commit the necessary evil of eliminating the other branch.
** Until realm divide comes, the Imperial and Shogunate factions will fight each other unless they choose to make alliances and reach an agreement not to break them for any reason whatsoever. Unfortunately, this tends to be easier said than done.
23rd Nov '16 11:25:20 PM VutherA
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Added DiffLines:

* FragileSpeedster: Revolver Cavalry in ''Fall of the Samurai''. Fast-moving as horsemen are apt to be and ''[[GunsAkimbo dual-wielding]]'' revolvers that have a rather short range, a high fire-rate, and not much ammunition to go with it, they'll either probably shoot up nearly the entirety of any unit in short order that they get to fire off all their rounds at, get shot to pieces trying to get in range or shredded in a melee.
21st Nov '16 11:38:26 PM VutherA
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** In "Fall of Samurai", you have to research "kneel fire", which simply involves the front rank of an infantry unit taking a knee so the soldiers behind them can shoot. That's right, simply going into a kneeling position is something that has to be researched, and it's not an early thing either. It's actually very far down the tech tree.
** Also in "Fall of Samurai", you can research "censorship", which grants increased repression in your cities. In a nation that has always been an autocratic dictatorship for its entire existence, you would think all the governments in Japan would already know how to do that. Even better, Metsuke have a "Censor" ability! Apparently no one asked them to write down their practices.

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** In "Fall ''Fall of Samurai", Samurai'', you have to research "kneel fire", which simply involves the front rank of an infantry unit taking a knee so the soldiers behind them can shoot. That's right, simply going into a kneeling position is something that has to be researched, and it's not an early thing either. It's actually very far down the tech tree.
** Also in "Fall ''Fall of Samurai", the Samurai'', you can research "censorship", which grants increased repression in your cities. In a nation that has always been an autocratic dictatorship for its entire existence, you would think all the governments in Japan would already know how to do that. Even better, Metsuke have a "Censor" ability! Apparently no one asked them to write down their practices.


Added DiffLines:

** Subverted in ''Rise of the Samurai''. Despite the war that will broke out among the major families forcing you to be prepared for it, overemphasizing your military will leave your troops flatfooted as they must garrison a territory of majority enemy influence to keep it in order or quite slowly replenish their numbers for most of the game - be sure to leave yourself enough income to make regular use of agents to lessen your armies' dirty work.
21st Nov '16 11:27:23 PM VutherA
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* EndOfAnAge:

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* EndOfAnAge:EndOfAnAge: A constant theme among the campaigns. Most blatantly, the first technologies available to be researched in the trees of the two later-setting campaigns are the ultimate technologies of the previous period's.



** ''Fall of the Samurai'' uses the Boshin War, Meiji Restoration and Satsuma Revolt as its backdrop, clashing the old order against the sweeping tides of Westernization. Most blatantly, the first technologies available to research in its tree are the ultimate technologies of the last one.

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** ''Fall of the Samurai'' uses the Boshin War, Meiji Restoration and Satsuma Revolt as its backdrop, clashing the old order against the sweeping tides of Westernization. Most blatantly, the first technologies available to research in its tree are the ultimate technologies of the last one.



* FriendOrFoe: Your units do ''not'' like this - being subjected to friendly fire causes a fairly significant morale penalty.

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* FriendOrFoe: Your units do ''not'' like this - being subjected to friendly fire causes a fairly significant morale penalty.penalty that's equivalent to being attacked at the rear...which is basically that with different words.



* GrandmaWhatMassiveHotnessYouHave: Shirabyoshi/Geisha are implied to age rather gracefully, considering how even one in her 50's or 60's can seduce enemy generals and daimyo.

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* GrandmaWhatMassiveHotnessYouHave: Shirabyoshi/Geisha are implied to age rather gracefully, considering how even one ones in her 50's or 60's can seduce will be ''better'' at seducing enemy generals and daimyo.agents than far younger ones.



*** Playing as the Kamakura will probably have you subsume the neighboring Takeda clan with your starting Junsatsushi in spite of how anyone whose looked at the main campaign will see the Takeda will persist to the Sengoku period.



* LeeroyJenkins: The Date clan has this as their specialty: They gain a bonus to charging units and their specialty unit is the No-Dachi samurai, a unit that's most effective when charging an enemy unit.

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* LeeroyJenkins: The Date clan has this as their specialty: They gain a bonus to charging units and their specialty unit is the No-Dachi samurai, a unit that's most effective when charging an enemy unit. Funnily enough, their Sendai clan descendants have bonuses toward the opposite sort of mindset, with a diplomacy bonus, easier control of opposite influence in their cities, and starving out cities by a siege faster.
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