History VideoGame / TotalWarShogun2

10th Apr '18 12:43:18 AM FeelTheThunder
Is there an issue? Send a Message

Added DiffLines:

*** Some historical inconsistencies presents in game. For example, the Chosokabe clan did not emerge until 1574, when Chosokabe Motochika destroyed the remnants of Ichijo clan. In-game, it is Chosokabe Kunichika who would crush the Ichijo around 1545 (as rebel force).
*** Did Otomo clan convert to Christianity as early as 1545? Otomo Sorin's father, Otomo Yoshiaki did not do so. It is the son that did it.
23rd Mar '18 10:51:38 AM steam66
Is there an issue? Send a Message


* BadassPacifist: Monks. While Geisha and Ninjas assassinate agents and generals, Metsuke try to execute them under the pretense of crimes against your people, Monks instead [[TalkingTheMonsterToDeath convince them to step away from their politically-charged life]].
** Averted if Monks incite riot.

to:

* BadassPacifist: Monks. Monks and Missionaries (as either Buddhist or Christian specialists, respectively). While Geisha and Ninjas assassinate agents and generals, Metsuke try to execute them under the pretense of crimes against your people, Monks and Missionaries instead [[TalkingTheMonsterToDeath convince them to step away from their politically-charged life]].
** Averted if Monks or Missionaries incite riot.



** Portuguese Tercos unit speaks... English?

to:

** The Portuguese Tercos unit speaks... English?present in the Otomo DLC recycles most of the voice lines from the Royal Marines in ''Fall of the Samurai'', resulting in a Portuguese unit speaking British-accented English.



** Line Infantry in ''Fall of the Samurai''. Recruitable from cadet schools (the 1st tier infantry building) at the beginning of the campaign, they start out ''far'' more cost-effective than Levy Infantry, and they are the cheapest infantry to benefit from Foreign Veterans and researched upgrades. It can be hard to justify building toward Bear Infantry, Imperial/Shogun Infantry, or Foreign Marines when Line Infantry has much lower upkeep, yet still puts a lot of bullets downrange.

to:

** Line Infantry in ''Fall of the Samurai''. Recruitable from cadet schools (the 1st tier infantry building) at the beginning of the campaign, they start out ''far'' more cost-effective than Levy (((Levy))) Infantry, and they are the cheapest infantry to benefit from Foreign Veterans and researched upgrades. It can be hard to justify building toward Bear Infantry, Imperial/Shogun Infantry, or Foreign Marines when Line Infantry has much lower upkeep, yet still puts a lot of bullets downrange.



** Levy Infantry in ''Fall of the Samurai'' aren't useful for much more than this, having less accuracy than ''matchlocks'' and generally existing to take bullets so that your more useful troops don't have to. Spear Levies, on the other hand, are vital in the early campaign (where they begin with an experience bonus), make for excellent AntiCavalry against sabres and can take down even Line Infantry if they manage to charge home. They can still be used to fit this trope, but they have far more uses than just that.

to:

** Levy (((Levy))) Infantry in ''Fall of the Samurai'' aren't useful for much more than this, having less accuracy than ''matchlocks'' and generally existing to take bullets so that your more useful troops don't have to. Spear Levies, on the other hand, are vital in the early campaign (where they begin with an experience bonus), make for excellent AntiCavalry against sabres and can take down even Line Infantry if they manage to charge home. They can still be used to fit this trope, but they have far more uses than just that.
19th Mar '18 2:12:11 PM Arima
Is there an issue? Send a Message

Added DiffLines:

* AWolfInSheepsClothing: In purpose and essence, The Red Seal Ship is the Japanese equivalent of an Armed Merchantman. The idea is to replace the regular Trade Ship, which is highly vulnerable to being attacked, with a ship that looks like a Trade Ship but has a highly formidable crew that can defend themselves and even attack if necessary, freeing up the dedicated warships that would be allocated to escort duty (defending a trade fleet as it's sitting on a trade node) to patrol other areas and fight on the front line instead.
5th Mar '18 12:19:40 PM woerer1
Is there an issue? Send a Message


*** Christian clans seem to fit with this strategy more than others (either Otomo or any clan that switches into Christianity), as most of Japanese clans are Shinto-Buddism, making missionary's jobs become easier, and only Christian clans can recruit European trade ship, the most powerful warship, second only to the Black Ship, that somehow never get a scratch from auto-resolve battle, allow you to exert naval dominance.

to:

*** Christian clans seem to fit with this strategy more than others (either Otomo or any clan that switches into Christianity), as most of Japanese clans are Shinto-Buddism, making missionary's jobs become easier, and only Christian clans can recruit European Nanban trade ship, the most powerful warship, second only to the Black Ship, that somehow never get a scratch from auto-resolve battle, allow you to exert naval dominance.



** European trade ship: most, if not all Japanese traditional naval units is nothing when facing those behemoths (the Black Ship is a Leviathan in this case).

to:

** European Nanban trade ship: most, if not all Japanese traditional naval units is nothing when facing those behemoths (the Black Ship is a Leviathan in this case).



* NormalFishInATinyPond: The fearsome Black Ships in the main campaign are overpowered European trade ships that will make mincemeat out of most Japanese fleets. Compare this to ''Empire'' and ''Napoleon'', where trade ships were on the low end of ship strength.

to:

* NormalFishInATinyPond: The fearsome Black Ships in the main campaign are overpowered European Nanban trade ships that will make mincemeat out of most Japanese fleets. Compare this to ''Empire'' and ''Napoleon'', where trade ships were on the low end of ship strength.



** Downplayed if your fleet contained European trade ships, or in some rare case, the Black Ship, you can auto-resolve all naval battles to your heart's content. Those ships are extremely strong in auto-resolve battles, providing that your enemy is just a bunch of old Japanese ships, you can almost end up victory without even a hull scratch! Even when you fight manually, those ships' cannons are very detrimental to the enemy ships' hull and morale with good damage, extreme range and large crew. Of course, those advantages do not come without setback: your economy must be very powerful to pay the upkeep, and having Generals/Admirals with retainers that help reducing upkeep can help.

to:

** Downplayed if your fleet contained European Nanban trade ships, or in some rare case, the Black Ship, you can auto-resolve all naval battles to your heart's content. Those ships are extremely strong in auto-resolve battles, providing that your enemy is just a bunch of old Japanese ships, you can almost end up victory without even a hull scratch! Even when you fight manually, those ships' cannons are very detrimental to the enemy ships' hull and morale with good damage, extreme range and large crew. Of course, those advantages do not come without setback: your economy must be very powerful to pay the upkeep, and having Generals/Admirals with retainers that help reducing upkeep can help.
27th Feb '18 12:58:59 AM FeelTheThunder
Is there an issue? Send a Message


* ArrangedMarriage: You can use your daughter in your family as a political tool when dealing with other clans (marriage between clans yields a whooping +100 relation points). On the other hand, if a clan has a daughter, you can get her for one of your sons (high risk, since if the said clan accepted marriage proposal, she would become a member in your family with a random trait, you cannot know whether good or bad). Of course, the daughters will not even complain, will happily comply to the daimyo's wish (as if they had any voice at all).



*** Example 1: You have two Nanban Trade Ships against one Bow Kobaya. If you fight manually, the Bow Kobaya will never survive or even inflict any damage. If you Auto-resolve, the Bow Kobaya will inflict minimal casualties and hull damage on one Nanban Trade Ship.

to:

*** Example 1: You have two Nanban Trade Ships against one Bow Kobaya. If you fight manually, the Bow Kobaya will never survive or even inflict any damage. If you Auto-resolve, the Bow Kobaya will inflict minimal casualties and hull damage on one Nanban Trade Ship. On the other hand, if you got TEN Nanban Trade ships (galleons with cannons), well...



** Fire Bomb Thrower. Their bombs look cool, aren't they? They are also great on defense, right? Bring them to the open field and expect a lot of morale penalty because of friendly fire they those guys are on action without proper management. Their short range means that they will be butched without having a chance to shine by cavalry if left unchecked.
** Geisha. It is true that Geisha is skilled assassin, but on the other hand, she is visible to EVERYONE, unlike Ninjas, that makes her prone to be executed/captured by enemy Metsukes, be assassinated by enemy unseen Ninjas (somewhat unlikely, Geisha starts off with rather high rank) or be pacified by Monks/Missionaries. Her only job is to assassinate high-profile officials and passive scouting, she cannot anything else (dancing, inspring, "helping" generals or so...). If you see a Geisha on the field, you know what to do, because BeautyIsBad!



*** However, their auto-resolve battle is awesome, since the auto-resolve algorithm somewhat held cavalry in high regard, so it is possible to see AI Takeda rise as a force to be reckoned with. If you happen to be Takeda's enemy, expect to fight manually a lot to send those horseriders to the Hades.



* BadassPacifist: Monks. While Geisha and Ninjas assassinate agents and generals, Metsuke try to execute them under the pretense of crimes against your people, Monks instead [[TalkingTheMonsterToDeath convince them to step away from their politically-charged life]]

to:

* BadassPacifist: Monks. While Geisha and Ninjas assassinate agents and generals, Metsuke try to execute them under the pretense of crimes against your people, Monks instead [[TalkingTheMonsterToDeath convince them to step away from their politically-charged life]]life]].
** Averted if Monks incite riot.



*** The same ninja who was descending from the tree to cut a general's throat. The sword suddenly got loose from scabbard and fell to the ground, alerting his target. The next moment, the ninja is cut down.
*** The same ninja who failed to do his task and was trying to escape by scaling the wall. The other side of the wall is... well, falling from the high ground is never a good experience.
*** [[Assassinating IHaveTheHighGround]] someone from above, then when landing, he somehow hit his head into something and perished.



** In the opening cinematic, a katana-armed samurai duels with a naginata-armed Sohi. Not only does the katana cut through the naginata's shaft fairly early on in the duel, but the killing stroke against the sohi manages to slice through the monk's torso armour.

to:

** In the opening cinematic, a katana-armed samurai duels with a naginata-armed Sohi.Sohei. Not only does the katana cut through the naginata's shaft fairly early on in the duel, but the killing stroke against the sohi manages to slice through the monk's torso armour.
26th Feb '18 5:56:59 PM nombretomado
Is there an issue? Send a Message


** ''Fall of the Samurai'' introduces TheShinsengumi and Ishin-Shishi, who can convert provinces, bribe armies, incite rebellion, and assassinate enemy agents. They are essentially the roles of Monk/Missionary and Metsuke combined into one agent, or a weaker form of junsatsushi.

to:

** ''Fall of the Samurai'' introduces TheShinsengumi UsefulNotes/TheShinsengumi and Ishin-Shishi, who can convert provinces, bribe armies, incite rebellion, and assassinate enemy agents. They are essentially the roles of Monk/Missionary and Metsuke combined into one agent, or a weaker form of junsatsushi.
24th Feb '18 2:19:16 AM Arima
Is there an issue? Send a Message


* NonCombatEXP: Foreign Veterans can train troops that are stationed in cities or out on the field, increasing their experience with every turn.



* NothingIsTheSameAnymore[=/=]GameChanger: This is in a sense what ''Fall of the Samurai'' is in a nutshell, no matter how you play it. The TimeSkip to the 19th Century reintroduces some elements from ''Empire'' and ''Napoleon,'' particularly if your chosen clan decides to follow the tides of modernization. But once you gain access to naval bombardments, gatling guns and rifle infantry regiments, there's ''really'' no turning back.

to:

* NothingIsTheSameAnymore[=/=]GameChanger: NothingIsTheSameAnymore[=/=]GameChanger:
**
This is in a sense what ''Fall of the Samurai'' is in a nutshell, no matter how you play it. The TimeSkip to the 19th Century reintroduces some elements from ''Empire'' and ''Napoleon,'' particularly if your chosen clan decides to follow the tides of modernization. But once you gain access to naval bombardments, gatling guns and rifle infantry regiments, there's ''really'' no turning back.back.
** The end of the Genpei War led to the establishment of the First Shogunate which became the major governing power over all of Japan.



** Winter is never a good month to start invading a neighboring province as any attacking armies in hostile territory will suffer winter attrition.

to:

** Winter is never a good month season to start invading a neighboring province as any attacking armies in hostile territory will suffer winter attrition.
8th Feb '18 12:53:25 AM FeelTheThunder
Is there an issue? Send a Message


** Portuguese Tercos unit speaks... English?



** It is possible to reach Realm Divide without having to fight too many clans at once, by ''inciting riot everywhere'', causing EnemyCivilWar! Sending endless wave of monks/missionaries and triggering riot everywhere, chance that most of the clans will be destroyed by the rebel forces (easier if there is difference in religion, for example, Ikko vs. Shinto-Buddism or Christianity vs. Shinto-Buddism), and when your force reaches Kyoto, most of Japan will probably fall under rebels' rule. This method, while effective and possible, is boring, frustrating and surely not in favor of those who prefer ViolenceIsTheOnlyOption.
*** Christian clans seem to fit with this strategy more than others (either Otomo or any clan that switches into Christianity), as most of Japanese clans are Shinto-Buddism, making missionary's jobs become easier, and only Christian clans can recruit European trade ship, the most powerful warship, second only to the Black Ship, that somehow never get a scratch from auto-resolve battle, allow you to exert naval dominance.
*** If you managed to literally ''wipe out'' everyone when the Realm Divide triggered using this method, the game would become more or less children color painting one.



** The Otomo Clan Pack introduces the Portuguese Tercios in the most recent DLC: armored European infantry who can stand their own against at least a good chunk of Japanese units.
** The foreign units in ''Fall of the Samurai'' (who come in British, French and American flavors) are as powerful as, if not even more so than their most modern Japanese counterparts (with Guard Infantry being the local equivalent), not to mention are apparently immune to winter attrition.

to:

** The Otomo Clan Pack introduces the Portuguese Tercios in the most recent DLC: armored European infantry who can stand their own against at least a good chunk of Japanese units.
units, but their low number still makes them vulnerable in melee combat.
** The foreign units in ''Fall of the Samurai'' (who come in British, French and American flavors) are as powerful as, if not even more so than their most modern Japanese counterparts (with Guard Infantry being the local equivalent), not to mention are apparently immune to winter attrition. attrition.
** The Bow Warrior Monk has excellent accuracy, superior range, good rate of fire that can be enhanced even further with appropriate buildings and arts, but the downside is: they have low armor (very vulnerable to cavalry charge, melee combat and enemy return fire), and high morale (they would fight to the last man rather than run away if players did not pay attention to their position, making losing an entire elite monk warrior unit possible). Only Chosokabe Daikyu Samurai can match those elites in term of range, but as Samurai, they have better armor and melee stats.
** European trade ship: most, if not all Japanese traditional naval units is nothing when facing those behemoths (the Black Ship is a Leviathan in this case).
** All specialist units for each clan (Shimazu Katana Samurai, Date Nodachi Samurai, etc...). They are slightly better than their normal counterparts.



* VideoGameCrueltyPotential: You can be an absolute sadist after conquered a province. Rather than occupying it, you might choose to make vassal (provided that the province is former capital of a clan), and immediately after that, send monks or missionaries to... stage a rebellion, watch them utterly crush the poor clan to dust (you might opt to add salt to injury by having your ninjas assassinate either the new shogun or the new heir). Next turn, send your army to destroy the rebels, maybe using your metsuke to bribe some of the rebel's units, and... make the poor clan vassal once again, and once again, let your monks, missionaries and ninja do your dirty jobs. Repeat this, and you will highly be profited by being a VillainWithGoodPublicity: you won many battles, your honour increased (due to having vassals), you gain an unit from your vassal to replenish your force (either a yari ashigaru or yari samurai) your units, generals and agents gained experience from continous battles and agent activities. This could be very useful if you are about to reach Realm Divide, and you don't want some bad guys to stab your backyard when the whole Japan hate you (declaring war on allies or vassals will lower your daimyo's honour).

to:

* VideoGameCrueltyPotential: You can be an absolute sadist after conquered a province. Rather than occupying it, you might choose to make vassal (provided that the province is former capital of a clan), and immediately after that, send monks or missionaries to... stage a rebellion, watch them utterly crush the poor clan to dust (you might opt to add salt to injury by having your ninjas assassinate either the new shogun or the new heir). Next turn, send your army to destroy the rebels, maybe using your metsuke to bribe some of the rebel's units, and... make the poor clan vassal once again, and once again, let your monks, missionaries and ninja do your dirty jobs. Repeat this, and you will highly be profited by being a VillainWithGoodPublicity: you won many battles, your honour increased (due to having vassals), you gain an unit from your vassal to replenish your force (either a yari ashigaru or yari samurai) your units, generals and agents gained experience from continous battles and agent activities. This could be very useful if you are about to reach Realm Divide, and you don't want some bad guys to stab your backyard when the whole Japan hate you (declaring war on allies or vassals will lower your daimyo's honour).



** Downplayed if your fleet contained European trade ships, or in some rare case, the Black Ship, you can auto-resolve all naval battles to your heart's content. Those ships are extremely strong in auto-resolve battles, providing that your enemy is just a bunch of old Japanese ships, you can almost end up victory without even a hull scratch! Even when you fight manually, those ships' cannons are very detrimental to the enemy ships' hull and morale with good damage, extreme range and large crew. Of course, those advantages do not come without setback: your economy must be very powerful to pay the upkeep.

to:

** Downplayed if your fleet contained European trade ships, or in some rare case, the Black Ship, you can auto-resolve all naval battles to your heart's content. Those ships are extremely strong in auto-resolve battles, providing that your enemy is just a bunch of old Japanese ships, you can almost end up victory without even a hull scratch! Even when you fight manually, those ships' cannons are very detrimental to the enemy ships' hull and morale with good damage, extreme range and large crew. Of course, those advantages do not come without setback: your economy must be very powerful to pay the upkeep.upkeep, and having Generals/Admirals with retainers that help reducing upkeep can help.
5th Feb '18 9:03:08 AM FeelTheThunder
Is there an issue? Send a Message


* VideoGameCrueltyPotential: You can be an absolute sadist after conquered a province. Rather than occupying it, you might choose to make vassal (provided that the province is former capital of a clan), and immediately after that, send monks or missionaries to... stage a rebellion, watch them utterly crush the poor clan to dust (you might opt to add salt to injury by having your ninjas assassinate either the new shogun or the new heir). Next turn, send your army to destroy the rebels, maybe using your metsuke to bribe some of the rebel's units, and... make the poor clan vassal once again, and once again, let your monks, missionaries and ninja do your dirty jobs. Repeat this, and you will highly be profited by being a VillainWithGoodPublicity: you won many battle, your honour increased (due to having vassals), you gain an unit from your vassal to replenish your force (either a yari ashigaru or yari samurai) your units, generals and agents gained experience from continous battles. This could be very useful if you are about to reach Realm Divide, and you don't want some bad guys to stab your backyard when the whole Japan hate you (declaring war on allies or vassals will lower your daimyo's honour).

to:

* VideoGameCrueltyPotential: You can be an absolute sadist after conquered a province. Rather than occupying it, you might choose to make vassal (provided that the province is former capital of a clan), and immediately after that, send monks or missionaries to... stage a rebellion, watch them utterly crush the poor clan to dust (you might opt to add salt to injury by having your ninjas assassinate either the new shogun or the new heir). Next turn, send your army to destroy the rebels, maybe using your metsuke to bribe some of the rebel's units, and... make the poor clan vassal once again, and once again, let your monks, missionaries and ninja do your dirty jobs. Repeat this, and you will highly be profited by being a VillainWithGoodPublicity: you won many battle, battles, your honour increased (due to having vassals), you gain an unit from your vassal to replenish your force (either a yari ashigaru or yari samurai) your units, generals and agents gained experience from continous battles.battles and agent activities. This could be very useful if you are about to reach Realm Divide, and you don't want some bad guys to stab your backyard when the whole Japan hate you (declaring war on allies or vassals will lower your daimyo's honour).
5th Feb '18 12:59:24 AM Jallen
Is there an issue? Send a Message

Added DiffLines:

** Averted with some retinue characters that have Ninjas in disguise which lower assassination likelihood.
This list shows the last 10 events of 329. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TotalWarShogun2