History VideoGame / TotalWarShogun2

14th Dec '17 4:40:28 AM Arima
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* FromNobodyToNightmare: It's very odd but not unheard of for you to have to deal with a minor clan that acquires more than 10 provinces in a campaign game. It can get even more odd when that minor clan becomes the vanguard for either the Emperor or the Shogun.
11th Dec '17 11:10:39 PM Arima
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* AIIsACrapshoot: Here's an important rule of thumb to remember in Campaign Mode: Don't Auto-resolve Naval Battles as the calculations can be skewed and unreliable.
** Example 1: You have two Nanban Trade Ships against one Bow Kobaya. If you fight manually, the Bow Kobaya will never survive or even inflict any damage. If you Auto-resolve, the Bow Kobaya will inflict minimal casualties and hull damage on one Nanban Trade Ship.
** Example 2: You have eight Medium Ships against one Large Ship. If you fight manually, the Large Ship will surrender or be sunk with minimal or no casualties to your fleet. If you Auto-resolve, you will lose at least one Medium Ship.
** Large, slow Ships are strong in manual battles but fare poorly in Auto-resolve whereas Small, fast Ships will get crushed in Manual Battles but seem to tip the odds more favorably in Auto-resolve.
22nd Nov '17 2:38:08 PM VutherA
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* BadassPacifist: Monks. While Geisha and Ninjas assassinate agents and generals, Metsuke try to execute them under the pretense of crimes against your people, Monks instead [[TalkingTheMonsterToDeath convince them to step away from their politically-charged life]]


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* SpeedRun: [[https://imgur.com/gallery/fcYZb The fastest possible domination victory of Shogun 2 on Legendary difficulty]] was 5 turns, by liberal usage of exploits of course.
17th Nov '17 5:49:07 PM Arima
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** ''Rise of the Samurai'' gives you the option of letting the Taira attain supremacy or even allowing the Fujiwara to return from obscurity.



** The Takeda clan specialises in cavalry in a game where the most basic and cheapest unit in the game is a spearman with a whopping +25 attack bonus vs cavalry. Cavalry are flashy, impressive, elite units and the Takeda ones are even moreso, but will spend most of the battles in campaign running from the opposing side's spearmen.

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** The Takeda clan specialises in cavalry in a game where the most basic and cheapest unit in the game is a spearman with a whopping +25 attack bonus vs cavalry. Cavalry are flashy, impressive, elite units and the Takeda ones are even moreso, but cannot be fielded in large numbers without a strong economy and will spend most of the battles in campaign running from the opposing side's spearmen.


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** Light Cavalry in ''Shogun 2'' is pretty much the only Cavalry unit that you can field in appreciable numbers without having to draw heavily on your clan income.


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* PromotedToPlayable: Historically, the Fujiwara clan never had any major involvement in the Genpei War. Yet they're introduced as the third faction in Rise of the Samurai.
5th Nov '17 5:27:43 PM bigbossbalrog
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5th Nov '17 4:58:58 PM OnoderaTearer
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''Total War: Shogun 2'' is the seventh full installment in the popular ''VideoGame/TotalWar'' series of strategy games. Like its predecessors, it features a mixture of turn-based strategy on a campaign map and real-time tactical battles. As a sequel[=/=]remake of the very first game of the series, ''VideoGame/ShogunTotalWar'', the setting returns to FeudalJapan and the Sengoku Jidai period of civil war. Starting in the 1540s, the player takes control of one of the powerful clans struggling for superiority in Japan, with the eventual goal of uniting Japan under a new shogunate.

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''Total War: Shogun 2'' is the seventh full installment in the popular ''VideoGame/TotalWar'' series of strategy games. Like its predecessors, it features a mixture of turn-based strategy on a campaign map and real-time tactical battles. As a sequel[=/=]remake of the very first game of the series, ''VideoGame/ShogunTotalWar'', the setting returns to FeudalJapan and the Sengoku Jidai period UsefulNotes/SengokuPeriod of civil war. Starting in the 1540s, the player takes control of one of the powerful clans struggling for superiority in Japan, with the eventual goal of uniting Japan under a new shogunate.
23rd Oct '17 10:59:05 AM KD
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* EarlyGameHell: The game seems to progress from early game hell, to middle game heaven, and then to late game hell with "Realm Divide". At the start, you'll struggle to balance fielding an army and developing your provinces as your aggressive neighboring factions torment you relentlessly. Expect to be short on funds as you exempt newly acquired provinces from taxes to maintain public order and field armies of mostly ashigaru units to ZergRush your enemies. Eventually, once you've carve out a nice territory and establish trade relations, your economy will rebound so you can start to produce stronger units and develop your cities. Things will go swimmingly for a while as your high grade troops carve through Japan like a warm knife through butter...then Realm Divide will kick in and ''everyone'' will be against you.

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* EarlyGameHell: EarlyGameHell:
**
The game seems to progress from early game hell, to middle game heaven, and then to late game hell with "Realm Divide". At the start, you'll struggle to balance fielding an army and developing your provinces as your aggressive neighboring factions torment you relentlessly. Expect to be short on funds as you exempt newly acquired provinces from taxes to maintain public order and field armies of mostly ashigaru units to ZergRush your enemies. Eventually, once you've carve out a nice territory and establish trade relations, your economy will rebound so you can start to produce stronger units and develop your cities. Things will go swimmingly for a while as your high grade troops carve through Japan like a warm knife through butter...then Realm Divide will kick in and ''everyone'' will be against you.you.
** In ''Fall of the Samurai'', if you can just survive to Realm Divide then your chance of a campaign victory goes up quite a bit. Suddenly, you are best friends forever with half of Japan, and your only new problem is the occasional enemy army attacking by boat. Choosing to form a Republic keeps things challenging, but in some respects it's not quite as hard as the classic campaign. Yes, everyone hates you, but they have their hands full with the enemy faction.
10th Oct '17 4:47:59 PM Arima
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** In ''Fall of Samurai'', you can upgrade your castle archery towers to matchlock gun towers and eventually Gatling gun towers. However, this upgrade takes up a province building slot that would probably be better used for something else, since your constantly expending borders will often render a specific province's castle defenses moot. Chances are by the time you upgrade your towers all the way up to Gatling guns, the castle in that province will no longer be on the edge of your border, and thus no longer faces much threat of attack.

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** In ''Fall of Samurai'', you can upgrade your castle archery towers to matchlock gun towers and eventually Gatling gun towers. However, this upgrade takes up a province building slot that would probably be better used for something else, since your constantly expending expanding borders will often render a specific province's castle defenses moot. Chances are by the time you upgrade your towers all the way up to Gatling guns, the castle in that province will no longer be on the edge of your border, and thus no longer faces much threat of attack. However, the only thing that doesn't make them mostly useless is the occasional enemy fleet that sneaks by your fleets and makes an amphibious landing deep in your territory.
** Naval battles in Campaign are so much less frequent and important than land battles that it makes the skills in the General's Skilltree which are focused on improving Naval Combat useless.
9th Oct '17 12:53:26 PM VutherA
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* CoolButInefficient: Late-tier markets and castles, due to their food consumption. It costs a lot of time and money to build them, they provide proportionately less to you for their cost with each rung on the ladder, and a food surplus increases that quantity for economic growth in ''all'' of your provinces meaning once you have enough provinces, consuming food will hurt you economically in the future (potentially making it worthwhile to ''demolish'' these buildings even if you got them for free from capturing their province), and their technology requirements make it unlikely you'll even be able to build them before they get decisively inefficient. Castles are only useful for their defensive benefits because the repression and buildings slots (you only need a few buildings to specialize a province for building some particular units and perhaps one more for keeping order in it) are probably superfluous, the replenishment rate can be gotten much cheaper with a Barracks and/or improved roads, and the growth and money you'd save by not building them can be spent on more units (that can actually move around) anyway.
** For example, building a Merchant Guild over a Rice Exchange gives 500 more income and 10 more growth to the town, but costs 1 food and 3400 koku to build - and after the time it takes to be constructed, you'll still have to wait nearly 2 years to get the improved income to pay off and if you have more than 10 provinces, you'd get more growth just by saving your money for something else!
14th Aug '17 12:50:29 PM TheD3rp
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*** It's generally best for your armies to have a core of a few elite units (Foreign marines, Guards, Red Bears etc.) supported by lots of line infantry.
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