Follow TV Tropes

Following

Discussion Characters / DanganronpaV3MaleStudents

Go To

You will be notified by PM when someone responds to your discussion
Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.
Deathond Since: Feb, 2017
Apr 29th 2022 at 4:32:52 PM •••

About Korekiyo's condition: In this page, it's said in Kiyo's description that her sister is a Tulpa, a supernatural being from eastern religions, but is this really accurate? Kiyo has the Ambiguous Disorder trope, which claims he has some type of split personality with her sister (at least this is the most rational assumption). In game, Kiyo says that he is in some type of communion with his sister's ghost, sharing then the same body (Maybe Magic, Maybe Mundane). There's not a single mention of any kind of Tulpa in the game, not even in his Free Time events.

Hide / Show Replies
Comun Since: Jun, 2012
Apr 29th 2022 at 10:05:21 PM •••

The tulpa is never called a split personality or tulpa in-game. Korekiyo himself calls it ghost possession, but no character buys it and the game gives proof he was wrong later. So it was left for the experts of the fandom to find what real life term more accurately described the thing Korekiyo had, and tulpa was what was generally agreed upon around 2017-2018. I personally don't know right that is, but I do know that "split personality" is less accurate due to the way they communicate.

AMassiveOvereditor Since: Jan, 2018
Mar 23rd 2022 at 11:49:03 AM •••

Does Gonta have any hidden depths to his character? I know most danganronpa characters can come off as caricatures but actually be more complex with their actions and personality provided you focus on them/time goes on but like... Gonta seems to be a static character to me, there's not a lot of depth besides being the big nice guy who wants to protect everyone, is there more to him than that?

Hide / Show Replies
Comun Since: Jun, 2012
Mar 23rd 2022 at 2:18:08 PM •••

My main point of interest in Gonta's character to me is how his self-esteem affects people's impressions of him. He's consistently portrayed as a pretty intelligent character, having an academic talent that requires him to memorize the traits and behavior of hundreds of different bug species, being the only one who managed to figure out Toujou's rope trick in chapter 2, and JP version only, speaking with perfect grammar despite living most of his life in isolation. However, his lack of contact with civilization and seemingly strict family environment did a huge number on his self-esteem, causing him to immediately dismiss his own intellectual accomplishments, call himself an idiot at the slightest mistake, and defer to everyone else's decisions instead of ever trying to think for himself out of a mentality of "Gonta idiot, the other person knows better" (a trait often exploited by Ouma).

This comes to a head in chapter 4 where everyone is very dismissive of Gonta's questions about the virtual world because they were taking Gonta's self-impression at face value when the truth was that Gonta struggling and mostly succeeding at keeping up with a conversation about concepts he started the Trial completely clueless about. The memory reveal hits hard with how much the characters (and most likely also the player) were underestimating Gonta. V3 is very much a story about how powerful a lie can be when unchallenged by critical thinking, and "Gonta is an idiot" is a great example of misinformation repeated so often everyone simply buys into it. It's one that's dangerously hard to detect because it's presented as something the most honest character in the cast genuinely believes in.

Lorealie Since: May, 2012
Jan 30th 2018 at 10:36:17 PM •••

Okay, discussion is for if the changes made in the localization are really enough to warrant the "adaptional villainy" trope to be applied to Kokichi Oma.

To make things clear: I'm not good at Japanese but I do know that when I played the localized DRV 3 Kokichi's motive video indicated to me he was against the killing game at it's core concept, since it indicated to me he didn't believe that people should ever be hurt as a part of his "fun". If he was meant to tell Kaito he hated the killing part of the killing game super directly that would be one thing, but I don't think DICE's explicit no violence policy is a massive step down from having zero-tolerance for murder unless I'm misunderstanding something. Since I think it's easier to hurt someone by accident then it is to kill them.

Past experience has lead me to believe in cases of arguing not having the tropes be present on the page is preferred over having all or part of it hidden until a consensus is reached, and I apologize if this is a misunderstanding on my part.

Edited by Lorealie Hide / Show Replies
TaylorHyuuga Since: Jul, 2014
Jan 30th 2018 at 11:29:57 PM •••

Numerous professional translators have agreed that he is indeed saying that he is against killing. And it never says that they "have a no-killing policy". It just says they "do petty nonviolent crimes", instead of Monokuma saying it was one of their rules. It's not forbade, they just don't do it, unlike how it is in the Japanese version.

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
Lorealie Since: May, 2012
Jan 31st 2018 at 12:22:45 AM •••

Does it matter that the localization left out that policy if what they kept or changed it to still reveals he isn't evil at heart in the work itself in a similar way as the original? Either way it still reveals Kokichi is a pacifist, more so with the localization's wording than the Japanese (I don't really know a word that means being against killing rather than being completely against violence itself), who hates being stuck in a killing game because it goes against his primary values.

From what I see no one's arguing that the wording in the motive video wasn't changed, only his scene with Kaito was which I can't really comment on one way or the other.

What I'm saying is that the way his motive video was changed is being blown out of proportion, since specifying they only do "petty non-violent crimes and harmless pranks" (and we can say "only" because that's what Monokuma narrowed down the "mayhem" DICE caused to mean) is still far from being villainous and carries similar intent. Just because an adaption/translation changed something doesn't mean it has to fit for a trope does it?

Edited by Lorealie
TaylorHyuuga Since: Jul, 2014
Jan 31st 2018 at 1:18:36 AM •••

Except it doesn't reveal that because, due to the fact that it's not a policy, that says it's not out of the question, they just CHOOSE not to. Outright saying "one of the rules is that you can't kill", on the other hand, ACTUALLY shows this. I've seen people argue that his motive video dialogue wasn't changed, it's just that it's not as big as completely changing his motive from "hating killing" to "hating being forced into a game".

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
Lorealie Since: May, 2012
Jan 31st 2018 at 4:59:48 AM •••

"Non-violent crimes and harmless pranks" being very explicitly specified as what they do sounds enough like a policy to me, and both cases would be this group of 10 people all agreeing to choose not to go too far. It's less explicit yes, but not less innocent and therefore not a case of making Kokichi or his group more "villainous" to work for the trope being argued for.

TaylorHyuuga Since: Jul, 2014
Jan 31st 2018 at 6:44:21 AM •••

Not really. Like I said, they never say that it's forbade, which means that they could if they felt like saying "fuck it"

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
Lorealie Since: May, 2012
Jan 31st 2018 at 7:18:48 AM •••

Clearly even with the "rule" Kokichi ended up feeling that way, by planning out Miu's murder and possibly genuinely intending to mercy kill everyone in the process, so what's really so different? What's the point in being so explicit about what DICE's "mayhem" is limited to at all if we're meant to read a "rule" as being such a different thing?

Edit: You're just arguing semantics instead of taking how it can actually come across to players in game without knowledge of any "original" line. His motive is one that still paints him and his crew as explicitly harmless pranksters, not "evil" by any means and this is not being lost in translation.

Edited by Lorealie
Top