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[003] RADIX Current Version
Changed line(s) 3 from:
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I don\'t think I\'ll ever be able to secure its spot, so I\'m not gonna whine at the admins to have it put back, but this does make me wonder: does USAC \'\'still\'\' have an unironic fanbase, or have they all moved on? It stopped updated in 2013 and I don\'t think Cheung posts such hideous things anymore (at least, I hope not).
to:
I don\\\'t think I\\\'ll ever be able to secure its spot, so I\\\'m not gonna whine at the admins to have it put back, but this does make me wonder: does USAC \\\'\\\'still\\\'\\\' have an unironic fanbase, or have they all moved on? It stopped updating in 2013 and I don\\\'t think Cheung posts such hideous things anymore (at least, I hope not).
Changed line(s) 5 from:
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While being trapped near/outside spawn is a reality in Turf Wars, the thing is when your team suddenly gains an advantage in personnel particularly quickly splatting 2 Bad Guy players with a timely special weapon and all of your team are up, it\'s easy to (like homogenized says) get past the \
to:
While being trapped near/outside spawn is a reality in Turf Wars, the thing is when your team suddenly gains an advantage in personnel particularly quickly splatting 2 Bad Guy players with a timely special weapon and all of your team are up, it\\\'s possible to (like homogenized says) get past the \\\"spawn campers\\\" and retake the center and beyond (especially if one or more teammates have a Roller or one of them rapid-fire short-ranged Shooters) for a MiracleRally if there\\\'s at least 30 seconds remaining.

I like to compare it to other games with UnstableEquilibrium like VideoGame/LeagueOfLegends and to a lesser extent VideoGame/{{DOTA2}}. The team that gains a slight early advantage can snowball to victory, but one good fight then taking Nashor/Roshan/Towers... can easily equalize the game.
Changed line(s) 3 from:
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If you\'re on the losing team, you have more area to re-ink and thus have a sort-of ComebackMechanic where you can more easily build your meter and hopefully use your Special Weapon to turn the tides (if it\'s a flashy combat special like a Bubbler, Kraken or Inkzooka, in particular). So I kind of disagree that the winning team gets more specials, it\'s the losing team that does.
to:
If you\\\'re on the losing team, you have more area to re-ink and thus have a sort-of ComebackMechanic where you can more easily build your meter and hopefully use your Special Weapon to turn the tides. So I kind of disagree that the winning team gets more specials, it\\\'s the losing team that does.
Changed line(s) 5 from:
n
While being trapped near/outside spawn is a reality in Turf Wars, the thing is when your team suddenly gains an advantage in personnel particularly quickly splatting 2 Bad Guy players and all of your team are up, it\'s easy to (like homogenized says) get past the \
to:
While being trapped near/outside spawn is a reality in Turf Wars, the thing is when your team suddenly gains an advantage in personnel particularly quickly splatting 2 Bad Guy players with a timely special weapon and all of your team are up, it\\\'s easy to (like homogenized says) get past the \\\"spawn campers\\\" and retake the center and beyond (especially if one or more teammates have a Roller or one of them rapid-fire short-ranged Shooters) for a MiracleRally if there\\\'s at least 30 seconds remaining.

I like to compare it to other games with UnstableEquilibrium like VideoGame/LeagueOfLegends and to a lesser extent VideoGame/{{DOTA2}}. The team that gains a slight early advantage can snowball to victory, but one good fight then taking Nashor/Roshan/Towers... can easily equalize the game.
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