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[003] HighCrate Current Version
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* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, allowing for generalized JackOfAllStats characters or specialized characters that make tradeoffs such as [[PowerfulButInaccurate sacrificing accuracy for the sake of raw power]]. Since offense and defense are nearly always balanced with respect to one another and speed is not factored into the tradeoff system, however, archetypes common in other systems such as the GlassCannon and the FragileSpeedster are nearly always {{averted}}.
to:
* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, allowing for generalized JackOfAllStats characters or specialized characters that make tradeoffs such as [[PowerfulButInaccurate sacrificing accuracy for the sake of raw power]]. Since offense and defense are nearly always evenly balanced with respect to one another and speed is not factored into the tradeoff system, however, archetypes common in other systems such as the GlassCannon and the FragileSpeedster are nearly always {{averted}}.
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I propose something like:
to:
I propose folding them into a single paragraph, something like:
Changed line(s) 19 from:
n
* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently,
allowing for generalized JackOfAllStats characters or specialized characters that make tradeoffs such as [[PowerfulButInaccurate sacrificing accuracy for the sake of raw power]]. Since offense and defense are nearly always balanced with respect to one another and speed is not factored into the tradeoff system, however, archetypes common in other systems such as the GlassCannon and the FragileSpeedster are nearly always {{averted}}.
to:
* CompetitiveBalance: The tradeoff mechanic allows for characters of the same Power Level to perform differently, allowing for generalized JackOfAllStats characters or specialized characters that make tradeoffs such as [[PowerfulButInaccurate sacrificing accuracy for the sake of raw power]]. Since offense and defense are nearly always balanced with respect to one another and speed is not factored into the tradeoff system, however, archetypes common in other systems such as the GlassCannon and the FragileSpeedster are nearly always {{averted}}.
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