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Given the addition of \\\"[[LuckBasedMission Neither Fate NOR Free Will]]\\\", and given the \\\'\\\'validity\\\'\\\' of that standpoint [[UsefulNotes/SchrodingersCat in atomic theory]], perhaps this Sliding Scale isn\\\'t so much Linear as \\\'\\\'\\\'Triangular\\\'\\\'\\\':
* The total score for any given point is 4.
* The endpoints of the Triangle each have all their points in one attribute
* Any point along the edge has exactly two components
* Any point in the interior consists of a mix of all three aspects.

Actually, we may want to reduce the max score to 3, allowing for a \\\"catch-all-all-three\\\" category. Merge \\\"Guides, not Rules\\\" and \\\"Predictions\\\", and we get such a 4-point-\\\"luckless\\\" side. The \\\"godless\\\" side deals entirely with a Sliding Scale of Luck and Skill/Planning; theoretically there is a \\\"helpless\\\" side, but we\\\'ve been unable to discern between Fate and Randomness, save by, well, WordOfGod.

If the plot is decided by a GambitRoulette, then the story is likely tilted towards the \\\"Nothing But Luck\\\" point.

As a matter of fact, XanatosSpeedChess is likely the \\\"Majority Skill/Plan, Minority Luck, \\\'\\\'No\\\'\\\' Fate\\\" position, in that luck \\\'\\\'[[SpannerInTheWorks plays a factor]]\\\'\\\', but doesn\\\'t defeat the plan entirely; the adaptations necessary, however, would not have been necessary if the plan was \\\'\\\'\\\'fated\\\'\\\'\\\' to work. EDIT: This makes IndyPloy the \\\"Mostly Luck with some Skill/Plan and No Fate\\\" point.
Changed line(s) 1 from:
n
Given the addition of \
to:
Given the addition of \\\"[[LuckBasedMission Neither Fate NOR Free Will]]\\\", and given the \\\'\\\'validity\\\'\\\' of that standpoint [[UsefulNotes/SchrodingersCat in atomic theory]], perhaps this Sliding Scale isn\\\'t so much Linear as \\\'\\\'\\\'Triangular\\\'\\\'\\\':
* The total score for any given point is 4.
* The endpoints of the Triangle each have all their points in one attribute
* Any point along the edge has exactly two components
* Any point in the interior consists of a mix of all three aspects.

Actually, we may want to reduce the max score to 3, allowing for a \\\"catch-all-all-three\\\" category. Merge \\\"Guides, not Rules\\\" and \\\"Predictions\\\", and we get such a 4-point-\\\"luckless\\\" side. The \\\"godless\\\" side deals entirely with a Sliding Scale of Luck and Skill/Planning; theoretically there is a \\\"helpless\\\" side, but we\\\'ve been unable to discern between Fate and Randomness, save by, well, WordOfGod.

If the plot is decided by a GambitRoulette, then the story is likely tilted towards the \\\"Nothing But Luck\\\" point.

As a matter of fact, XanatosSpeedChess is likely the \\\"Majority Skill/Plan, Minority Luck, \\\'\\\'No\\\'\\\' Fate\\\" position, in that luck \\\'\\\'[[SpannerInTheWorks plays a factor]]\\\'\\\', but doesn\\\'t defeat the plan entirely; the adaptations necessary, however, would not have been necessary if the plan was \\\'\\\'\\\'fated\\\'\\\'\\\' to work.
Changed line(s) 1 from:
n
Given the addition of \
to:
Given the addition of \\\"[[LuckBasedMission Neither Fate NOR Free Will]]\\\", and given the \\\'\\\'validity\\\'\\\' of that standpoint [[UsefulNotes/SchrodingersCat in atomic theory]], perhaps this Sliding Scale isn\\\'t so much Linear as \\\'\\\'\\\'Triangular\\\'\\\'\\\':
* The total score for any given point is 4.
* The endpoints of the Triangle each have all their points in one attribute
* Any point along the edge has exactly two components
* Any point in the interior consists of a mix of all three aspects.

Actually, we may want to reduce the max score to 3, allowing for a \\\"catch-all-all-three\\\" category. Merge \\\"Guides, not Rules\\\" and \\\"Predictions\\\", and we get such a 4-point-\\\"luckless\\\" side. The \\\"godless\\\" side deals entirely with a Sliding Scale of Luck and Skill/Planning; theoretically there is a \\\"helpless\\\" side, but we\\\'re only now able to discern between Fate and Randomness.

If the plot is decided by a GambitRoulette, then the story is likely tilted towards the \\\"Nothing But Luck\\\" point.

As a matter of fact, XanatosSpeedChess is likely the \\\"Majority Skill/Plan, Minority Luck, \\\'\\\'No\\\'\\\' Fate\\\" position, in that luck \\\'\\\'[[SpannerInTheWorks plays a factor]]\\\'\\\', but doesn\\\'t defeat the plan entirely; the adaptations necessary, however, would not have been necessary if the plan was \\\'\\\'\\\'fated\\\'\\\'\\\' to work.
Changed line(s) 1 from:
n
Given the addition of \
to:
Given the addition of \\\"[[LuckBasedMission Neither Fate NOR Free Will]]\\\", and given the \\\'\\\'validity\\\'\\\' of that standpoint [[UsefulNotes/SchrodingersCat in atomic theory]], perhaps this Sliding Scale isn\\\'t so much Linear as \\\'\\\'\\\'Triangular\\\'\\\'\\\':
* The total score for any given point is 4.
* The endpoints of the Triangle each have all their points in one attribute
* Any point along the edge has exactly two components
* Any point in the interior consists of a mix of all three aspects.

Actually, we may want to reduce the max score to 3, allowing for a \\\"catch-all-all-three\\\" category. Merge \\\"Guides , not Rules\\\" and \\\"Predictions\\\", and we get such a 4-point-\\\"luckless\\\" side. The \\\"godless\\\" side deals entirely with a Sliding Scale of Luck and Skill/Planning; theoretically there is a \\\"helpless\\\" side, but we\\\'re only now able to discern between Fate and Randomness.

If the plot is decided by a GambitRoulette, then the story is likely tilted towards the \\\"Nothing But Luck\\\" point.

As a matter of fact, XanatosSpeedChess is likely the \\\"Majority Skill/Plan, Minority Luck, \\\'\\\'No\\\'\\\' Fate\\\" position, in that luck \\\'\\\'[[SpannerInTheWorks plays a factor]]\\\'\\\', but doesn\\\'t defeat the plan entirely; the adaptations necessary, however, would not have been necessary if the plan was \\\'\\\'\\\'fated\\\'\\\'\\\' to work.
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