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Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[OpinionMyopia Ridiculous.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'. ([[https://www.youtube.com/watch?v=HgzpgOJ2ubI Perhaps these will explain]] [[https://www.youtube.com/watch?v=kjaBsuXWJJ8 better than I can.]])

Overall, while this is an otherwise decent SYWT article, it still needs a bit of work.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[OpinionMyopia Ridiculous.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'. ([[http://penny-arcade.com/patv/episode/beyond-fun Perhaps these will explain]] [[http://www.penny-arcade.com/patv/episode/spec-ops-the-line-part-1 better than I can.]])

Overall, while this is an otherwise decent SYWT article, it still needs a bit of work.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[http://en.wikipedia.org/wiki/False_consensus_effect False.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'. ([[http://penny-arcade.com/patv/episode/beyond-fun Perhaps these will explain]] [[http://www.penny-arcade.com/patv/episode/spec-ops-the-line-part-1 better than I can.]])

Overall, while this is an otherwise decent SYWT article, it still needs a bit of work.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[http://en.wikipedia.org/wiki/False_consensus_effect False.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'. ([[http://penny-arcade.com/patv/episode/beyond-fun Perhaps this will explain better than I can.]])

Overall, while this is an otherwise decent SYWT article, it still needs a bit of work.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[ProofByExamples False.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'. ([[http://penny-arcade.com/patv/episode/beyond-fun Perhaps this will explain better than I can.]])

Overall, while this is an otherwise decent SYWT article, it still needs a bit of work.
Changed line(s) 3 from:
n
My first issue is the section on character sprites. It\'s possible the intended use of biased language here is to illustrate the loads of work required to create a visual novel\'s art assets (and the novel as a whole, for that matter). This is a true pitfall for those new to dabbling in the medium, but the way it\'s presented undermines the intent by intimidating the reader into not doing it at all. The purpose of a tutorial is not to scare people away but to show them [[ExactlyWhatItSaysOnTheTin how to do something.]] People don\'t learn best by intimidation, especially if it drives them away from doing hands-on work in the first place.
to:
My first issue is the section on character sprites. It\\\'s possible the intended use of biased language here is to illustrate the loads of work required to create a visual novel\\\'s art assets (and the novel as a whole, for that matter). This is a true pitfall for those new to dabbling in the medium, but the way it\\\'s presented undermines the purpose of the article by intimidating the reader into not doing it at all. The purpose of a tutorial is not to scare people away but to show them [[ExactlyWhatItSaysOnTheTin how to do something.]] People don\\\'t learn best by intimidation, especially if it drives them away from doing hands-on work in the first place.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[ProofByExamples False.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'.

Overall, this is a decent SYWT article, but it still needs a bit of work.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[ProofByExamples False.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point: \\\'\\\'SpecOpsTheLine\\\'\\\'.

Overall, this is a decent SYWT article, but it still needs a bit of work.
Changed line(s) 5 from:
n
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\'t use TheHerosJourney story archetype because if that\'s done badly, the entire story suffers. That\'s all well and good, but that doesn\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \
to:
My second issue is the treatment of voice acting. Yes, no voice acting is better than bad voice acting, but the same thing can be said of just about any component of a work of media because TropesAreTools. You might as well say that one shouldn\\\'t use TheHerosJourney story archetype because if that\\\'s done badly, the entire story suffers. That\\\'s all well and good, but that doesn\\\'t help the reader improve at all. Instead, consider linking to an external source or perhaps another SYWT article describing how to more professionally execute the component in question. That is leagues better than saying, \\\"If you\\\'re not good at it, don\\\'t even bother,\\\" and leaving it at that.

Finally is my issue on RuleOfFun in regards to gameplay mechanics: \\\"No one cares how symbolic the Mini-Game is if it\\\'s not fun.\\\" [[ProofByExamples False.]] That is a mindset that limits the potential that gameplay has in putting people in the right mindset for the experience. Some games use poor gameplay in creative ways to convey certain meaning to the audience. Case in point, \\\'\\\'SpecOpsTheLine\\\'\\\'.

Overall, this is a decent SYWT article, but it still needs a bit of work.
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