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[002] Roman Current Version
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* As mentioned in \
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MorganWick: The OP references a nonexistent entry, as the first reply notes, and doesn\\\'t defend his point. Condensed with ConversationInTheMainPage eliminated:
* As mentioned in \\\"literature\\\" above, the steel based currency in D&D Dragonlance doesn\\\'t make sense.
** It could, though (which is why that entry\\\'s not there anymore): not only is good steel actually sufficiently scarce for use as currency, it\\\'s more in demand in their CrapsackWorld than gold. Weis and Hickman were probably going for a medieval version of a [[AfterTheEnd post-apocalyptic world]] where ammunition is a form of currency.
** That\\\'s how it works in DarkSun, which takes place in a post-apocalyptic world. Steel is very rare and difficult to make, thus making it very valuable, and only very powerful people have steel weapons and armour. In Dragonlance, however, you just end up with situations where a steel sword, if melted and forged into coins, would be worth more than it\\\'s original cost (ie. say the sword cost 10 coins. By melting it down you could get enough steel to forge 15 coins).
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