Southeast Asia expansion incoming!
Panhandling sign glued to hands. Need $5 for solvent.Gajah Mada? If he's not of Indonesian civilization, then what civilization is he? I don't see Indonesia there.
Malay.
The first two civs have been announced properly, Malay and Khmer.
The Malay are naval based, with quick advancement, a unique unit who is a fast infantryman for Zerg Rush shenanigans, and unlimited food from fish farms.
The Khmer Civilisation appear to be siege and elephant based. All the South Eastern civs get a new unit, Battle Elephants, and the Khmer specialise in them.
The other civs are Burmese and Vietnamese, details of which will presumably follow soon.
edited 16th Dec '16 2:56:01 AM by EruditeEsotericist
Here are the Burmese details.
Panhandling sign glued to hands. Need $5 for solvent.I find it weird that Gajah Mada is the protagonist of the Malay Campagin since Gajah Mada is an Indonesia national hero. The developers could have chose Hang Tuah instead since he's a Malaysian folk hero.
I'm kinda worried this will lead to newcomers confusing Indonesia for Malaysia and vice versa. Both countries take their culture seriously and don't like it when people confused their culture with another.
From what I've read, the way the Malay civilization was treated in this expansion was basically the Southeast Asian equivalent of the Mayincatec trope, since it featured Malays, Indonesians, and other ethnicities/historical civilizations in their designs (both of the campaign as well as the tech & military tree).
edited 17th Dec '16 11:39:10 AM by Quag15
Something I've noticed. Whenever I put up defensive walls in front of my city, the enemy forces take them down almost immediately, usually by sending in more infantry than my archers set up in the towers can possibly counter against. And then when the towers are brought down, they (usually) retreat. On the other hand, they almost never do the same thing when I set up defenses around my castle (I usually play Regicide games). Why is that? :S
Flora is the most beautiful member of the Winx Club. :)I would prefer Empire Earth to myself.
I think you stuck on in an extra word there.
Granted, the game is far from perfect. The expansions and patches haven't quite made enough ground in addressing the main flaw I see in it (that the factions just don't feel distinct enough gameplay-wise), but it's definitely a better game now that it was back when it was just the vanilla game + the first expansion.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Age of Empires II: Definitive Edition is incoming. In addition to graphical and audio improvements, we’ll be getting four more civilizations: Bulgarians, Cumans, Lithuanians, and Tartars.
Panhandling sign glued to hands. Need $5 for solvent.> Cumans
-snorting from the back-
Interesting,says they're an Turkic nomadic people
New theme music also a boxSo many Age of Empires. I can't hold them all!
Yep - they actually migrated to Hungary at some point where they first became vassals of the Hungarian rulers and later on assimilated into other population groups.
Welcome to Estalia, gentlemen....if we're thinking of the same ethnic group, they were horse nomad type people who lived in Hungary up until the mid-13th century, when the Hungarian king of the time pissed them off badly enough that they left the country burning and pillaging everything in their way, just before the Mongols showed up for their own turn of burning and pillaging. Next king called them right back with privileges, as part of fortifying Hungary against future Mongol invasions.
Edited by amitakartok on Jun 11th 2019 at 12:45:43 PM
So now the knowledge of the four civilizations is no longer restricted to beta participants. Impressions I've seen so far is that the Cumans are ridiculously good. They can build a second town center in the Feudal Age (iirc they had to nerf the bonus from a limitless number; let's just say that the "Cuman Douche" is a thing now) and their cavalry are so fast that a lack of Bracer didn't dull their impact, especially the Kipchak. Lithuanians are basically the anti-Teuton with their Unique Unit, who can effortlessly shred Teutonic Knights (given their attack ignores armor) much like their real life counterparts did in the Battle of Grunwald.
It's a hero unit. And given the early scenario gameplay video from The Viper, specifically Tsar Konstantin from the Ivaylo campaign.
Edited by GrafVonTirol on Nov 8th 2019 at 6:49:33 AM
1001 Albums You Must Hear Before You Die (all editions) progress: 426/1089 (39.12%)The story I've heard is that the Cumans came to Hungary as refugees from the Mongols and the Mongols used the Hungarians housing the Cumans as their casus belli to attack Hungary.
Edited by Druplesnubb on Nov 8th 2019 at 11:22:16 AM
That's right. The Hungarians first planned to have the Cumans be part of their army to fight back... But the Cumans weren't happy with their treatment and not only abandonned the Hungarian army, but started raiding the Hungarian countryside. Hungary was left completely alone against the Mongols and was soundly defeated.
Listing a few changes of note:
- Tracking is replaced with Supplies, which reduces food cost to the militia line by 15. All but the Goths access it, and Tracking's old effect automatically applies to all civs in Feudal.
- Palisade gates cost 30w, not 20
- Watch towers are nerfed in Feudal, so be especially vigilant when Tower rushing.
- Elite Battle Elephant's attack is nerfed, now on par with the Paladin's.
- Britons: Warwolf is more expensive now. No surprise, that tech is bonkers.
- Khmer: Now has Faith and Hussar, but loses Shipwright.
- Koreans: Loses the building speed bonus, but gets a buff in the form of a 15% wood discount on all non-siege units.
- Persians: Not only gets a slight buff of TC production in the Dark Age, but replaces Boiling Oil with a much more useful tech to transform crossbows into a trash unit.
- Saracens: MAJOR buff. The antibuilding bonus now applies to all archers (except skirms), so it's an archer rusher's wet dream. Also the market is cheaper.
- Slavs: Slightly slower farming (albeit still really good); free Tracking becomes free Supplies, which makes that M@A rush better.
- Teutons: Not only receives Herbal Medicine but gets it for free.
- Vietnamese: Access to Husbandry, which incentivizes cavalry a bit more.
Complete list here
Edited by GrafVonTirol on Nov 8th 2019 at 5:20:20 AM
1001 Albums You Must Hear Before You Die (all editions) progress: 426/1089 (39.12%)
I haven't played any of the campaigns. ^_^;;
Flora is the most beautiful member of the Winx Club. :)