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wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
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#1: Oct 28th 2010 at 1:55:48 PM

Courtesy link to the page for Bit Trip.

So, Fate is now out in America. What do you all think of each game and the series so far?

In order of favorite, I'm at:

  • Beat & Runner
  • Core
  • Void

I haven't played Fate long enough to place it, though so far it seems to be above void (mainly because Void is the only game in the series in which you can't see what to do anywhere near as far away).
My rankings were based on how far I've gotten in each game, how fun I find it's mechanic, and how interesting its concept is.

The sad, REAL American dichotomy
Cliche Since: Dec, 1969
#2: Oct 28th 2010 at 1:58:12 PM

I only played the Beat demo for a bit. Wouldn't mind buying it if I had more Wii points. One thing I initially found awkward was using the Wiimote to steer the paddle, but that was before I found out the rotational control was the way Pong used to be played.

edited 28th Oct '10 1:58:23 PM by Cliche

edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#3: Oct 28th 2010 at 5:21:57 PM

The level 4 boss in Fate is ridiculously hard. Still fun though.

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wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#4: Oct 28th 2010 at 5:32:34 PM

okay, so are there 3 or six levels in fate then?! I'm really confused.

I though it was just 3: Patience, Frustration and Anger.

The sad, REAL American dichotomy
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#5: Oct 28th 2010 at 8:26:10 PM

I think there are 3 'themes' split into 2 levels each. I've definitely played 4 levels overall.

Visit my Tumblr! I may say things. The Bureau Project
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#6: Oct 29th 2010 at 4:21:00 AM

Check it out

Normally, a papercraft wouldn't really draw the eye, but look at the screen in the background. Gaijin are FAMOUS for hiding hints to the next game in the background of some random cool photo.

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wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#7: Oct 29th 2010 at 6:14:46 AM

good find, though are we sure that it's not a screen from a current game?

The sad, REAL American dichotomy
Barrylocke Reaching the Future, the hard way from Thracia Since: Aug, 2009
Reaching the Future, the hard way
#8: Oct 29th 2010 at 6:41:53 AM

I've finished the 1st 2 levels of Beat and I bought and started playing the 2nd one. The second one is supposed to be one of the easier ones, but I have trouble keeping track of all the bits coming at the control pad line things.

Taking a break from FE1, for the FE8 draft instead
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#9: Oct 29th 2010 at 6:45:33 AM

I think that it's partly cause it's easier to game the system in multiplayer.

The sad, REAL American dichotomy
Barrylocke Reaching the Future, the hard way from Thracia Since: Aug, 2009
Reaching the Future, the hard way
#10: Oct 29th 2010 at 6:52:41 AM

I'm not sure I understand what you mean, but I never played either on multiplayer so...

Taking a break from FE1, for the FE8 draft instead
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#11: Nov 20th 2010 at 3:19:41 PM

With the second one, it's because you could have a partner operate exclusively on an axis or one of the four lines, cutting the amount of work that needs to be done in half. It's the same for Beat, only easier said than done because the paddles get smaller the more you have. It doesn't really work in Void because there's an increased chance for confusion and less places to be during the segments where if you're not in the exact right place you get hit.

The sad, REAL American dichotomy
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#12: Nov 29th 2010 at 12:16:08 PM

What may be the last game of the sextet, Bit.Trip Flux, has been announced on the Bit.Trip facebook page.

"Germany’s rating board has Bit.Trip Flux in their database with Aksys Games listed as the publisher."

edited 29th Nov '10 12:17:22 PM by wanderlustwarrior

The sad, REAL American dichotomy
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#14: Dec 12th 2010 at 5:55:26 PM

Look familiar? That object on the left is similar to the planet from the first level of Beat.

The sad, REAL American dichotomy
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#16: Dec 14th 2010 at 9:28:21 PM

UPDATE: I recently spied a copy of EGM with their 2011 games list, and Bit Trip Flux was in it! It looks like it will be in non-side-scrolling 3D. (You're navigating a tunnel of some sort) There were references in the article to Bit Trip Beat and 'coming full circle', and there will be mid-level checkpoints again.

HOLY SHIT, MUSIC:

BTW, Lilt line (Gaijin's first self-published game.)is VERY good, and a steal at only 500 points. It is of course quite hard.

edited 15th Dec '10 5:17:11 AM by edvedd

Visit my Tumblr! I may say things. The Bureau Project
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#18: Dec 16th 2010 at 11:02:46 PM

Ah. My initial impressions were off. It looks more like Beat, but um... Actually what IS the difference, besides the fact that the paddle is on the other side of the screen? Do you play the beats?

edited 16th Dec '10 11:04:42 PM by edvedd

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wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#19: Dec 16th 2010 at 11:17:42 PM

apparently from those who've seen it in action, it's a combination of all the games, or at least the first three. But we'll see more eventually.

The sad, REAL American dichotomy
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#21: Dec 25th 2010 at 9:41:39 PM

Flux is the cover story for the EGM digital magazine

There's some pretty interesting info here. There's a twist in the ending will involve triggering an action that isn't immediately obvious.

Apparently, some of the beat patterns are Morse code messages that can be translated! That's mind blowing.

edited 25th Dec '10 9:47:08 PM by edvedd

Visit my Tumblr! I may say things. The Bureau Project
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#22: Dec 25th 2010 at 9:57:33 PM

god damn that's awesome.

The music is from the game. It's a remix of music from earlier games.

...The ending is moving, powerful and with a surprise twist that requires the player to trigger something that isn't immediately obvious. ... "Hardly anyone will get it," said a confidently defiante Neuse, "but I don't give a shit.

Some emphasis added.

There may be more bit trip, and, an unsolicited attack on EA. Still, if only that were aimed at Activision instead.

I'm quite stunned that we don't have more than one page for this game. When I started the threads for X Men Next Dimension and Sonic Battle, they took off.

edited 25th Dec '10 10:17:14 PM by wanderlustwarrior

The sad, REAL American dichotomy
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#23: Dec 25th 2010 at 10:27:37 PM

Well, we're mostly the only 2 in here.

Someone should go back to older games and see if they can decipher any hidden messages in the beat patterns.

Visit my Tumblr! I may say things. The Bureau Project
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#24: Dec 25th 2010 at 10:33:11 PM

Oh god, I just noticed that. Damn shame, really.

Hmm. I could see how they might do it visually in BEAT and RUNNER, and rhythmically in CORE and VOID, but I think if it was in earlier games, someone would have said something.

I also don't know morse code. Some codes may actually be in braille, now that I think about it.

edited 25th Dec '10 10:33:45 PM by wanderlustwarrior

The sad, REAL American dichotomy
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#25: Jan 31st 2011 at 7:36:25 PM

Flux trailer

Muuuuusiccccc.

Also, holy shit, are those beats that disappear before hitting your paddle at 0:44?!

edited 31st Jan '11 7:39:37 PM by edvedd

Visit my Tumblr! I may say things. The Bureau Project

Total posts: 107
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