Panne's generally pretty consistent throughout the whole game, barring going to Apotheosis afterward. Her growths are as good as Donnel's, if Aptitude is factored in, except with much better bases and caps. She does lack Galeforce for the most serious of Counter mashing, so she'll always need Rescue support, but when the things outdoing her are F!Robin, Morgan and Robin!Lucina... Sumia and Cordelia are decent enough candidates for achieving somewhat similar results, but those two lack the raw early killing power, thus taking much longer to catch up.
Seeing as how I pretty much do every run as a no-grind run, Fred's reclasses and caps are generally pretty irrelevant. His stats and EXP gain just don't keep up and the latest he can really pull body blocking duty (without really doing much for killing) is C19, and that's only if he's got a +Spd wife.
Lissa usually stays Cleric in Resetless. She only needs to get to 10+ Mag in order to do some very key rescues that perpetuates throughout the game. In high-man, she tends to go Sage so she has the option for emergency chip. War Cleric just isn't really a viable option against Lunatic+ (or even vanilla Lunatic) enemies.
edited 25th Feb '17 4:28:12 PM by KuroiTsubasaTenshi
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiStarted playing through Path of Radiance on Dolphin recently. Only completed up to chapter 3 so far. So far the only issue I have is the fact that there's no button to show the range of all enemy units on the map. Instead I have to manually do it each turn for the units I want to check.
Also some things in the status screen confuse me, and I couldn't seem to get the help function to explain it(i.e. whatever beorc is, the biometry graph and why it matters, etc.)
Beorc is just the setting's word for humans, as opposed to the beast shapeshifter Laguz. Units get accuracy and evasion bonuses or penalties depending on their biorhythm state.
edited 25th Feb '17 11:11:11 PM by Perseus
Trans rights are human rights.Well, I guess that might explain why the blue knight guy whose name I forget had some problems hitting.
Also, is AS speed? Or is it something else entirely? I've been trying to figure out how speed and doubling works in the game. Apparently it has to do with the strength stat and weapon weight? Or is that going back too far?(only played Fates, Awakening, and a little bit of the beginning of Blazing up to now)
edited 25th Feb '17 11:21:03 PM by strawberryflavored
AS is Attack Speed, which equals Speed - ((Weapon Weight - Strength) OR 0 (whichever is greater)). Unless you're using really heavy weapons very early in the game, AS will almost always equal Speed.
In the GBA games, AS = Speed - ((Weapon Weight - Constitution) OR 0 (whichever is greater)).
edited 25th Feb '17 11:27:20 PM by Balmung
You need 4 AS to double. Also, weapon weight is subtracted from strength and the remaining weight will reduce AS. As the game progress, weight is a non-issue.
Also, I don't even realize biorhythm even exist so it is a mechanic that I don't care for.
edited 25th Feb '17 11:27:41 PM by mariovsonic999
Fire Emblem Heroes Code: 4547311645 Fate/Grand Order Code: 188037115I don't recall noticing Biorhythm much in PoR, but it was noticeable in RD, especially when you're the Dawn Brigade.
Constitution is pretty worthless in the Tellius games for unmounted units, for the record- It only factors into Shove, Smite and Rescue.
Soren's horrible Strength growth (5%!) means he can't really pack anything besides the basic Wind tome,though that's all he really needs.
edited 26th Feb '17 1:22:19 AM by Pulse
I sure said that!The Strength = Speed is another reason mages were screwed over by the Tellius games. Tomes are the only weapons where you're likely to run into the weight penalty, because naturally mages tend to have abysmal strength growths. And some of those books are heavy.
That said, it's still fairer than the GBA "female characters get a permanent speed or attack penalty for no reason" system with constitution.
edited 26th Feb '17 1:29:57 AM by Clarste
I'm just not a fan of the weight system in general- It made Iron even more of a king than it would otherwise be thanks to its high durability and tended to make female units markedly inferior thanks to either low Constitution or lower Strength caps.
EDIT: Edit Ninjas are the worst. That extra 4 points off my Skill means I can't hit anything.
edited 26th Feb '17 1:32:16 AM by Pulse
I sure said that!Path of Radiance screwed mages with Str factoring into AS instead of Con, but Radiant Dawn more or less didn't (unless your name is Sanaki). Tome weight is generally low enough that most of the characters don't give a crap unless it's a siege tome (and that's still maybe a 2-3-point difference in most cases). Hell, Tormod and Ilyana even have very high Str growths (with Tormod's being higher than his Mag!).
Most mages have crappy strength. One of the reasons Calill is considered so good for a prepromote is because she has high enough strength to use all but the heaviest spellbooks with ease.
edited 26th Feb '17 2:06:23 AM by asterism
Heart of StoneEven for physical units Tellius is Unstable Equilibrium. Higher strength allows you wield stronger weapon, which leads to even more damage. Boyd doubles Steel Sword myrmions with no problem.
Fates favors Iron weapons too, unless you are Kaze/Hinoka/Hana.
edited 26th Feb '17 7:36:23 AM by RAlexa21th
Where there's life, there's hope.Steel weapons are functional enough in Fates, too, and while you can't just buy all you can carry, Killer weapons are amazing there.
I sure said that!Yeah, so long as you have them, there's little reason not to use killer or dual weapons in Fates. Steel's an edge case for very high and very low speed units (basically, units who will either double anyway, or won't double anyhow).
Silver's pretty much just right out, though.
edited 26th Feb '17 8:06:34 AM by Balmung
If I can afford it, I'd give Scarlet a +2 club instead of Killer Axe
Where there's life, there's hope.Birthright Lunatic!
Ch.15 - Ch.16 + Para 7, 8
People give Xander shit for naming his son after is weapon. Kaze named his daughter after his frikkin' hair color!
Midori's Paralogue is probably the easiest of them all. Alexa hopped on Scarlet, Scarlet flew across forest, smashed Candace, victory.
Leo was also easy. Azura hopped on a flyer. Takumi + 2 other flyers killed the northern Facelesses. Azura sang for Takumi, Takumi shot Leo, 1-turn victory.
Ch. 15, arrrrgh. What do you do when you already have a tedious win condition? Loads and loads of reinforcement, of course.
edited 26th Feb '17 9:18:02 AM by RAlexa21th
Where there's life, there's hope.Gatrie. His name is Gatrie, and he's one of the best characters in the game. I mean, he's hilarious.
Plus, beorc call each other human without batting an eye (considering it doesn't really mean anything to them), but if a laguz uses it, a lot of the time it's mean to be a racial slur. It's kind of weird that way.
EDIT:
Mages actually weren't all that bad in Path of Radiance. Now, Radiant Dawn, on the other hand... Yeah, they got hit hard with the speed nerfs and as a whole are pretty weak.
edited 26th Feb '17 9:45:10 AM by ILikeRobots
Adventurers: homeless people who steal from tombs and kill things.Soren barely scratches a subhuman even with super effective tomes.
Where there's life, there's hope.Hey, that language is frowned upon in polite circles! Don't let Lethe or Mordecai hear you say that. They will react...badly. "Laguz" is the proper term.
Adventurers: homeless people who steal from tombs and kill things.Laguz in general have crappy resistance so maybe you just have a bad Soren.
Heart of StoneIn Fates, Silver can be used by supporting units in Attack Stance with no debuff penalty, so they're still usable. Also, sometimes you just need the extra power to murder something.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?So, does Fates bring back weapons weight? I haven't played that game yet. Is it based on str or con?
I don't think Fates brought back weapon weight.
Revelation Chapter 14: Orders
Well, this chapter had a lot going on. There was Elise and her retainers Arthur and Effie joining the party at the start. There were Ballistae and a Fire Orb to take out foes from a distance with. There were houses to visit and get stuff from. And finally, there were Benny and Charlotte on opposite ends of the map, with having Elise talk to them to recruit them. I had Elise go after Charlotte first, then use the Dragon Vein to dry up the sea bed to help her get a ride from Beruka over to Benny once the Outlaws near him got taken out. Other than that, I got to every house, recruited both Benny and Charlotte, and after the battle was over, Silas joined our group.
The Living Guildpact rules that coffee is an acceptable substitution for rest as specified in subsection … whatever.