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Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7576: Oct 22nd 2014 at 7:02:12 PM

"He told me about their goddess, their history, and how those humans in the cage are their meal. Tyrone, please catch the horse and keep the elf alive while I set those people free."

I walk over to the tiger scratch it behind the ears and whisper how helpful it was before un summoning it. Then I try to summon a Kobold rogue.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.
Surt Crazy Awesome Personified from Perth, Australia Since: Aug, 2014 Relationship Status: Wishfully thinking
Crazy Awesome Personified
#7577: Oct 22nd 2014 at 7:26:23 PM

"Do not mistake my eloquence for weakness, my friend. When I get angry I am not so much a person as a force of nature. You fight me, and you will die." I then take out my enchanted axe and my old iron one, one in each hand, and brandish them threateningly.

I guess I had to get a bad roll one of these days.

edited 22nd Oct '14 7:26:34 PM by Surt

Party time!
trip Since: Mar, 2012
#7578: Oct 22nd 2014 at 8:40:39 PM

>Trip: Sit there for a moment and try not to curl up and cry.

Tabbune Since: Mar, 2014
#7579: Oct 22nd 2014 at 11:31:21 PM

Respawn at the same place

Race: Fairy

Class: Pyromancer

Alright, bring it on!

My respawn causes a massive explosion of fire around me, and as I'm in the Acid Slime thingy…

edited 23rd Oct '14 6:12:51 AM by Tabbune

Jondanger23 Since: Mar, 2014 Relationship Status: Baby don't hurt me!
#7580: Oct 23rd 2014 at 1:12:40 PM

"Alright, alright, first, what's those hoofsteps? And second, how 'bout I do ten jobs for you without you needing to pay me, and you don't kill me. Deal?"

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#7581: Oct 24th 2014 at 12:25:55 PM

>FUCK FUCK STAB HIM

HE'S EVIL

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Kayne MeeMdic from cp_well Since: Oct, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#7582: Oct 25th 2014 at 9:55:57 AM

"Well then, fill me in on all the orcish you know and then port me there in the morning. Also, this may be a desert, but could i get a glass of water? Even dead wood likes to drink a little."

I guess i'll post saturdays from now on. But i guess that is a good thing since then you don't have to write as much then cathari. :3

Let's throw him in the fire said Thomas and Alfred.
CathariSarad Since: Jan, 2014
#7583: Oct 25th 2014 at 2:39:13 PM

Turn 66

First time posts for this session require you to state a race and class of a Dnd/Fantasy RPG variety. This is an RTD with some continuity and I want to make sure you don't show up with space-themed stuff when that doesn't fit with the general theme. I also recommend reading through my previous posts to get a sense of how I run things and some of the things you don't want to do. You'll also get a sense of the stuff that's going on by doing so.

Considering how long this RTD has gone on for, it’s getting to the point where it’s difficult to keep track of what your character has already seen/known, even if you look back at previous posts. If anyone needs clarifications on their character’s surroundings/what they already know, or if anyone needs lore clarifications, feel free to ask with spoiler text or via PM. Also, if you’re a returning player who hasn’t played for a while in this session, I’ll need to reintroduce you to your surroundings, as you might not necessarily be in the same spot as when you last played.


BRaHiAn1: (3) One of the dragonborn soldiers says, "Well how do you explain this then? You think they just impaled themselves because they felt like it?"

One of the other ones says, "Her leg’s cut off. I’m not sure how she’d be able to spellcast aside from healing maybe."

Another one says, "What’s a shade doing out here anyway? Thought this was Laguz territory."

The first one says, "Alright, what did happen to them?" Out in the distance behind you, you hear some of the war galleys closing in to the shore.


Philosopher: (3,3) Tyrone says, "Horse? Is that what those things are called? Look, it might be that they just happen to look like unicorns, but I really don’t want to go near those things. Besides those things look to fast for me to catch. Now that you think of it, I don’t remember seeing the other one run off. I think I would’ve heard it too." You then walk over to the tiger, console it in its last moments, and then unsummon it. Then, you prepare another summoning spell to bring forth a kobold rogue. For the most part, the ritual proceeds similarly to that of the tiger and the ghost. Once you’re finished, you see a kobold wearing a hooded cloak and a leather knapsack on its back. On the front, you see two smaller leather pouches strapped onto a belt. There also seems to be a sword hilt for holding a sort of saber.

The kobolds kneels down before you, places his right fist curled onto his chest, and then says, "Sir, how may I be of service?"


Surt: (2) You respond to the orc’s challenge, and then you try to pull out both your iron and enchanted axe. However, as you try holding them from the bottom of their shafts, and because you’re wielding them with one hand each, they feel extremely heavy and cumbersome, especially since they’re both two-handed weapons. The axes start to tip in your hands as you struggle to keep them upright, and then you just simply fall forward face flat into the ground. Several of the orcs around you laugh at you. Qaxit says, "YOU CALL YOURSELF A WARRIOR? YOU CAN’T EVEN HOLD YOUR OWN WEAPONS RIGHT!!" As he waits for you to stand back up, he simply laughs and points at you.
Trip: (2) You sit where you are, trying not to curl and cry. You hear nothing but the incessant humming of the orb illuminating the room. Every once in a while, the thing flickers on and off. The blood on the walls and the ceiling trickles down drop by drop. You remain still, motionless for about twenty minutes, waiting for something to happen. But it seems like nothing will come. You then pull your legs in, and rest your head on your arms. Tears drip down the sides of your face.
Tabbune: (1)    Oh? So you think you’re just going to spawn right in the same place just like that? I can’t let you do that Tabby. Kihihihihi… KYAHAHAHAHAHAHAHA!!! AHAHAHAHAHAHAHA!!! Now there’s absolutely nothing to stop my little monstrostiy from wreaking complete havoc everywhere it goes! And it’s all your fault. KYAHAHAHAHA!!! But let’s get back to business, shall we?   

You are now a fairy pyromancer. You specialize in fire-based magic, but so far, you cannot perform other magic. Due to your specialization, your spells do more damage than non-specialist mages. As you are a fairy, you’re fairly tiny, at least as small as a human hand or so. As such, you are insanely hard to hit, but you’ll probably die if something so much as sneezes you. You also can fly. You come with a fairy sized robe, along with basic provisions.

You spawn on top of a wooden roof in the middle of a fairly large town. As everything and everyone seems much larger than usual, you feel a bit disoriented. Far out into the distance, you can see a set of stone walls with towers placed every so often. As far as you can see, you only see two entrances bordered by gatehouses into this town. Just past two houses in front of you, you see what seems to be the central square. Although you see a few shops selling food, there seems to be a fairly large group of people gathered around some guy in a white cloak making a speech while waving his hands about. Although you can’t quite register the exact words he says, he seems to be ranting on about some sort of "God-Emperor of Humankind" and how he slayed a bunch of unicorns along with a bunch of other stuff, punctuated with the occasional "Praise the Sun!" From the angle of the sun, it appears to be late in the afternoon.


Jondanger 23: (6) After you’re done speaking, you hear a new voice cut in from your left, "That would be me pardner."

When you turn to your left, you see a dark-blue-haired, shade woman, wearing some sort of cowgirl’s getup, riding on a unicorn. While most of her body is covered by her outfit, what skin you can see seems to be made out of pure shadow. Her hair is fashioned into a pair of braided ponytails with the top of her head covered by a whitish Boss of the Plains hat. A pair of circular sunglasses conceals her eyes from your view while her mouth is concealed with a red bandanna. She also seems to be wearing a leather belt holding two colt 45 revolvers in holsters on each side of her body along with a whip on her right and a large bundle of rope on the left. Several leather pouches occupy the rest of the front along with the backside of the belt. The woman dismounts from her unicorn and then begins walking up to you.

She says, "So yer lookin’ to do some fine work fer me, eh? Well, looks like yew got me good sonny-boy. Ah can’t really send my boys up there without people lookin’ at ‘em funny cause of my manner of speakin’. Alrighty, yew’ve got yerself a deal. Now jes stand there for a sec while I work up some genuine voodoo magic." She pulls out her rope with her right hand. Suddenly, it whips straight towards you and then wraps around and constricts you. On a closer examination, the rope seems to possess a dark bluish glow to it. This also causes you to drop your crossbow. "Now Ah ain’t exactly the grand matriarch, but Ah reckon Ah’ve picked up a few tricks over the years."

While still somehow maintaining her accent, Grim makes some sort of incantation. At every point along the rope, you feel as though needles have penetrated through your skin and are pumping your blood with some sort of narcotic, causing you to lose strength in most of your muscles. At the same time, you feel an intense burning pain on the back of your neck, as if someone was branding you from behind. After about a minute of this, the rope begins to unravel around you, and then coils back up onto the woman’s belt. You are now bound by Grimhilde’s Pact.

"Well, that should take care of that. Well sonny-boy, yer now my slave fer life. Yew do anythin’ ‘gainst my authority, Ah’ll jes override yer goddamn circuits. Can’t hide from me neither; everythin’ yew see, Ah can see too. Now, why don’t yew head on back up to the surface an’ get me some more greenskins? If yew’d like Ah’ll take yew there myself."


TheSpacePhantom: (4) You finally muster up the strength to speak, point at the grinning kobold, and then yell, "EEEEEEVIIIILLLLLL! EEEEEEEVIIIIIIIIIIIIL! EEEEEEEEEEEEEEEVIIIIIIIIIIIIIIIIIIIILLLLLLLLLLL!" As the other kobolds stare at you in stupor, you then pick up your dagger and charge towards the grinning kobold.

The scarred kobold archer says, "Well, he’s insane alright."

As you get close, the possessed kobold starts laughing at you. Although he tries shifting out of the way before you launch your first attack, you quickly shift your momentum and leap on top of him. You then begin to stab him repeatedly while he continues laughing like a lunatic.

The legionary says, "Something’s really fucked up about this." After making many stabs into the kobold archer’s body, you then strike your dagger deep into his neck, and then decapitate him. In spite of this, the kobold’s head continues laughing at you.

The skirmisher says, "How in the world…"

The mage then says, "What the fuck is going on here? He should be fucking dead from that!"

The unarmed kobold, who seems to be the leader, says, "Alright, everyone calm down. Everyone stay on high alert." He turns to the mage, "Taqqi, let’s start checking the area for any suspicious auras or activity. Subdue anyone who starts doing anything strange." He then turns to you, "That was a bit hasty of you, but one of us would have a knife or arrow in our backsides if you hadn’t done that. Stay vigilant."


Kayne: (2) Enri responds, "Huh, you started to blank out for a moment. Well, I might as well teach you some basics about the Ixali and Andu tongues. I’ll have one of my soldiers fetch some water. Considering it’s only noon, I’m not sure why you’d want to delay your journey, but I suppose this lesson should take a few hours."

Right then, Enri conjures forth a scroll along with ink and a feather. He begins writing a bunch of words from left to right in some sort of strange script that bears stylistic similarities to Gujarati. He then explains that this is the official language of the Ixali kingdom. He then points to each word and tries pronouncing it, but instead you hear each word in English, even though the arrangement of the script’s lettering bears absolutely no similarities to their respective English words. After saying each word, he goes on to say each word means X word in English, thus repeating the exact same word twice. Then, he tries explaining the mechanics of word conjugation in Ixali, while writing out the words on the scroll. Even when explaining this, along with the base root for conjugation, you hear everything in English; thus, you have no idea what these words actually sound like in their native language. He additionally tries to make comparisons to the old Keranian tongue, which he claims to be speaking in. Yet as he tries to make these comparisons, you quickly realize that the linguistic mechanics of this language bears little similarity to English. You also start to get the feeling that Enri is actually speaking in these languages, but you’re only hearing them in English. After several minutes of this, a cloaked figure walks by with a golden flagon filled with water and then hands it to you. You take it and begin drinking out of it. It is somewhat refreshing.

At around this moment, Enri turns to you and says, "You’re not getting any of this are you? Hmm… I thought my explanation was clear enough."


Stats

Name Race Class Location Relative Wealth Items
Trip Dragon    Witch    Underground room 1 Guidebook
TheSpacePhantom Human Thief Farmhouse 1 Winged Amulet
BRaHiAn1 Shade Sorceress Beachhead 1 
Philosopher Lich Gunslinger/Summoner Plains 1 4 holy rockets, bow, arrows
Tabbune Fairy Pyromancer Human Town 1 
Jondanger 23 Dorf Archer Underground railway 1 
Surt Half Human/Ogre Berserker Orc Village 1 Enchanted Steel Axe
Kayne Zombie treant Barbarian Pyramid Entrance 1 

Extra Abilities/Skills

  • BRaHiAn1: Lay on Hands/Cure light wounds, Exorcise
  • Trip: Skirmisher’s Momentum, Lamb’s Curse, Witch’s Pact
  • TheSpacePhantom: Mentally Disturbed
  • Jondanger 23: Grimhilde’s Pact

Political Map

Jondanger23 Since: Mar, 2014 Relationship Status: Baby don't hurt me!
#7584: Oct 25th 2014 at 2:54:28 PM

Welp, better go the surface.

edited 25th Oct '14 2:54:36 PM by Jondanger23

Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7585: Oct 25th 2014 at 4:03:54 PM

"I need you to see if you can release the humans the elves have captured."

I catch the horse.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.
trip Since: Mar, 2012
#7586: Oct 25th 2014 at 4:40:11 PM

>crawling in my skin. MAN UP and HEAD OUT OF THERE

Tabbune Since: Mar, 2014
#7587: Oct 25th 2014 at 6:51:36 PM

What's up with that guy?

I try to fly and sneak to hear the man in white cloak better.

edited 25th Oct '14 6:53:28 PM by Tabbune

Surt Crazy Awesome Personified from Perth, Australia Since: Aug, 2014 Relationship Status: Wishfully thinking
Crazy Awesome Personified
#7588: Oct 26th 2014 at 2:29:05 AM

I drop the iron axe, get back up, grip the steel axe with both hands, and make a mental note to work out later.

Party time!
bRaHiAn1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#7589: Oct 26th 2014 at 10:04:45 AM

"In order to fully explain my predicament, I feel it would be best expressed through song."

>Initiate deceptively cheery musical number filled with swearing about how    the bitch Louise    slaughtered the entire laguz and Dragonborn armies, up to and including Davy fucking Jones, then tore my eye out and hightailed it out of there. Proceed to continue explaining through song how the two soldiers were possesed or something by the    bitch    and then double-suicided in an attempt to make me look bad.

i think i mostly want to see what happens when this whole place breaks apart
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#7590: Oct 26th 2014 at 2:45:38 PM

>Punt the kobold's severed head away for good measure, take stock of my injuries, and try to scope out the general area.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
CathariSarad Since: Jan, 2014
#7591: Oct 28th 2014 at 5:31:07 PM

Turn 67

First time posts for this session require you to state a race and class of a Dnd/Fantasy RPG variety. This is an RTD with some continuity and I want to make sure you don't show up with space-themed stuff when that doesn't fit with the general theme. I also recommend reading through my previous posts to get a sense of how I run things and some of the things you don't want to do. You'll also get a sense of the stuff that's going on by doing so.

Considering how long this RTD has gone on for, it’s getting to the point where it’s difficult to keep track of what your character has already seen/known, even if you look back at previous posts. If anyone needs clarifications on their character’s surroundings/what they already know, or if anyone needs lore clarifications, feel free to ask with spoiler text or via PM. Also, if you’re a returning player who hasn’t played for a while in this session, I’ll need to reintroduce you to your surroundings, as you might not necessarily be in the same spot as when you last played.

Everyone: I’ve made a works page for this RTD session! The link is right here. I’ll also post it on the top/bottom of the page every round. It’s not quite complete, so I’ll be sure to update it from time to time as I think of stuff to add on it. If you want to add stuff to it, be sure to read the various stuff on the administrivia pages so it doesn’t get clustered with zero context examples and the like.


Jondanger 23: (3) Grim then says, "Alrighty then. Hold on fer a sec an’ don’t move a damn muscle." She pulls out her rope once again, and it wraps around you along with your crossbow. She then yanks on it, and you find yourself pulled into the air until you land right on the unicorn’s back. Grim then jumps on the unicorn right in front of you. "Tweny-second station, here we come! HIYAAH!" The unicorn then begins galloping through the tunnel. Grim then turns to you and says, "Look, Ah ain’t got no fancy healin’ salves, so yer gonna haveta find a healer er somethin’ once yew get back on top. Gonna haveta git some one a these days."

The two of you travel through the tunnel for about fifteen minutes, until the unicorn makes a sudden right turn, upon which you feel as if you’re about to fall to the left. The unicorn then passes through some sort of abandoned mine area, and you pass by about four orcs trying to dig tunnels. After a few more minutes, the tunnel begins to slope upward, and eventually you see the passageway give way to the night sky. As you observe your surroundings outside, you find that you had just exited some sort of abandoned mine entrance lodged into the side of an isolated mountain. The mountain seems to be surrounded by a large rainforest, though you can see smoke somewhere in the distance.

Grim speaks to you once again, "See that smoke? That right there’s the nearest town. Should have a healer in it. If yew can’t walk there on yer own, Ah can move yer limbs for ya, now that yer my property an’ all. Ah’ve got business to take care of, but Ah’ll keep an eye on yew. Jes make sure yew can find a way to bring some of them greenskins over here." With that statement, Grim then unravels her rope and drops you and your crossbow to the ground. After that, she turns around and heads back into the mine on her unicorn.


Philosopher: (4) The kobold rogue bows, and then says, "As you command." It then runs off back into the forest. In the meantime, you begin to search for the horse that ran away. Despite your broken shin, you drag yourself over the nearby hill and look over it. On the other side, you see the horse standing around chewing on some grass.

Tyrone says, "Huh, it wasn’t there a second ago." You take a moment to try to adjust yourself to the awkward gait produced by your broken shin, and then you clumsily dash towards the horse. It doesn’t seem to have any inclination of running away from you. Once you get close, you reach forward to a lead hanging from the horse’s halter, and then grab it. The horse simply turns to you and then looks away. "Well, guess they aren’t unicorns after all."


Trip: (5) Seeing that it’s pointless to mope around in here like a pansy, you begin trying to work out a way to get out of here. While you consider trying to burn the walls down, you’ll probably suffocate yourself while doing so. Thus, you begin clawing at the walls with your dragon strength. After about two slices, an octarine portal suddenly opens up in front of you and go lunge right through it.

On the other side, you see a black haired orc woman wearing what appears to be an S.S. officer’s uniform. As she isn’t wearing a cap, you can clearly see that her hair is curled up into a tight bun. She seems to be wielding a bronze staff with a clawed top reminiscent of Orthanc. An octarine gemstone resembling a reptilian eye sits at the top of this staff. Two cthuloid mages seem to be standing beside her along with a few heavily armored dragonborn pikemen. As you look around you, you seem to be in some sort of large, cylindrical room with glass windows all around you.

The woman speaks, "I just learned about the situation, so I apologize for the delay. This is the first time unicorns have attacked one of my overseers. Right, onto introductions. I am Beatrice, Empress of the Puzov Dominion. Now, let’s get to the point. I believe the overseer informed you we’d remove that curse of yours if you agreed to hunt some witches for us. I’m amending the terms of the deal. You’re a potential magnet for unicorns and I cannot afford to let another disaster like this happen again. If you agree to serve our interests, I shall remove the pact immediately. In exchange, you must accept a pact from me. I don’t share the vulgar sense of humor the grand matriarch possesses; I won’t perform any bizarre rituals on you. However, you must obey every single word I say, or I shall have you placed in captivity. At the same time, I shall be able to support you wherever I am, and I shall return you here if you are about to perish. If you do not accept this, I shall teleport you far from this country and you will never speak of this again. Do I make myself clear? Well, what is your answer, immortal?"


Tabbune: (4) You fly forward closer to the town square to hear the man better. As you’re a fairly small fairy, nobody particularly notices you flying around.

Once you get close enough, you hear the man say, "And there I was, trying to climb up the temple steps with nowhere left to run. Everyone in the city had been consumed by madness, killing man, woman and child, and laughing while they were doing it. A sea of spiders consumed by eldritch magic swallowed half the city whole. The foul unicorns of hell watched all of us as they floated at the very edge of our great sanctuary.

"And then, a great and holy light came forth from the top of the temple, and a gold-clad warrior came down from those steps with a most magnificent scepter in his arms. That man is the golden god-emperor of mankind, and he shall bring us salvation from the unicorns and the lizards and the demons of the north! He came down to the bottom of the steps, reached out to one of those beasts most foul, and the unicorn vaporized before our very eyes. With the gesture of his hand, he expelled the foul unicorns from our city and drove back the corrupted swarms. Every man, woman, and child, who had been consumed by the madness fell into a deep sleep. So he walked up to one of the men who had been possessed by the unicorns, and he raised him by the chin. When the man opened his eyes, we saw they were no longer tainted by the unicorns’ foul sorcery.

"That is because evil cannot stand against the great and holy light of the sun. Praise be to the sun! It is by the will of the lord that we have been saved from the unicorns. In this land we have worshiped many different gods, but they are nothing compared to the greatness of the lord! Your old gods are naught but idols, for the Lord of the Sun shall bring humankind its salvation. So long as you worship his name, you shall in death ascend to heaven, where food, drink, are plentiful, and where you shall be safe from unicorns for all eternity. Praise be to the lord!"

He continues talking for some time, and he doesn’t seem like he’s ever going to stop. He mentions that the golden man, who introduces himself as Yassari II, had been resurrected by God’s will to lead humanity against the forces of evil. He also mentions that this man had been selected to spread the word of the lord amongst the common people.


Surt: (5) You release your grip on the iron axe and try pulling yourself back up. Once you get back on your knees, you take a moment to wipe the mud off your face. You then manage to stand up, and then you transfer your enchanted axe into both your hands. With both hands to support, you now feel that you have a solid grip on your weapon, and you turn to face Qaxit with your weapon ready. Qaxit says, "So, you’ve finally learned how to hold your own stick? YOU’VE GOT A LOT TO LEARN, BOY! HAVE AT IT, YOU FOOL! YOU CANNOT HOPE TO BEST ME!" Qaxit then swings his hammer back and charges at you. Although he seems quick, you might be able to intercept his charge.
BRaHiAn1: (3) You begin to engage in a cheery musical number filled with gratuitous swearing. In said number, you explain how the Witch Louise slaughtered the Laguz and dragonborn soldiers, tore your eye out and just left. You also explain that the soldiers were possessed or something in the same song. Cathari doesn’t know how to write music so she can’t really give you a good idea of what the song sounds like, though it would probably sound like something from South Park. Several minutes pass as you do this, and by this point, one of the war galleys has landed on the shore. More dragonborn soldiers begin landing on the shore and you see another cthuloid figure along with about three human mages begin to climb down. Once you’re done, one of the spearmen walks up to you and then slaps you in the face. It says, "I don’t want to hear anything like that ever again!" Everyone else in the immediate vicinity stares at you in confusion.
TheSpacePhantom: (6) You take the laughing kobold head and give it a good punt. To your surprise, you manage to kick the thing far out of your view, even though you aren’t particularly strong. You then examine your own injuries. You’ve got two arrows stuck into your chest and your right shoulder has been blasted open by the mage’s magic missile. You’ve also got holes littered all over your body from running into the spiked wall earlier. Despite all these injuries, you should be able to survive for a bit longer. You then begin scanning the area for anything of interest. The other kobolds seem to be looking around the area as well. Past the outer walls of the farmhouse, you see two peasant kobolds watching everything that’s going on.

The scarred archer speaks up, pointing off in a northwesterly direction, "Boys, we’ve got trouble."

When you turn to look, you see a strange, octarine mist forming off into the distance. Now that you think of it, that seems to be the same direction you punted the kobold head in. It starts towering up high into the air, and the mist starts turning a blackish color while maintaining an octarine aura. The mist then starts to take a sort of scaly texture and begins solidifying. Two jagged arms branch out of the thing’s midsection, and then two massive wings sprout from the back. You then see three dragon heads sprout from the thing’s upper torso, and then all three of them bend down to face you.

   "KYAHAHAHAHA"   

Once again, you hear that demented laugh. Whenever you divert your gaze from the monstrosity and then look back, the heads seem to transform into smiling unicorn heads, before suddenly changing back. Whenever you look into any of the dragon heads’ red eyes, you get the feeling that unicorns, along with that possessed kobold head, are looking back at you. The monstrosity then begins floating toward you.

The squad leader says, "Great Lasca, what in the world is that thing?" When you turn around to examine the other kobolds, you see several of them shaking.

The mage then says, "WE’RE ALL GONNA DIE!" Wyrm Wraith has appeared.


Stats

Name Race Class Location Relative Wealth Items
Trip Dragon    Witch    District-12 Central Tower 1 Guidebook
TheSpacePhantom Human Thief Farmhouse 1 Winged Amulet
BRaHiAn1 Shade Sorceress Beachhead 1 
Philosopher Lich Gunslinger/Summoner Plains 1 4 holy rockets, bow, arrows
Tabbune Fairy Pyromancer Human Town 1 
Jondanger 23 Dorf Archer Underground railway 1 
Surt Half Human/Ogre Berserker Orc Village 1 Enchanted Steel Axe
Kayne Zombie treant Barbarian Pyramid Entrance 1 

Extra Abilities/Skills

  • BRaHiAn1: Lay on Hands/Cure light wounds, Exorcise
  • Trip: Skirmisher’s Momentum, Lamb’s Curse, Witch’s Pact
  • TheSpacePhantom: Mentally Disturbed
  • Jondanger 23: Grimhilde’s Pact

Political Map

Tabbune Since: Mar, 2014
#7592: Oct 29th 2014 at 12:55:09 AM

Seems interesting …

I step in front of the crowd, and cover myself with light, trying to fool everyone into thinking that I'm the holy light the guy was talking about.

edited 29th Oct '14 5:50:32 AM by Tabbune

Surt Crazy Awesome Personified from Perth, Australia Since: Aug, 2014 Relationship Status: Wishfully thinking
Crazy Awesome Personified
#7593: Oct 29th 2014 at 4:23:17 AM

Boy? That word causes me to go into a rage, sprinting full tilt at Qaxit and swinging my axe with wild abandon.

"I! AM NOT!! YOUR BOOOOOOOYYYYY!!! RRRRRRAAAAAAGGGGGGHHH!!!!"

edited 29th Oct '14 11:00:13 AM by Surt

Party time!
trip Since: Mar, 2012
bRaHiAn1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#7595: Oct 29th 2014 at 11:33:24 AM

>Shrug.

"Okay then. So, is Davy fucking Jones Jr. gonna be our new general or whatever now?" (referring to the not-dead cthulhoid ofc)

edited 29th Oct '14 11:33:40 AM by bRaHiAn1

i think i mostly want to see what happens when this whole place breaks apart
Jondanger23 Since: Mar, 2014 Relationship Status: Baby don't hurt me!
Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7597: Oct 29th 2014 at 3:46:45 PM

Mount the horse.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.
CathariSarad Since: Jan, 2014
#7598: Oct 30th 2014 at 8:58:57 PM

Roll To Dodge: Savral Turn 68

First time posts for this session require you to state a race and class of a Dnd/Fantasy RPG variety. This is an RTD with some continuity and I want to make sure you don't show up with space-themed stuff when that doesn't fit with the general theme. I also recommend reading through my previous posts to get a sense of how I run things and some of the things you don't want to do. You'll also get a sense of the stuff that's going on by doing so.

Considering how long this RTD has gone on for, it’s getting to the point where it’s difficult to keep track of what your character has already seen/known, even if you look back at previous posts. If anyone needs clarifications on their character’s surroundings/what they already know, or if anyone needs lore clarifications, feel free to ask with spoiler text or via PM. Also, if you’re a returning player who hasn’t played for a while in this session, I’ll need to reintroduce you to your surroundings, as you might not necessarily be in the same spot as when you last played.


Tabbune: (2) You don’t need to step in front of the crowd, as you can fly. Therefore, you float forward over the crowd in a place where you think you’ll be most visible. Once there, you try to illuminate yourself to trick the townsfolk into thinking you’re the holy light the preaching guy is talking about. Although you try thinking of something, you don’t know any light or holy based spells. The only spells you know are fire based spells, and you’ll probably set someone on fire by accident if you tried using that method. That, or you’ll probably burn yourself if you tried illuminating yourself, as you only know destruction-based fire spells. As you awkwardly float in midair, nobody seems to particularly notice, as from your current position, you’re too small for them to see.
Surt (5); Qaxit (2+1): Here is the Boss theme. You dash forward to meet Qaxit in combat. As soon as you’re about ten feet or so away from him, the soil underneath Qaxit rises up a little, launching the orc high into the air. During this, he flips over numerous times, causing his hammer to spin around him. He says to you, " Mah boi, this peace is what all true warriors strive for! BEHOLD, FOR THIS TECHNIQUE HAS BEEN PASSED DOWN THROUGH THE XE!KTL CLAN FOR GENERATIONS!!!" As you try to turn around to face him, the earthen hammer slams into the side of your left shoulder, throwing you to the ground. Despite this, you quickly get back on your feet, swinging your axe backward while preparing to charge at Qaxit once again.

With the hammer still in hand, the orc does a backwards flip to distance himself. Once you’re about fifteen feet away, Qaxit stomps the ground with his right foot, causing a spiked earthen wall to rise out from the ground in front of him. However, you manage to see this in time, thus about a foot or two away, you lodge your left foot into the ground to halt your charge. Then, you shift your hands to the lower end of the axe, and then you make a counter-clockwise swing into the wall. Your axe cleaves the wall in half, and just when it looks like it’s about to slice Qaxit in two, he bends backward to dodge the blow. However, the tip of your axe manages to slice into the orc’s stomach, though only narrowly. Qaxit stumbles to the ground then rolls over around you before you can get in a second blow. After that, he jumps backward to distance himself. When you turn around to face him, you notice that the blood leaking out of the wound seems to be boiling. From the same area, you see artery-like appendages start to reach out from the wound, and the skin around it starts turning some sickly pale color.

Qaxit says, clutching to his wound, "GAAH!! You, what sort of foul weapon is that thing?"


Trip: (5) Beatrice responds, “Excellent. Let us begin at once.” She turns to the two cthuloids, "You two, provide warding support."

The two cthuloids perform a salute and say, "Yes, your highness!"

They move to each side of Beatrice while the dragonborn move out of the way. They then plant their staffs into the ground and begin performing some sort of spell, causing a glowing, bluish circle to form around you. The empress then shifts her staff into her right hand, and then reaches out with her left arm towards you. You then begin to float in the middle of the air. She then begins chanting something, but you can’t quite make out what she says. More detailed magical circles form within the original one. Along with various decorative spirals, you also see a few dragon and bird motifs interwoven within the new magic circles. As your feet are no longer touching the ground, you start to spin forward a little. After about a minute, you feel the back of your neck start to cool, but shortly after it is replaced by a burning sensation. After a few seconds, this feeling subsides, and then you are lowered back onto the ground in a crawling position. Your Witch’s pact has been replaced with Beatrice’s pact. Cathari is a bit disappointed that you’re no longer her slave but she doesn’t really care that much. After all, you’ll just come crawling back again. You like how Cathy’s feet taste, don’t you Trip?    KYAHAHAHAHA!!! AHAHAHAHAHAHA!!!   

The cthuloids lift their staffs off the ground, and then Beatrice conjures forth some sort of crystal orb by waving her staff. She says, "Alright, I’ll need to give you a run down on each of the other witches. I’d like you to try to memorize everything I say so I don’t have to repeat myself. There are eight other witches we’ll eventually need to hunt down: Medusa, Circe, Jadice, Gruntilda, Marisa, Yukari, Grimhilde, and Schierke."

A mist erupts from the orb and then morphs into a figure of an elf with long, green hair adorned with Ojou Ringlets. The woman seems to be wearing a sleeveless, shining black leather outfit, with black gloves reaching up to her elbows. She possesses a pair of belts wrapping around her waist. One holds a shortsword and whip on her right side while the other holds four potions on the opposite side. She also seems to be holding a cigarette holder.

Beatrice continues speaking, "That is Medusa, Witch of Orokelos. Specializes in long distance control magic. Also capable of soft mind control, but she can’t control her minions’ actions directly. We just learned yesterday that she’s launched her invasion into Harkad from the northern border."

The mist then reforms, revealing a red-headed elven woman with a short, rebellious haircut. She seems to be wearing sweatpants, whitish gym shoes, and a leather jacket with fur lining the hood. The Empress says, "Circe, Witch of the Nordland outskirts territory. Specializes in destruction magic, especially fire. Hits fast, hits hard, and zips around while doing it. She’s a close-combat specialist, but she shouldn’t be too big of a problem if you’ve got a big enough army. No information on her current location."

The mist changes into the form of a white winged laguz woman. Her white hair forms a ponytail sprouting from the right side of her hair, reaching down to her shoulders, and she has bangs covering most of her forehead. Her skin seems to be abnormally white while her eyes are a normal bluish color. She wears an elaborate white gown stretching down to her feet and she carries a white parasol decorated with frilled lace at the edges. Beatrice elaborates, "Jadice, Witch of Illion. Specializes in holy magic and charm spells. She’s downright nasty with an army behind her, but don’t underestimate her if she’s alone either. See that parasol? It can turn into a sword, and she knows how to use it. Not to mention, she’s got few area spells on par with some of Circe’s tricks. I’ve seen what she can do personally. Trust me, you’re not ready to fight her, with or without support."

The mist then changes to reveal a kobold woman wearing something akin to pastor’s garments, including a golden crucifix necklace. At the same time, she seems to be wearing a nun’s headdress. "Gruntilda. Witch, and acting regent of Benestria. She’s the only one who wasn’t born in Rokkan. Like you, she made a pact with the witch goddess. Specializes in barrier magic and earthen manipulation. Not as flashy as some of the others, but her barrier seals can stop armies in their tracks. Most likely she’s working somewhere in Harkad. I’d recommend trying to hunt down her first."

The mist then displays a young human girl with pink hair fashioned into two pigtails. She wears a white, sleeveless blouse, light-blue shorts, light-blue gym shoes, and a silver tiara. She also has a belt holding a number of knives. "Marisa. Witch and heir to Benestria. As far as I know, she’s got a knack for teleportation magic. My guess is she’s somewhere back in the heartland, or she’s run off somewhere else. If you find her, I’d suggest trying to win her over to our side; considering she’s a child she should be easy to influence."

The orb then projects an image of a human woman with long orange hair. She is clad in heavy plate armor interlaced with gold and carries a heavy knight’s shield and sword on her back, like a paladin. A large red emblem of a lion seems to cover most of the shield. "Yukari, Witch of Hinazawa, a.k.a Central Rokkan. She specializes in granting defensive and offensive buffs to herself and others. She’s tough, but she should go down with enough firepower. Our forces ousted her from her domain a few years ago, but she probably escaped by traveling through Orokelos and into the southern half of the continent. You will not win in a direct fight against her, so don’t engage her head on."

The next projection features a dark-blue-haired, shade woman wearing a cowgirl’s getup. Her hair is fashioned into a pair of braided ponytails with the top of her head covered by a white Boss of the Plains hat. She wears a pair of circular sunglasses along with a red bandanna concealing her mouth. She also has a leather belt holding two colt 45 revolvers in holsters on each side of her body, along with a whip on her right and a large bundle of rope on the left. The belt also has several leather pouches along the front and backside of the belt. "Grimhilde, Witch of Stannis. Specializes in mind control and reconnaissance based magic. A bit of a tinkerer as well. You see those things in those leather sheaths? Those things launch metal like arrows or magic missiles. Don’t underestimate her. She doesn’t have particularly powerful magic, but she knows what to use what she has. I have no information on her current location, but I assume she’s operating near an urban area."

The mist morphs into the form of the MAD SCIENTIST Schierke. "Schierke, Witch of Anzrich. Specialist in augmentation and enchantment. She’s got a few powerful lightning spells as well. Definitely a tinkerer. If you find her in the field, separate her from her contraptions, then take them down one at a time. We don’t have any info on her current location, but she’s probably preparing some sort of transport vessel to land an army of golems into Nivani or one of the other human territories to the east."

With that, Beatrice then dismisses the orb and the mist subsides. "That’s all for now. We just penetrated into the Harkad border a few hours ago, so we’ll send you to one of our portals set up on the front. I don’t expect you’ll be able to handle these witches on your own, so I’m assigning a squad to escort you. Some of the mages know a few charm spells to help you blend in with the population. Once there, you should start navigating through the empire and hunting down the witches. Do you have any further questions before deployment?"


BRaHiAn1: (2) One of the other dragonborn says, "I’m sorry, but who is this Davy Jones Jr you’re talking about? Is he some sort of folk hero for the shades?"

Another one says, "Usually our overseers act as our commanding generals, since they can communicate with us all at once, unless the mistress is with us, of course. But now that we’ve been isolated from them, we’ll have to select one of the lieutenants to act as commanding officer. None of us were really created for directing strategic operations, so if you’d happen to have any experience you could try seeing if you could help out with planning."


Jondanger 23: (5) Using your arms, you try lifting yourself up and then attach your crossbow to your back. You lift your left leg up and you try pulling your right leg forward to move toward the smoke. As you stretch your muscles to move your scrawny legs, you feel the pain well up in your behind from the cumulative injuries from before. At the same time, you feel the bolt scrape against the bones right at your right knee. Every few seconds, the insects all around land on you to feast on the open wounds. Despite all this, you manage to hold in the pain as you struggle to walk forward. After about thirty minutes or so of this, you eventually find a series of round shacks in the middle of the rainforest. Near the edge of the village, you see an orc walking around holding a staff with a speck of light floating nearby. This orc turns to you and then runs up to you, “Hey, you there!” Once he meets up with you, he lifts you up and then brings you into the village. He then enters one of the huts, which seems similar to the place you were in at the previous town, and places you on the floor. He then runs over to an elderly orc sleeping in a hammock and shakes him. "Elder! Wake up! Someone needs your assistance!"

The elder struggles to get out of his slumber, "Wha-wha-wha? What in rattlesnakes is going on around here?" He then turns to you and says, "Oh dear. Well, looks like I’ve got work to do." He gets up, acquires a walking stick reclining on a nearby wall, and walks over to you. He turns to the other orc, "Pull that arrow-thing out." The other orc kneels down before you and rips the bolt out of your knee. You immediately feel a sharp pain in that area. The elder then grasps your right hand with both of his and starts making some sort of incantation. During this, all of your wounds heal up. After about a minute or two, the elder finishes the incantation. You take a moment to stand back up. The elder tries circling around you to get a look at your backside.

The other orc looks over as well, and then you feel him point to the back of your neck, "Who or what gave you these injuries, and why have they branded you so?"

Then, you hear Grim’s voice speak from all around you, "Say unicorns or somethin’."


Philosopher: (3) Now that you have the horse’s lead in your hands, you move around such that your injured leg faces the horse. You reach your arms onto the saddle, and then pull yourself up. You then adjust yourself to make yourself comfortable. Tyrone then floats upward into the air to meet your height. The horse turns around to face you, and then looks back forward. It doesn’t seem like it’ll move without your direct input. Additionally, it will probably be a while before your kobold rogue comes back from its mission.

Stats

Name Race Class Location Relative Wealth Items
Trip Dragon    Witch    District-12 Central Tower 1 Guidebook
TheSpacePhantom Human Thief Farmhouse 1 Winged Amulet
BRaHiAn1 Shade Sorceress Beachhead 1 
Philosopher Lich Gunslinger/Summoner Plains 1 4 holy rockets, bow, arrows
Tabbune Fairy Pyromancer Human Town 1 
Jondanger 23 Dorf Archer Orc Village 1 
Surt Half Human/Ogre Berserker Orc Village 1 Enchanted Steel Axe
Kayne Zombie treant Barbarian Pyramid Entrance 1 

Extra Abilities/Skills

  • BRaHiAn1: Lay on Hands/Cure light wounds, Exorcise
  • Trip: Skirmisher’s Momentum, Lamb’s Curse, Beatrice’s Pact
  • TheSpacePhantom: Mentally Disturbed
  • Jondanger 23: Grimhilde’s Pact

Political Map

Surt Crazy Awesome Personified from Perth, Australia Since: Aug, 2014 Relationship Status: Wishfully thinking
Crazy Awesome Personified
#7599: Oct 30th 2014 at 9:05:03 PM

"So that's what that does... Huh." I menacingly walk towards Qaxit, preparing for another round.

Party time!
Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7600: Oct 30th 2014 at 9:18:05 PM

I need to pull those arrows out and trying to put a splint around my leg wouldn't be a bad idea.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.

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