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The Pokédex - Extended Fanon Edition:
Taking Back our 40 acresI'm not actually that big a fan of the Human Culture section; it's just "I got that reference" over and over again.
Casual talk is a debate you have to win.
So cute, and yet so deadlyI think some of those things in the human culture section may not fit The line very well. They'd probably fit more with the other feline species, like Skitty and Purrloin.
Baby Kyurem is the cutest thing in the world until it tries to eat you.
The WandererI'd also add that there's nothing saying that the Espurr line isn't closely related to other feline mons. It certainly has no relation to Ralts since Espurr are purely Field and the Ralts Line is in the Amorphous egg group.
HumanI'll make sure to edit.
The WandererTo expand on what Hyper Albion said, the IHC section is less about references (Though they are appreciated), and more about tying a species with culture in historical and contemporary contexts.
HumanI understand now~.
Taking Back our 40 acresYeah sorry if I seemed a bit harsh.
Casual talk is a debate you have to win.
Morphs [Oak Catalog #]
Notable BiologyInkay is a small, cephalopod pokemon with its body divided into two distinct halves. The top half is whitish-pink, with a band of yellow bioluminescent lights ringing the lower rim, and two long tentacles which it uses to hold and manipulate objects. The lower half of it's body is blue, with a small pink beak and large eyes, as well as eight tentacles at the bottom which it uses for locomotion and to hold on to surfaces. It also is capable of utilizing minor psychic powers to levitate and supplement it's natural ability to dissuade attackers Malamar is the evolved form of Inkay, and while noticeably similar to Inkay, there are some key differences that set the two apart, the least of which being size- An average Malamar is approximately four times the height of an Inkay, and almost fourteen times as heavy. Additionally, Malamar's entire body has inverted itself, as well as elongated and darkened. The bioluminescent lights have also increased in number and moved to two double rows, on the front and back of it's abdomen. Additionally, it's psychic powers have increased substantially, and are some of the most potent found amongst pokemon, capable of dominating minds with ease. The lights which both stages have possess hypnotic properties- Inkay is capable of using them to drain the will to fight from others, while Malamar is capable of mixing this with formidable psychic powers to control others nearby. Interestingly, in spite of sharing numerous common characteristics with water types, and being able to breed with a surprising number of them, the line is not, in fact, aquatic, and Malamar especially are notoriously bad swimmers. The most confusing oddity about the line would almost certainly be its method of evolution. Inkay which have reached a certain threshold of maturity will physically invert themselves for a time, at which point they will evolve. After the evolution, they will no longer be upside down. Inkay which were prevented from inverting themselves proved incapable of evolution, no matter what the age of maturity.
HabitatWild Inkay and Malamar live near beaches and shorelines that are lightly inhabited, but near enough to large clusters of prey species that wanderers and stragglers are common. Inkay spend a great deal of time in and around shallow retaining pools where they are difficult to notice, leaving only to travel between them and to find food. Malamar, meanwhile, prefer secluded grottoes and are seen leaving them only to hunt. Inkay are docile, and are relatively easy to take care of. However, it will often instinctively use it's psychic powers to appear far more adorable and cuddly than they actually are, especially to small children. Malamar are difficult to raise in captivity, and often are capable of forcing its owners to serve it instead- as such, it is not advised to attempt to raise and breed one without taking extreme precautions, having several powerful and loyal psychic types to repel any attempted psychic attacks and a fighting type to physically restrain it.
DietThe line is entirely carnivorous, and while Inkay is more than willing to scavenge already-dead carcasses for meat, or in some cases convince the pokemon which killed it share the meat with it, Malamar will almost universally refuse to eat meat which it did not personally kill. Inkay use the blinking lights and developing psychic powers it possesses to convince other wild pokemon to allow it to share meat. Malamar, meanwhile, uses its lights and prodigious psychic powers to lure prey close before killing and consuming it. Inkay are voracious eaters who will consume as much as possible whenever they have the chance; whereas Malamar are capable of going for quite some time without eating, and even then will often consume surprisingly little. Notably, the one type of meat NO Inkay or Malamar has ever been seen eating is the meat from another of their kind.
HazardsInkay pose little hazard to the average traveler, though their blinking lights are capable of reducing any who attempt to capture one temporarily catatonic as they make their escape. If, however, it believes itself to have no chance of escape, it is capable of lashing out with its developing psychic powers, often with unpredictable effects. It is also capable of influencing young children and forcing them to refuse to part with it by forming a psychic link with the young child's psyche. Attempts to separate the child and Inkay after a bond such as this has settled in have universally proved disastrous, sometimes even rendering the child catatonic or even brain dead if the psychic link had been allowed to grow for some time- as such, any attempts to raise one are best left well away from children, or at the very least left in the care of a more developed psychic type such as a Gardevoir. Malamar's formidable psychic powers provide a constant danger when in territory where they commonly live, to the point where all grottoes are best left completely uninspected, as Malamar are very easily antagonized. It is inadvisable to attempt to raise a Malamar in captivity, as it is capable of using its psychic powers to dominate almost anyone who attempts to raise one. In particularly strong cases, it is possible for a single Malamar to take control of multiple human adults and force them to serve it, such as the Malamar cult in TavernMaw. Oddly enough, a Malamar which was raised from an Inkay is substantially less dangerous to those attempting to raise it; Having had both time and cause to grow accustomed to the humans around it, it is far less likely to attempt to dominate their minds. However, this does not mean a Malamar under such a condition will refrain from attempting to control others- as such, it is advised that the Inkay be firmly reprimanded when attempting to use its psychic powers to influence minds so as to prevent the Malamar from attempting it. Travelers who expect to be passing through territory inhabited by Malamar are advised to take a Bug-Type pokemon for their own protection, as Bug-Types are highly resistant to it's psychic powers, and is capable of easily besting even a relatively powerful Malamar with ease.
Courting and ChildrearingMalamar courtships are rare, dangerous, and rather poorly understood, as it is difficult to study wild Malamar in the best of circumstances. However, from what can be discerned, when a female desires a mate, she will send out a psychic signal and flash her lights in a unique pattern to draw a male. The males which are attracted by this call will fight until only one is capable of standing, and then will have to fight the female for the right to mate with her. If the female is impressed with the male enough to allow him to mate with her, she will lay two to three eggs in nearby retaining pools, which will hatch into Inkay after several weeks. An Inkay appears capable of discerning if hatching would be hazardous, and seems to be able to delay their own hatching should the egg have been washed out to sea or, in some cases, taken by researchers for study. Neither the mother or father wait around after the mating, returning to the grottoes which they live in well before the eggs hatch. The Inkay are therefore left to raise themselves once they have hatched, living in the shallow pools that they hatched in for protection from predators. If two or more eggs end up hatching in the same pool, the newborn Inkay will slap each other with their tentacles until one leaves for another, nearby pool.
Social StructureInkay and Malamar are solitary, with Malamar only coming together to mate, and Inkay only coming together in groups in rare instances when the shallow pool which they call home is in proximity to another such one which another Inkay is migrating into. If a Malamar desires to claim a grotto which is currently occupied by another, they will engage in combat until one concedes, though fights have occasionally been to the death. Inkay will attempt to endear itself to nearby pokemon or humans in an attempt to protect itself from predators and for ease of food procurement, and an Inkay near a human settlement may intentionally try to make itself into a human's pet, for protection. Outside of three specific exceptions (Mating contests, contests for possession of a living space, or newborn Inkay fighting for their own pool) Inkay and Malamar are almost never violent with one another.
Human CultureThe line has a unique relationship with human culture, colored by several less than appealing events, the largest and most infamous of which being the cult in TavernMaw; However, it is far from the only incident which has influenced the line and its relation to humanity. The cult of TavernMaw is by far one of the largest and well known incidents involving Malamar. A man in the small port town discovered a Malamar and attempted to raise it, but it managed to easily dominate his mind, as well as the minds of most of the rest of the town, and force them to worship a massive Malamar which was resting on the sea floor. The cult was only dismantled when a wandering trainer and her Gardevoir who were passing through noticed the odd behavior of the townsfolk and alerted the authorities. Sadly, most of the adults were killed defending the Malamar. Malamar has also played a role in several criminal organizations to date, the largest of which being several high-ranking operatives of the terrorist organization known as Team Flare. However, their operations were eventually shut down, and their pokemon taken into custody. By ultimatepheer
edited 24th Nov '13 3:13:28 PM by ultimatepheer
The WandererI'd add your handle at the bottom. (Also, for future reference, you can just edit your old post and mention that you've edited it in another.)
I think the only missing factoid as we've all mentioned before is the detail as to justifying the whole, "Flip the ds upside down to evolve" weirdness.
their psychic powers increase exponentially, temporarily creating a gravitational anomaly?
So long as it's made mention. A mechanic that weird has to be part of the dex. True of any mon.
The WandererI'd just say something along the lines of Inkay needing to flip itself upside down after a certain point to evolve (Proven by scientists trying and failing to evolve Inkay that they made unable to flip), but scientists aren't exactly sure why that's necessary.
Taking Back our 40 acresIt's brain swaps position to gain psychic power? Speaking of who was the first person to figure that out? And how?
edited 24th Nov '13 12:29:54 PM by hyperalbion
Casual talk is a debate you have to win.
Savini24There are a lot of spider references under the Joltik line. Since the Joltik line are tarantulas, wouldn't the spider references suit the spinarak line?
edited 24th Nov '13 12:46:20 PM by ultimatepheer
Savini24Yeah, but they're big, hairy spiders. I don't think Charlotte was a Tarantula, for one.
Screw the Lion!Though really, any sort of Pokemon evolution grow bigger when they evolve, sometimes drastically. Its just in Inkay's case the method of evolution is unusual.
There are three constants in the universe: creation, destruction, and Fate. Guess which one am I? - Id the Imp
Go for it.
Taking Back our 40 acresDo you?
Casual talk is a debate you have to win.
General CharacteristicsThe water type is the most common type of pokemon, encompassing all waterborne pokemon, amphibious pokemon, and even some birds of flight (eg. Wingull, Ducklett) and land mammals (eg. Panpour, Vaporeon). All water pokemon are able to swim in water or tolerate submersion (yes, even Magikarp), and most can do both. Most have organs (such as a Squirtle’s bladder) that can store large amounts of water to release at will as offensive or defensive techniques. Depending on the pokemon, the water can take many shapes or forms, such as highly pressurized blasts, streams of bubbles, and even beams of frost (especially is the pokemon is dually typed Water/Ice, or vice versa). Being incredibly diverse, several water pokemon are dually typed, and pokemon have been found of all types combined with water excepting the Fire type, a total of sixteen different types.
PowersThe diversity of Water types means that there is no style of battle that fit all of them, especially when adding the numerous dual types to the mix. It is also impossible to gauge their statistical capabilities as a whole, since they too vary so much. Their water based abilities give them upper hands against three types. Rock types, being made of rock, can be eroded, which is why they avoid water at all costs, and what gives water types an offensive advantage against them. Ground types, reliant on solid terrain, also are at a disadvantage, as Water types can wet the terrain with their abilities and leave the pokemon disoriented and/or defenseless. Finally, Fire types, reliant on high body temperatures and dry environments, are at a complete disadvantage against Water types. Even when a Water type is outside of its normal environment, it will have a secondary method to easily defend against a Fire type’s attacks, such as a fireproof membrane or keeping itself wet with its stored water. Most water types are also resistant to cold temperatures, and consequentially, Ice type attacks. Electric types have a strong offensive advantage against water types, as their preferred element conducts electric attacks. Grass types have a complete advantage against water types because they have many ways of repelling and absorbing the water that Water types use in battle. Seeds and spores can be detrimental or fatal to Water types, especially if they find refuge in their water-storing organs.
MorphologyMorphology does little to tie together most water-types. As the type includes fish, mollusks, crustaceans, reptiles, aquatic mammals, amphibians, birds, bugs, sprites, serpents, and land mammals among many other kinds of life, many scientists have tried to split the grouping into more manageable sets of related pokemon. The highest authorities on the subject, along with the majority of the scientific community agree, however, that since they are all linked by common strengths and weaknesses, as well as several common abilities, that the type should not be split, though research into how pokemon of the type have these things in common continues.
HabitatWidely varied, though all prefer to be in or close to a body of water depending on their morphology (see above).
BreedingWidely varied. I used the Normal type page as a template. I'm open to all suggestions for edits, especially in regards to the Grass type weakness, as I had trouble explaining their offensive advantage against Water types.
edited 6th Dec '13 11:48:52 AM by Savini24
Eh.Except for Normal types? What about Bibarel?
4227-1763-3232. My 3DS Friend code.
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