So... The statue was a robot. Why not.
Another random thought: Why did Ace Attorney music, aside from the Objection theme, completely stop appearing after the prologue? Why was all of it from the first game? It was weird hearing Professor Layton music from across the series throughout the game, yet only encountering Ace Attorney music in the second half of the prologue. Hell, I would have forgiven that they only used music from the first Ace Attorney if they'd used Investigation ~ Core 2001. I would have killed for an arrangement of that.
Don't get me wrong, though. This game's music is great.
edited 2nd Sep '14 7:18:21 PM by FawfulCrump
hm? strange, i recall seeing a fair few AA tracks in the music room.
There are several Ace Attorney arrangements. They're just all used in the first trial segment and almost nowhere else, and they're all from the first Ace Attorney game.
edited 2nd Sep '14 7:20:18 PM by FawfulCrump
You know, I've been thinking...a strange substance that made the residents of a town vulnerable to suggestion? I wonder...
edited 3rd Sep '14 12:45:08 PM by KarkatTheDalek
Oh God! Natural light!I just completed the first witch trial, and overall I think I found it to be fairly difficult for only the second case (partially because I was down to only one penalty near the end and had to think really carefully about my answers, since I didn't want to get stuck swimming through an ocean of text if I got a game over thanks to this game's silly save feature and lack of fast-forwarding the dialogue). I'm not going to post much speculation yet 'cause this thread's a minefield of spoilers.
I had to go "really?" at the part where Phoenix and Layton are apparently so taken aback by the witches being burned in that iron maiden. What, did they forget that they saw that happen at the start of trial, or that "witches shall be sent to the fire" that the judge and Barnham kept saying meant something else? Also kinda weird that Phoenix was acting like two weeks of investigation couldn't possibly be enough time when normally he only gets a single day to throw a case together!
You know you can use Hint Coins during trials, right? Not to say you should use them all the time, obviously, but if you're on your last leg they're insanely useful.
Yeah, I know Hint Coins are there, but if I could get through six other Ace Attorney games without them, I can get through this one without 'em too!
Question: do we know where the name "Bezella" came from, as far as the ancient culture that had the Bell of Ruin goes? Because I just had an idea...
Oh God! Natural light!Let me guess: You think it comes from the word "bell" somehow?
I have a message from another time...No, actually. I just wanted to know if there was any meaning behind the name before I started to draw a connection between Labyrinthia and Folsense.
Oh God! Natural light!Speaking of references to previous Layton games, I was surprised to see someone named Mystere.
I have a message from another time...Hmm, I wonder if that's her real name. I mean, it wouldn't be out of place in either franchise, really, but...
Oh God! Natural light!Is anyone else amused by how all the early ads pretty much blatantly lied?
The animated intro that sucked us in and made us want the game never actually happens - oh sure, we get something similar, but nothing involving reading a book. The parts that hinted Layton and Wright wouldn't get along were totally false, as the two end up getting along famously. People were speculating that the two casts would be pulled out of their respective universes and into a new fantasy world, and then it's established from almost the first scene that Layton and Wright are in the same universe.
Oh, and at no point do Layton or Wright make a grave mistake.
edited 4th Sep '14 10:41:39 PM by Dracoblade
It's almost like they had a completely different story planned when they first made these trailers, and for some reason decided to go with what is the finished game now.
I'm trying to figure when this takes place. Layton already knows Chelmey, but there's been no mention of Flora so far. Though I suppose that's not unusual for Layton.
Never trust anyone who uses "degenerate" as an insult.Couple of things; one, is that weird tunnel in the bridge at the start of the game ever mentioned again? Because I still have no idea what that really was.
Secondly, who the heck was in charge of naming everyone in Labyrinthia? The company's resident Pungeon Master?
I completed the second witch trial and really enjoyed it; it hit pretty much all the notes that make a good Ace Attorney court session: humor, an emotional, sympathetic background and twists and turns. Aside from the "how is the staff fake" part I did better than the first trial due to the old Ace Attorney-muscles being properly loosened this time. Though the trial would've been half as long if someone had questioned sooner why Emeer was drinking from a cup with the skull-and-crossbones on it.
The game tipped its hand with the ending there. I admit I'm a little apprehensive for what's to come, since I know that the Layton games are notorious for their Voodoo Sharks when they try to explain away their supernatural elements.
hoo boy.
Anyway. I must admit, I myself didn't really realize the significance of the skull bottle. I thought it was some sort of "yeah, this bottle's badass", or "we are not being subtle about alcohol" sort of deal.
I have a message from another time...Only Arthur and Eve were confirmed to have been using aliases (incidentally, they're the only ones in the game who know the truth [and, well, living]). Espella and Newton Belduke used their real names, and I think Barnham might have as well. As for everyone else, I'd say their names are par for the course as far as Professor Layton and Ace Attorney games go.
I didn't think much of it until it was revealed to be important, but the first think I wondered when I saw that was, "Is he going to be alright?"
edited 9th Sep '14 5:25:30 PM by KarkatTheDalek
Oh God! Natural light!I'd say the names are well above par for Ace Attorney. Every name is on the level of "Deid Mann", who's kind of a standout.
I have a message from another time...I agree. That part just took me out of my immersion in the game's story for a moment.
Still, at least it's not as terrible as Miracle Mask's twist.
After Diabolical Box for Layton, after Trials and Tribulations for Phoenix.
edited 9th Sep '14 7:01:55 PM by Hobgoblin
Granted, I haven't played all the Professor Layton games (up to Unwound Future, and saw the Movie) but it does seem to be tradition that the games' fantastic, improbable events are explained to really be something even more fantastic and improbable.
It's like an episode of Scooby-Doo, if the guy in the monster costume turned out to be a time-traveling space alien who was scaring people away so they wouldn't find his ship.
I wonder why nobody fainted when the bell was rung at the end. The silver allergy water stuff wears off after a day right? But the trial only lasted a night.
edited 10th Sep '14 12:09:03 AM by GiantRobots
Presumably they all went without drinking water that whole day.
Then again, the Storyteller was planning to end the story and involved the belltower, so maybe he did bring in non-contaminated water.
edited 10th Sep '14 7:33:29 AM by Hobgoblin
Well, the terminal disease part was to give an excuse for the abrupt ending of the Story. Maybe they shouldn't have had there be a cure, but that would make the ending really depressing, especially for poor Espella, who's already been through enough by that point.
As for Granwyrm, I can't remember, what was written on the paper for the final story? Because that might have had an impact of what they saw.
I'm picturing Jean complaining about that right now.
Jean: "Seriously guys? Why the hell would I be aiming at the goat? Congratulations, you traumatized me for life!"
...Yeah, I personally think, while she was happy the whole thing was over and done with, there was a lot of stuff Jean was kind of bitter about...
edited 3rd Sep '14 10:30:26 AM by KarkatTheDalek
Oh God! Natural light!