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fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#10226: Mar 12th 2013 at 1:14:36 PM

There was a "ur a faget" Vergil in the Sky.

That's all I will say about the video.

Donate money to Skullgirls, get a sweet poster.
GamerSlyRatchet Since: Jan, 2011 Relationship Status: I won't say I'm in love
#10227: Mar 12th 2013 at 3:15:22 PM

[up][up]"Tele Mundus" Awesome grin

Though El Donte's first mustache was better.

Latest blog update (November 5th, 2022).
vgm2 VG Hero from In a room, somewhere. Since: Nov, 2012
VG Hero
#10228: Mar 12th 2013 at 3:18:24 PM

The mustach devil trigger was amazing.

If the timer don't tick, the host musta quit.
Lyendith Since: Mar, 2011
#10229: Mar 12th 2013 at 3:39:17 PM

And I hadn't noticed, but the guy also moded the HUD. >__<

Also it's funny how the musics actually sound more fitting than the official ones. Well, I don't know about the Gispy Kings' Hotel California…

edited 12th Mar '13 3:41:08 PM by Lyendith

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#10230: Mar 12th 2013 at 3:45:09 PM

Ace Combat Zero scientifically proved that mexican music makes for great boss fight music.

StarOutlaw Since: Nov, 2010
#10231: Mar 12th 2013 at 4:36:51 PM

I've been watching Mximilian's playthrough of the Vergil DLC, and while I believe that it is in general actually better than the main game (especially since I think is has a much better boss fight than the other bosses), it has what I think is a very glaring flaw; the level design with the floating platforms and the bottomless pit below are absolutely horrible for Vergil's very mobile style of gameplay. Having to always be mindful of the edge of the platform you're on looks like it's extremely frustrating for a character that dashes all over the place, and you're constantly having to fight on rather small platforms.

It's not a problem usually encountered in the main game with Dante because you're usually fighting on either solid ground or an enclosed area, but Vergil's DLC is almost nothing but floating platforms, and it's a real shame that there are so few opportunities where it's safe to cut loose.

edited 12th Mar '13 4:37:37 PM by StarOutlaw

GaryCXJk Wants Captain N for SSBU Since: Aug, 2009 Relationship Status: Shipping fictional characters
Wants Captain N for SSBU
#10232: Mar 12th 2013 at 4:44:37 PM

@Enkufka: Yeah, I couldn't really think of the theme because I've been working for so long on my novel every night, I hardly have caught any sleep, turning my brains to mush. Or mash, I forgot which of the two was correct.

Signatures are for lamers.
Nettacki Since: Jan, 2010
#10233: Mar 12th 2013 at 4:53:07 PM

[up][up]I'm noticing the opposite reaction in other places. People that like the game hate the DLC because it comes off as a soulless cash-in, what with the recycled environments, only a couple new enemies, one mission being essentially a repeat, the boss fight being uninspired even in comparison to the main game, and (for some) the motion comic cutscenes ala Infamous.

Moth13 Since: Sep, 2010
#10234: Mar 12th 2013 at 4:59:54 PM

No color coded enemies, therefore it is automatically superior.

fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#10235: Mar 12th 2013 at 5:59:17 PM

I can drink to that.

But I won't because I'm straight edge.

Donate money to Skullgirls, get a sweet poster.
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#10236: Mar 12th 2013 at 6:31:25 PM

I can drink to that too.

But I won't because it's a fucking Tuesday.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#10237: Mar 13th 2013 at 4:34:26 AM

Me too.

But I won't, since I don't have anything to drink.

Watch Symphogear
ZekeFreek The World's Only Snow Fan. Since: Oct, 2010
The World's Only Snow Fan.
#10238: Mar 13th 2013 at 8:58:13 AM

Fuck it. *gets hammered*

Follow me on Twitter, I'm pretty awesome http://www.twitter.com/ZekeFreek
LatverianBadger Calamity is a housewife from gacha hell Since: Jan, 2012 Relationship Status: I'm just a poor boy, nobody loves me
ShirowShirow Since: Nov, 2009
#10240: Mar 13th 2013 at 7:07:13 PM

IT WASN'T ABOUT THE HAIR! [lol][lol][lol]

I love how they brought up Bionic Commando. Same thing happened to Final Fight. Wonder if there are any others...

StarOutlaw Since: Nov, 2010
#10241: Mar 13th 2013 at 7:12:48 PM

I usually feel like I'm on the same level as Max, but I don't think I can agree with all of his opinions, especially when it comes to DMC. For one, I think original Vergil is still way cooler and more interesting than the new one, and new Dante is not that much like old Dante.

DragonGeyser The Chew Toy of Gaming from a computer, DUH. Since: Dec, 2010
The Chew Toy of Gaming
#10243: Mar 13th 2013 at 7:16:48 PM

Why did they have to bring up the hair again?

Also, I really don't think that New!Dante is a cursing, more douchey version of Classic!Dante, as Max and Matt said in the video. New!Dante is what you'd get if you sicked out all of Classic!Dante's personality and replaced it with douchebaggery, cursing, blandness, and a microscopic smidge of altruism.

Lampshade Hanging: It's a lifestyle.
LatverianBadger Calamity is a housewife from gacha hell Since: Jan, 2012 Relationship Status: I'm just a poor boy, nobody loves me
Calamity is a housewife
#10244: Mar 13th 2013 at 7:20:28 PM

Well guys, those are just kinda their opinions on certain elements and not the main subject at hand.

The main subject here being that Dm C failed on prospect of being an entirely different, unappealing style. How much would you have to agree with this? Or is the core game really that bad that it failing was justified other than for the different style?

"Shake the dust." - Anis Mojgani
DragonGeyser The Chew Toy of Gaming from a computer, DUH. Since: Dec, 2010
The Chew Toy of Gaming
#10245: Mar 13th 2013 at 7:22:22 PM

I do agree with the point overall. It's just that the YMMV bits can't really be ignored by some people (myself included).

Lampshade Hanging: It's a lifestyle.
LatverianBadger Calamity is a housewife from gacha hell Since: Jan, 2012 Relationship Status: I'm just a poor boy, nobody loves me
Calamity is a housewife
#10246: Mar 13th 2013 at 7:23:21 PM

I guess it just kinda bothers me when people focus on those smaller, more insignificant opinions rather than the main one at hand. No offense.

"Shake the dust." - Anis Mojgani
StarOutlaw Since: Nov, 2010
#10247: Mar 13th 2013 at 7:26:41 PM

I think it failed to be a hit mainly because of the severe shift in style, which led to a lot of other negative BS which just made things worse for what is really a decent game. I do think it probably would have sold better if the combat was better, because then it probably would have appeased more of the hardcore gameplay fans that could overlook the change in style.

I think the same kind of applies to the story too. It's not so much about the story being worse or better than the old games, just how very different it is in terms of style and tone that puts old fans off. Which is why making the argument "the old games had a dumb story too" isn't a good defense for this game, since it's not really the plot itself old fans have a problem with.

edited 13th Mar '13 7:30:05 PM by StarOutlaw

ShirowShirow Since: Nov, 2009
#10248: Mar 13th 2013 at 7:44:01 PM

Yeah. It was the tone shift that snowballed into a ton of other problems.

Max'n'mat where right though. In a way, the hair is a great example of what went wrong. They changed a lot, and the devs strawmanned the fans into a bunch of whiny crybabies by saying stuff as superficial as the hair was all they cared about. This needlessly antagonistic approach to the people that where supposedly supposed to buy their game killed a great deal of potential buyers. So yeah, in a lot of ways Dante's hair color really is the crux of the problem... Just not directly. It was a big deal because the devs made it a big deal. And the big deal bit them in the ass.

edited 13th Mar '13 7:44:22 PM by ShirowShirow

Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#10249: Mar 22nd 2013 at 5:56:19 PM

[up]That's currently my favorite description of why you should never be a dick to any portion of your customer base.

A thought struck me about Kat when I was watching Extra Credits. Their last 2 episodes have been about handling exposition in games, and how most examples of it are not good.

One thing they touched on was comparing Glad Os to the professor in Quantum Conundrum, and what I remember most from that was how, while both have a great deal of information as part of their dialogue, the professor's doesn't go much beyond that, while Glad Os's does impart a great deal of information about the world and her personality.

It seems that Kat has the same sort of problem, that she basically does an infodump about her backstory rather than providing more about her personality and such.

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#10250: Mar 22nd 2013 at 6:01:57 PM

I have one good thing to say about this game.

Vergil's gameplay is good, although the choice of not giving him a double jump is odd.

To balance the scales of my positive comment, I will say this.

Vergil's Downfall story might have just been 2deep4me.

Donate money to Skullgirls, get a sweet poster.

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