as opposed to "Essence one? reroll as the weight of the air kills you instantly"
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"They'll probably fix that little oversight where Lunar half castes are supposed to be able to shapeshift but the mechanics rely on them getting a first edition charm to do it. I mean it's a pretty easy fix. Just give them access to some sort of "spirit shape" mutation that also lets them take DBT as if it was a charm.
That said I do think 2.5e has done one thing to help address the "half castes are overpowered" problem. Specifically it made combos free to use. The fact that godbloods can't use them at all means that they now have a severe handicap in combat, even with their parent's charms.
edited 15th Apr '14 2:03:30 AM by Elfive
I think Merits or mutations have an outright warform in them somewhere. So you don't need to have charms or anything.
edited 15th Apr '14 2:28:42 AM by Marcach
It costs six motes and a willpower, and turning into an actual animal requires a bit of customization. It does have the advantage of being stackable though, which at high levels of inheritance is potentially quite broken.
Ahh, there, found it. Page 135.
Even ONE stack is pretty nuts with ability to get 8 Dex.
And also has a Social oriented variant. Eight Appearance is pretty nuts as well.
Yeah... when you consider that an inheritance 5 character can take it up to eight times without even getting negative mutations, and that they have a pox that can shuffle attributes that is explicitly capable of breaking the natural attribute cap, we're looking at a maximum of dex 30. Maxing out on negative mutations shoves this up to 45.
So yeah, there's a few kinks that need sorting out with that one, unless you're running an "And I'll Form The Head!" game.
Well, 3e is less "ironing out the kinks" and more "remaking the whole thing".
Oh, yeah, definitely.
While we're still in 2e though, how about this for a fix: You're limited to a number of purchases equal to your inheritance, and the number of bonus dots you can apply to each trait is also capped at that number. This would cap their attributes at roughly that of their parent's, which I think is a fair limit.
Hopefully they fix all the numerous "Hypothetically these two stats/skills approach the same problem from different angles, except this one stat/skill is always better 1000% of the time for everything"
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"(Stephenls) "You assume that Essence 5 represents the same effectiveness plateau in Exalted 3rd Edition as it did in Exalted 2nd Edition."
Hey does anyone know why a Grand Grimscythe is a listed weapon but a regular Grimscythe isn't? What happened to it?
It wasn't gamebreaker enough, clearly.
What would a regular Grimscythe be? A one-handed version of a Grand Grimsythe?
edited 19th Apr '14 11:41:29 AM by DrTentacles
They probably abandoned it because it wasn't Grand enough for their tastes.
Thinking about it it might just be because all the other two-handed artifact weapons are bigger versions of another and are thus grand whatevers, but a regular scythe is already two-handed.
the powerbows are both two handed as well, so I'm not sure if that tracks.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"Bows are two-handed for an entirely different reason.
Are there crossbows in Creation?
Yes. They are however treated as secret highly advanced weapons only in possession of select few nations. Haslanti League up North has them along with their airships. The Mountain Folk have them and some advanced versions like automatic crossbows. Varang has crossbows that only fire blunt metal bullets, not actual metal bolts.
Autothonia also has them. Presumably they were fairly common in the first age and then everyone sort of forgot about them or something.
edited 20th Apr '14 10:54:40 AM by Elfive
What with three different apocalyptic events happening, two of them simultaneously.
The Bull In The North too. One of his Circle of "I wish I was the other Caste" folks remembered the design. (Specifically the bureaucrat/tactician Twilight.)
"You are never taller then when standing up for yourself"Hmm. I always thought Crossbows were Age of Sorrows/Shogunate/More recent tech. My Exalted-fu has failed me. That's actually kind annoying-I liked the ideas of crossbows as being something that Solars wouldn't necessarily need/want/think to invent, as First Age warfare was more Exalted based and personal, and crossbows are useful primarily because of lack of need for extensive training or conditioning on the part of the user, thus, perfect for the more low-power/mortal heavy conflict that dominates the current age.
edited 20th Apr '14 3:15:42 PM by DrTentacles
Well, "who needs that shit, we have lasers" was the reason for no guns in the first age. And all the firedust comes from wyld zones, which are a result of the age of sorrows.
Soo that's kinda already a thing in flame guns.
edited 20th Apr '14 3:17:30 PM by Adannor
Probably. I mean, they're overhauling an awful lot of mechanics. Brand new charm sets, whole new combat system, Essence 1 actually happens to PCs now...