One of the little in-game signpost "Trainer Tips" even points out that "you can retake your passport photo at any time", or something to that effect.
Turns out that the reason clothing items are so expensive is that they have the cost of express processing a new passport factored in.
For reference, the "passport" is your character profile screen on the menu and automatically changes to update to your most recent appearance and stats. You can also manually take passport photos from different distances and such, since your character is a 3D model and all.
While the move to 3D character models was great for dynamic cutscenes and character customization, I do still miss the old 2D sprites for characters that show up before and after a battle. Guess I'll just have to get the artbook.
Before I got comfortable with using supply drops, I was also using Mother Base to restock supplies.
"Whoops. I'm short three tranq darts after that mission. Time to fly all the way back to the Seychelles!"
Getting a shower while there was just a neat bonus.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I have never played these games, and the lasting impression I keep getting is that they and every character therein are complete goobers and I'm going to be devastated when I actually play the games and this is inevitably not the case
Say to the others who did not follow through You're still our brothers, and we will fight for youMiller, you don't get to complain about this shit. I have to order supplies air-dropped to me at Mother Base because we don't have a warehouse or an armory so I just walk over and collect what I want.
I also have to pack myself in a cardboard box to get from one platform to the next because we couldn't possibly just have a staff driver. Oh, and why are the platforms at sea like a mile apart from each other in the first place?
Oh, and I can't order a new paint job on Mother Base without boarding a helicopter and orbiting the region. Or consult the master gunsmith about Frankenguns in person, or via my hologram PDA, nope, gotta board my "aerial command center" to do that.
Don't bitch about efficiency to me, Miller.
And who wants to use someone else's bathroom, anyway? Home is where you go to poop, after all.
Katie is clearly loving the game.
Also the miles apart thing is easily explained as decentralization to prevent another mass attack taking down their entire base.
Also: room to expand.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I'm reminded of the time I once used 20+ lockpicks breaking into a treasure chest only to find 25 septims and 3 lockpicks.
I was so pissed I nearly stopped playing Skyrim forever
Say to the others who did not follow through You're still our brothers, and we will fight for youI'm guessing a lockpick costs more than 1.1 septim?
"And as long as a sack of shit is not a good thing to be, chivalry will never die."At least there IS a minigame now. Morrowind used RNG to determine success or failure of a lockpicking attempt. And trap disarmaments. Didn't have none of those clever traps like tripwires or pressure plates that later games set up. No, it had "Trapped" as a label on doors, containers, etc.
If you attempted to open a Trapped thing, it shot you with a spell. To disarm the trap, you jabbed the object with Probes, a separate item from Lockpicks, until you passed your RNG check and the trap spontaneously ceased to exist.
Or you just ignored it because at high levels, most of the damaging spells were harmless and the other traps were silly. I vividly remember a particular trap on the interior of a dungeon. The dungeon opens in a small hall. There are no enemies in the hall. There is a door at the end. If you try to open it, a trap paralyzes you for three seconds.
Three seconds of paralysis in an empty room with no hostile forces. That's the trap.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.eeyup. Everything costs a minimum of 1 Septim.
I think I may be understating how many lockpicks I used. I honestly expected a Master Level lock to be hiding better stuff.
Say to the others who did not follow through You're still our brothers, and we will fight for youPfffrrt. Lockpicks in Skyrim are dime a dozen. They're so hilariously common I always end up with hundreds in my backpack by the time I get bored with the game.
Plus, just think about how much you've leveled up your Lockpicking skill!
Moon◊This was early game, see, I only had a few dozen to spare.
Don't pick master level locks early game.
Say to the others who did not follow through You're still our brothers, and we will fight for youWhich is also likely the reason there was so little in the chest, considering how everything scales with your level in that game.
Yeah. In any Elder Scrolls game after Morrowind, that's sound advice, not just sarcastic venting. Really, don't pick Master locks early in the game. They went to great lengths to make it so level 3 characters can't just deck themselves out in end-game equipment by knowing where to look anymore. Whatever levelled loot you're going to find in there is most assuredly not worth the picks.
edited 16th Jan '17 4:54:29 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Of course they didn't exactly do a perfect job of it. You can find a Bound Bow spell tome in Fort Amol regardless of level. The trick is managing to sneak past all the bandits that are inevitable guarding it...
Say to the others who did not follow through You're still our brothers, and we will fight for youWell, that's not levelled loot; that's an item that was specifically placed there, like the Transmute tome in Halted Stream Camp.
Switch FC code: SW-4420-1809-1805God, I love Bound Bow. So very practical for harvesting souls.
PFFFFFFFFFT Oh my god that's brilliant
I would have glossed right over that
I think my mind just WeirdnessCensors gameplay mechanics like that.
Say to the others who did not follow through You're still our brothers, and we will fight for you