AZ!Marth is best Marth.
I'd so play a game with him as the protagonist.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.We should start a mod project to modify the original games dialogs. (and probably the portraits)
I actually wish I was skilled enough on both the modding and the writing skills necessary to do so.
Reason for the Treason: Oh, I'll never tell~<3
Potshot: Don't give small children coffee.
World Weary: Wait, how many of these bloody alternate dimensions did Zelda have?
First one is infuriatingly true, don't get the last one.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Zelda has a hell of a lot of alternate planes of existence.
"It's so hard to be humble, knowing how great I am."Each one being just a more poorly lit and blurrier version of the real world
Oh really when?But Subrosia's just underground, right?
edited 14th Sep '14 5:40:37 PM by Enlong
I have a message from another time...I think it's kinda like the Underdark. It's underground, yeah, but you can't just get there by digging.
"It's so hard to be humble, knowing how great I am."But didn't the palace of seasons wind up in Subrosia via a sinkhole Onox made? And there was the pirate ship half-in and half-out of the place.
I have a message from another time...Yeah. What I understand of Bravely Default, I think Edea's father just distrusted the Church due to Corruption (and he may have thought Agnes was in on it due to that distrust) but that's no excuse not to explain things to his daughter, unless he didn't want to tip Airy to what was going on, but then again, it seems that everyone in the Villains group but Edea knew the truth, and she really should have known since they involved in what went down.
One Strip! One Strip!Lots of stuff ends up in the Underdark via sinkholes, too.
It's usually justified by saying it fell through a portal on the way down.
"It's so hard to be humble, knowing how great I am."Basically, me percent of the plot of Bravely Default could have been avoided if Braev or Alternis or Kamiizumi had just sat down with Edea and told her what was going on instead of being massive tools about it all.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Or if they'd had a good reason to not explain themselves outside of We're all tools!
It's pretty damned frustrating when it comes down to it.
One Strip! One Strip!New Comic
Mislead the Way: LET'S DO IT ANYWAY
Yeah, that was one of my biggest problems with the plot of that game. Ringabel, when you have pretty solid proof that Airy is doing something suspicious, "let's see where this goes and if she does betray us, confront her then" is a terrible idea.
Everything I know is from this wiki but I was under the impression that he tried to fill the others in under Airy's radar since he knew she had the power to fuck them all up pretty damned well, and she would definitely kill him in particular if she knew that he remembered her.
If that's not how it went down, then yeah, he's a dumbs.
One Strip! One Strip!There's one bit where the party's gathered together and basically say "this whole situation is terrible, and continuing to work with this traitor is breaking our hearts, but we must continue in order to reveal the true evil, who is giving the traitor orders."
Which is arguably sensible, but kind of requires knowledge from an alternate ending path they aren't on. Really could've done with some form of hand wave, like "whoa look, a new journal entry", or "the Crystal is speaking to me", or something.
edited 15th Sep '14 4:45:46 AM by Enlong
I have a message from another time...Yeah, it's pretty heavily implied the third and fourth time you go through the Pillar that the party is aware of what's going on, but pushing through it to uncover the reason.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Which makes the start of the final chapter an annoying plot hole, but eh...
I have a message from another time...How is Bravely Default? I haven't heard too much about it.
What's it even play like?
Oh really when?It's a turn-based RPG, where turns are a resource you can build up and use.
Each turn, you gain one Brave Point, or BP. Taking an action (attacking, using skills or spells, using an item, trying to run) uses 1 BP, so you can normally do one action per round.
However, on your turn, each character can "brave", which means taking an extra action on your turn. This expends 1 extra BP, and can be done up to 3 times a turn, for 4 moves in the same round of combat. However, this will drop your BP into negative levels, you still only gain 1 BP per turn, and you can't take any actions until your BP recovers to normal levels.
This is where Defaulting comes in. Default is your standard Defend command, but it costs no BP to use. This effectively means you can use Default to stockpile BP (up to +4) to use on later turns to execute powerful single-turn combos.
Beyond that, there's plenty of other BP-centric stuff, such as moves that cost extra BP to use, or abilities that can gain you more BP. This all makes the standard turn-based combat a bit more dynamic and strategic. Oh, and enemies can Default and Brave, too.
Aside from that, the gameplay style is a mix-and-match, class-based RPG, similar to Final Fantasy V. So you gain new jobs, train in them to master actions and passive abilities, and pass them on to other jobs, to create game-winning combinations of powers. And they seem to have crafed the job system to ensure that no one job is useless, or can't contribute something to other jobs to make bonkers combos.
I have a message from another time...Basically, gameplay wise, think FFV but loaded with Anti-Frustration Features and extremely polished. Bosses are excellent, hitting the level cap is very easy so you cannot just muscle your way through the endgame by overgrinding and have to think instead, and like Enlong said, every single class has something to add to the pile. Even if the story has its ups and downs and the quest progression really takes a hit in the last quarter or so, it's very, very recommendable if you like RPG's at all. I've been trying and failing for years to beat FFVI because I just can't stand the traditional JRPG format, but Bravely Default makes it work.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.The main thing that keeps me from playing the game is the whole "you have to repeat the same sections over and over" thing which sounds... annoying.
I already get frustrated with the length of JRP Gs that don't do that.
Seriously, I feel like I'd enjoy JRP Gs a lot more if they were like... 60% shorter.
edited 15th Sep '14 4:59:56 PM by Mukora
"It's so hard to be humble, knowing how great I am."
Tasty.
Lucina meets AZ!Marth
edited 18th Aug '14 8:08:32 AM by AceOfScarabs
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!