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IraTheSquire Since: Apr, 2010
#701: Sep 10th 2012 at 11:52:59 PM

Me either.

But then again, the only campaign that I've run so far the point is to make the PC look as awesome as possible.

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#702: Sep 10th 2012 at 11:57:30 PM

Pfft lame.

It's great to let P Cs be awesome, but I like games with a bit of challenge. Make them look awesome by having them face down super-awesome threats. Like Dragon Gods!

IraTheSquire Since: Apr, 2010
#703: Sep 11th 2012 at 12:00:10 AM

That's kind of what I did.

TriggerLoaded from Canada, eh? (4 Score & 7 Years Ago) Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#704: Sep 13th 2012 at 7:01:18 PM

I'm reminded of the Knights of the Dinner Table, having to play under an eight-year-old.

  • TIMMY: The ogre hits you for twenny points of damage!
  • BOB: Hey! Wait! Where'd he come from? And you didn't roll!
  • TIMMY: He hits you again for anudder twenny points!
  • BOB: You can't do that!
  • TIMMY: Can too! I'm the game master!

edited 13th Sep '12 7:01:32 PM by TriggerLoaded

Don't take life too seriously. It's only a temporary situation.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#705: Sep 23rd 2012 at 1:05:59 PM

Bah! My DM just cancelled tonight's session, along with the Wednesday session!

Scardoll Burn Since: Nov, 2010
Burn
#706: Oct 7th 2012 at 11:02:29 PM

Is there a thread for bitching about Munchkins? If not, I'll just bitch about this guy here.

I thought the trope description was exaggeration. I thought.

Turns out it's all true, and I had the misfortune to play with one in my first game of D&D. He stole the best loot immediately (Even if it's not something his character would find valuable), he made an absurdly and illogically overpowered character, he argued with the DM about the most incredible minutae, he attempted to derail the campaign several times "just 'cause", he was be obsessed with getting the most experience for the party even after we said that we don't care, and he would kill everything on sight, which made my lawful good character his whipping boy. He doesn't even have a reason for being kill-crazy; he's supposed to be a merchant, not some chaotic evil asshole.

It's almost bizarre how much one player can ruin the game, and at least I was able to actually play. Our thief couldn't do jack because every single situation he tried to be useful in, Mr. Munchkin would come up with a "better idea" that did not involve Mr. Thief in any way.

It's really soured up my first roleplaying experience. :( I mean, our GM was a pretty decent guy, but I sometimes wished he would just say "No." Is there a good way to talk to a Munchkin player and ask him to stop being so overbearingwild mass guess

edited 7th Oct '12 11:04:00 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
Kayeka Since: Dec, 2009
#707: Oct 8th 2012 at 1:59:18 AM

There is no point in talking to such glory-hogs on their own. You need to unite the group and make it clear that either he plays nice, or he won't be playing at all.

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#708: Oct 10th 2012 at 8:53:50 PM

[up][up]If I had been running that there would have been a mircometeor imbedded in his skull. That sort of shit can't be tolerated.

Politics is the skilled use of blunt objects.
TriggerLoaded from Canada, eh? (4 Score & 7 Years Ago) Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#709: Oct 11th 2012 at 7:01:38 PM

I always find the best way to deal with people who act like that in game is to have all the characters react as they should in-game. If the person's being greedy and stupid, have the characters react, especially if it's a new game and the characters don't know each other yet.

Don't take life too seriously. It's only a temporary situation.
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#710: Oct 11th 2012 at 8:18:00 PM

Combine that with the whole "the shop keeper you just tried to rob is actually a 7th war vet and that sword on display isn't for show" routine and you have decent low level munchkin robbery repellent.

Politics is the skilled use of blunt objects.
IraTheSquire Since: Apr, 2010
#711: Oct 12th 2012 at 6:10:15 AM

Or as in one of the tips in one of the rule books in another setting and system: somebody pulling that crap often won't escape the eyes of the law for long. And if they munchkin to the point where they can take on the watch, eventually the army will be sent in and he will be taken out.

This is also why I like some sort of morality system inbuilt into games.

edited 12th Oct '12 6:12:34 AM by IraTheSquire

drunkscriblerian Street Writing Man from Castle Geekhaven Since: Oct, 2010 Relationship Status: In season
Street Writing Man
#712: Oct 25th 2012 at 12:09:20 AM

As a gamemaster I follow the Cyberpunk 2020 directive; if the characters are getting out of line, go ahead and waste 'em. Some players need to be reminded that the GM is God, and can invent whatever he needs...whereas they are bound by the Law of Experience Accretion.

As a player I follow the Quality by Popular Vote rule; if the gamemaster is getting out of line, vote with your foot. Whether that means walking away or kicking said GM in the gonads is open to situational interpretation.

edited 25th Oct '12 12:11:00 AM by drunkscriblerian

If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~
IraTheSquire Since: Apr, 2010
#713: Oct 25th 2012 at 12:16:09 AM

Whether that means walking away or kicking said GM in the gonads is open to situational interpretation.

Or the aim of the said kick. It will be embarrassing to miss.

drunkscriblerian Street Writing Man from Castle Geekhaven Since: Oct, 2010 Relationship Status: In season
Street Writing Man
#714: Oct 25th 2012 at 12:21:20 AM

Hey, some G Ms need a kick to the balls (metaphorical or otherwise). But if you are going to try, make sure you are steely enough to deliver and deal with the consequences.

If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~
IraTheSquire Since: Apr, 2010
#715: Oct 25th 2012 at 6:09:03 AM

I was more thinking that the aim is so bad (or the target so small) that you miss the balls.

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#716: Oct 25th 2012 at 9:00:45 AM

I play more plot based campaigns, that tend towards establishing long term character relations between P Cs and other P Cs and P Cs and NP Cs. Just wasting the P Cs with Rocks Fall, Everyone Dies kind of kills the campaign.

Exelixi Lesbarian from Alchemist's workshop Since: Sep, 2011 Relationship Status: Armed with the Power of Love
Lesbarian
#717: Oct 25th 2012 at 8:24:48 PM

You also tend to run campaigns where the laws of the universe run on anime, and it's inconceivable that the characters might get killed by anything that isn't sufficiently impressive. This removes the obvious things like "your general psychosis coupled with your charming lack of subtlety has caused the Duke's army to grow rather irritated at you and heavily inclined to stick pointy things in your general direction."

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#718: Oct 25th 2012 at 8:26:44 PM

You're confusing cause with effect. Or effect with cause. Or something like that, whatever.

I don't stop P Cs from dying horribly because it's anime-esque. I stop P Cs from dying horribly because persistent personalities are the core of the campaign.

That being said, I've never actually had a total party of complete idiots that decide to act in crazy ways that would get the P Cs killed under ordinary circumstances.

edited 25th Oct '12 8:30:34 PM by TheyCallMeTomu

Scardoll Burn Since: Nov, 2010
Burn
#719: Oct 26th 2012 at 8:31:37 AM

Well, I talked with the guy I had a problem with, and he said he would cool it down. Thank God. [lol]

Fight. Struggle. Endure. Suffer. LIVE.
imojee Be evil from The Desert Since: Apr, 2011 Relationship Status: In bed with a green-skinned space babe
Be evil
#720: Oct 26th 2012 at 2:49:47 PM

My party addresses the munchkin problem by having everyone be a munchkin. Really we only have problems when someone tries not being a munchkin.

Through the eyes I have known you.
Exelixi Lesbarian from Alchemist's workshop Since: Sep, 2011 Relationship Status: Armed with the Power of Love
Lesbarian
#721: Oct 26th 2012 at 3:00:34 PM

There is one sort of munchkin I like, and it is the sort of munchkin I am when I'm in the mood: The one who justifies the character being overpowered in-character. rationalizing the most seemingly bizarre decisions with elaborate back stories or believable justifications.

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#722: Oct 26th 2012 at 3:12:49 PM

Sounds like me.

And yeah, my DM basically insists everyone be power gamed to the maximum.

IraTheSquire Since: Apr, 2010
#723: Oct 26th 2012 at 5:45:54 PM

[up][up] That's exactly what I do, too. Because plot holes and inconsistencies are best for hooks.

imojee Be evil from The Desert Since: Apr, 2011 Relationship Status: In bed with a green-skinned space babe
Be evil
#724: Oct 27th 2012 at 1:23:23 AM

My game group has been known to get mad when players don't metagame constantly and generally act like a munchkin.

Through the eyes I have known you.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#725: Oct 27th 2012 at 10:01:32 AM

I'm not sure why everyone keeps acting like being a munchkin means you abandon the story to do so, but I suppose that's a pre-4E convention, when stupid multiclassing was the most likely means of generating bonus feats and crazy saves, whereas 4E limits your number of classes to (barring a certain paragon path or the bard being your base class) three.


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