Triple quintuple its power.
Now you're moving the goal posts. It would need some kind of crazy secondary affect. Like Geomancy light buffs to speed and defense or something.
edited 8th Oct '15 5:58:48 AM by Hashil
razor wind's existence confuses me
there are normal type moves with more power than it without the charge up
And then there was silenceI like the idea of Jetstream. And Mega Launcher's boost needs to apply to more moves. Everything blocked by Bulletproof, for starters. I forget, does that include Flash Cannon?
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Here's an idea: It takes one turn to whip up the razor wind and another to send it flying. In the first turn, the wind acts as a shield and will deflect special attacks. Contact moves can still reach the user, but the opponent will be forced to move through the wind, which damages them and uses up the charge. Give the shield phase priority and you've got sort of a Diet Sucker Punch.
I LIKE it!
Fly, Dive, Dig, Bouce and Shadow/Phantom Force should probably work like Focus Punch, with 2 stages in a single turn. If faster than the opponent they may work as a pseudo-Protect. Although Talonflame would get quite broken.
Nope, Flash Cannon is not blocked by Bulletproof or boosted by Mega Launcher. I think it should be both, personally.
Speaking of Unburden, who's got a set for Unburden Sceptile?
Leaf Storm w/Power Herb is all I've got so far.
Currently writing something. Currently procrastinating.Last gen had one with Acrobatics and a Flying Gem, but those are illegal now.
what do you mean I didn't win, I ate more wet t-shirts than anyone elsex2 I think you mean White Herb.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Right. Power Herb's for Solarbeam.
Currently writing something. Currently procrastinating.Razor Wind is just such a terribly shitty move.
At least Splash only wastes one turn of your life instead of two.
You cannot firmly grasp the true form of Squidward's technique!Why is Razer Wind a Normal Type move also? It logically should be Flying (and worth a shit).
Same reason growth is a normal type move
herp derp gamefreak.
Seems like one of those Gen I oddities, like Karate Chop and Gust being Normal type. Those were fixed, though...
Are Mega Punch and Mega Kick still Normal Type?
Pretty sure they are.
Hail to the King of Feraligatrs! Shameless advertisingYep.
what do you mean I didn't win, I ate more wet t-shirts than anyone elseWHY? They would be usable as Fighting Type moves! (as long as both of their accuracys' got a buff)
edited 8th Oct '15 10:34:33 PM by PushoverMediaCritic
They'd be usable, but Overshadowed.
Still, yeah, they do fit the Fighting type better than Normal type.
what do you mean I didn't win, I ate more wet t-shirts than anyone elseIt's Gamefreak logic, it makes no sense. Mega Punch and Kick (esp. Punch) seem pretty bad (or overshadowed by other things) that I have no idea why they're around. Must be that Gen 1 Early Installment Weirdness. And there's another ill thought out post of mine.
edited 8th Oct '15 10:34:33 PM by KingFeraligatr
Hail to the King of Feraligatrs! Shameless advertisingI think the idea behind Mega Punch and Mega Kick is that your Pokémon is just slugging them with brute power (Normal), rather than putting any amount of technique into it (Fighting).
They still seem like they should be more powerful, if that's the case, though.
Especially, Mega Punch, dear god.
what do you mean I didn't win, I ate more wet t-shirts than anyone else
What would have to be added to make Razer Wind viable, assuming it keeps the charge turn and the shit Power?
edited 8th Oct '15 5:55:55 AM by PushoverMediaCritic