I avoid initial monotony by usually trying to build with the land, rather than "dig down and lay out rooms"
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"@Ringsea: I believe that means one of your migrants was the heir apparent.to the dwarven throne, and the king ended up dying for whatever reason, causing succession to occur naturally.
This is a signature. There are many like it, but this one is mine.Combat is different now. Attacks now have degrees and a multi-attack option which is freaking awesome. Two handing weapons, shield bashing right after thumping someone in the face with a mace, and other stuff is now viable.
Who watches the watchmen?Oh? That makes sense. Sucks to be him though. We're nowhere near prepared to deal with his needs or demands
The most edgy person on the Internet.Of all the tropes to occur in Dwarf Fortress, Unexpected Successor wasn't one I was expecting.
Also, the quest system needs some sort of refinement so I can keep track of the tasks I'm given instead of having to either write down or guess the name of the bandits my Lady expected me to kill.
edited 8th Jul '14 1:37:22 PM by Thnikkafan
Anyone who assigns themselves loads of character tropes is someone to be worried about.Decided to start up a new fort, and I'm surprised at the huge trees not caving in. Also, it made me grow to dislike roots, since unless ya chop the giant tree, the roots will keep ya from diggin'. Makes me wonder if more mega trees will grow.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedYou can dig roots <_< It can cause tree to get toppled at top I think
So would any of you guys be interested in doing a succession world (each player has x amount of time to build a fort, then must retire it) once some of the most problematic bugs get hot-fixed?
Ideally one in a world with a small number of intact dwarven civilizations, which would have each player choosing the same civ as their sponsor. Ideally we's cause the world to go into the age of dorfs!
This is a signature. There are many like it, but this one is mine.On the subject of Therapist, expect it to take a long time for them to get up-to-snuff on the new release, because emotions and thoughts got a serious expansion and they'll have to take more stuff into account to get assignments right.
I've hit my first Autumn, and we traded nine goblets and a barrel's supply of stone crafts for a bunch of animals to be slaughtered and some booze barrels. Specifically just to keep our Migration up.
Other than a couple 'bolds in early Summer, we haven't seen anything actually hostile. An Eagle lost its beak to a crash into a tree. How does that even happen?
Seriously, why does everyone think Dwarf Therapist is needed anyway? You don't need to micromanage the game and it does seem like dwarfs make more easily friends so maybe they are bit saner nowadays :P
And yeah, succession fortress after game doesn't crash automatically after some time would be nice. Though I hope nobody uses mods since last time I joined one it kept bugging me that all the tiles looked weird as crap for some reason
Friends are a double-edged sword though. If one dwarf dies, his friends are likely to freak out about it.
dorf therapist is necessary cause finding each individual dorf and changing their jobs is rather tedious, to say nothing about when your fort is populated by hundreds.
Eh, but you still don't need to micromanage them. Besides, you can just give them notable names if that is the problem.
Also, deity named Akam Sportcontest the Strategic Competition. Was there a system that makes name combination related to each other or something? I don't remember xD
man, necromancers sure do write a lot of books.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"I like therapist as a way to assess fortress happiness at a glance. There's a reason I've only ever had one tantrum spiral in my last ten forts.
Also when I need to replace soldiers, it's nice to be able to assign sunshine to a squad while assessing their military skills and making sure they don't have any other important skills in three clicks.
Also also, I can get a holistic view on how many dwarves satisfy a particular profession, so I'm not stuck wondering why my cloth isn't getting loomed for a year. And then if there actually it's no one, I can assign the profession to approve who is not pulling their weight.
"Never let the truth get in the way of a good story." TwitterI name every dwarf I get. And I give them theme names per immigrant wave. It also helps that I vampire check each one. Somehow, I generally remember who does what.
i never said i had to micro manage, or that the problem is that i couldnt tell my dorfs apart.
again, these dorfs are going to be in the dozens to hundreds soon enough, are going to be spread out in a fortress with many floors, and at least some will be out hunting or fishing and thus really hard to find until you can turn that off.
dorf therapist is quicker by like a thousand fucking degrees, allows me to change their tasks without having to find them first, gives me early warning signs of a vampire infestation, and gives me a nice view of all the available jobs and their aptitude for it.
it may not be necessary to micro manage but things sure go a helluva lot easier when you run your fort with something measuring as efficiency.
Efficiency is for machines. Dwarves live off derp and plump helmets
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"I just make sure there's at least a few people doing whatever I need, then let the rest derp around as they will.
I mean, it makes everything so much more interesting- the tantrum spirals and such.
Otherwise, it becomes slightly tedious.
Find them? What is this silliness? The (U)nits screen will tell you what each one's up to and allows you to jump directly to them by highlighting their names and hitting C. Just off that alone you can find idlers, look at their skills, and reassign them if need be.
And I only tell you this because your insistence on the difficulty of finding your living dwarves suggests you don't already know.
I've used DT in the past. I'm indifferent about it, though once it does get released for this game, after bug fixes, I'll probably go back to it, since any useful update is going to include the new emotional and dream content.
of course i didnt know about it.
what, you expect me to learn the interface of a game thats nearly all interface? nonsense.
Yes, learning the interface of a game you're interested in playing is nonsense, everyone knows that.
(For the record, I don't use Dwarf Therapist. Then again, I don't really play Fortress Mode too often.)
Anyone who assigns themselves loads of character tropes is someone to be worried about.Then I'm glad to help. From the Units screen you can jump to individuals, look at what they're doing, view their possessions and their innermost thoughts, and jump to other tabs that show you your livestock/pets, outside life forms, and even the missing and deceased.
My first 2 migrant waves (the only ones I've got so far, and I've just made it to my second Spring) included 2 and 4 people. Not a good sign, by any means. However, checking now I see that one of them has become King (I never checked legends for this world, but on the Civilization screen it says my civilization has no important leaders) randomly. I know he wasn't king when he arrived. Bug?
The most edgy person on the Internet.