There are orders to Awaken Potential (individual and squad-wide variants) later that make them much more likely to trigger.
Also, some characters have constantly active ones (anything that says Ultimate in front). Look back several pages in this thread/check wiki/gamefaqs.
Only the sun has stopped.Ya know what'd be great? If you had an option to tank desant. Would make driving the tanks less of a waste of action points if you could, say, pick up a sniper or a lancer and move them farther than they could have otherwise while you were at it. Or just give your shocktroopers an extra mobility boost so they could keep up with your scouts (maybe). Tradeoff being that they're still vulnerable to interception fire while riding on the hull of your tank, and in case of the Shamrock, take damage if it's blown up while they're riding on it.
(We're ignoring the Edelweiss here because you kinda lose the mission if it's blown up.)
Sidenote: I do enjoy using Largo to terminate Welkin in case I need to quickly restart a battle. It's doubly delicious if Loyal Teammate triggers.
If I remember correctly, you can do that in the sequel.
Completed the third Selvaria mission. It had to be the easiest mission I done. The briefing made a big deal of flanking her, and I got worried at how she was sniping my guys with a machine gun. But then for a lark I used a sniper to shoot her from the base camp. It hit. I then decided to be clever and loaded Marina up with several orders and had her kill Selvaria from the starting point. Beat the level in 1 turn.
It was funny.
#IceBearForPresidentIn VC 2 and 3, you can turn your tank into an APC that only costs 1 CP to move (but in the super-shitty escort missions, the Escort APC costs 2, and is weaker than pretty much any APC you could assemble yourself because fuck you, that's why) and can carry infantry, but is semi-vulnerable to gunfire and can't mount cannon, mortar, or artillery turrets (MG and flamethrower turrets only).
But Light Tank chassis B exists, as do two very light and extremely powerful captured cannon/MG turrets with laser accuracy (despite appearances, the only difference is that one of them has a slightly better machine gun), which when combined gives you a tank that costs 1 CP to move for high movement and can oneshot pretty much anything lighter than a heavy tank (3 or 4 (depending on exact type of heavy) from the front, 2 from the side/rear, or 1 to the radiator) or a powered V2 (which I think takes 2 headshots and the captured cannons are accurate enough to do that) without sacrificing small arms immunity. So basically, Class G's tank can become a game-breakingly powerful Lightning Bruiser thanks to a single Disk One Nuke.
Which still has the drawback of being unable to capture camps or going into side passages. I'm not saying that makes it useless, far from it. Just being cynical.
I did deploy a heavy tank once, but that was just so it could guard the home camp.
edited 2nd Feb '15 2:46:52 PM by Ekimmak
If everyone were normal, the world would be a dull place. Like reality television.Yep, that's all infantry are good for after March.
And guarding camps. And for doing everything in the maps that force you to deploy the escort APC.
I really hate those missions. If they do release VC 2 on Steam, letting you mod that would be a massive improvement.
If everyone were normal, the world would be a dull place. Like reality television.The tank can guard a camp. Or do wonders to make it not really need guarding anymore.
But yeah, Escort APC missions suck so hard. I mean, they'd suck even if the Escort APC wasn't a complete piece of shit, but that it does suck (and hard) is just salt in the wound.
To A-rank them, you have to move it full distance at least once every turn. To even afford that, you need to massacre the enemy forces and pretty much make each CP count.
As well as deal really carefully with mines.
Frankly, just being able to install the shoulder piece that neutralises environmental effects would be a massive boon.
edited 2nd Feb '15 3:45:41 PM by Ekimmak
If everyone were normal, the world would be a dull place. Like reality television.Alright, so I just unlocked everyone's potentials. Who should I let die to get that achievement? I'm not too far from Diverting the Marmota.
Note: I can't get any of the Jew-haters killed, other than Cezary, because I don't have their final profiles yet.
Hermes, Susie, Herbert, Mica, and Ramsey all have extremely bad potentials that would make them ideal candidates for the Splintered Horn.
Can't you just get someone killed, get the achievement, then reload a save?
It's been fun.But then you won't have the medal.
Alternate improvement comes to mind: instead of game over upon capture of a base camp, set it so that after the capture, the opposing side gets a final turn or two to take it back (obviously also tweaking the scoring so that it's not just turns taken to complete). That way, you are encouraged to still kill some enemies on the approach and send backup to your one scout.
My scouts are still low enough level that they can't take more than a few clips of intercept fire from Shocktroopers, so it's still not too reliable for me.
And screw that ace on the Marberry Shore map.
It's been fun.Got me Valkyria Chronicles a week ago and finished it yesterday. Great game with a surprisingly decent lenght. I thougt it would be much shorter when I unlocked the third weapon upgrades. Only to later discover that you can scroll down. It made me really care about the characters and saving a downed soldier was always top priority. The only really bad thing is the enemy A.I.
I played most of the game without discovering that, so don't feel too bad.
The AI was annoyingly cautious in this game, but the sequel made them downright suicidal. I wish they could find a working middle ground.
If everyone were normal, the world would be a dull place. Like reality television.I just wish it had a multiplayer.
The sequel had multiplayer.
If everyone were normal, the world would be a dull place. Like reality television.Bought the game on Steam because sales. Beat the prologue.
Lack of mouse stuff in the menus makes me sad and the key mappings aren't perfect but it'll do just fine.
I like the game so far, opening was a bit cliche but serviceable. Any tips going forward?
Oh really when?Despite what the game tells you, Scouts are the backbone of your group not Shocktroopers. Shocktroopers only got that role in the third installment.
Save scum. You'll find that enemy tanks and lancers can pull off miraculous shots to one-shot your tank, so there's no shame in doing the same to them.
Snipers are weak until you get into the upgraded rifles.
Shocktroopers, like mentioned before, are a bit weak here. But if you don't mind a total gamebreaker, you can run "Behind her Blue Flame" to pick up the most overpowered shocktrooper gun in the game. Which is also the most powerful gun in the game.
Sometimes, it'll be a better use of CP to leave the tank back at the start, and instead use it to give extra moves to your key units.
Lancers have trouble hitting the broad side of a barn. But what they do hit isn't likely to get back up again.
Darcsens are awesome, Darcsen Haters tend to suck.
If everyone were normal, the world would be a dull place. Like reality television.Racism is never the answer :D
That's the one where your unit doesn't attack the enemy right? Yeah screw that potential. Wasted 3 CP trying to kill the last enemy guarding the base camp only for him to kill my guy on his turn. Screwed me out of an A rank.
And got to the part where Isara dies. It was surprising and a tad emotional all right, but I couldn't help but shout "C'mon! Where's Medic and her miracle healing? Where's the rest of squad 7? How come all 20 of my guys aren't dog-piling those 3 guys? How did they get past them in the first place? That's some painful Gameplay and Story Segregation there.
#IceBearForPresident