Just finished playing the game.
I think it's a very well-made game. My only complaint is with the art style, which didn't do much good for immersion (which is something I enjoy). And I guess the music style (heavy metal with some electronic influence/instruments) doesn't really mesh too well with this futuristic sci-fi super-sleek setting (as portrayed by the graphics).
But I enjoyed it. Took me over 5 hours to beat the game, and I started out killing lots of enemies but later kept my killcount to less than 10 (sometimes less than 5) per level, so I ended up with Killer status at like 57 kills total. I got hopeless status with my frequent deaths and such (I feel bad for killing Iji that much...), and my insistence on cracking some hard-to-crack enemies such as Komato Beasts took my cracking down from Nanomaster to Cybergeek.
I might play again, though not immediately.
One complaint that I had was that, given its castletroidy layout to each level, one that encourages exploration, the game feels rather difficult to explore, especially if you're trying to dodge all those enemies in the process.
I've found all 10 ribbons, apparently, but only 1 poster (the first one) and 3/4 hidden skills, and I can't remember the last stat.
My cyborg-skill enhancement choices:
- Health to a decent amount (like 5 or so)
- Crack to 10, in order to uncover the most features
- Komato and Tasen to 10, in order to have weapon variety
- Strength to 10, in order to kick down doors and explore more places
- then Health to 10, then Attack up finally.
I left Assimilate untouched, since I can't figure out what it does other than increase your ammunition, and ammunition isn't in short supply and I mostly tried to play semi-pacifist anyway. Though I enjoyed killing enemies by cracking them more than killing enemies by shooting them.
Yeah, this game makes it feel too fun to kill enemies for pacifism to be an exciting option. I can tell Iji initially felt sorry about killing enemies, but I can't say I did. That's what I mean when I said that the game wasn't sufficiently immersive—I didn't feel enough like I was in Iji's shoes. (Even her grunts of pain and screaming when dying weren't enough, apparently. I thought they were reminiscent of Metroid Prime's style, so I thought they'd work as well...) And while I could see, through the script, Iji's confusion and desperation, I couldn't feel
it very well.
I think it would be far better if cracking enemies disabled
them rather than killed them. Then that would be so much more interesting, as a sort of stealth game, and you could use your cracking skills in order to avoid killing them as well.
Question: How do you open those strength-15 doors, without a jetbike/car/whatnot? What about the crack-25 doors (which can't be opened by crashing into them anyway)?
edited 30th Apr '09 11:15:06 PM by GlennMagusHarvey