Ah, nevermind then?
I mean, it could still be unpopular.
Would make sense, considering it seems whatever opinion is popular regarding this series, I have the opposite.
I just personally enjoyed Point Lookout because it had minimal of the stuff Bethesda is terrible at (quests, dialogue, characters, civilization in general) and a lot of what they are (explorable locations, atmosphere.)
edited 18th Jul '14 3:19:42 AM by Mukora
"It's so hard to be humble, knowing how great I am."Makes sense.*shrugs*
any particular STALKER game i should start with or is anywhere fine?
Point Lookout was pretty scary for me, mostly because when I play Fallout 3 or New Vegas, I mostly have the radio playing and the inbreds have Fake Difficulty and kill you so much faster. Until I discovered that the Dart Gun works on them and it makes them so much easier.
I never did find the Necronomicon knockoff in Point Lookout. And I always have the Ghoul Mask, so the Dunwich building was never really scary to me.
Yeah, the ghoul mask makes everything better. Especially when those Ghouls with more health than the Mega Supermutants start turning up. first time I ran into one of those I thought it was just a normal one...
Whoops.
I had no saves, no real backup weapons. I ran out of ammo, ended up crippled in the subway, armour pretty much shredded and no medkits or food. Oh, and all my weapons except the melee one I had as a RESERVE, busted.
That was fun.
Question: do you guys save Tenpenny, the ghouls or try to save both? (You can, apparently...)
^^^^I think there are only two
edited 18th Jul '14 6:24:56 AM by SpookyMask
I've yet to do a Psycho run, so I make peace between the two. Well, the first time, I let the ghouls in and they killed everyone. But that was on accident.
Point Lookout was my favorite until my return to FO 3 and deemed it too fucking stupid. The amount of bullet sponges in Point Lookout is ridiculous....
New Vegas has some bullet spongy enemies but even then there are ways around that for every enemy.
youtube.com/Fire Trainer 92Best order for the STALKER games is in in-universe chronological order. That would be: Clear Sky, Shadow of Chernobyl and finally Call of Pripyat.
The reason for that order is it's the best way to understand the overarching story that links them all together.
A Complete Psycho run could be a lot of fun. I hear going Omnicidal Maniac is not nearly as hard as one might expect.
Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.Never played point lookout - I heard that the ridiculous redneck enemies just drag you out of the experience with their dungarees being more resilient than power armour.
Once I've finished my Diablo 3 second playthrough I'll boot F3 up again and tackle all the DLC's... eventually!
Point Lookout was pretty good. Especially since you get to find out what the creep-as-hell Dunwich Building is really for, on the main worldspace map (southwest corner area), although that's just a strange side quest thing that you don't have to even touch in order to resolve the main questline (basically, getting back home).
Happiness is zero-gee with a sinus cold.Point Lookhout has decent atmosphere but it's dragged down by the inbred bullet sponges. That quest where you get the fruit is really trippy and scared the crap out of me the first time through.
edited 22nd Jul '14 3:55:05 AM by Wabbawabbajack
The being super trippy part freaked me out each time. I think the bullet sponge inbreds definitely sucked as well. No amount of inbreeding justifies being harder to take down then a unit of Enclave Hellfire Soldiers.
Lol, just use the AMR and explosive ammunition. They're cake. (requires Tale of Two Wastelands mod, which is awesome.)
Happiness is zero-gee with a sinus cold.Unfortunately, whilst I have F3 on PC, I have everything on Xbox, as my wife wanted to play... so all the progress is on that : It is the one bane of Consoles - no mods. Walled Gardens are a pain.
I do enjoy being a power armoured loon in the game, even though I tend to play sneaky stealthy types. I suppose I just feel wearing "power armour" is the right way to play fallout? Weird, I know.
Once I'm done with D3 I'll go back to F3 to try and close off the main quest I left unfinished and the DLC's. But I can only take so much of the DC underground network... *shudder*
Yeah I have a few games I've rebought on Steam that I had on console.....I need to look into savefile conversion methods, I just can't restart them all.
edited 23rd Jul '14 10:24:25 AM by occono
DumboI actually like exploring the Metro networks. Made me wish there was more to them. The issue I ran into was that after I cleared out a section, it stayed clear forever. So once I had done a section, I could simply run through it willy-nilly, totally safe from harm (except for the occasional radiation pocket).
Happiness is zero-gee with a sinus cold.The metros were the part of Fallout 3 I liked. I would have been happy if the whole game was just a procedurarly generated version of them.
"It's so hard to be humble, knowing how great I am."That would be much more like my idea of hell to be honest. This is basically like Metro 2033 to me.
to be fair. tunnels will never be as bad as a library.
and having no sense of direction.
and having no ammo. grenades. healthkits. gas filters.
-sigh-
if i was at least good with a knife...
edited 23rd Jul '14 3:44:49 PM by Tarsen
For me it was a combo of the "arbitrary collapsed tunnel" combined with the annoying compass and my utter lack of direction.
If the whole metro had just been open, maybe with a few sections blocked off, I would've preferred it. As it was, I just got turned around in there.
Which may have been the point: dark, claustrophobic, confusing, threatening. It was PART of the world and helped reinforce the idea that it was a mess.
Other than that, I found the DC ruins a bit of a pain overall - finding my way to the radio station and then into the hotel where the Rangers are was a bloody arse of a task. I just found it hard to map it all out in my head to get there.
It's a skil lthat most open world games don't really let you master - learn the terrain, learn the layout and routes. In F3 I found myself funneled too often through confusing areas without an "overview map" of the region, beyond that green squiggle.
As someone who hates Fallout 3, I loved Point Lookout. Aside from the supernatural stuff, which was ambiguous, anyway.
"It's so hard to be humble, knowing how great I am."