Hmm, I just looked that up to see for myself. It's a lot less violent looking, though you certainly do attack her eyes and knock them out, then her jawline and knock it off, and then hit her a few times and light up the screen red when you do. Morbid but imo not as freaky as going inside a body and attacking a heart! But that could just be my childhood fear of innards speaking.
Ooooh neat. Wait Celeste is 6 already? I am decaying here.
Goddamn Ecco is one hardcore Dolphin.
Ecco is basically a superhero dolphin. He and Aquaman would be buddies.
The Protomen enhanced my life.So hardcore that... check out the Nightmare Fuel page for Ecco the Dolphin: Defender of the Future and read exactly how the final boss, the Foe, is fought. I watched it in a video, and it's really freaky stuff. He enters her body multiple ways and rips holes open to get there.
But I'll also quote right here:
That Dolphin is a menace.
Speaking of resisting the urge to necro old threads. Earth Defense Force is super fun. World Brothers is a game I just got and love despite thinking it wasn't for me and the english version of 6 is finally making it over here sometime in Spring.
Wonder if I'll have to wait years for World Brothers 2 too. Hope not...
Edited by ShirowShirow on Jan 31st 2024 at 8:33:58 PM
I just finished Bioshock. Like many reviewers have said, it has better story, setting and themes than gameplay. It gives the player many options with different strengths, but that works to its detriment, especially as you can't often predict what the next enemy will be and I have to use up precious time to get the right weapon with the right ammunition, then I may discover I don't have enough left. The subdued lighting is atmospheric, but makes it hard to see what's actually going on. And taking pictures of enemies was a really misguided idea. Pacing suffers towards the end, with everything after confronting Ryan feeling far too stretched out and just "go here, fetch this". Still, the final boss battle is good.
On the story, it's a good effort at Gameplay and Story Integration, but since it's such a major theme I can't help but notice where it falls short. All through the game I approached everything very cautiously and explored every nook and cranny, when story-wise I should have been speeding through the place only pausing to collect what was necessary. And then in the last stretch, this element is explicitly removed yet gameplay remains the same. I can imagine a better of doing it: for most of the game there are side passages that look explorable but the screen becomes blurry when approaching them. Then at the end you go to the same areas and they are now accessible.
There are also various questions raised. How did Fontaine raise this child who was growing up at an unnatural rate without raising suspicions, and why arrange such a risky way of getting him to Rapture? Why did Ryan go along with the "Atlas" rigmarole, blowing up an escape submarine that he must have known Fontaine did not intend to use? If he knew about the conditioning and the key phrase, why not use it against Fontaine? (I can accept that he knows he has failed and wants to die, but he is also very vindictive and would surely want to get back at Fontaine first.)
It also ends up glorifying Objectivism more than a little. Sure it ended badly, but Ryan managed to establish a city by his own initiative where scientist created wonders unseen elsewhere. It would seem that for the common folk, the best approach is to encourage brilliant but selfish minds to "go Galt", wait for them to collapse of their own accord, then pick through the wreckage for their work. (There have been a few attempts by libertarians to take over small towns and run them as they wish, and they tend to result in disaster, but not quite as spectacularly. One was overrun by bears that no-one was keeping out.)
And I know I'm not the first to say it, but everything about the Little Sisters is cheap and manipulative. It would settle half of my problems with them if they had been of both sexes. and of varied ages. ("Please care for these identical clones with uncanny faces!")
I have heard varying things about the sequel and Infinite, hope to have some thoughts to give later.
Stories don't tell us monsters exist; we knew that already. They show us that monsters can be trademarked and milked for years.Do they really have Bayonetta hook up with Luka in the third game instead of Jeanne?
Never trust anyone who uses "degenerate" as an insult.There is no third Bayonetta game.
Well, that's a relief.
Never trust anyone who uses "degenerate" as an insult.A new top down view zombie survival game called Dread Dawn is in the works.
Now that's a genre that can really sell how many zombies are attacking at once.
Speaking of guns and undead, I just got Evil West off PS Plus and it freakin' owns.
Gylt is coming to the Switch in a month! I wonder if it'll be mentioned in Nintendo's next direct.
I keep confusing Master Detective Archives: Rain Code and Another Code.
The Protomen enhanced my life.Trace Memory was a better name anyway...
Unicorn Overlord seems fun and is definitely beautiful but I'm a few hours in and the cast has about as much charisma as a barrel of dead fish.
This makes me laugh. The whole... everything. The announcer saying things like, "Now's your once in a lifetime chance to get down with the Foamstars! So let's have a party, bubble style!" The song having lyrics such as, "Scrub, baby, scrub, baby, scrub that floor!" And the character designs feeling like anime-style Overwatch.
This game looks fun, but feels like it has no identity and is a random mess thematically speaking.
I also note that there is no page for Foamstars yet, despite it having been announced last year, and people mockingly calling it a Splatoon ripoff. It's from Square-Enix, yet has no page. How very strange.
Definitely feels like a similar situation as to Crucible, where Amazon tried to have it be every popular shooter genre in the decade before it at once... only to bungle them all horribly. So horribly, in fact, that when it launched, the player population nosedived from a solid few thousand to barely a few hundred, and went back into beta. And then it got cancelled.
Edited by TheDarkMantis on Feb 22nd 2024 at 6:14:55 PM
"That we continue to persist at all is a testament to our faith in one another."My current video game wishlist (or future purchases):
- Princess Peach: Showtime!
- Paper Mario: The Thousand-Year Door (remake)
- Sonic x Shadow Generations
- Epic Mickey Rebrushed
Huh, I just realized that Spirit Hunter: Death Mark II has been out for some time now. I played the previous two games before and enjoyed them, so I'll check this one out when I have time.
I don't know if enough people played Endless Ocean to share my concern that the new Endless Ocean will be lazy shovelware with boring randomly generated levels that don't encourage exploration and learning.
Never trust anyone who uses "degenerate" as an insult.I started the page for Foamstars. Anyone else here ever play it yet? It's free on PlayStation Plus. If you have, anyone wanna help with the page? I have only watched the game not played it.
That’s the “Splatoon at home”, isn’t it?
If you play with fire, you're gonna get burned.Epic Mickey Rebrushed, Gundam Breaker 4, and Penny's Big Breakaway all catch my attention. The problem is that I only own a Switch and have no intent on investing in a gaming PC. We'll see what the future brings.
For now, I have got to get off of Twitch and back into what I own (Fire Emblem Engage, the Legend Zelda: Skyward Sword, and Xenoblade Chronicles 3.)
Edited by ChicoTheParakeet on Feb 24th 2024 at 2:07:55 PM
Penny's Big Breakaway definitely has a lot of Sonic DNA in it. It's built for speedruns and high scores.
And in the 2D Ecco games you dismembered the alien queen's head!
The Protomen enhanced my life.