It's super effective....and a little creepy.
One Strip! One Strip!I just wished for Demise to die. The bluntness of that always amused me.
You cannot firmly grasp the true form of Squidward's technique!In my OOT playthroughs, I always do the Big Poe Hunt after completing Ice Cavern, but before doing the Biggoron Sword Trading Sequence and subsequently entering the Water Temple.
In my earlier runs (here I mean Collector's Edition, I was unaware of the sidequest's existence during the N64 era), I did it after beating the Water Temple. By then I had a buttload of pending sidequests before entering the Shadow Temple, including the Mask Trading Sequence, the frog choir and the Treasure Chest minigame. Which now I reserve for the moment I return to the past to get the Lens of Truth to later get into the Shadow Temple.
The best part of this series of actions is that, by the time you beat the Shadow Temple, all that remains before Ganon's Tower is the near-entirety of the Gerudo area.
EDIT: My bad, I actually do the mask thing before pulling the Master Sword the first time, not after.
edited 13th Apr '14 11:13:09 PM by MyFinalEdits
135 - 169 - 273 - 191 - 188 - 230 - 300You know what the Zelda series needs? Another game with a magic musical instrument and songs that you can play throughout the world. I've missed those songs ever since Wind Waker.
In fact the game should be all about music. Take out the swords and the weapons and just fight with songs.
Ugh, no thank you. That sounds awful.
I'd like songs you can play whenever, but don't take out other stuff just to put that in.
I'd like more music again. TP did that too, btw, just a bit harder to do, IMO, when playing as Wolf Link. It had multiple musical items, which never showed up outside of Ages(your Flute and the Harp of Ages).
Why not? Link's Crossbow Training was all about using a crossbow.
This one could use old songs and make new ones—there's a lot of ways to mess up Hyrule with a good instrument.
Link's Crossbow Training also isn't counted as part of the Zelda canon (please before we devolve into a conversation of what does and does not count as "canon" in this series, note that I'm using this in the original meaning of "a list of writings officially recognized as genuine").
For a spin-off, sure, a musical Zelda game is whatever. Not at all interesting to me, but I'd respect its existence. As a main game in the franchise, it would suck.
No one mentioned canonicity to the proposed music game.
Hell, why not do it as a Rock Band mod or full game using songs from the Zelda franchise? Maybe give it a story about a musical baddie and having to outdo it in order to save Hyrule from danger.
Not like canon actually affects the quality of a game anyway.
Regardless, I love the idea. Having a story mode like DDR Mario Mix could work too. And you could have various races with their own instruments, as shown in various games. And old Monsters could use some too. Like the Pols Voice could use the Whistle for fun. Even though they're only affected by music in the Oracle games(as a reference to what people thought what was the case in the first Zelda game). Let's see, Wolfos could howl, not sure if Hylians or Kokiris could use the Ocarina. Maybe the Horn could be used for Hylians since Link generally used that, or the Moblins, thanks to TP. Deku Scrubs have that... whatever it's called? Zoras have Guitars. Gorons have Bongo Drums. Ritos used Harps if I remember correctly. Gerudos could use the Piano, or that Handheld version(I forget its name), since that was the general instrument Ganondorf used sometimes(I know they have some type of whistle too, but eh. This works better).
Any other ideas?
Deku Scrubs had some sort of treble tuba.
Maybe Link could use all the instruments, not just an ocarina or a harp. He gets them from other characters and sometimes songs from them too.
Maybe that could be your prizes in the Story mode?
Or he could be able to take a costumed form of some of the Monsters/Characters where applicable. He can turn into a Moblin, Octorok, and Subrosian in the Oracle games. And a Like-Like(maybe they play the Accordion? Or heck, they're used like one. Or an Like-Like colored one).
After seeing Link's Crossbow Training, I'm not sure what to expect anymore. So it's all the same for me.
135 - 169 - 273 - 191 - 188 - 230 - 300Well Hyrule Warriors at least looks cool. Good games can always lead to more games which don't have to be AS good.
<MOD HAT ON>
@BadWolf21: I've already warned you about doing this before.
<MOD HAT OFF>
edited 21st Apr '14 3:30:40 AM by Deadbeatloser22
"Yup. That tasted purple."If this rumour is true, I'm 9999 times more interested in that game.
While I'm always wary of fan-borne rumors this far from release, none of it seems terribly out there, either.
I sure said that!ALBW's milk bar duo was good, but what the next Zelda really needs is a jazz ensemble.
edited 21st Apr '14 4:58:00 AM by Null
...So apparently there are a lot of people who want Zelda games that allow you to complete the dungeons in any order, which was considered to be a good point about Link Between Worlds.
Now here's the reason why I don't want that: it makes the dungeon's "tool" useless outside of its dungeon (even more so than in Twilight Princess, which was notorious for that). There's absolutely no way to have the dungeon tools useful in multiple dungeons while making it nonlinear. Using multiple dungeon tools allows for much more complex and intricate puzzles (which I loved about Skyward Sword).
Please help out our The History Of Video Games page.Note that the dungeons that would come after introducing all the tools would use all the tools. XP
Long live Cinematech. FC:0259-0435-4987...?
...i dont understand this line of thinking at all. linearity and multi-use dungeon tools have absolutely nothing to do with each other. the fact that lbw has all the items for a dungeon gotten in a single place is what allows for the non-linearity of the progression order, and at the same time opens up the possibility of using any combination of those tools for any dungeon, with the only concern being that the game design might be forcing the player to grind for money just so they can progress. they just didnt do that in lbw and limited each dungeon to only needing one item. it was a design choice, not a necessity.
even then theres still a fair bit of use for a lot of the items outside of dungeons in the overworld. not as much as id like but its a step up from tp.
edited 21st Apr '14 1:49:19 PM by Tarsen
Basically, you can't have complete non-linearity, tools found in dungeons, and tools being used in multiple dungeons all at once.
Tools found in dungeons and being used in multiple dungeons is what most games do, and it means you generally have to do the dungeons in a linear order.
You can have tools in dungeons and non-linearity, but not tools used in multiple dungeons. If a dungeon requires a tool from another dungeon, then you have to at least do half another dungeon first, making it more linear. You could split the dungeons into groups, similar to ALBW having Hyrule and Lorule dungeons, but that also makes it more linear.
And you can have non-linearity and tools being used in multiple dungeons, but the tools would need to be found on the overworld. This is basically what ALBW does by having you buy all the main tools, and the dungeons just have upgrades like armor. But ALBW didn't really take advantage of it, I guess because they didn't want to force you to grind money to buy the tools, or rent multiple if you die a lot. And the way they did it kind of sucks because like most game, certain tools make other tools obsolete in most cases. Like why ever use the Boomerang in ALBW when the you also start with the Bow and Hookshot, which are pretty much better. And there seemed like lack of utility use for the tools on the overworld. So for me, it came down to most tools being used in their dungeons and once or twice outside, and then there being only a couple I used any other time.
What if you had some dungeons that could be completed two different ways with two different tools? I imagine you could have some non-linearity in there that way. It would be hard to design, though.
edited 21st Apr '14 6:33:12 PM by Nintendork64
Having the game be non-linear is good for freedom, but perhaps a bit less for story. Unless they don't mind scripting extra scenes if they happen in the dungeons.
Link's traveled by horse, by boat, by bird and by train...he needs to travel in something else now!
...like a spaceship.
The Legend of Zelda: Galaxy.
Ghirahim used Molest!
Eating a Vanilluxe will give you frostbite.