And to be fair to you, Four Swords Zelda looked pretty different from the standard Toon Zelda design, with the big ribbon and all that.
I sure said that!That is true. I forgot about Four Swords Zelda.
She broke the basic design concept that had been used by Ocarina Of Time Zelda, Wind Waker Zelda and others that came between.
One Strip! One Strip!...Yeah. That may have not been Zelda in that trailer.
Looks cool, though.
...As always, the Japanese get good box art.
Just one more month to go.
I'm replaying Skyward Sword now. If you know what you're doing, it's a much faster start than TP, though it could be sped up in a few places.
I must say, I don't generally say various games need an HD remaster, but if anything would benefit from one, it's Skyward Sword. It really feels like it needs the HD treatment to really shine in a way Twilight Princess or Mario Galaxy don't need.
not really. nothing about its art style seems like theres really be that major an improvement by an increase in definition.
if anything needed a HD remake, it was TP, on account of its artstyle and some of the questionable art direction (bloomin bloom) they took.
like a lot of games, skyward sword could be improved in ways beyond the artstyle- storywise it could be turned down a notch to remove most of the redundancy, and there could be changes to the game mechanics to adapt it to a new system, but as far as the art style is concerned, i just cant see much in the way of improvement.
Skyward Sword was the only Zelda game I've bought that I've never finished. The game's main selling point is super tedious and frustrating (the Ghirahim fights can go die in a fucking fire, the first boss should not be harder than all of the other ones because the controls suck) and overall just fails to get me invested. The artstyle's nice and all and there are definitely some highlights (the giant robot that you whack with its own swords is the Best Boss Ever by a longshot), but I can't enjoy it because the controls are just that bad.
edited 4th Sep '15 12:04:49 AM by Karxrida
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I actually like the controls. I always just have a lot of fun with them.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonPeople keep complaining about the controls. I never had much problem with them.
Maybe it was hard to swing from the right side when fighting Ghirahim (to avoid having him grab my sword) but it never hampered me that much to be honest.
One Strip! One Strip!the controls are fine, really. the ghirahim fights are actually one of the only really memorable boss encounters in the game, besides koloktos and demise all the other bosses suck.
there are times when they are bad (levias fight is annoying, the fact that you are forced to go into first person every time you use the bow, etc), but for the most part i don't really feel it's as bad as some people make it out to be.
I've never really had any problems with the controls.
You're only having problems with the Bow because you're trying to use it like you would in every previous game. In Skyward Sword, the Bow is strictly a sniping tool. This is actually my favorite incarnation of the Bow because I love being able to charge it up to max instantly by going through the motions of drawing back the string.
Let the joy of love give you an answer! Check out my book!The only problems I had with the controls were constantly recentering to get the right aim. And at one point during one of my replays I had to recalibrate my Wii Remote Plus.
When I was replaying Skyward Sword back in June, I managed to overcome my fear of the Silent Realms. Even though I am still disturbed by the sound that plays when your vessel's flower is about to die...
Yeah...I had too much fun with the Bow in Skyward Sword because of the pulling-the-Nunchuk-back tactic that let me snipe enemies in a short amount of time.
edited 4th Sep '15 10:02:57 AM by DarkElfPrincess
I don't think I ever understood how to control Skyward Sword properly. It always took me like a full minute of fiddling with my wiimote to get a skyward strike to charge, I could never do a stab, attacks always seemed to go off in completely nonsensical directions compared to how I was holding the remote...
I like the game, but man I hope another Zelda never has that control scheme again.
edited 4th Sep '15 10:18:24 AM by Mukora
"It's so hard to be humble, knowing how great I am."I'm aware of what the bow does.
My problem in this case isn't really with the controls themselves but rather that they pigeonholed the bow into this role as opposed to letting it be both a sniping tool and something you can use in regular 3rd person combat, but with that being the case i probably shouldn't have lumped it with other control issues since it's a separate thing.
edited 4th Sep '15 10:17:50 AM by wehrmacht
The slingshot is the weapon of choice for close-mid range combat. It was a distinct decision to make sure the bow didn't completely outclass the slingshot for once.
I consider the motion controls to be the same thing as Keyboard/mouse and regular dual analog. You need to play enough games to get a feel for how they work. I did have some problems controlling SS properly. The bird was awkward, and I could never consistently stab. But I recently played through both Mario Galaxy games, and since I mastered the motion controls there I've found that a lot of the movements I learned acing those games also apply to SS. Same with using Splatoon to get used to gyro, even if the gamepad and Wiimote are vastly different controllers. Now controlling SS is a breeze, and I'm loving it again.
I was worried that I was overlooking some of its flaws other people talked about, but I'm feeling very few problems. The controls aren't perfect, but they work as intended. Fi does talk too much (Midna did too, but she was a good character), but it doesn't take long to mash through her dialogue. I like the denser overworld with enough enemies, puzzles, collectibles, and hidden secrets that ensures I'm not just taking in the scenery. The pacing is fine, though that was a problem late-game, not early. The repeated dialogue for picking up items is inexcusable though. How that managed to be a problem in both TP and SS I'll never know.
I agree about the "You got [insert item you've gotten numerous times]!" redundancy. Let's just hope it doesn't happen again in Zelda Wii U.
I liked the Bow in Skyward Sword. Not only was it fun to use, but it also felt decently powerful for the first time. You could OHKO most Bokoblins with a well-aimed arrow.
You cannot firmly grasp the true form of Squidward's technique!I liked it, too. I used the bow as a sniping tool pretty much exclusively in the past 3D games anyway so being forced to use it that way didn't bother me.
Let the joy of love give you an answer! Check out my book!Mhm. The fact that the Bow didn't completely obsolete the slingshot was a welcome change.
Skyward Sword's controls aren't bad, and they aren't good either. They're polarizing.
Which is the worst part about it. Some people will click with it and absolutely love it, and some will never click with it, or worse, find it actually physically impossible for them to play the game, in a way that wouldn't be the case with other control schemes. And that sucks. It sucks that people who would otherwise greatly enjoy the game cannot do so, or perhaps can't even play. And I say this as someone who did like the controls and has played it through twice. It's a bad state of affairs because it makes the game love-it-or-hate-it, and I don't want people to hate it.
If they were to remake the game, perhaps they could ape Metal Gear Rising and add a control scheme option to use the Wii U gamepad and control the sword with the right stick when doing precision swings.
I have a message from another time...Using the right stick for precision slices? Then what about the thrusting and the vertical spin attacks? For the thrusting, would that involve inputting traditional 3D Zelda gameplay's thrust controls into the Wii U Gamepad? And the vertical spin attack...I don't know what they would do with it.
Thrusts could be done the same way every other 3D Zelda did it: Lock on, hold forward, press B.
Let the joy of love give you an answer! Check out my book!thrusts could be done by clicking the analogue stick, which is usually possible iirc.
I know how to thrust in traditional 3D Zelda gameplay; I'm just wondering if they'd input the same technique in response to Enlong's SS remake suggestion. I don't know what they would do for the vertical spin attack.
I wonder if these sword techniques will be in Zelda U, going with Enlong's suggestion...?
My only real issue with the controls of Skyward Sword was one that it shared with Twilight Princess. They made Link right-handed instead of the traditional left-handed version so they could have the Wiimote control Link's sword. While for most people, that was a good thing, it kinda sucked for those of us who share Link's left-handedness like myself.
It was a bit awkward for me to have to use my non-dominant hand for sword-swinging, but I still managed to beat both games without much trouble. The only time that was a serious problem for me was with the bamboo-cutting minigame in Skyward Sword. But even then, it wasn't nearly at Kid Icarus: Uprising levels of hand-ism (where I had to completely reconfigure the controls for it to be even playable).
Still, if future games rely on motion controls like that, I'd at least like to have the option of choosing which hand will be the sword hand.
edited 4th Sep '15 5:38:18 PM by Lightblade
The Living Guildpact rules that coffee is an acceptable substitution for rest as specified in subsection … whatever.
I thought as much.
It didn't really look like her. I suppose it was obvious, but I wanted to be sure this wasn't an extreme re-design.
One Strip! One Strip!