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Because Kinkajou told me to.

So yeah, anything about Final Fantasy! I guess this would make a good starting point: Which are your favorite games in the series and why?

My two all-time favorites are tied between Final Fantasy V and Final Fantasy IX. They're both very fun games that don't take themselves too seriously while still being legitimately emotional. On top of that, Zidane is my favorite Final Fantasy lead in the entire series. He's light-hearted, fun, and a generally nice guy to be around. FFV also has the advantage of having one of, if not the best, Job System in an FF game. Both FFV and FFIX make characters customizable while keeping them all unique in their own way. I'm also very fond of Final Fantasy I; it hasn't aged well, but it's classic, and like FFV, I played it tons as a kid.

I assume we'll drift around to various other FF-related discussions as the topic grows, right?

edited 3rd Nov '09 4:22:18 AM by Stark Maximum

Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#32126: Jul 1st 2015 at 7:15:29 AM

What I mean is that Bards had twice before been underwhelming, but FFV's Bard is amazing.

I have a message from another time...
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
Serenitas lmao bye Since: Jan, 2011 Relationship Status: Shipping fictional characters
lmao bye
#32128: Jul 1st 2015 at 8:07:15 AM

Oh boy, FFV talk *rubs hands together excitedly*

I'd suggest trying out all the jobs that look interesting to you and stick with what you like. There's really no "wrong" combination of jobs, although some combinations do have an easier time than others. Every job brings at least something positive to the table, though (even Berserkers, who have developed something of a cult following among some Four Job Fiesta players). Due to a new mode of the Fiesta this year, I've seen some very interesting combinations of jobs successfully complete the game (one guy even did it with four Berserkers). I recently beat the game with a team of a Knight and three Beastmasters. Anything is possible.

Of course, if you want to aim for the standard setup of a group of Freelancers or Mimes with Dualwield/Spellblade/Rapidfire or Dualcast/Quick/any school of magic, that's perfectly valid. Just don't fall into the trap of feeling like you have to master all the jobs. I've been there and it's not worth it unless you want to end up obscenely overpowered.

someday we will foresee obstacles
TargetmasterJoe Since: May, 2013
#32129: Jul 1st 2015 at 8:30:36 AM

So...what's your favorite take on the Black Mage and Cid?

For me personally, my favorites (design-wise) are the Black Mage from the Mario Sports games by Square Enix and the Cid from Chocobo's Dungeon 2 (for PS1).

KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#32130: Jul 1st 2015 at 9:03:53 AM

Does anyone else think it's kind of strange there's so many FF spin-offs recently centered around cross-overs and cameos from older games?

Like first there was just Dissidia and Theatrhythm, but then there's also All The Bravest, Brigade, Record Keeper, and now World of Final Fantasy. Legends also looks pretty derivative.

It's like they having trouble coming up with anything new, so they keep making fanservice games.

MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#32131: Jul 1st 2015 at 9:15:37 AM

wild mass guessThey already tried Chocobo Racing. Next, they're going to try Moogle Shoot-em-up.wild mass guess

Actually, that wouldn't be a bad idea.

De Romanīs, lingua Latina gloriosa non fuī.
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#32132: Jul 1st 2015 at 9:48:49 AM

Highwind is best Cid. Honorable mention to TG.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#32133: Jul 1st 2015 at 9:49:18 AM

I'd say its more like this: they're in the process of making something new, but making something new takes more time and money than it did in the sprite days, so they're making fan service stuff to sate the fans' appetite while they finish up the new thing.

I have a message from another time...
heliosKAISER The Struggler from Shadow Moses Since: Aug, 2014 Relationship Status: I'm just a poor boy, nobody loves me
The Struggler
#32134: Jul 1st 2015 at 10:01:22 AM

My favorite is FFI! Black Mage because he/she/they can use Ultima Weapon and Masamune. And Vivi because he's Vivi.

You gotta start somewhere.
KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#32135: Jul 1st 2015 at 10:03:38 AM

What, XV? All your spin-off games don't have to be so derivative. For example, Bravely Default looks relatively original. That Final Fantasy Explorers game that came out had the usual FF elements without outright cameos from previous games.

FF games would usually completely change from game to game, and I guess I don't really want to play a game that's basically using old characters to fight old bosses with little real storyline.

TheAirman Brightness from The vicinity of an area adjacent to a location Since: Feb, 2011 Relationship Status: Historians will say we were good friends.
Brightness
#32136: Jul 1st 2015 at 10:06:21 AM

Black Mage is best black mage. He was the first to achieve Reverse Nirvana.

edited 1st Jul '15 10:07:40 AM by TheAirman

PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/They
VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#32137: Jul 1st 2015 at 10:12:35 AM

I tried Eight Bit Theater, but I lost interest after like 20 pages or so.

Hashil Since: Aug, 2010
#32138: Jul 1st 2015 at 10:15:17 AM

Explorers has you flat out transforming into classic ff characters, so not even that one had the balls to stand on its own two feet.

But yeah it's cost mainly. New assets are expensive and risky, and they're so dedicated to going big or rehashing home with each new entry that the spin offs don't have any funds leftover to be original.

edited 1st Jul '15 10:17:39 AM by Hashil

lycropath Since: Mar, 2010 Relationship Status: I like big bots and I can not lie
#32139: Jul 1st 2015 at 10:21:57 AM

Garlond is best Cid by the way.

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#32140: Jul 1st 2015 at 10:29:26 AM

Doesn't help that most spin-offs are for mobile nowadays since that's where most of the market for games like those are in Japan so it's "safe" to put them there or on the Vita instead of putting them on home consoles. At least it's working for them and they're going + in finances while other japanese companies are losing millions.

Edit: The Western and Eastern parts are doing well and actually talk with each other.

edited 1st Jul '15 10:42:34 AM by LordofLore

asterism from the place I'm at Since: Apr, 2011 Relationship Status: Hoping Senpai notices me
#32141: Jul 1st 2015 at 10:54:35 AM

Best black mage is Vivi, and I will defend that statement to the death.

Heart of Stone
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
mosses76 Lazy Genius from The Hype Train Since: Jan, 2014 Relationship Status: Tsundere'ing
Lazy Genius
#32143: Jul 1st 2015 at 2:49:23 PM

So I just go through the new set of dungeons in record keeper. Looks like the next batch will focus on 2, 6, and 7. Now I have to hunt down all those memory crystals... In the elite forms of these difficult dungeons...while sometimes keeping specific party members from fainting for new record materia...whoo...

Wherever I am is wherever I will be. ...unless I'm lost.
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#32144: Jul 1st 2015 at 3:16:01 PM

Interview with the Director of WOFF by RPG Site:

RPG Site: What kind of a game is this? We haven't seen much from the trailers.

Hiroki Chiba: So this game is about befriending monsters - creatures from the previous FF titles, and raising them.

RPG Site: How did you decide what platforms were suitable for this title?

Chiba: The concept of the game actually came first, and because the concept was about gathering all the different monsters that appear in the game, we wanted a system that could display as many as possible and as much information as possible. That's why we first decided on the Play Station 4, but to gather, befriend, and collect all these different types of monsters... it does take a long time, so we wanted to give different types of play styles to player. That's why we decided to go with the Play Station Vita as well, so you can take them outside to play too with the Vita.

RPG Site: What was the concept and motivation behind the creation of World of Final Fantasy?

Chiba: The first thing is we wanted to bring back the energy - the excitement - of the original Final Fantasy series from years ago. The second was because users are wanting more realistic graphics. Especially from XIII on, a lot of the core users are really into those more realistic visuals of the characters. That's what the main numbered series is doing, and Mr. Hashimoto was worried that new players may not be able to get into that world. That's when Mr. Hashimoto consulted with [me] that he wanted to bring new players to the franchise, and that is how they decided on a new approach, with a new visual design and graphics appeal that he's hoping will attract new players to play the game.

RPG Site: So how are you planning on introducing players? Are you taking us through the battle systems that have appeared throughout the games, are you taking us to the different worlds? How will this work when you're playing?

Chiba: We're trying to incorporate different elements from different Final Fantasy titles, so that it could appeal to different users. Because each user will feel they like a particular Final Fantasy for the elements it brings, it's tricky trying to incorporate different elements in from older Final Fantasy titles. Also for the battle system, users can actually play a classic play style or they can immerse themselves in the more modern play style that's offered at the beginning of the game. The battle system is very intuitive, and so players who have never played Final Fantasy before will be able to catch on quickly.

RPG Site: What was the inspiration behind the game's kind of cute style for the artwork?

Chiba: So when deciding on a character, we approached Mr. Izumisawa from Crystal Chronicles because he loved to draw cute characters. It's challenging to try and put a new visual style on an existing franchise. We went to Mr. Hashimoto to see what he would say or think, and Mr. Hashimoto really liked that design and new look for World of Final Fantasy and that's how we decided on it.

RPG Site: In the trailer, it looks like you can switch between very cute characters and the more realistic ones. Can you explain how we'll switch in game?

Chiba: Yes, you can switch between the smaller characters and a more realistic appearance whenever you like in the game. We decided to implement that into the game because if it was only the cute characters, existing fans of the franchise wouldn't be able to identify themselves with it at all. So, we went to Mr. Nomura to consult with him on the (more realistic) designs for the two main characters as seen in the trailer.

RPG Site: How do you do it, as far as switching goes...?

Chiba: It's just one button to change between the two sizes.

RPG Site: In Final Fantasy the story has always been important. Is this story more about those two characters, or more about the different Final Fantasy characters you meet throughout the game? Do you walk into their story, or do they come into your story?

Chiba: So the main protagonists that you saw in the trailer, they're actually siblings and they are going to be the center of the story. I have always been a fan of the series, so I want to keep that RPG play-style feel in the game. The scenario is going to be very similar the feel of previous Final Fantasy series games.

RPG Site: Since this game is on both Playstation 4 and Playstation Vita, is there going to be any kind of Cross Play or Cross Save element to go between for items, collected monsters, and things like that?

Chiba: So we're planning on implementing Cross Save for the save data, but I wasn't sure what you meant by items.

RPG Site: For multiplayer elements, like trading items and so on between players on PS 4 or PS Vita.

Chiba: Item sharing and trading is still up for discussion, no decision has been made yet. In regards to creatures, they are trying to implement a feature where creatures can be shared between different players.

RPG Site: Will other Final Fantasy characters from throughout the series be making their appearance alongside characters like Cloud?

Chiba: As you saw in there trailer, there was Cloud from Final Fantasy VII and the Warrior of Light who was designed for Dissidia and you can definitely expect to see them in the game. Other characters can't be revealed at the moment, but I have personally selected a number of characters to appear in the game. It's a personal choice so it might be a bit different than what you'd expect, but there will be other characters in the game.

RPG Site: At the press conference you mentioned towers, and it has something to do with the battle system. Can you explain this a little further, what it means and how it works?

Chiba: As mentioned earlier you can switch between large characters and small characters, you can become bigger and have monsters go on top of you or you could shrink down and ride on the different monsters. Forming different towers or stacks of monsters and player will affect abilities you can use.

RPG Site: Now will just the main two characters be able to do that, or will the classic Final Fantasy characters be able to as well?

Chiba: The two protagonists actually came from a world of that larger size into a world called Grimoire, which is where the cute little characters live. That's why the two protagonists can switch sizes, but the other characters in that world are only that smaller size. As you can see from the trailer though there are different sizes still in that world, with some very small monsters and some bigger characters.

RPG Site: You mentioned different play types earlier, can you elaborate on that? And can we expect things such as mini games in World of Final Fantasy similar to the Gold Saucer or Tetra Master?

Chiba: Regarding the battle system I can't disclose too much in detail, but I can say that the users will be able to select between a simple classic game style or a more modern play style. As for mini games, I loved the previous Final Fantasy games - I was actually in charge of creating the Gold Saucer in FFVII - those elements are still in discussion so we're still deciding whether or not to put them in. On the battle system - the 'tower' that I mentioned earlier - the easiest explanation is that if three characters are stacked up in a tower that all have the Fire ability then that Fire will become Firaga.

RPG Site: Can you reveal any of the other staff who are working on this project?

Chiba: The core members are the producer Shinji Hashimoto, the creative producer is Tetsuya Nomura, and the main character designer is Yasuhisa Izumisawa. That is all I can disclose at this time, and of course I am the director.

RPG Site: What is your favorite Final Fantasy game?

Chiba: As a developer the first title that I was involved in was Final Fantasy VI so I have fond memories of that, but I do love Final Fantasy VII even though it is embarrassing to say because I did work on it. As a fan, I really do like the job systems in Final Fantasy III and also the airship - I can't forget that moment that I rode the airship. I just felt like the world was so big!

RPG Site: Will there be airships in World of Final Fantasy?

Chiba: It's in discussion right now but we'd really like to put it in.

RPG Site: Since you'd like to put it in, can we expect a big overworld in this game or will the world be divided into zones?

Chiba: It is a little separated but but you will be able to travel through the world.

RPG Site: So you worked on the original Final Fantasy VII - what were your thoughts when they finally decided to go ahead with a remake?

Chiba: It was the same as the users for me, I was like "Yes!"

RPG Site: Can we expect any classic music from the series or will World of FF have only all new music?

Chiba: We do have a lot of new songs but we are also arranging a few classic songs from the Final Fantasy series. Masashi Hamauzu is in charge of that. You can hear his music in the trailer.

RPG Site: Because you're calling this World of Final Fantasy, can we expect this to be something that expands over time like with downloadable content, new characters, new areas and things like that?

Chiba: We are considering DLC and many of the mechanics in the game allow for it, but we're not thinking of making that a business model for the game. RPG Site: With DLC, will this be a disc-based game at retail or will it be a digital download only type of thing?

Chiba: We're thinking of both.

RPG Site: In the game world will you be free to move wherever or will be more linear and restricted on what you can do?

Chiba: Since the play style is similar to the older FF games you won't be able to go to new places on a whim but you can go back to previous towns whenever you want. To access new ones though, you'll need to go through the story.

RPG Site: Will the world map be big like in older FF games?

Chiba: I want to make it into a big world map.

RPG Site: How big will the focus be on the story versus the gameplay? What sort of balance are you aiming for there?

Chiba: The image of the game is of the previous Final Fantasy series so it is more story focused, but it really is up to the user if you want to go through the stories and get to the end as fast as possible or you could try and befriend creatures as much as possible so it really depends on the user.

RPG Site: Do you have any sort of message to say to the fans who may be hesitant to play because this isn't a numbered Final Fantasy title?

Chiba: Of course, World of Final Fantasy doesn't have realistic graphics like the recent numbered titles, but as a fan of the series myself I believe I've been able to put in the fun elements from the series that a lot of people will recognize so I feel that any FF fan will love the game.

RPG Site: Thank you for your time!

Hamauzu music, yes!!!

edited 1st Jul '15 3:38:38 PM by LordofLore

Nikkolas from Texas Since: Dec, 2009 Relationship Status: Anime is my true love
#32145: Jul 1st 2015 at 4:03:52 PM

Wait, maybe it was White Mage people were shitting on?

I can't remember, this was years ago.

I guess I'll just try out whatever and see what works. I have a lot of time.

edited 1st Jul '15 4:04:12 PM by Nikkolas

Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#32146: Jul 1st 2015 at 4:05:29 PM

When I first played Bravely Default, I kept thinking "This is what it would have been like if they never progressed past 2D background environments".

It's an interesting thought. Like when they made it, they said "What would our games be like if we didn't make design decisions A, B, and J", and built the game around that.

If everyone were normal, the world would be a dull place. Like reality television.
MarkIV Alchemist from Lancashire best shire Since: Apr, 2009 Relationship Status: Not war
Alchemist
#32147: Jul 1st 2015 at 4:26:48 PM

Reading about Wo FF reminds me of Tales of Symphonia: Dawn of the New World.

I need help with XII IZJS. My party consists of:

  • Vaan Hunter
  • Balthier Machinist
  • Fran Breaker
  • Basch Knight
  • Ashe Black Mage
  • Penelo Time Mage

I'd like suggestions on the best way to split them into two trios. I'm at Mt. Bur-Omisace so Basch has Curaga and Penelo has Cura.

edited 1st Jul '15 4:31:58 PM by MarkIV

Life is more fun with infinite MP.
darrelodin Cards to trade, Judges to Dodge from The Window of the Soul Since: Nov, 2013
Cards to trade, Judges to Dodge
#32148: Jul 1st 2015 at 4:34:36 PM

Okay, that interview really got me excited for this. Hopefully there'll be one of those "buy the PS 4 version, get the Vita version free!" deals.

AO 3 profile: goodygoody19
Customer Since: Sep, 2009
#32149: Jul 1st 2015 at 4:54:08 PM

Nice to hear them mention Crystal Chronicles, since the visuals did remind me of that series. World's sounding like a fun experience.


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