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A few problems here: Turn Based Tactics

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Hylarn (Don’t ask)
#1: Nov 14th 2010 at 3:28:14 PM

The main one is that it's really already covered by Turn-Based Strategy. A case could be made that they should be seperate, but most people don't understand the difference between tactics and strategy (including marketers and reviewers...), and we already have most of the tactics examples on the strategy page. Another thing is that whoever wrote the Turn-Based Tactics page is apparently entirely unaware of the Japanese market. The format is doing fairly well in the Land of the Rising Sun, usually with RPG Elements, and the article completely ignores that. Also; I'm fairly certain we've cut this page before.

EricDVH Since: Jan, 2001
#2: Nov 14th 2010 at 5:19:22 PM

I've been chewing on a rewrite of this for a while, also cleaning out the Turn-Based Strategy article, and didn't even notice there was already a discussion posted! I think the description (and name) is much better now, but the console section in Turn-Based Strategy has become a complete mess. Part of this is obviously from merging Tactical RPG into it, but there's really more to it than that.

I originally intended to include both a console-style and PC-style section in the TBT article, like the TBS article has, but the huge list of obscure Japanese games is almost impenetrable to me. It seems to me that it's a hodgepodge of relatively obvious strategy games (Nintendo Wars) and tactics games (Front Mission) piled alongside various mixtures of the two with JRPGs, including some JRPGs that don't even seem to have positional combat (The Last Remnant.) I'm really not familiar enough with the Japanese games to sort them out out, but I suspect someone more knowledgeable could shuffle them into Turn-Based Strategy and Turn-Based Tactics, plus perhaps earmark what's left for a proper Tactical RPG article.

Eric,

Cidolfas Since: Jan, 2001
#3: Nov 18th 2010 at 7:49:32 AM

It sounds like most if not all of the console-style Turn-Based Strategy games can be moved into Turn-Based Tactics if we are making a distinction.

EricDVH Since: Jan, 2001
#4: Nov 20th 2010 at 4:30:09 AM

That's the rub though, there's a ton of RPGs mixed in, which should rightly be split back into their own article, and I'm not familiar enough with them to do it. If somebody knowledgeable were to shuffle even a few over, that would be a huge help.

Eric,

DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#5: Dec 20th 2010 at 1:26:03 PM

[up] Put up this ykttw for those kinds of games.

I'm on the internet. My arguments are invalid.
SpellBlade Since: Dec, 1969
#6: Apr 7th 2011 at 2:55:18 PM

Bump, what's the distinction between the two?

Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#7: Apr 7th 2011 at 3:05:44 PM

RT+Strategy involves building an army, RT+Tactics means only getting the units, possibly customizing them and then going in and blowing shit up.

Fight smart, not fair.
RandomDude Since: Aug, 2010
#8: Apr 7th 2011 at 5:55:54 PM

I hang around a bunch of people who've played an insane number of RP Gs online, so I could identiy a ton of SRP Gs on sight, even some obscure ones like Langrisser. I went ahead and moved everything I could recognize over to that page from Turn-Based Strategy and Turn-Based Tactics.

Vilui Since: May, 2009
#9: Apr 20th 2011 at 3:54:51 PM

Just a quick note. The second sentence mentions a TBS game named Warlords, which does exist (and was one of my favourite games in my childhood). However, the TV Tropes page it links to is for a completely different game with the same name.

edited 20th Apr '11 3:55:13 PM by Vilui

Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#10: Apr 21st 2011 at 1:38:51 AM

Remove it then. If you want, you can make a page at something like VideoGames.Warlords Year It Was Made.

Fight smart, not fair.
treelo Since: Jun, 2010
#11: Jun 28th 2011 at 8:32:16 AM

I don't know if the issues here are resolved or still need a once-over, eitherway it's been a while going so slap a clock on this and if the issue exists then a new TRS thread should be started.

treelo Since: Jun, 2010
#12: Jul 2nd 2011 at 11:09:15 AM

Clock still required, that or a lock.

Discar Since: Jun, 2009
#13: Jul 3rd 2011 at 10:00:49 AM

This seems done. Hollering for a lock.

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