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EchoingSilence Since: Jun, 2013
#1: Feb 20th 2024 at 10:07:48 AM

Special thanks to Booky for the rewrite.

The Premise
Neo-Gotham, the city of the future, was rebuilt after a terrible Earthquake so many decades ago. The city has seen the rise of gangs, crime, and police presence ever since The Batman vanished. With the numerous gangs across Neo-Gotham, things were getting worse and worse, until the rise of Wayne-Powers from the ashes of the old Wayne-Enterprises company. Derek Powers brought order to the city, assisting the police with his own advanced private security firm, with technology and armor based on the old designs of the Batman left by Lucius Fox in Wayne Enterprises.

Batman Incorporated, (the initiative designed by Bruce Wayne so long ago to support the efforts that Batman made protecting Gotham), was badly damaged during the Earthquake and Wayne Enterprises began to lose stock and shareholders. Facing bankruptcy, the board decided to oust Bruce Wayne and shut down the Batman Incorporated project. Wayne retreated to his mansion on the outskirts of Gotham and became a recluse. Nobody has seen him in public since, and he had little to say when his company went under.

26 years ago was also the last time Batman was glimpsed on the streets of Gotham. Focused on saving celebrity Bunny Vreeland, the Batman was seen sporting a new high-tech, pitch-black suit that let him blend into the shadows with ease. The hostage-takers had no intention of freeing Ms. Vreeland, necessitating Batman’s intervention in saving her, though he collapsed during his fight and was forced to draw a gun to save himself. Rumor has it he hung up his cowl in shame after that night. Others maintain that a heart attack finally killed him. Either way, nobody has seen the Batman since, and the citizens of Gotham have begun to realize what they’ve lost as the crooked cops and bolder criminals begin to push out of the shadows.

The Hook

From Silence and Booky, another superhero RP.

The players are out to save Gotham from corruption and corporate dominance, playing canon characters, legacies, or outright original characters in the dark future of Neo-Gotham. This RP is taking elements from the original Beyond Cartoon, a few elements of Beyond White Knight, and even elements from No Man's Land.

The story itself will be sorted into 2 kinds of stories, Batman Stories cover the bigger details such as facing Wayne Powers and Derek Powers himself, as well as whatever supervillains he has on his payroll. Beyond stories are more minor day to day stuff your characters may face, such as venom patches beyond sold at Gotham High, or maybe a character's backstory may come to face them, or even the Commissioner herself is faced with an Assassin. The idea is to leave room but still the idea of forward momentum.

Players will be encouraged to come up with Beyond Arcs while Booky and I run the Batman arcs, we hope that this'll keep the RP running.

Basic rules

  • Please communicate - We want this to be fun for everyone exploring a Cyberpunk Gotham, and communication is needed.
  • Limit power scaling - Gotham is under a police state by Derek Powers new Dark Knights initiative. We'll eventually bring in larger more powerful characters such as Superman but there is a reason why we're not just tossing the Justice League in.
  • Only 3 characters are currently off limits - Bruce Wayne, Derek Powers, and Commissioner Barbara Gordon. These characters will help drive the plot
  • One character per player - This may change but for now this is to ensure we have room to get started, basic NPCs will be fine for others to use as needed but for now, pick wisely who you want to play and why.
  • Our level of detail is going to be around "Return Of The Joker (Uncensored)" levels of graphic. Acceptable to show otherwise but still with a lot of room for blood, violence, and a few cases of body horror. Things can get dark in the world of Batman but we generally try to not go too far.

Character Sheet
  • Name: Who are they, do they have any secret identities or anything?
  • Age Range: Rather than something precise, are they an adolescent, an adult, elderly, or in the case of some, positively ancient
  • Appearance" Descriptions or pictures are good.
  • Species: Are they a mutant, a robot, a human being, an alien?
  • Hero/Villain: Self explanatory.
  • Canon/Legacy/Original: Canon characters are characters like Terry, Zeta, Inque, etc. Legacies are technically original characters who are using the name of a previous character, such as Catwoman 2.0 or the Royal Flush Gang. Original are characters built for this new future in their entirety.
  • Personality: What are they like? Feel free to keep it brief and let the character be expanded outwards via RP.
  • History: A general history of who they are.
  • Talents: To keep things simple and comic book like, talents, powers, and skills are interchangeable and we’ll work from there.
  • Weaknesses: What do they have going against them?
  • Assets: Weapons, gadgets, Benefactors, Funds, general things they carry. What do they have?
  • Other Details: Anything you feel that’s important that isn’t listed here.

Player List

Edited by EchoingSilence on Mar 16th 2024 at 8:31:02 AM

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#2: Feb 20th 2024 at 12:29:37 PM

  • Name: Cain Adamson
  • Age Range: Antediluvian
  • Appearance: A poor wayfaring stranger. The tarnished silver crucifix around his neck is deliberately worn to mock his lesser kin's weaknesses. A point of interest is that his hair is completely stark white, a sign of extreme age in elder vampires and werewolves, commonly replicated through dyes by the vain. His albino coloration, contrasted with his sun-kissed complexion, however, is completely natural.
  • Species: Vampire Progenitor
  • Hero/Villain: Hero
  • Canon/Legacy/Original: Original
  • Personality: Though sour, gruff, and generally cynical, Cain nonetheless carries a paternal streak for his young charges. By this point, his complaints about the new era are but a formality and are primarily made to cover up his keen observation of his environment and the people in it. Predatorial in aspect but gentle in nature, he is willing to share his hard-earned wisdom to any who are still willing to harken. That said, he does not suffer fools gladly, and is fully willing to use the full complement of his skills for the greater good.
  • History:
    • Cain is the Cain from the Biblical stories. Everyone knows that he killed his younger brother out of spite and jealousy—except he didn't. In truth, he was infected by a strange virus from an unknown source and went mad with bloodthirst under its effects. Cain himself believes that his Grandfather deliberately did this in order to teach humanity some obscure lesson, and somebody needed to be the villain of a cautionary tale in order to test humanity's morals and determination by spreading the dual curses of vampirism and lycanthropy—and if Cain didn't become the first murderer, Abel would have in self-defense. So, Cain willingly accepted his punishment and Mark in order to atone. The story was eventually severely censored because of a conspiracy engineered by vampires to hide their existence.
    • Relegated to being a mere fable, Cain could do his job as God's wetworks man without hindrance or regret. Mostly, he was charged with teaching humanity methods to drive away truly dark forces and hunted down his own monstrous kin when they got too far out of hand. Strangely enough, he was well-traveled and canny enough to have served as multiple male figures in the Biblical tales, being both Joseph and Judas at different points in time. However, sharing his divine bloodline with his son, Jesus, was what allowed the Savior to rise again three days after his crucifixion and bring about the greater miracle of humanity's redemption from Original Sin. From here, tales of an immortal wanderer have faded out over time, with Cain's last known notable action being the Siring of Dracula.
    • With the coming of a new Sodom and Gomorrah, it would be no surprise to see the father of night creatures in Neo-Gotham. After all, the lack of sunlight brings all kinds of their kin out to play—though this is not strictly restricted to supernatural monsters these days.
  • Talents:
    • The Seven-Fold Curse, Lifted: Due to finally achieving redemption, Cain has had his Seven-Fold Curse lifted, and no longer reflects the damage done to him upon his attackers, rendering him able to die. However, while it used to balance out his vampiric and lycanthropic weaknesses, he is now sufficiently old enough to not be affected by any of them anyways, as well as retaining his combined healing factor. And due to bearing a great deal of pain for the long span of his years, he no longer appears to feel any of it. The threat of a true and final death as well as the thrill of battle is sharper than ever for him, and it will take nothing less than full-body destruction to kill Cain—if his Grandfather doesn't decide to bring him back for another round, that is.
    • Fearfully & Wonderfully Made: Cain is the progenitor of all vampires and lycanthropes, and thus has the ability to shapeshift into a larger hybrid battleform as a mark of his high status. Looking like a cross between a giant wolf and a bat, it enables him to fly with the batlike wings upon his back and to unleash his full monstrous strength augmented by his supernaturally sharp fangs and claws, while also being deceptively stealthy for a creature of such massive proportions. Unfortunately, transforming back leaves him with a weak, desiccated body until he can next consume blood. He is also not visible in silver-backed mirrors as well as digital recordings and casts no shadow.
    • Progenitor Alpha: For subtler operations, Cain can shapeshift into a giant wolf and normal-sized bat, respectively, as well as the traditional mist. However, these animals are always inevitably albino, thus being a clear indicator of who he is when he is transformed. Additionally, no matter the day or age, there is not a single vampire or werewolf approaching his venerable age, so he has seniority over all of them. All of his monstrous children are under a compulsion not to attack him directly, though they can still try to hurt him indirectly, such as setting a building on fire while he's inside. He is also entirely immune to any mind-controlling, charming powers, as well as those that cause fear.
  • Weaknesses: However, just because he is not actively burned or repelled by traditional vampire and lycanthropic weaknesses doesn't mean they don't have a hold on him. Silver can still slow and outright stop his healing factor, for example, though weapons made of it may be rare in the modern future. A wooden stake driven through his heart will put him into a deep torpor until it is removed, though it is no guarantor of his death. In the event that he temporarily dies due to overwhelming bodily damage, burning his remains and salting them can prolong the time he has to spend regenerating. He is also less resilient against futuristic weaponry as opposed to older weapons such as guns and their bullets. Sunlight remains no object to him, as well as religious symbols and holy ground, and he enjoys consuming garlic.
  • Assets: Cain's treasured items include a packet of old playing cards, a dog-eared Bible, a wooden smoking pipe, a vintage acoustic guitar, and a harmonica. Otherwise, he works as a private cabbie and has modified his beat-up Oldsmobile into a taxi.
    • Sinnerman's Hansom: The front of the cab looks like an archetypical grinning face, and the headlights and grill almost seem to gleam with an inner infernal light. And it would be true, for if one were to look at the engine, it seems to be a clanking assembly into which a single ever-burning coal is nestled—the coal for which Stingy Jack gained his fame. Its key is carved from one of Cain's own ribs, and this hellish conveyance is that which he uses to ply his trade. Naturally, it protects those inside from the negative effects of interdimensional energies, which might be the result of travel, and the coal that powers it ensures that its headlights can burn through darkness, supernatural or otherwise. This association with flames ensures that if it is ever totaled, Cain can summon it again out of any conflagration large enough to engulf a car, and it doesn't ever need refueling or maintaining. The radio plays oddly specific and appropriate tunes as well.
    • Swing Low, Sweet Chariot: Cain and his cab can be summoned from anywhere a cab might be hailed. For instance, he can easily arrive instantly if someone just sticks their hand out on a street corner. However, try to summon him in a strange location like on the roof of a building, or inside one, and one should be prepared to bring friends to add to the chorus. Truly outlandish locations such as the deep wilderness or a ship requires a choir to bellow like a foghorn. It will arrive soundlessly and depart much the same, but the sound of the engine idling and revving up is often something that will linger paradoxically in the air behind it. Before arriving at its destination—which includes a mind-boggling range of mystical places as well as mundane ones—it might pass through some strange locales, so passengers should beware before embarking. It is to be noted that Cain himself can't travel wherever he pleases at will—he must be summoned or chartered, first.
    • Ferryman's Fee: The vintage meter seems to be broken at first, but soon arcane symbols will start counting up to an indeterminable fee—or just normal numbers, if one plans on traveling on this side of the veil. Specific extradimensional destinations require a specific fare, to be paid before departure, like Greek obols for the realm of Hades. If a passenger does not have coin, Cain will also accept physical tokens of treasured memories, though out of three options for a journey—fast, safe, and cheap—one can choose only two, most of the time. Certain holidays like the Day of the Dead and Halloween exempt passengers from paying the fare for specific destinations, but one should be careful to return before midnight, lest they be stranded forever. Once burnt up by the engine, payments can be consumed by the cab itself to repair any damage it might have sustained, with the repairs increasing in quality with the cost of the fare or item used to restore it. The problem? It might not remain in such a state for long in Neo-Gotham.
  • Other Details: Cain's Leitmotif

Edited by JumpingFruit on Mar 17th 2024 at 4:01:13 AM

I wear the skin of the Elder Things, having come unto my own.
EchoingSilence Since: Jun, 2013
#3: Feb 20th 2024 at 5:50:14 PM

And approved, welcome on board the RP!

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#4: Feb 20th 2024 at 8:07:56 PM

  • Name: Ymir Wolff / Wolf Spider
  • Age Range: Adult
  • Appearance:
    • Civillian: A dishevelled young woman standing at a height of around 6ft. Four arrow-like markings frame her eyes, typically hidden beneath her hair, which are indented like scars but seem to reflect light shining directly upon them. Wears baggy, discarded clothes that she has either found or stolen, forgoing shoes and socks in order to accommodate her powers.
    • Costume: In-costume, Ymir's demeanour shifts to become more confident. The suit is made of cheap spandex and scavenged materials, though it has a surprising amount of care put into its construction and overall appearance; looking professionally-made when viewed from afar. Her fingertips and most of her feet remain exposed to permit her wall-crawling, and a hole in the wrists of the suit allows her to spray her webbing and extend her stingers unimpeded. Her mask includes large bug-like lenses along with smaller lenses for her photoreceptors. The logo on her chest is a silhouette of a spider's face, rendered in iridescent red by way of translucent craft paper.
  • Species: Human(?)note 
  • Hero/Villain: Hero
  • Canon/Legacy/Original: Original
  • Personality: Ymir suffers a strained relationship with the general public, being quite relaxed and open to talk most usually, but always giving herself a clear way out of a situation as if distrusting of whoever she encounters. It is for this reason that she is hard to work with, as she is picky about what arrangements she agrees on, and she isn't afraid to act on her mistrust if she senses she is being taken advantage of. Ymir views herself as a neutral party who just so happens to help others, rather than a full-fledged hero, though some may disagree based on her propensity for heroic acts of selflessness. Ymir maintains a comfortable distance with everyone she ever meets, and hates being contained either physically or through her relationships: perhaps she doubts she is worth being around, or she simply hates commitment, but whatever her reasons she keeps herself on guard no matter the situation. Notably, in her identity as Wolf Spider, Ymir's attitude noticeably shifts, and she becomes more personable and upbeat as if the costume alone gives her a confidence boost.
  • History: Ymir's current memory of her life began with her waking up naked in a mysterious cocoon hanging from underneath a suspension bridge in a major city which she could not place, breaking out of said cocoon with inhuman strength and falling straight into the icy water below, then desperately clambering back onto shore cold and shivering until she found some discarded clothes in a dumpster to cover herself with. Ever since then, she has been wandering around from place to place, using the kindness of others to get by and occasional thievery in order to survive. She took the name 'Ymir Wolff' from two unrelated names in a city directory, and educated herself by visiting public archives and researching everything she could find on any and every subject, though she strangely already had the ability to walk, talk and reason using a preexisting intelligence that she had no memory of obtaining. Over time, and due to several incidents that endangered her life, Ymir has discovered she has a superhuman, spider-like physiology that is unlike that of anyone she has ever encountered, along with particular biological differences that hinder her more than help her. After about five years of wandering, experimenting with her powers, and then using said powers to defend herself when she found herself needing to, Ymir eventually came to realise that she had been acting for the sake of others on instinct—using her powers without thinking in order to pull others out of danger, or generally put herself in harm's way to protect someone who couldn't defend themselves. Because of this, Ymir has begun a tentative dual life as a superhero, putting together a makeshift suit using scavenged or stolen materials to forge a new identity as Wolf Spider. Though early in her career, she has taken quickly to the streets, and she hopes that Neo-Gotham will benefit from another helping hand against the encroaching corruption.
  • Talents:
    • Spider-Like Physiology: Ymir is superhumanly strong and agile, able to spring from a standstill into a full-body tackle across a tennis court in less time than it takes to blink. At full tilt, she can dash at approximately 100mph, though she cannot maintain this for very long and so usually keeps her sprints at around half of that speed in order to conserve her energy; unless she's ambushing a target or dodging something that is worth the exertion. She is capable of leaping up to 10 metres into the air from a standstill, enabling her to hop from rooftop to rooftop with relative ease. Her strikes are powerful enough to pulverise concrete, and she is able to lift up to around 5 tons of weight before buckling. She is able to contort her body so as to fit into very small spaces, and this ability to twist herself combined with her dodging makes her extremely difficult to hit. She is capable of clinging onto almost any surface using microscopic barbs on her hands and feet, and she can scuttle at a rate close to her usual running speed while she's climbing a surface. She possesses primitive photoreceptors beneath her eyes, acting as heat sensors, and small bristles across her entire body that help her sense her immediate environment; including the presence of objects or people behind her. Ymir has spinnerets in the heels of her palms, which allow her to spin different types of spider silk useful for specific situations (tougher and more ropelike strands for creating durable lines, stickier fluid for use in restraining others or adhering objects together, etcetera). Ymir's webs aren't particularly strong and tend to need several strands in order to be useful, and she cannot use them for quick traversal beyond tugging herself around in mid-air to adjust her trajectory somewhat. Located in Ymir's forearms are a pair of razor-sharp stingers, which are piercing spikes that can deploy and retract themselves at will, which can be used to inject paralytic venom into her enemies—which is also able to be delivered from retractable fangs in her mouth. Finally, Ymir is able to heal at a much faster pace than the average person: most injuries heal within a span of 48 hours, with particularly severe injuries requiring her to cocoon herself in a safe location for an extended period of time. Upon emerging from this cocoon, she will be fully healed, though she may suffer from a spell of temporary memory loss afterwards, and interrupting her during her 'hibernation' could have even greater consequences to her health. This healing ability is strong enough for Ymir to trust in to the point of willingly sacrificing one of her limbs in order to escape someone's grasp, and within an hour or so most flesh-level injuries heal closed in their entirety. However, the ability to heal quickly from wounds does not mean that Ymir is durable, and she is constantly reliant on her ability to get out of danger at all times—her powers are closely tied to her metabolism and energy levels, so constant use of them can drain her stamina and make her ineffective.
  • Weaknesses: Apart from being a glass cannon, Ymir is quick to tire and can be exhausted by being constantly forced to move without rest, and her energy levels are furthermore tied to the climate. She functions at her best in warm weather, but suffers in the cold and in winter—her powers diminish significantly as her metabolism slows down, and she may need to wrap up in layers in order to compensate, which can in turn remove her ability to wall-crawl if she has to cover up her hands and feet. Ymir is also vulnerable whenever she's healing in her cocoon, and if discovered she could be severely injured by someone attacking her while she's recovering from previous injuries: enough damage to her cocoon could leave her comatose for up to a day until her body recovers from the shock.
  • Assets: None. Ymir has had no permanent possessions beyond the clothes on her back since waking up from her cocoon, and she has no real love of materialism enough to change that any time soon. The only precious commodity she currently owns is her homemade suit, though it's arguable that considering its stolen components, it's not really hers anyway.
  • Other Details: Ymir's theme.

Edited by Enirboreh on Feb 24th 2024 at 7:37:23 PM

bork
RapidFirestormer Since: Sep, 2020 Relationship Status: I like big bots and I can not lie
#5: Feb 20th 2024 at 8:34:16 PM

Name: Brandon Wronski/Scarecrow III

Age Range: Young Adult

Appearance: Lanky, with black hair that covers one of his eyes. His Scarecrow outfit is a rusty orange full body flight suit, with a mask that's a cross between a plague doctor mask and a fighter pilot helmet, resembling a crow's head, complimented by a large set of metal bird wings on his back.

Species: Human

Hero/Villain: Villain

Canon/Legacy/Original: Legacy

Personality: Cynical and dour, Scarecrow feels that everyone else will just let him down and relies on himself most of the time. His goals are all about himself, wanting to get more money and fancy things. Scarecrow's sense of humor is mostly derived from schadenfreude, making jokes about or laughing at the suffering of others.

History: Brandon Wronski was a promising student: bright, optimistic, and managed to graduate from (Neo-)Gotham University with a master's degree in chemistry. Unfortunately, when it came time to actually get a job, Brandon had horrible luck. Despite his skills, he kept on getting meager positions, and even then he couldn't hold on to them due to repeatedly getting laid off thanks to his employers either getting bought out or bankrupted from supervillain activity.

With his dreams sufficiently crushed, Brandon became convinced that if crime kept taking away his job, he might as take part in it and let some other poor sap have all the bad luck. Inspired by the stories he heard of the original Scarecrow, Jonathan Crane, Brandon used his talents to replicate Scarecrow's Fear Toxin and began committing thefts as the new Scarecrow. With his ill-gotten gains, Brandon improved his arsenal, including getting his hands on his predecessor's Fear Toxin recipe to perfect his own Fear Gas, and as he gained notoriety, Scarecrow began offering his services to bigger criminals to steal things for them.

Talents:

  • Toxicology - Scarecrow has the chemistry knowledge to create Fear Gas himself.
  • Flight Training - Scarecrow is adept at maneuvering through even the cluttered cityscape of Neo-Gotham.
  • Air Combat - Scarecrow is proficient enough with his scythe that he can use it while flying.
  • Mechanics - Scarecrow has enough technical know-how to maintain his equipment.

Assets:

  • Flight Suit - Scarecrow's costume is a full body flight suit, which includes a gas mask for both high altitude flight and to protect himself from his own gas attacks.
  • Wing Pack - Scarecrow can fly using a jet pack that includes large, bird-like wings.
  • Energy Scythe - Scarecrow carries a scythe with an energy blade for close range combat. With the blade deactivated, the staff can fold up for easier carrying.
  • Fear Gas Grenades - Scarecrow is armed with gas grenades containing a gas based on the Fear Toxin developed by Jonathan Crane. When inhaled, the victims experience hallucinations of their worst nightmares.

Weaknesses: Scarecrow's wings are vulnerable due to their size; depending on the damage he can loose maneuverability or be outright grounded. Additionally, without his suit, Scarecrow is vulnerable to his own Fear Gas. Meanwhile, the effects of said gas can be nullified by a victim by confronting their fear.

Other Details:

  • Brandon was a baseball pitcher back in high school. While never good enough that he could make a career out of it, his experience throwing did prove useful in tossing grenades around as Scarecrow.
  • Brandon didn't develop any of the tech for his costume. All of that was either stolen or commissioned from black market contacts.
  • Brandon has never met the original Scarecrow, and doesn't really care if he gets the chance to or not.
  • If you're wondering why this isn't Scarecrow II, turns out there's a pre-existing Batman Beyond Scarecrow. I didn't know about her until I'd almost finished this profile, so I decided to just change the number.

Edited by RapidFirestormer on Feb 26th 2024 at 9:55:22 AM

kkhohoho Since: May, 2011
#6: Feb 21st 2024 at 2:15:23 PM

  • Name: Laurie/Harley Quinn II
  • Age Range: Adult
  • Appearance Laurie-Waurie, Harley-Warley.Stands at 6'1.
  • Species: Human
  • Hero/Villain: Villain
  • Canon/Legacy/Original: Legacy
  • Personality: Laurie and Harley are two sides of the same coin. As Laurie Summers she's calm and composed, confident and witty, always ready with a cutting remark or careful observation. As Harley she's a total loon. Manic and chaotic, bold and sexy, puns as dense as a block of wood. They're almost two different people, but they have a strong enough grasp on reality to keep themself sane. They're not without morals. They couldn't care less about the cops or any dumb punks who get in her way, but she won't hurt innocent people. Even so, she has no qualms with using her powers or causing mischief, long past caring about the consequences. Anything to let off some steam.
    • Similar to other Gotham rogues, she has a problem with obsession. Some of her obsessions stick, others are a passing subject. She'll always throw herself in, even if she doesn't understand why. Her teachers wondered if she had a disorder, but she never saw a therapist.
    • Her greatest obsession is the circus. Her parents took her when she was little, but once she saw it she couldn't let go. She used to know everything about the circus, down from names and conventions to a comprehensive history. Both her knowledge and passion faded as she got older, but never went away and it's part of the reason she's such a good performer.
  • History:Laurie used to be the life of the party. er parents were poor and she didn't have brothers or sisters, but it was easy to make friends. She was a gifted athlete, talented actress and social butterfly. She dabbled in theater but excelled at track and field and was a natural fit for the cheerleader squad. She was about 15 when her powers started developing. It was barely noticeable at first. Frayed tempers here, a bit of giddiness there, but nothing out of the ordinary. But the older she got, the stronger her powers became. Friends and family broke into mood swings, their feelings or emotions changing at the drop of a hat. The school wasn't sure what was causing it, but Laurie put the pieces together. Afraid of being expelled, she kept it to herself, but her parents figured it out. After six months of their emotions taken hostage, they couldn't take it any longer. They legally disowned her, washing their hands and dumping her in foster care. It wasn't long before her foster parents did the same thing. This continued for the next few years. She was sent to a new home, powers ran rampant, foster parents got fed up, moved on to the next family.
    • Things weren't much better as an adult. Even before she turned 18 she'd built something of a reputation. She sent applications to every college under the sun, but every single single one turned her down. Disillusioned and rejected, she settled for making a living, but even that wasn't feasible. The longest she lasted at a job was four months at a Work From Home. Soon as she had to come in, she got the boot. Next job lasted three months. Next was a month and half. A month, three weeks, two weeks. In less than a year she was homeless and desperate, her resume more or less worthless. She had nothing else to lose. She looked to the past for inspiration, channeling her love for the circus into the closest thing she'd have to a career. She cut loose, letting powers her run free and damning the consequences. It hasn't been easy, but between her manic demonstrations of chaos she's robbed enough banks to make a living.
  • Talents:
  • Pathokinesis: Laurie can control emotions en masse. They're based off her own thoughts and feeling. What she feels, others feel. If she's happy, others are happy. If she's sad, everyone's sad. She can't control her powers, but she's a gifted actress, able to invoke different emotions within herself on command. She can craft small scenarios in people's heads, ("the boss says everyone can leave early", "there's a huge monster run away"), but it takes more effort. With some training she could do even more, but hasn't had the luxury.
  • Tactile Telepathy: Beyond Pathokinesis, Laurie has basic telepathy. She can read others thoughts and let others read her own, but she needs to be in physical contact. It increases the potency of her Pathokinesis, but it doesn't work on crowds.
  • She's Got Legs: Like her predecessor she's a talented gymnast. She won half a dozen gold medals in school, always keeping herself in shape. She's not superhuman, but it helps in a pinch.
  • Weaknesses: Laurie can do crowd control, but it's harder to be selective. Dulling her emotions weakens her powers, but a stray thought or sufficient distraction can set them off. Sonics can scramble her brain, making her powers unpredictable.
  • Assets: Laurie keeps it simple. A blaster on her left hip, a gas gun on her right and a utility belt for good measure. Each pouch is filled with something, anything from bandages to exploding gumballs, but it’s nothing too deadly.
  • Etc: Laurie's theme.

Edited by kkhohoho on Feb 25th 2024 at 2:09:56 PM

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#7: Feb 21st 2024 at 4:09:09 PM

Just for the record, I am about 80% done with a signup for Deathstroke, but now I must face my arch-nemeses: Personality and History sections. tongue

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#8: Feb 21st 2024 at 4:43:50 PM

And here's the signup! Let it be known that I am totally okay with nerfs if the GMs feel they are necessary.

  • Name: Slade Wilson (Deathstroke the Terminator)
  • Age Range: Adult (Elderly but with suspended aging)
  • Appearance: "I think I'm a heck of a good guy, actually. My name is Slade Wilson. And I love adventure." 6'5" tall and weighs 225 lbs (102 kg).
  • Species: Modified Human
  • Hero/Villain: Mercenary Villain (May occasionally ally with Heroic forces)
  • Canon/Legacy/Original: Canon
  • Personality: Slade has been described as being emotionally crippled and is kind of an asshole, believing everyone else to be "idiots" and struggling to commit despite desperately loving his children and desiring closeness with them. He is a poor father and often suffers from past choices made regarding his children and his wife, Adeline. That said, he is also a methodical, patient, ruthless and virtually implacable professional killer, adept at using fear and manipulation to outwit and defeat his enemies and complete his contracts. With one of his children dead and the other two having turned against him, he finds himself desiring a pupil to educate and act as a surrogate father figure to, having once tried to force one of the Robins to become his apprentice. Although his intellect would enable him to excel in any number of fields of study, he instead chooses to fall back on his habit of taking assassination and mercenary work, perhaps feeling that he can't escape the life he's made for himself.

  • History: Joining the US Armed Forces at the age of 16, Slade quickly mastered all the forms of fighting they offered to train him in, and fell in love with his instructor (the feeling was mutual and they got married soon after). At some point during his service, he volunteered for an experimental procedure that involved a serum being injected into him which gave him superhuman abilities (after the serum initially crippled and nearly killed him, which he recovered from). At some point, he became a world-famous hunter and secretly also a world-famous assassin and mercenary. Following this, he and his wife had a son, who would go on to become a supervillain himself and be slain by the Teen Titans, marking the start of Slade's long grudge against them. Out of rage at Slade's gambling the life of their kidnapped second son, his wife shot out his right eye, an injury which he keeps to this day. Over the course of his attempts to kill the Titans, first his second son, and then his daughter defected from him and joined the enemy, which led to further estrangement from his family and greater feelings of bitterness.

    By now, his children have long since grown into adults, and his wife is frail and elderly, but he persists as a man incapable of aging. Now, his work takes him to Neo-Gotham, where he's been hired for a job or two. As a new man in town, he has few local resources or connections, but that shouldn't be a problem for Deathstroke the Terminator, right...?

  • Talents: Slade has mastered every known form of martial arts, and is masterfully proficient in the use of all forms of weaponry and vehicles ranging from the ancient to the modern. He is virtually unsurpassed in the art of assassination, and is a master of stealth. He is an expert big game hunter and tracker. He is an expert in creating his own tools and gadgetry, such as tracking devices, security drones, and robot doubles; by the same token, he is an expert at dismantling, analyzing, and reverse-engineering Earth-based technologies. Additionally, due to receiving a serum during a military experiment, Slade's physical and mental abilities have been enhanced to mildly superhuman levels (detailed below).
    • Superhuman Healing: He can heal and mend damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human, able to recover from virtually any non-lethal wound, except sufficiently destroyed organs or amputation. Gunshot and stab wounds, cuts, and broken bones can perfectly heal in several hours. Furthermore, his body neutralizes all poisons, toxins, diseases, etc.. Lastly, and crucially for why he is still operating in this Neo-Gotham future, he does not age beyond his prime, allowing him to retain his physical prowess, health, vitality, and youthful appearance indefinitely. This ultimately makes him immune to natural death.
    • Superhuman Intellect: Slade's mind is his greatest asset, able to think and perceive 9 times faster and utilize that much more of his mind than the average human for information processing and sorting. He is capable of perfectly memorizing anything as well as being able to perfectly remember and instantly recall everything he has seen and experienced in his lifetime without being overwhelmed or a pausing for thought. Deathstroke's mind is virtually a supercomputer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. He can work out a battle ahead of time for every known possibility and predict enemy movements and tactics after the battle has engaged. He is ingenious in devising solutions against superior aspects of opponents, observing and exploiting weaknesses and flaws, and can instantly make any necessary calculations especially regarding distance, speed, and time.
    • Superhuman Physicality: His reaction speed is ten times faster than normal humans, allowing him to automatically and casually dodge point blank gunfire from multiple assailants. He's able to run at speeds greater than the finest human athlete and attack faster than the eyes of a normal human can follow. He has exceptional endurance and lung capacity, able to exert himself at peak capacity for several days before tiring. His physical strength is enhanced to the equivalent of ten men. His agility is enhanced to levels that are beyond than the finest human athlete, and he can perform any complicated sequence of gymnastic stunts. He is able to achieve a state of perfect physical balance in any position. Additionally, he can withstand falling from several stories with no injury.
    • Superhuman Senses: All of his senses have been enhanced to superhuman levels, meaning he can perceive things better than a normal human, and he possesses perfect pitch, as well as night vision. His senses allow him to identify small changes in the air. Notably, he does not seem to have any special weakness to overpowering sensations such as very loud noises or very bright lights.

  • Weaknesses: Although he can largely compensate for its loss using his superhuman abilities, he still lacks the use of his right eye. Additionally, like anyone, he can still be taken by surprise by unknown factors, especially unknown unknowns, and as a newcomer to Gotham, he is not familiar with its various denizens beyond what he's already read in the news.

  • Assets:
    • Acquaintances: Knows a great many powerful people who have hired him for assassination and mercenary jobs, some of whom owe him favors.
    • Armor: Deathstroke's helmet and armor are lined with Kevlar and Promethium mesh (fictional DC-verse Promethium being a nigh-indestructible metal). That said, it does not wholly protect from superhuman strength and so forth.
    • Arsenal: A large and varied set of weapons for the sake of taking down his targets, ranging from guns and grenades to swords and staffs. Generally stored in his base unless he's taking them out on a job.
    • Factory Base: A formerly abandoned factory near the waterfront, which he has only managed to outfit with basic security measures so far. Besides storing some of his other assets, it also has the equipment he might find necessary to later engineer additional gear and gadgets using his own talents and resources.
    • Funds: A massive fortune earned through his mercenary and assassination work.
    • Gadgets: At the moment, only a number of small tracking devices with self-cloaking capabilities that hide them from sight when used.

  • Other Details:

Edited by darksidevoid on Feb 21st 2024 at 8:28:10 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
EchoingSilence Since: Jun, 2013
#9: Feb 21st 2024 at 5:02:02 PM

Wolf Spider, Scarecrow, and Harley Quinn are accepted, Booky and I are still conferring and will update on Deathstroke soon enough.

EDIT: Approved and added, welcome on board. We're about halfway there people!

Edited by EchoingSilence on Feb 21st 2024 at 8:32:40 AM

klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#10: Feb 21st 2024 at 6:03:18 PM

Tentative Interest. I'll try and see if I can cobble something up.

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
PresidentStalkeyes The Best Worst Psychonaut from United Kingdom of England-land Since: Feb, 2016 Relationship Status: [TOP SECRET]
The Best Worst Psychonaut
#11: Feb 21st 2024 at 7:23:59 PM

  • Name: Linneke 'Lin' Overmars/Bane II
  • Age Range: Adult
  • Appearance: Almost eight foot tall and rippling with enormous muscles, rivalling the original Bane's. Has pale, freckly skin, marked with scars from her various cybernetics operations, and short hair dyed a purpley-silver. Typically wears clothes custom-tailored to her giant frame, often with a vaguely military theme. Especially enjoys a fur-lined leather jacket she holds by the lapels, along with overalls and combat boots. Wears a mask, of course, that covers the lower half of her face and serves as a mechanical breathing apparatus.
  • Species: Human
  • Hero/Villain: Villain, of the mercenary kind. Will work for the highest bidder, and in a cyberpunk setting 'the highest bidder' tends to be the bad guys. :V (Though she tries to at least understand what she's getting into first)
  • Canon/Legacy/Original: Legacy.
  • Personality: To the surprise of those who judge books by covers, Lin is a layered person. Three layers, to be exact. There's the 'top layer', which she projects to strangers. On theme with the original Bane, this top layer is quiet, serious, intimidating, communicates mostly through staredowns and threatening gestures. Talk to her for long enough, though, this layer peels away and we get to layer 2 - that of a slightly out-of-her-depth 20-something. It's not too obvious, but pay attention to her slightly confused and exasperated remarks and her clear determination to just get this over with, and it becomes obvious. Beneath even that is a third layer, one which she typically denies existing - her bottled-up inner fury. Like Jekyll & Hyde, this layer typically only reveals itself after a dose of venom - whereupon she transforms into a screaming, rampaging - yet precise - destroyer of anything that looks at her funny.
  • History: Born into a community of mostly Dutch-speaking 'Neuropean' immigrants in Neo-Gotham, Lin was born with medical gigantism. At age 12 she was already as tall as most adults, and with it came the expected mockery from her peers. That wasn't her or her parents' main concern, however - that would be her encroaching health problems, as at the rate she was growing, it was feared her bones and her nerves would be unable to her support her by adulthood. Lin tried her hardest to make up for it with intensive strength training, even while, by mid-teenagerhood she developed a persistent respiratory condition that required her to start lugging around an oxygen tank, taking breathers during her daily workouts.
  • As it happened, the friendly local cybernetics giant knew just the right operation to reinforce her skeleton and solve her respiratory problems, for the low-low price of- oh who are we kidding, there was no way they could afford it. Undeterred, her father begun stealing from his job to raise the money. The good news is, the plan worked. The bad news is, he was caught not long after, arrested, convicted and imprisoned for embezzlement, leaving their family without its breadwinner - and it was around now that she discovered additional complications with her implants that necessitated either upgrades or prescription drugs to ease the pains. She started taking part in wrestling matches and pit fights to earn more money, and saw record success as she wiped the floor with anyone who challenged her.
  • It was around this time she caught the attention of Neo-Gotham's underworld, who saw in her a resemblance to a certain Venom-fueled villain from Batman's past... minus the Venom part. But that could be easily rectified. She tried some they offered her for free in lieu of her normal pain meds, and found that not only did it do the same job in half the time, it also heightened her senses, her reflexes, and upped her strength to absolutely monstrous levels. And the underworld offered her a steady supply of the stuff, as long as she did a few jobs for them.
  • Since then she's established herself as something of a free agent, having earned enough money to reliably supply her own product, and people are taking notice of 'the new Bane'. The only question that remains is, could she ever go as far as the original did? Or will the part of her that recognizes that she's in way too deep win out?
  • Talents:
    • Heightened Strength and Constitution: A lifetine of strength training, coupled with her size and her cybernetic implants have turned her into a juggernaut. Without venom, she's as strong as a champion weightlifter and can toss around and grapple people with ease while shrugging off most common attacks. With venom she turns into a living tank - except much faster - capable of destroying entire buildings single-handedly and throwing cars across the street.
    • Weapons Proficiency: While she lacks any kind of formal military training, her career as an underworld enforcer has given her a basic familiarity with a wide range of weaponry - indeed, she's been trusted before with heavier weapons than most people could lug around.
    • Hand-to-hand Combat Proficiency: As previously implied, when she's not juiced up she falls back on her technical knowledge off of fighting techniques, honed in pit fights and shoot wrestling rings. A lot of her attacks are rooted in pro wrestling, except she's strong enough to pull off moves most 'normal' wrestlers would require assistance to stage.
    • Venom: The infamous drug that fuelled the original Bane, his spiritual successor lacks his extensive piping - it's instead administered via a discreet port and runs internally with her cybernetics. In addition to boosting her strength and speed, it also boosts her instincts. However...
  • Weaknesses:
    • Venom Drawbacks: ...Too much of the stuff, whether in one go or over a long period of time, can lead to a sort of 'mental fog' that clouds her judgment, potentially sending her into an uncontrollable rampage. It's for this reason she tries to moderate its usage, but over time she will feel the effects of diminishing returns...
    • Cybernetic Vulnerability: Of course, since she relies so heavily on cybernetic implants, if you can find a way to interfere with or disable them, she can be rendered significantly weaker.
  • Assets: While nothing too specific, she's currently on a number of contacts lists for her work as an enforcer and bodyguard, and with her average pay for each job she's financially set for the time being. She lives in a studio apartment (the building used to be warehouses, and it shows) and keeps all of her venom stashed inside a secret room behind the bathroom shower. Also owns a converted military 4WD that's even taller than she is.
  • Other Details: She's never met the original Bane, but she's heard stories of what happened to him - reduced to a shell of his former self, hooked up on life support after a lifetime's worth of venom abuse. She swears she won't end up like him.
  • Thanks to her Neuropean origin, she speaks with a bit of an accent, sounding like a mixture of Dutch, German and a hint of Cockney English.

"If you think like a child, you will do a child's work."
Darkomega245 Since: May, 2012
#12: Feb 21st 2024 at 7:56:13 PM

Interested here! Will get something soon as I can.


  • Name: Rachel Walker / The Arkham Knight

  • Age Range: Adult

  • Appearance: Without her armor, Rachel resembles a 6’0 woman with short blonde hair and somewhat well built, wearing camo pants and a black long jacket. As the Arkham Knight, she resembles a militarized version of Batman, with advanced tactical gear, and a high tech face covering helmet that resembles the caped crusader’s cowl. The armor is bulky looking enough that it hides the fact she is a woman to those unaware of her true identity, a voice modulator in her helmet also helping the masquerade.

  • Species: Human

  • Hero/Villain: Hero

  • Canon/Legacy/Original: Original character, but a heroic version of a normally villainous identity.

  • Personality: Though somewhat grumpy and a hardass and with a dark humor thanks to her service in the military, Rachel is still someone who proudly served to protect and help others, and that translates into her persona as the Arkham Knight, as she felt retiring from the military and living as a civvie was akin to torture compared to being on the field. While in ‘duty’, the Arkham Knight is quite stoic and serious, as expected from the man she pays tribute to, though there are times when her soldier humor breaks through depending on the situation.

  • History: Born in a military family, Walker followed the same path as her family by joining the U.S Army. Dedicated to the point she graduated from Ranger school and became part of the 75th US Rangers Regiment, she eventually got to the rank of Lieutenant, but after some time of serving, she decides to retire from it, a decision she regretted afterwards.

    • Moving to Neo Gotham and having to adjust to civilian life was not only alien after years of serving, but it was stressful and frustrating, feeling like all the purpose she had has now faded away, while having to deal with the situation of the city. Though it seemed the call of duty had eventually gotten to her, only in a different way. She may no longer be a soldier, but that damn well won't stop her right now. Finding it as not only a way to serve others, but also find an out from her civilian life, she made a new identity that was in tribute to the now disappeared Batman, called the Arkham Knight, roaming the streets and stomping down on those who preyed on the weak.
  • Talents:

    • Military Training: As a former U.S Army Ranger, Rachel not only is well versed on many things such as weapon handling, CQC, stealth infiltration, medical treatment, interrogation and other things, which are useful for when she roams as the Arkham Knight.

  • Weaknesses: While an effective operative and her armor helps improving her strength and durability, in the end she is still human underneath her suit, and extreme internal damage or exhaustion can obviously be the end for her.

  • Assets:
    • Arkham Knight suit: The advanced suit she got as a favor from some connections she had back in the Army, this suit resembles a militarized version of the Caped Crusader himself. It is capable of absorbing small arms fire, blunt damage and knifes, though larger caliber of bullets and sharper things like sword can penetrate it. The armor has servomotors on it akin to a exoskeleton to boost the Knight’s physical strenght to be able to stand her ground against more superhuman foes. Her helmet has a built in heads up display to not only track her ammunition, but her vitals, and a infrared vision along other vision settings to track her targets, along with a gas mask filter to be able to breathe poisonous gasses. The gauntlets also have built in grappling hooks to allow her to move swiftly through the city.

    • Lots of Guns: As expected from a Soldier, she has plenty of variety of weapons she has stolen from the gangs of Neo Gotham, though the weapons she usually fields are a pair of dual pistols. Though they had all been modified by her to shoot non-lethal rounds, making them not only meant to incapacitate and knock out her targets, but respecting the morals of the one she took inspiration from.

Edited by Darkomega245 on Feb 27th 2024 at 11:08:27 AM

kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#13: Feb 22nd 2024 at 9:14:18 AM

  • Name: Tyra North / Jurassica
  • Age Range: Adult
  • Appearance: Standing about eight and a half feet tall, Tyra is a mutant reptilian woman, brownish-red in color, with a trail of reddish feathers running down her head and neck like hair. She vaguely resembles a more upright tyrannosaurus, albeit with proportionally much larger arms.
  • Species: Mutant, Human/Dinosaur hybrid
  • Hero/Villain: Hero, albeit of the punkish law-breaking variety
  • Canon/Legacy/Original: Original
  • Personality: Brutish, foul tempered, and aggressive, Tyra is outwardly unpleasant, but actually cares quite deeply about others and gets viscerally upset when an innocent person gets hurt; in fact, the general poor quality of life is the reason for her temper. She's angry at the world, but has good reason to be. While abrasive on the surface, she also doesn't rush to judgement and can be surprisingly understanding, especially towards those who have similar grudges with society. She'll fight to the death to defend those she sees as true friends. Unsurprisingly, she has an anti-authority streak a mile wide.
  • History:
    • A native of Neo-Gotham, Tyra had never been particularly bright, spending most of her formative years in a small time street-punk gang called the Raptors, which like most gangs lasted only a few years before being eaten up by others. When her parents died to street violence, she lived the best she could for an orphan. With no chance of getting into even a halfway-decent university, nor any desire to go, Tyra found herself a desperate young woman with no prospects, which led to her selling herself as a test subject for some blatantly illegal science experiments in the criminal underground.
    • She'd been expecting sickness and pain, and she got pain in spades. She was not expecting to be the guinea pig for radical genetic modification, while the scientists weren't expecting her to actually survive. What emerged was, in their words, a masterpiece. With her newly granted abilities, she would have made a useful minion for near any supervillain, but Tyra had enough of a heart left to reject that path. Taking the money from the experiment and running, she started up the Raptors again, making a name for herself as a gang leader who went after other gangs to protect people, rather than kill them. She gained a small, but faithful following of similarly-minded small-time vigilantes.
  • Talents:
    • Walk the Dinosaur: Stronger, faster, and more durable than a human by a fair bit, though not insurmountable to those with the proper training. Her scaly hide is thick enough to withstand impacts from small arms with only minor bruising, though she still needs to watch out for high calibers or concentrated laser fire. She can casually throw a man with one hand, and her strength is made all the more dangerous by her very sharp claws and teeth. Her bite force in particular is enough to gnaw through metal.
    • Keen Senses: Superhuman senses of smell and hearing, letting her track down enemies from long distance like a bloodhound. She additionally can see heat signatures, allowing her to follow movements and put up a fight even in total darkness.
    • Healing Factor: Due to some genetic quirk or another, she heals much faster than a person. Something like regrowing an arm would still take her a few days, and brain damage is still a concern, but small wounds close in minutes and her bones set themselves in under an hour. Combined with her high pain tolerance, it's not easy to put her down.
    • Street Tough: Knows her way around a brawl and around most common firearms, but is not an expert combatant by any means, preferring brute force to skill or strategy. Her strength lets her wield weapons that normal people would find outright impossible to use due to weight/recoil.
  • Weaknesses: Being a reptile, she's cold-blooded and slows down if her body heat is reduced, eventually going into hibernation if cold enough. Her bestial senses make her more vulnerable to sensory attacks like flashbangs. While strong, she's also not nearly as skilled as your average Gotham vigilante.
  • Assets: A gang hideout in the slums, containing the meager earnings stolen from other gangs. A small supply of weapons, though nothing particularly fancy. When out on the town, her usual weapons of choice are a heavy pistol and a sledgehammer.
  • Other Details: Theme song

What is so amusing about this? Why do you take lives? How can you forget?
EchoingSilence Since: Jun, 2013
#14: Feb 22nd 2024 at 8:13:57 PM

Bane 2, Arkham Knight, and Jurassica have been approved.

Pentigan Fwomph from The Underverse Since: Apr, 2010
Fwomph
#15: Feb 23rd 2024 at 3:20:41 AM

  • Name: Cassandra Jones, also known as the Nightingale and ? (yes, just a question mark)
  • Age Range: Adult
  • Appearance: Generated image. 5 foot 3 inches tall, she bleached her hair back in college. Her Nightingale outfit is very much 'budget', consisting mostly of covering clothing that covers enough to obscure her identity, a face mask and a number of makeshift belts and holsters for her tools and stabbers. Her ? identity, being one that is conducted entirely through text whether online or through dead-drops, needs no unique outfit.
  • Species: Human
  • Hero/Villain: Hero, though the media likes to frame ? as a villain despite there being no recorded acts of villainy
  • Canon/Legacy/Original: Legacy
  • Personality: Cass has a lot of strong ideas about the inherently oppressive nature of capital and how it can manipulate everything into its service, to the point where some might call her something of a socialist. She's not too fussed, feeling like her own opinions are ones others can easily find for themselves if only they came across the same knowledge as she did. Aside from that, she's a good-natured soul who can put on a very convincing act of being a creepy and possibly insane master of her craft.
  • History: It's almost boring, isn't it? Cass grew up on the lower end of the almost extinct middle class, her parents bringing in enough between them for a comfortable but threadbare lifestyle and her namesake (her parents eventually did clarify that "Aunt Cassie" wasn't actually related, she was just a close enough family friend to count as one) teaching her sign language and the basics of defending herself on the rough streets of Gotham. She went to school, she got through a year of a middle-rung college on a Business degree before the stress of the work and learning just how cruelly self-serving the calculus of capitalism was broke her a bit.
    • While she rode out the rest of her time at college she started trying to come up with a way of sharing her wisdom and inciting people to rebel against the system, eventually picking two pieces of early-century history as her inspiration: Internet conspiracies that carried enough weight to drive collective action (she admits, for the wrong side of politics) and the Riddler, one of the more intelligent of the Rogue's Gallery. She started setting up what would become trademark dead-drops of probing questions in (at first store-bought but eventually outsourced to a confidant) puzzle boxes underneath graffiti of the iconic green question mark of her inspiration. It was nice, but eventually she graduated, had no luck finding a job (she didn't even particularly want one in such a corrupt world as business anyways) and took up a new facet to her life.
    • Thievery; she set out to become a Robin Hood, albeit one with a lot more focus on stealth and a lot less killing of otherwise innocent monks. Using her skills and a lot of physio training she started trying to steal from the rich to enrich the poor. Naturally it wouldn't do to have the otherwise noble identity of ? be seen as a petty thief so she devised the alternate identity of Nightingale as her mask. She hasn't been super successful, a few small heists that bore very little public attention, but she's got a new idea brewing: Robbing the likely abandoned mansion of the likely dead rich recluse Bruce Wayne...
  • Talents:
    • Self-Taught Sneakthief: Through a regime of personal fitness and many nights of practice, Cassandra has taught herself how to be as sneaky as she can be. Oh sure it's a pale imitation of any kind of formal training but she takes pride in having learned it all on her own initiative.
    • Knife-Fighting: Another self-taught skill, but at least one she has others willing to give feedback on. She tends to practice at this one gym just on the edge of the bad part of town that is pretty relaxed about some girl who pays dues to come and use a pair of drumsticks to beat up a sandbag for a few hours. She slightly suspects they're a front for any number of gangs or even supervillain goons, but if it is they've never accosted her to either join or to do a crime upon her.
    • Sign Language: Cass has a conversational level of competency with sign language and has contemplated using it to create some kind of Thieves' Cant.
    • Just Asking ?uestions: There's clearly some talent behind Cass' work as ?, some ability she's got to turn random acts of not particularly artistic graffiti and lists of fairly basic questions about the activities and finances of the corporate rich into an internet fascination. Whether it has the effect she intends is still up in the air.
  • Weaknesses: Ultimately, the Nightingale is human and functioning on human limits. [More weaknesses?]
  • Assets:
    • The Talons: A pair of internet-ordered bird-themed knives that Cass sharpened herself. They're probably not great weapons, but the intimidation factor usually means she doesn't have to use them.
    • ?.co.zm: What was originally a fan-made site tracking the ? graffiti and puzzle boxes has become Cass' main place to post her lists of questions and hints as to where the next piece of graffiti can be found. A secondary forum, accessed via a rotating monthly password, was intended to be used for planning subversive action against the Corps but no one has yet figured out the intended password or otherwise bypassed security.
  • Other Details:
    • When the topic of religion comes up, Cass is quick to quip that she follows 'the dark god of luck, shadows and moonlight'. It's usually phrased like a joke, but the truth is a morass of irony, coping mechanisms, personal aesthetics and a faint desire for her radical actions to be endorsed by some kind of higher power.

It's clearly a case of backroom political albumizing.
EchoingSilence Since: Jun, 2013
#16: Feb 24th 2024 at 10:55:15 AM

Nightingale approved, We've only got a few spots left then we're closing up signups. Tuesday the 27th as well is when we're officially closing signups all together.

Edited by EchoingSilence on Feb 24th 2024 at 3:47:25 PM

SushiKraken6414 Fool From The Depths from Somewhere...Nowhere....Wherever Since: Aug, 2022 Relationship Status: Having tea with Cthulhu
Fool From The Depths
#17: Feb 24th 2024 at 8:09:20 PM

Not usually super into DC, but this looks extremely fun so I'm willing to give it a shot.

Name: Richard Hamlet / King Lear

Age Range: Adult

Appearance: In his civilian appearance, which he's hardly ever seen in nowadays, he wears a purple bomber jacket and has dark green eyes and messy black hair, plus a charming smile. In his costumed appearance, which you're far more likely to see him in, his face is perpetually hidden behind a Venetian comedy mask and he wears a long cape that's dark blue on the outside and gold on the inside, as well as a buttoned up dress shirt, slick dark leggings, loafers and white gloves. Atop his head is a tiny but tall golden crown.

Species: Human

Hero/Villain: Villain

Canon/Legacy/Original: Original

Personality: While Richard Hamlet is a very downtrodden and sad man, the persona he puts on as King Lear is extremely whimsical, let down very little by his failures and overjoyed by his successes, as well as completely de-sensitized to things that would horrify most, like extreme violence, some would say to a degree reminiscent of the Joker feared by Gotham of the old days. However, what divides him from someone like the Joker is that while with Joker what you saw was what you got, his persona as King Lear is ultimately an act, and these things really do effect him, though it's not clear until the moments when he takes off the mask and becomes Richard Hamlet again, which are growing fewer by the day. Part of what helps him maintain this persona is that he believes he wouldn't be a convincing enough villain without it, and that his actions are all directed towards a certain greater good.

History:

  • Richard Hamlet was a young man who grew up hearing stories of the legendary Batman, who he idolized and thought of as his personal hero. There was only one thing he loved as much as the Caped Crusader, and that was the works of William Shakespeare. He consumed information on Batman as readily as he did on Othello and the play he shared a last name with, and the two interests were enough to distract him from the abysmal living conditions of Neo-Gotham for a while.

  • Hamlet of course took an interest in the theater in school, aided by the fact that he possessed an almost uncanny natural talent to learn techniques and replicate them almost perfectly simply by watching them be performed a single time. However, his performance in both theater and his other classes was hindered by the fact that he had a very unreliable memory, often forgetting things only minutes after he'd learned them and having to relearn them all over again. Still, he managed fairly well despite this until...

  • ...one day, a terrible catastrophe struck him and his family. As school was ending and Hamlet's father went to retrieve his son, leaving his wife alone in the apartment that served as their home, it was broken into by a spiteful former lover of his mother, who killed her in an act of violence before fleeing when he saw father and son coming home. However, when it came time for the police to investigate and track down the man responsible, they put in hardly any effort, doing a shoddy job and ultimately failing to bring the culprit to justice.

  • Hamlet became convinced that if the Batman still roamed the streets of Gotham, he would have been able to catch the culprit. He began to search desperately for a way to bring the Batman back to Gotham, and found the answer in narrative. In a story, there cannot be an antagonist without a hero to oppose them. So, if Neo-Gotham was to get its hero back, it needed an antagonist, one only the Batman could defeat. He swore to become that antagonist.

  • He knew it wouldn't be easy. He couldn't just rise straight to the top, he had to earn his way there, starting with petty crime and working his way up. But he was determined nevertheless, and took up the mask and the title of King Lear, using his ability to copy the moves of others to join the Gotham underworld.

Talents:

  • Athletics: While far from an Olympian, Hamlet has a good deal of athletic skill, which he can use to perform numerous impressive feats and get himself out of some sticky situations.

  • Acting: Hamlet is a very skilled actor, excellent at putting on facades and convincing people that he's something he's not. He also has a very significant vocal range, allowing him to do a vast number of different impressions and play a vast number of different parts.

  • Mimicry: Hamlet's most useful skill by far, he can mimic the moves of anyone he witnesses within a short span of time, provided those moves are capable of being performed by a normal human being, Taskmaster-style.

Weaknesses: As mentioned, Hamlet can't mimic any feats which are explicitly superhuman, but he's also weakened by his poor memory. He can't permanently learn moves which he copies normally, they're gone from his memory within a minute or two. The only exception is if he sees the same move over and over and over again over a sufficiently long timespan, which can allow him to memorize it for good.

Assets: A few smoke bombs and two dual machine pistols, plus an old revolver that used to belong to his father for when he thinks a kill needs a certain je ne sais quoi. He also has a good bit of cash he took from his parents or gained from criminal activities.

Edited by SushiKraken6414 on Feb 25th 2024 at 10:20:19 AM

Something's Fishy Here...
SushiKraken6414 Fool From The Depths from Somewhere...Nowhere....Wherever Since: Aug, 2022 Relationship Status: Having tea with Cthulhu
Fool From The Depths
#18: Feb 25th 2024 at 10:21:29 AM

Edited my signup a little after some discussion on discord, sorry about that Silence

Edited by SushiKraken6414 on Feb 25th 2024 at 10:21:49 AM

Something's Fishy Here...
EchoingSilence Since: Jun, 2013
#19: Feb 25th 2024 at 10:44:18 AM

It's alright, King Lear approved.

FokiasTheJester Since: Jul, 2012
#20: Feb 25th 2024 at 3:37:23 PM

  • Name: Vincent Fletcher, alias TBDnote 
  • Age Range: Adult
  • Appearance: Picture for reference, minus the heels. Standing just shy of 7 feet with an athletic build. Wears a broken computer chip as a necklace, carved with the word "Wrath".
  • Species: Human, heavily hybridized with dinosaur DNA
  • Hero/Villain: Hero
  • Canon/Legacy/Original: Original
  • Personality:
    • Vincent acts rather carefree, seemingly taking nothing seriously and unable to stay still for more than a moment, a ditzy exterior hiding a sharp mind allowing him to quickly piece information together and act on it... As long as the subject retains his attention. Restlessness aside, Vincent follows the "Do no harm, but take no shit" mantra, treating anyone as a friend unless proven otherwise.

    • While he's fine with getting into a scrap, Vincent tends to deal with criminals indirectly, sabotaging their operations without a confrontation, whether it is through breaking their communications equipment, or tagging their escape car so brightly one would see it from Metropolis.
  • History:
    • Vincent was looking at a quiet life growing up, well on the way to secure a scholarship with his athletic and technical talents; However, the former attracted the attention of some members of the criminal underground, whose earlier blatantly illegal science experiment did not make the expected return on investment due to the subject running away with the money. Ever so slightly strapped for funds, they turned to a cheaper form of test subject procurement, costing about a head-sized sack of fabric and a bottle of chloroform. With the right physique and a lack of nearby relatives to alert the authorities, Vincent made for the perfect subject.

    • Vincent's body was subjected to a different strain than the previous experiment, built to produce an hybrid focused on speed and agility rather than pure strength. But they did not stop there this time around, continuing with a followup experiment to test how this newly modified body would react to cybernetic augmentation, implanting him with a suite of tech, including an obedience chip forcing him to follow the commands of his captors, or anyone purchasing his services from them. From then on, Vincent's life became a blur, forced to act as muscle to the highest buyer; That is, until a near-death experience disabled the chip, allowing him to regain his freedom.
  • Talents:
    • Hybrid Physiology: Overall stronger and more resilient than a normal human with the same level of training, but not to the point of letting him punch way above his weight class. The larger difference lies in his superior speed and sharpened senses.
    • Information Superhighway: Vincent's most notable implant consists of a total spine replacement, granting him superhuman reflexes and reaction speed, along with a fully prosthetic tail, built in segments linked together by energy tethers allowing it to change length, its pointed tip usable as either a stabbing implement, a grappling hook, or a connector to link to electronics.
    • Racecar Legs: Vincent's legs feature an implant working similarly to a Kinetic Energy Recovery System, storing part of the energy that would normally be lost when something halts their motion, like taking a sharp turn or giving someone a kick. This stored energy can either be used to briefly harden his scaly hide in response to an impact, delivered as an electric zap through contact with something/someone else, or sent right back to his legs for extra speed and power.
    • Gearhead: If it's a machine that's made to move stuff, Vincent will have a blast tinkering with it, having worked on jailbreaking and optimizing his own cybernetics for a while now.
    • The Five-Second Rule: While he usually doesn't pack weapons on his person and fights unarmed when needed, Vincent can and will reach for one if the situation calls for it; grabbing a new weapon will briefly put him "in the zone" as he processes how to best utilize it, making him way more proficient than normal for the brief moment he is focused on it.

  • Weaknesses:
    • Cold-Blooded: Cold temperatures can significantly slow Vincent down, outright disabling him with prolonged exposure.
    • Have you tried turning it off and on again?: Despite his best efforts to mitigate that weakness, his implants are still susceptible to strong currents and other disruptions, such as EMP blasts.
  • Assets:
    • Fat William's Inferno: Vincent's home was once an auto shop in a bygone era, brought back to life as the hybrid converted the offices into living spaces, while the garage floor has been turned into an all-purpose workshop.
    • The Regent: This antique land yacht is Vincent's project car; originally built by a certain luxury manufacturer, he works on restoring and customizing it whenever funds allow, which is not that often. While the car technically runs and won't get the driver written up in a traffic stop if they're nice enough to the officer, they would be wise to keep some tools and the number of the nearest tow truck handy. You know, just in case.
    • A sports bike with one of the best horsepower-per-dollar ratio, this specific model was quietly discontinued a couple years back when the manufacturer received attention from the press due to a high number of fatal crashes involving this motorcycle. Indeed, while it comes with great performance, it can be quite the handful for the unaccustomed rider. This particular example has been modified with a port right behind the frontseat, allowing Vincent to connect to the vehicle with his tail and control it directly.
    • 30 Minutes, or the Pizza is free: Vincent's current means of income involves making delivery jobs every now and then, his unique skills allowing him to minimize losses of time normally incurred by terrain, traffic, and ne'er do wells with an interest in intercepting his packages.

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#21: Feb 25th 2024 at 3:58:26 PM

Hello, let me try this:

  • Name: Abigail Dunwich/Shoggoth
  • Age Range: Young Adult
  • Appearance: A smile(s) worth a thousand words. Abigail has no set appearance, being able to shift how she looks easily, but it seems she fancies the "sallow-skinned blonde with dead eyes" look most often. She'll always be around a 5'5 in height, which doesn't help with male disguises.
  • Species: Human, once; these days, her DNA has long become an unrecognizable mess due to exposure to alien technology.
  • Hero/Villain: Villain, of a "petty thug" type.
  • Canon/Legacy/Original: Original
  • Personality: An extremely mellow type, although it's less that she's easy-going and more that she blinks in and out of consciousness like someone overdosing on some unschway drugs. Usually seen with a lazy smile and a vacant expression, Abigail has no foresight or aspirations at all; having accepted that there's no hope for someone so fundamentally broken and inhuman, she finds pleasure in the little things like eating someone's face off on a bad day and swiping wallets on a good day. Concepts of pride or honor mean nothing to her, which means there's no low she won't stoop to if she thinks that's the way - but it similarly makes her fairly easy to placate with petty creature comforts. One thing that does raise her ire is religious authority, although drawing actual anger from her would be an achievement - and one the offending party would surely take to their messy shallow grave.
  • History: Abigail Dunwich was once a completely unremarkable person, a faceless personage among many other such people. As an only child, her parents did their best to dote on her and set up some kind of sensible future for her, to try and save their daughter from her seeming lack of interest in most things; unfortunately, a burglary attempt gone wrong had seen to a premature end of these efforts. With no other family to go to, Abigail was taken up by the system - these days even more corrupt, uncaring, and unfeeling. Though she made no trouble for herself, she would always attract the anger of her peers and, soon after, her nominal caretakers. One in particular had it out for her; a pious mother-superior who would give thanks to the Almighty in-between every strike of the shock baton or every swipe of a studded scourge.
    • The orphanage worked its charges hard, in an attempt to make them worthwhile members of society. Mother-superior had no patience for those who would defy that order of things, and so Abigail suffered for it even despite her lack of actual defiance. Cruelties proved nothing to her, even though she would go to bed bloody and denied food. This persisted for some time - until one day, mother-superior had to report a death of one of the charges. The girl that almost clawed out her eye had gone berserk, frothing at the mouth and threatening other poor souls in the orphanage. It was regrettable, and she was willing to take full responsibility (measured in a nice stack of cash for the Law) for this grim deed of self-defense.
    • Abigail's body was dumped into the river and soon mother-superior forgot all about the child she tortured to death over her own wounded pride and pitiless, directionless anger. This would normally be the end of things; a sordid story like many in Neo-Gotham. Instead, Abigail's body stopped its drift against an empty oil drum. A scout drone of an extraterrestrial civilization hid there, trying to repair itself via biological tissue. Lo and behold, an entire human carcass just ended up hitting its hiding spot. The drone wasted no time, shoving itself inside. Perhaps it would even be able to revive this lifeform and use it to further infiltrate the local civilizations. Its overlords needed to know all they could before the invasion could take place.
    • In an embarrassing anticlimax, Abigail's suddenly revived immune system decided to fight back - and repurpose the drone's nanite technology for its own survival. Like a form of cancer, cells were able to replicate hard and fast in a feat impossible for ordinary human mechanisms - but the drone did not go down quietly, making a mess of things as it was being taken apart.
    • Some days later, the orphanage burned down, with the corpse of the mother-superior left in front of the fire, mangled beyond recognition. A young woman walked in downtown Neo-Gotham with a little spring in her step.
  • Talents:
    • A Better Me - Abigail's able to assume a form of a many-mouthed, eyed, and tentacled monstrosity, either partially or in full. In general, her new DNA has made her much more resilient to damage; she's not resistant to attacks, but she can regenerate from heinous injuries with ease thanks to her nanomachines. She can survive being cut in half and reattach any pieces that may fall off her. If she won't, said pieces can still act in limited capacity (i.e. strangle someone with a severed hand) but will degenerate quickly and become a gory mess before long.
      • With Strange Aeons - Her full Shoggoth form is the size of a small car, with the corresponding mass and strength when charging. If static, it can still lash out with its many tentacles to try and gnaw up anyone unfortunate enough to be caught. Abigail's regenerative powers are heightened though in this form she can also shrug off ordinary blows and small arms fire. It also allows her to drift on the water or climb up walls and ceilings. She doesn't stay too long in this form - increased use causes further degeneration and may turn her into an acrid pile of gore. After usage, she tends to be much more out-there for a time until she can regain her bearings and control over her immune system.
      • Even Death May Die - While in human form, she can use her power partially. Due to how the transformation process works (she blooms out in place, for lack of a better description), this has limited usage; Abigail found it's mostly good for intimidation and cheap shots. That does make grappling her problematic, since every part of her body can become a fanged maw at a moment's notice. It also passively boosts her physical strength; nothing too impressive for a super, but still much stronger than a seemingly ordinary 5'5 young woman can do.
      • One Of Many - Another curious application of her power is the ability to shapeshift. Abigail is able to change into any human person she can think of, female or male. As the process is fairly unintensive, she can still freely use her Shoggoth powers if need to while "disguised" (although it's really hard to say how Abigail really looks like). She can't change her height, and her weight can only be adjusted by a few pounds - but with the myriad of face shapes, skin tones, eye and hair colors... the sky is the limit.
      • Upgraded System - Since her immune system is so strong now, this also makes her highly resistant to diseases, poisons, and toxins. Common conditions can't touch her, and severe ones are heavily neutered. She's also largely impervious to chemicals and radioactivity.
    • As for the mundane talents, she's a decent pickpocket, can climb pretty well, and has a surprisingly good singing voice when she puts her mind to it. She can handle basic technology with some difficulty, but more advanced things leave her frustrated enough to just try and punch through them.
  • Weaknesses:
    • Cold seems to be an effective way to slow her down, though it's particularly effective for her Shoggoth form. It won't kill her, but it will stop her, and possibly even cause her to hibernate.
    • Advanced jamming or EMP-like technology could interfere with her nanomachines, and she would be entirely helpless if they are offline. Prolonged disconnection could possibly shut her body down and kill her, although the nanites would revive her once they got their affairs in order as long as they weren't completely fried.
    • While her immune system is robust, if something does punch through it, she can't really take any medications or helpful agents to treat herself for it.
    • She has absolutely no technique, relying entirely on her eldritch brawn. She also lacks in ranged attacks beyond throwing things at people. (inexpertly; it's hard to grab something with just tongues and teeth)
  • Assets: As she drifts around Neo-Gotham like a plastic bag in the wind, she only really has the clothes on her back and whatever she picks up along the way. A dented crucifix necklace is a particular possession that she swiped off the mother-superior; after having it coated in iron, Abigail uses it like a knuckleduster.
  • Other Details:
    • Sometimes repeats words when speaking speaking. She can usually control it well enough while "disguised", but when agitated it slips easily and can give her away.
    • Can eat raw and human meat, but finds the taste of both extremely appalling.
    • Speaks with a droning voice of a tired clerk, but her accents are on wrong words and syllables; this gets even worse if she speaks while using her powers (it's barely understandable when going full Shoggoth, especially when more than two mouths start speaking at once).

grah
EchoingSilence Since: Jun, 2013
Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#23: Feb 26th 2024 at 5:45:10 AM

Name: Jasmine Duffy / The Carpenter II

Age Range: Young Adult

Appearance: Jasmine has Caucasian skin with evidence of attempts at tanning, green eyes, blonde (naturally brunette) hair wrapped up in a ponytail, and a fair bit of muscle in her arms and legs. Her style of clothing ranges from workwoman's clothes to a oversized T-shirt with sweatpants, though when the situation calls for it she'll wear other clothes. She stands at roughly 5" 9', and weighs in at roughly 170 lbs.

Species: Human

Hero/Villain: Villain by association, given who's usually hiring her. On a personal level, Jasmine has a clear cut line of what she will and won't support, marking her somewhere in the middle of the line.

Canon/Legacy/Original: Legacy

Personality: Jasmine is someone who's proud of her skills and work ethic, and doesn't take it well when someone criticizes her or her work. She's not very good at dealing with small talk or big groups, but once she's gotten to know someone enough to consider them trustworthy, she'll be all too willing to talk shop or geek out about her other hobbies.

History:

Jasmine is the daughter of the original woman who carried the title of The Carpenter, Jenna Duffy. After a tumultuous history of trying to leave the villain game, Jenna finally retired her namesake and kept her nose clean enough to be able to settle down, and once Jasmine came into the picture, she became the top priority. Once she was old enough, Jasmine's mom taught her what she knew, legitimate skills and not so legitimate ones alike. Her only demand for her daughter was that she stay away from the big-name crooks and the crazies.

From there, Jasmine was allowed to spread her wings and find herself, and it didn't take long for her to get work building for whoever had the money to pay her. Naturally, most of her clientele were people on the wrong side of the law, which meant that each job painted more of a target on her back, but the promises of big money and the thrill of a varied and exciting work environment meant that Jasmine was following in her mother's footsteps, for better or for worse.

Talents: Through a combination of learning from her mom and going to school, Jasmine is an accomplished carpenter and metalworker in both classic and modern styles of construction, able to build or make repairs to damn near any structure given enough time and materials. As an aspiring architect in her down time, Jasmine has quite the creative and devious mind when it comes to making traps, which also lends itself well to coming up with plans on the fly if she finds herself in trouble.

Weaknesses: Jasmine's temper can easily get the better of her if she's not careful. She's also not a trained fighter; she'll fight dirty, but it's not hard for someone to overwhelm or blindside her.

Assets: At any given time, Jasmine has tools of some sort on her, either to make quick fixes to something or to make someone think twice about messing with her. Her full toolkit is usually at home, and while she doesn't carry actual weapons, she knows how to use what she has to do some damage. Jasmine also has a good bit of money, both from her mom and from her own earnings.

Other Details: There are two things that will instantly put Jasmine in a bad mood. One is someone asking about who her father is, and the other is any sort of mention of Alice in Wonderland. Press these berserk buttons at your own risk.

Edited by Bored_Man on Feb 26th 2024 at 8:07:16 AM

Proud member of the AGOG community.
Booky Since: Sep, 2015
EchoingSilence Since: Jun, 2013
#25: Feb 26th 2024 at 5:13:44 PM

Carpenter the Second approved.

We're in the home stretch people, we close up tomorrow. But I'll leave it open just long enough that anyone who still wants to try to get in can try and get their character sheets in tomorrow!

RESERVED Spots
  1. Booky
  2. Cutegirl920fire
  3. HilarityEnsues
  4. Secretlyasuperhero

Edited by EchoingSilence on Mar 1st 2024 at 3:34:20 PM


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