Bumping with a different theme.
The main character is shrunk to the size of a mouse and has to fend off a hungry housecat. Despite sounding silly on paper, the actual atmosphere of the battle is very tense, with the MC being in clear mortal danger.
A statue gets the player character high. Like, literally. The player now must battle fire-breathing hallucinations of the statue — broken up by flashes to reality that shows the statue actually spits out fire. Made worse is how the game also scrambles the controls and UI.
A fight with your rival, who has gained all the power in the world and is holding nothing back against you or anyone. You can feel the sadness inside you as you and your rival, who is actually your sibling, are forced to fight each other to determine the fate of the world.
Or rather, you are forced to fight your sibling to save the world but the same can't be said for them having to fight you, they enjoy watching you and the world suffer while you'd rather bring peace and harmony to the world and stop the suffering altogether.
Edited by YourEternalTroper on Apr 30th 2023 at 7:27:07 PM
Everything that lives is designed to end...You're up against a gunslinger while you're trapped on the catwalks of a building. He takes advantage of the night to strike fear within you, and you have to deduce where they're gonna strike next. Once exposed, you fight him mano a mano before he retreats back to another dark corner, ready to strike once more in the shadows.
The theme for a fight against a massive, agile robot with lots of explosions. You have to climb up the robot while dodging its missiles, lasers and nanobot swarms and reach the top in order to deal damage to it.
In a 3rd-person action game, the player is up against a Mechanical Abomination with a God complex. It resembles a human only through a set of armour that is a puppet to the real thing. You have to fight through this robot copy of the so-called “Transcendent Being” to stop its spread before it’s too late. Lots of swordplay and gracefully dodging attacks. There’s some verticality in the second phase, where the “Transcendent’s Right Hand” tries to kebab the player character. It also implements Interface Screw by spinning the camera around to away from them.
A fearsome Kraken that you need to fight in RPG combat. It’s already destroyed half your ship, and it’s so big that it can only be attacked after all of its tentacles are dispatched of.