There was that one week where the devs themselves advised doing the Elite Deep Dive with Dark Morkite, because one of the maps had just enough Morkite to fulfill the objective, running the risk of failure if one of the chunks glitched through the floor or something.
Something I'm curious about, but can't confirm through the wiki, is whether Morkite (or other objective-related minerals) count towards your mining bonus for a mission. If it does, that would make Dark Morkite a way to pump up your mission rewards, just less directly than Pots O' Gold.
Current earworm: "Mother ~ Outro"Yes, deposited (extra included) Morkite like other minerals will be added to your total experience gain from the mission.
Edited by VutherA on Jun 12th 2022 at 7:00:06 AM
I found this truly fascinating post on Reddit regarding Hoxxes IV:
All of these details together imply that Hoxxes Iv may actually be the fourth moon orbiting the only planet in the system, and since it is the only planet it is named Hoxxes rather than Creus I.
Bonus facts. The altimeter in the space station indicates the station orbits at about 37kilometers. Combine this with the scanners refresh rate of 30 minutes and we can calculate the approximate size of Hoxxes IV. If I did the math right (no promises), we find the mass of Hoxxes IV to be about 9.25x1018kg. Which actually makes it about the size of a large asteroid. This actually makes sense, since the real asteroid Pallas has a mass of about 24 times as much, and also has only managed to very roughly round itself.
Hoxxes IV is also said to be tidally locked, meaning it is orbiting CLOSE to its parent object. This is backed up by the fact that we can see a portion of Hoxxes IV being torn off.
Conclusion: Hoxxes IV is actually a large asteroid captured by a hot Jupiter planet, and is in the process of being devoured by that planet.
DRG has sent us into this unstable rock to extract everything of value before it is destroyed, and damage done to the local lifeforms and ecosystem is irrelevant since they will all soon be extinct anyway.
We should really probably have a scientist with us to collect the massive amounts of biological and astrogeological data that is about to be lost forever, but eh. That's management's call.
TL;DR Hoxxes is a giant asteroid probably orbiting a gas giant, and will one day fall into the planet and be destroyed.
Good, then every bug we kill and mineral we plunder won't be missed by an ecology system.
That is fantastic
"I am Alpharius. This is a lie."But couldn't we at least save the lootbugs?
Never trust anyone who uses "degenerate" as an insult.BUT WHAT ABOUT STEVE?!
Some crazy dorf I play with is convinced that the chunk of Hoxxes IV we keep deploying to is a giant Silicate Harvester feeding on the rest of the planet/asteroid. Ridiculous.
(reads rumor posts about some upcoming "meat cave biome," worries)
Current earworm: "Mother ~ Outro", Management doesn't want to know this but the lootbugs/Steeves on Hoxxes IV are free, you can take home with you. I have 458 lootbugs/Steeves.
I believe it, the planet gets in the way just as much as those things. *Revs up and clangs together drills*
Edited by VutherA on Jul 10th 2022 at 12:55:53 PM
"Oi bruv get fukt m8" -Scout after trying his upcoming grenade
On a similar note, when a Driller yells about Beyblade, RUN AWAY AS FAST AS YOU CAN
The boomerang looks nifty, but unless it can one-shot a jellyfish-whale or a Mactera swarm, it's not coming with me on missions.
I can already imagine the Beyblade running around the interior of the drop pod during extraction, right behind the projected blast radius of some C4.
Current earworm: "Mother ~ Outro"DRG Season 3: Plaguefall has been revealed!
The next season will start next month on Nov 3rd and will introduce some sort of plague that is going to buff the bugs, along with a few new weapons and the usual.
"Ghost Ship Games, can we have Warhammer 40,000: Darktide?"
"We have Darktide at home"
YouTube embed for season 3 reveal art:
Edited by VutherA on Oct 7th 2022 at 2:19:56 PM
BY THE BEARD NO WHAT HAPPENED TO ROCK AND STONE
Rot and Sickness.
I'm pumped to have some progression to work through again beyond rolling the matrix core dice each week, and all the new mechanics look interesting. Though the fact that curing infection spikes becomes an additional primary objective means it'll be harder to drop in for a quick, casual mission, depending on which parts of the map are plagued for that half-hour.
Current earworm: "Mother ~ Outro"It appears that PowerWash Simulator and Deep Rock Galactic have joined forces for a jokey-rivalry on Twitter.
Edited by VutherA on Nov 1st 2022 at 1:33:48 PM
At last, a new Season Pass to work through to substitute for my lack of progress in life.
The hazmat suits from the latest DLC are slick, though I find myself discarding the default masks for those Gloomstalker helmets, and think the "Dawn of the Dread" and "Black Crag" paintjobs look best on them. Looking forward to unlocking the season's new paintjobs and seeing how they work with various armors.
The Rockpox decontamination objectives aren't as much of a distraction as I thought they'd be - if the team works together you can knock out a plague spike in half a minute, assuming the terrain cooperates. On the other extreme, a Complexity 3 mission in the sandbox had us spending close to ten minutes scurrying around a massive cave, trying to find the last infection site, until some smart, handsome dwarf noticed an unexplored side tunnel way up high on the far side of the cavern.
The infected bugs are tough, even while chilling on Haz 2. It feels like they take reduced damage from fire and explosives, and the game really wants you to hit those pustulant weak spots... which left my nerotoxin Gunner, flamethrowing Driller, and smartgunner Engie in a bit of a bind. The fact that they're typically spawning right on top of you from a tangle of rock cancer, while you're busy spraying/sucking foam, and your vision is obstructed due to your infection meter rising, that doesn't make things any easier.
I still wish there was a proper infected biome with a boss event similar to the Caretaker for the Rivals. Maybe next season.
As for the new grenades, my favorite is the Engie's drone swarm. On the lower difficulties they can rip through Grunts and Swarmers, and go to where they're needed, unlike a proxy mine. The Driller's Beyblade is kind of fun, but oh so situational, and it's redundant with an area-denial napalm or sludge build. I'm similarly skeptical the Gunner's gun-nade does anything his primary doesn't, though I've heard it's capable of some heavy damage to single large targets like Bulks and Dreads, so I'll have to keep working with it. And I'm not giving up my ice grenades for a boomerang.
Current earworm: "Mother ~ Outro"Not exactly how I was expecting to resurrect this thread in between season announcements:
So I guess there's gonna be a Deep Rock Galactic, Vampire Survivors-like.
Oh no... ohhh nooo... DRG has me playing at least a mission a day, and I just got over Vampire Survivors after 100%ing it. Please don't lace my crack with nicotine.
In other DRG news, I'm excited that it looks like promotions will soon come with the same three-matrix core reward as the Weekly Core Hunt, to compensate for "fixing" the "glitch" in which promoting a dwarf would reset that Weekly Core Hunt (my personal record was doing the core hunt four times in one week around Christmas). But I really think it would have been smarter for Ghost Ship Games to do those things in the same update, instead of triggering a week-long shitstorm over whether that was a bug, exploit or feature, and how grindy the game should be.
Still looking forward to the Supporter II DLC tomorrow, more for the paintjobs than the weapon skins (at least until we get some more pirate-y cosmetics). Also hoping that the game goes on sale so we see another wave of new players. Having dabbled in Haz 5 long enough to get the associated cheevos, I find myself most enjoying chilling on Haz 2 or 3, showing greenbeards the ropes. Honestly, sometimes getting a newbie to the extraction zone is more difficult than playing on the higher Hazard settings.
Ha, story time - one day I drop into an Elmination mission in the Bough. I come to see two dwarfs pickaxe-digging into solid walls, well away from any dirt patches. When I ask what they're doing, they tell me they're looking for the batteries to a cargo crate in another chamber: they'd heard a dwarf calling out to them through the cave walls, and figured that was where the battery was. Never let it be said that a Nemesis' voice lures are totally ineffective.
Current earworm: "Mother ~ Outro"I just like Haz 5 because there are more bugs to nuke/shoot/burninate.
My weapon assignments stats got messed up and I would have liked a fix for that.
What do you mean?
Yeah usually mining missions have plenty of morkite to work with so I wouldn't call Dark Morkite all that useful
because I must clear out every single map I enter anyway, though it can be pretty helpful on Elite Deep Dives if it has a Morkite objective and in case the caves spawned that week are brutal enough.