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Kiobi20 Since: Sep, 2016
#26: Mar 14th 2020 at 2:16:52 PM

Name: Jack/Hebi

Age: 12 years old

Appearance: A young bald boy with green shiny scales for skin, he wears nothing but some short ripped pants, he’s got sharp claws and fangs and a long tail with a rattle at the tip his eyes change between being blue and yellow.

Personality: He’s got a pretty harsh split personality, one that’s innocent and pacifistic and just want to be a normal boy and be left alone and another that’s a sadistic and cruel monster that wants nothing but to destroy anything in his path.

Abilities:

-Sharp claws (1 point): a barrage of continuous attacks that cut down the opponent deliberately hitting not vital spots in other to prolong the opponents suffering.

-Venom bite (1 point): When Hebi bites you he infects you with a painful poison that slowly leaves immobilized little by little.

-Acid spit (1 Point): He can vomit in command his gastric acids and threw them as projectiles towards people, this acid is so corrosive it can even lay waste to metal.

-Constrictor hold (3 points): This ability consists on hebi wrapping his body around his opponent to crush it or suffocate him like a boa constrictor, it’s his quicker and most effective technique to take down foes but since it takes him a while to wrap his body around someone he only uses it after managing to immobilize the opponent with his venom bite.

Backstory: Jack was a normal boy with a normal life until one day a crazy scientist kidnap him and altered him with a bunch of reptile (mainly snakes) dna turning him into a half human half reptile abomination.

With this transformation he awaken a secondary personality called Hebi which had no other emotions but a animalistic desire to kill any prey it could find.

When Hebi awaken he escaped and killed the scientist and when Jack came back in control of his body the first thing he saw was what was left of the scientist that turned him into a monster. Horrified by this Jake ran into a forest trying to keep himself away from people so he wouldn’t harm anyone again.

To this day both sides Jack and Hebi are still fighting for control of his body doing everything in their power to repress the other, with time he becomes an urban legend like bigfoot or the loch ness monster, the legend of the snake boy.

Edited by Kiobi20 on Mar 14th 2020 at 3:34:29 AM

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#27: Mar 14th 2020 at 2:20:51 PM

Okay, I would propose you add some spaces and sentence-points in your backstory, to make it more readable.

Other than your grammar, the rest is perfect. Maybe make him a bit older, perhaps 12 years old or so. Just for the purposes of making it less...well awkward to fight a small child.

Accepted.

Edited by TheNohen on Mar 14th 2020 at 10:25:49 AM

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#28: Mar 14th 2020 at 4:57:04 PM

  • Name: Kayne Solomon Weaver/The Cerulean Seamstress
  • Age: 15 years old
  • Appearance:
    • Description: Kayne is a (5 ft. 2 in. 120 lbs.) 15-year-old girl with dark brown eyes and dark brown hair that reaches to her waist.
    • Civilian: Kayne wears a white T-shirt under a gray zip-up hoodie, tan trousers, white socks with sneakers, and a black beanie.
    • Magical Girl: When transformed, Kayne wears a white short-sleeved button-up shirt under a blue vest, a white frilly knee-length underskirt, a dark blue knee-length overskirt, woolen knee-high socks under knee-high leather boots, a white mob cap with a dark blue ribbon tied in a bow, and a pair of cestii that appear as ordinary leather fingerless gloves when not in use.
  • Personality: Kayne is kind and tries to act elegant most of the time, though her low-class upbringing makes it difficult. She is also surprisingly mature and responsible while carrying out her magical girl duties. Her nature is reasonable yet tenacious; it is hard to make her angry, but once she is angry, it's hard to stop her from exacting her vengeance. Due to armor slowing her down on the battlefield, she doesn't wear any, and instead opts for being too skilled and fast to hit. Having to lie to her friends and family to protect them has also made Kayne a decent liar and a bit of a schemer, despite her outward show of propriety. However, she still has everyone's best interests at heart.
  • Abilities:
    • Knave of Needles (1): Kayne summons a needle-shaped rapier construct or channels magic into her gloves, turning them into cestii. Then she quickly uses teleportation to land a series of multiple hits on the enemy, hopefully before they can react, and then retreats to a safer location. Deals 1 point of damage.
    • Shoot Through the Eye of a Needle (1): Kayne summons two flintlock pistol constructs, flies up into the air, and fires a volley at her opponent. The pistols draw directly on Kayne's magic supply, so they don't need to be reloaded manually. Deals 1 point of damage.
    • All Hemmed In (2): Kayne concentrates for a little while, and then creates a razor wire trap around her opponent. If opponents touch a wire, then the whole thing snaps shut around them. Deals 2 points of damage when set off.
    • Fate Favors The Bold (2): Though Kayne tends not to involve herself in the thick of combat, when she is caught in the heat of combat, she performs shockingly well. With her skill at using a rapier, she can parry or dodge any melee attack below or equal to 2 points.
  • Backstory: Kayne's world is a world much like ours, but with a secret war going on between angelic beings called the Starlit Contractors and their enemies, the Unravelers and the Dream Eaters. The Unravelers steal peoples' "strings of fate," diverting them from their destinies, while the Dream Eaters fed off of negative emotions. One day, the war wasn't as secret anymore, and monsters attacked Kayne's city. The Starlit Contractors needed a champion to fight their enemies, and Kayne volunteered so that she could protect her loved ones. She eventually won the battle and the Starlit Contractors were able to seal their enemies away. However, when the darkness returned, the Starlit Contractors were unable to find a new champion, and had to go back to the old one, Kayne. Since then, Kayne has been the champion of good protecting her city, becoming an urban legend—the girl in blue and white who cuts down monsters, never slowing even for a moment until the battle is won.

(Free Points: 3)

Edited by JumpingFruit on Apr 23rd 2020 at 6:31:35 AM

I wear the skin of the Elder Things, having come unto my own.
dusk0bish Professionally unprofessional. from Somewhere on Earth Since: Jan, 2020 Relationship Status: Browsing the selection
Professionally unprofessional.
#29: Mar 14th 2020 at 7:03:23 PM

Could I have two characters from the same world, so to speak? I just wanted to know because I'm interested in doing this.

Edited by dusk0bish on Mar 14th 2020 at 10:08:03 AM

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#30: Mar 14th 2020 at 7:58:55 PM

...Eh, screw it. Consider this a test of sorts.


  • Name: Dust (of the Desert Sands)
  • Age: Uncertain. Appears to be in her mid-twenties physically, however.
  • Appearance: 5'10". Refined, athletic build. Her shawl doubles as a hood, which she often keeps up to further accentuate her appearance. Skin appears to be gritty and inhuman upon close inspection—as if she herself is constructed from sand.
  • Personality: The enigmatic, quiet sort. Dust is stoic by nature and vague in her speech, almost seeming to enjoy talking in metaphors and riddles that sometimes only ever make sense to her. Though usually disliking combat with fellow people due to feeling it as ‘unnecessary’ she is most certainly not incapable, and when decided on more forceful action she is unyielding and efficiently in her approach. Dust is a watcher and observer, and this is reflected in the close attention she pays to people—after brief observation she is quick to break down who they are purely based off of her insight. Dust has a selfless and kinder side to her but ultimately changes with the direction of the wind—nomadic in spirit and care if not necessarily in form.
  • Abilities:
    • Sabre Strike (1): Dust performs a quick double slash with her dual sabres, enhanced with fine coatings of sand to increase their cutting power. Deals 1 point of damage.
    • Sandblast (2): Dust releases a potent blast of concentrated sand, packed to the point where it can shred at her opponent as thin shards as well as concussively impacting them. Deals 2 points of damage.
    • Mirage (1): Dust causes her immediate surroundings (i.e. personal space) to shimmer into kaleidoscopic and disorienting illusions, with the aim of confusing her enemy and then striking them unexpectedly while they're distracted. Deals 1 point of damage if successful.
    • Sandstorm (2): Dust transforms herself briefly into a small sandstorm, avoiding a single attack of her opponent's and reforming herself immediately afterwards. Only dodges one attack equal or lesser to 2 points at a time.
  • Backstory: It's uncertain where exactly Dust came from, but sightings and tales of whispered words from weary travellers suggest that Dust is as much a medium of the desert as the golden sands themselves. Her ancient armour suggests a proud allegiance of some sort with its blood red scarab sigil, but Dust herself is known for being cryptic and avoidant of direct answers to questions; especially in regards to herself. In whatever case, Dust has wandered the deserts for what she describes as an immeasurable period of time, and has helped guide those lost in her sands just as often as she has put down those threatening to disgrace her and what she represents. Ultimately Dust wanders in search for answers she may never attain, and has done for as long as she can remember—if she was ever human, she is so far removed from it now so as to make any possible prior existence irrelevant.

bork
dusk0bish Professionally unprofessional. from Somewhere on Earth Since: Jan, 2020 Relationship Status: Browsing the selection
Professionally unprofessional.
#31: Mar 14th 2020 at 8:27:13 PM

Also, can we add probability to our attacks and abilities?

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#32: Mar 15th 2020 at 12:25:41 AM

Both JumpingFruit and Enirboreh are accepted.

As for your questions dusk0bish: For now, having one character would be good. You can add a secondary character later on, if this goes well and you think you can manage it. Unless your two characters are strictly fighting as a team or are somehow symbiotic or have othe reasons to appear together, I suggest you keep it at one for now. But technically, it is possible.

And probalities I would not recommend, as hitting and doing dmg is either discussed by the players in a fight or decided by the DM, and as such accuracy will have to flexible. Just as Invincibility, there will also be no Always-Accurate Attack available for Player Characters.

Unless you do a secondary effect, which is something for later time, I would not add probability. Save that for any secret effects, that you can buy/train later.

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#33: Mar 15th 2020 at 12:55:21 AM

Double-Post.

The RPG is now open. For any further discussion not related to characters, please refer to our Discussion Thread

I'm looking forward to play with you all.

dusk0bish Professionally unprofessional. from Somewhere on Earth Since: Jan, 2020 Relationship Status: Browsing the selection
Professionally unprofessional.
#34: Mar 15th 2020 at 6:58:46 AM

Name: King

Age: 16 1/2

Appearance: Description: King is a 6'2" Male with black hair, caucasian skin, blue eyes, and a muscular build. Clothes: Leather jacket, jeans, white t-shirt, metal gauntlets, black and white tennis shoes, grey socks, and a red futuristic visor.

Personality: Outside of combat, King tends to be relaxed and relatively friendly, provided that he's not talking to a nazi or something like that. In combat, he tends to be bold and rash, wanting to find a way to kick ass and look good while doing it.

Abilities: Superspeed Jab (1 point): King delivers a simple (but powerful) jab to his opponent that is charged with violent ki energy. Deals 1 damage. Deceptive Strike (1 point): An attack that is meant to bait out a dodge or parry in order to land a hit by using ki to give off a deceiving aura of hostility, but only deals damage if it actually baits something out. Deals 1 damage if it hits. Violent Hook (2 points): King delivers a hook that hits on the side of the head or torso using ki to make the hook disorientating to his opponents when it connects. Deals 2 damage. Tough as Nails (2 points): Using ki to protect his body, King takes no damage from an attack of 1 point, but an attack of a higher point value will break this defense and King has to put it back up.

Backstory: Growing up in a city where street fights are legal and gangs control most of the city, King quickly made a name for himself by using his exceptional martial fighting skills and ki to take down the most powerful gang around and scare the other ones into dissolving.

Edited by dusk0bish on Mar 15th 2020 at 11:16:12 AM

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#35: Mar 15th 2020 at 7:04:51 AM

Technically okay, though I would recommend maybe tweaking your abilities to be a bit more "special". There has to be a reason he is in Valhalla and just being a "normal" streetfighter wouldn't really cut it.

Maybe adding a bit of ki or other reasons, why his jabs, hooks and so qualify as special abilities and not just normal attacks.

Edited by TheNohen on Mar 15th 2020 at 4:15:01 PM

dusk0bish Professionally unprofessional. from Somewhere on Earth Since: Jan, 2020 Relationship Status: Browsing the selection
Professionally unprofessional.
#36: Mar 15th 2020 at 8:14:21 AM

Modified King's abilities to use ki, but in a more violent manner.

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#38: Mar 15th 2020 at 7:33:55 PM

I made a Discord server for us here.

Edited by JumpingFruit on Mar 15th 2020 at 7:40:17 AM

I wear the skin of the Elder Things, having come unto my own.
UndyingPhoenix Since: Feb, 2015 Relationship Status: You cannot grasp the true form
#39: Mar 16th 2020 at 4:43:02 AM

  • Name: Kara

  • Age: 8. It's complicated, but she is essentially an adult in terms of thinking capacity, if a rather naive one.

  • Appearance: The hoodie helps hide her scuffs and bad paint job.

  • Personality: Kara hasn't quite had time to sort out her personality parameters yet. She's intensely interested in the concepts and psyche of humans, but also struggles to contain her core battle programming in the middle of using it. She has a strong sense of empathy, giving her a somewhat kind-hearted demeanor, a stark contrast to the ruthlessness she's shown in the pursuit of those who've wronged her. At times, she struggles to reconcile her robotic and emotional processes with each other. She's generally a bit quiet, thought not shy at all given her innate curiosity, often thinking deeply on the things she learns and notices, attempting to understand the things she feels.

  • Abilities:

    • Twin Vorpals: 1 point. The Variable Phase Laser Emitter/VPLE, or Vorpal as they're colloquially known, is a device that can use lasers in a variety of forms. A blade, a beam, a shot and a whip, as well as a combination of 2.

    • Reflector discs: 1 point. These incredibly hard, sharp-edged discs are basically mirrors, allowing them to bounce lasers and other light-based attacks off of them. They are remotely controlled.

    • Dead End Trap: 4 points. Positioning a large number of reflector discs around an area, Kara then charges up and fires a beam from both Vorpals at them, letting it bounce off and make a net, and then rapidly shifting the reflectors to ensure it's very difficult to dodge or defend against.

  • Backstory: Originally created by Doctor Alf Odden as a proof of concept for a human-like robotic companion for traumatized soldiers, the project was hijacked in order to create a robotic supersoldier. Though there was little Dr. Odden could do at first as other people were soon devoted to the project, tearing down the empathic gynoid he had spent years in the making and replacing her with what would be a "soulless, mindless husk", as he called it, bound only by coded orders. The months dragged on, until he finally saw his chance. Uploading an updated version of his original neurological net into Kara, completely with empathy and the capability of sapience and self determination, he then set her free. Kara, newly awakened, had little time to appreciate it.

    • Alarms sounded, and security stormed to their position. A trial by fire for her newfound conscience, Kara's battle programming and empathic instincts kicked in to protect the man who had ascended her existence beyond pure obedience to code. With her bare hands, and eventually the experimental VPL Es and reflector discs she synced to her systems, they fought their way through the complex. Dr. Odden was injured, losing one of his eyes, but they managed to escape. A quick, confidential visit to one of his friends in the medical field later, and the two went into hiding. Kara, however, wasn't satisfied. A burning fire executed inside her everytime she thought of those who had tried to strip away her freedom and the hopes and dreams of the man who had originally made her, and began a one woman vendetta against them, a legendary specter of vengeance, with many of those who ended up on the wrong side of her seeing the last image of a hooded figure with twin laser blades extended and a smoldering grimace as she approached them, while others have seen the same hooded figure rushing into emergencies to rescue others in danger, only to mysteriously vanish afterwards without a word of thanks to be directed at her.

Edited by UndyingPhoenix on Mar 16th 2020 at 1:47:29 PM

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
unfortunatezorua from the old, in the new yesterday (Five Long Years) Relationship Status: Wishing you were here
#41: Mar 17th 2020 at 6:27:02 AM

Sooo basically it's multiversal Tekken? This'll be interesting. I might throw in another character or so after this, if that's alright.

  • Name: Akakios, aka "Kyo"
  • Age: Chronologically? Over 12000. Physically? 9 or 10. Mentally? About an average adult.
  • Appearance: A miniscule 4'11" in stature and with otherwise innocuous features, perhaps the only way to distinguish Kyo from any normal human is his eyes―neon, uncannily catlike slits that seem to pierce far beyond whatever he happens to be looking at. Many a fighter has been filled with uncontrollable dread simply by gazing at him; something Kyo happily attributes to being merely caused by his "weird outfits", though in these moments it's clear that he's lying.
    Mercifully, on the other hand, his equally intense red curls are often seen held back by a set of barettes during fights. Whether the fact that their placement seems to spell out the Roman numerals "IX IV" is intentional or not, nobody quite knows, but at the very least they curb his uneven bangs' long-standing habit of inconveniently blocking his view.
    When it comes to outer wear, Kyo tends towards more uncommon, but cheerful shades, usually preferring oversized pastel shirts to go with boyish knee-length shorts. He frequently carries around a black satchel adorned with cutesy tin buttons and badges; in the situation everyone's in, you'd think that with the lack of any obvious weapons on his person, this might be where he conceals them, but all the satchel really seems to contain is an abundance of assorted sweets.
    In reality, his potential opponents should probably be looking a little closer into it. Kyo's sneakers, while seemingly normal at first glance, are soled with metal slabs weighing several tons each―the same goes for the sets of rings on his hands, likening them to a more...colourful take on the common street thug's brass knuckles. Or maybe Goku's weighted clothing, if you've been around long enough to understand that analogy.
  • Personality: Earnestly straightforward, yet strangely far away―cheery and playful, but cool and level-headed; it's no surprise that knowing where Kyo's true intentions lie, or discovering what could possibly be hidden beneath that childish surface, is no easy task.
    At first, Kyo appears to be a fairly average young boy―upbeat, positive, and a little mischievous―albeit one out of place, considering the brutal fight clubs he can often be found in. If you accused him of holding back his real nature, he'd more than likely just laugh it off. That being said, there isn't much to "incriminate" him anyway; he's quite experienced at both misdirecting anybody's suspicion and playing the part he's made for himself as if it were reality alone. Kyo is enigmatic in a way that, suppose if just a tiny little detail about him came to light, it would have one suddenly questioning if they ever really knew him at all.
    The redhead can be rather fickle when it comes to keeping up this masquerade; oftentimes acting in danger on nothing but instinct and sheer impulse, along with blindly acting friendly towards everyone he meets. Because of this, he seems to consider himself an actor of sorts, making a fuss over "putting on a good show for the crowd", whether he's in the middle of a battle or a conversation. Some have labelled this as naivete, and it really only serves to further his innocent guise.
    Curiously, despite his often acting as obliviously sweet as the small treats he carries around, the one thing that he makes next to no effort to conceal under this facade is his love of combat. Having a deeply running fondness (though perhaps it could be better described as an obsessive passion) for the thrill of battle and defeating his enemies, like many of those in Valhalla, he continually strives for power, seeming to enjoy endangering his own life as much as his opponents'. Kyo desires nothing more than to test his skills against the strongest fighters possible. In all likelihood, it wouldn't even be wrong to theorize that his existence was purposed purely to fight.
    In the end, all that can be said for certain is that Kyo is much more than he seems. Whether you'll be able to see through his facade or not will largely be on your own terms, but who knows? With luck, he might just find you interesting for a human.
  • Abilities:
    • Head In The Clouds (Tier 3): Creates an anti-gravity AOE affecting everything surrounding Kyo in a 50-metre radius. Stays active for 3 posts, afflicting 1 point of damage to the opponent in each.
    • 1-Up (Tier 1): Kyo strikes out or punches at the opponent, reactivating his own field of gravity in his arms at the moment before impact. 1 damage upon connecting.
    • Lunar Rings (Tier 1): Kyo delivers a spinning kick to the opponent, reactivating his own field of gravity in his legs at the moment before impact. 1 damage upon connecting.
    • Tag, You're It! (Tier 1): Kyo takes the pin badges off his satchel and attaches them to the opponent or somewhere nearby them, causing them to detonate. 1 explosion damage.
  • Backstory: Hailing from a world of so many different kinds of people and fighters, with an even more vast array of abilities, one would be inclined to think Kyo would be satisfied duking it out in his own universe.
    His origins are persistently unclear―not many people even know his real name, in the first place―all the crowd knows is that, one day, some little brat nobody'd heard of before started participating in the local tournaments and decked muscleheads ten times his size flat. From there, the rest hasn't been much but history; he rose to the top of the fighting underworld and quickly reached the end of the path of so-called stardom...although in his case it was more like infamy.
    • This wasn't quite enough to placate Kyo, however. As it so often goes, with great power comes an ache for something more than one-punch KOs or monotonous "victories", and soon, great boredom.
      What else could he do? Start over, clearly.
    • And so the cycle went on, again and again, for very literal decades. He'd show up, defeat every opponent he could seek out and be elevated to the height of fame, then inexplicably vanish from the surface of the earth for thousands of years more. Sometimes he went up against talent that was a proverbial diamond in the rough; sometimes the nation's top fighters were even duller than last century's; sometimes he met those who left such an impression they stayed with him regardless of their actual ability. For a time Kyo even grew tired of fighting itself and directed his intrigue for humans towards the world's sweets instead.
      But, like any recovering alcoholic looking to get their fix on sugar would eventually discover, chocolate bars and cherry lollipops can only do so much for a person.
    • After some months of searching, the long-suffering shapeshifter finally stumbled across an informant who had details on the famed Valhalla―a legendary hall one of the few opponents who'd beat him had mentioned training in. A seemingly infinite arena bound by neither time nor space, it supposedly contained an endless amount of fighters from entirely different universes than his own. Could it be too good to be true? Quite likely; it was "just a rumour of the back alleys", after all.
      But Kyo honestly couldn't think of anything better.

Well, that’d be jus’ a waste. Why would ya want to deprive the world of such anomaly as yourself?
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#42: Mar 17th 2020 at 6:45:04 AM

Wow...accepted.

Also, villainous characters will be now given preference. Players can still apply with other characters, but I will now prioritize antagonists for a while.

Edited by TheNohen on Mar 17th 2020 at 2:48:48 PM

Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#43: Mar 17th 2020 at 3:17:01 PM

Name: Diane (Real Name Unknown)

Age: 23

Appearance: Diane’s preferred form is that of a 12 year old, half-elf girl, with medium length platinum blonde hair. She has sharp red eyes, and is generally seen wearing a simple pink dress. She is about 4 and a half feet tall in this form. Her true form however is vastly different. She stands a bit less than six feet in this form, and has snow white hair that is significantly longer than her 6 year old form. She has pale skin, pale eyes, but keeps a facial structure similar to her preferred form. No matter what form she takes, she sports a large burn mark on the left side of her face that she can’t shapeshift away.

Personality: Diane has a very distinct and unstable personality, and often sports very extreme and violent tendencies. Although she usually acts a bit more mature than she seems, she doesn’t act anywhere near as mature as she actually is. Even though it was in fact the death of her family that sent her over the edge to full on insanity, she doesn’t care that much for anything other than Goliath, whom she loves dearly. She is not quite evil, but leans more towards evil than good or even neutral.

Abilities: Diane does not have any abilities, other than her inherent ability to shapeshift, and the ability to summon Goliath on command.

Backstory: Diane is a changeling that grew up in a small town with her family where they mostly concealed their inhuman nature. She lived a very simple life until the age of 6, when her village was raided by orcs, who eventually killed her family and threw a bucket of acid on her face, giving her her signature burn mark. This inadvertently also triggered a ritual which her father, who frequently tinkered in the ways of magic, had accidentally set up. This ended up summoning Goliath for the very first time. Diane, who has at this point snapped, under the burden of her family being executed, called upon Goliath to finish off the orcs, which he did quite well. Since then, the two have been traveling together, adventuring for the sole purpose of destroying things. She is most commonly found nowadays on Goliath’s shoulder.

———

Name: Goliath (Real Name Unpronounceable)

Age: ???

Appearance: Goliath has the appearance of a humanoid golem combined with an acid elemental, technically being an acid elemental himself. He stands at a bit less than 14 feet tall, and has four muscular arms with sharp claws on his hands. His body is an acidic green, and he has multiple places on his person that appear to be almost dissolved. His face is completely blank, aside from the mark on it that directly mirrors the scar on Diane’s face. The texture of this face is that of sackcloth. He has two large slightly spiraling horns, and four tentacles, about as thick as a leg, protruding from his shoulder-blades and mid back all ending in a large spike. He is very acidic to the touch, but is humanoid is stature and form.

Personality: Goliath is very calm, and almost never talks. When he does however, he reveals that he is in fact, much wiser than he seems to be, and much more thoughtful than something like his would look. He is not the smartest however, but has more than enough strength to make up for it. Although he is technically bound to her, he does truly love Diane, and would do anything for her, even without being bound.

Abilities: Tentacle (1): using one of the tentacles on his back he can either attack or block. The tentacles are completely prehensile, but aren’t as strong as some of his other attacks.

Slam (2): Forsaking agility for the sake of brute strength, Goliath slams into the either the ground or his opponent with his arms. The shockwave alone is capable of deflecting attacks.

Hadssitiin (3): Goliath’s signature weapon, made of an acidic, obsidian esque metal, the legendary Hadssitiin is a terrifying thing to behold. Though it is meant to be onehanded, it is about the size of an average human, so it only makes much sense for Goliath himself to wield, though even then it is still slow to hit. It’s acidic properties are almost as effective as it’s physical properties, and often come in handy.

Backstory: Goliath existed as a formless entity in an entirely different plane of existence, before Diane summoned him into the material plane. Though when not present on this plane, he returns to his formless self, he take the form of an acid elemental, when he is present. He has expressed on his own that he prefers existing on this plane much more that in his home plane, and is thankful for being summoned in the first place.

———

Diane and Goliath don’t technically share the same health pool, but when they take more damage than their combined health pool (by default, 10) the individual who took the final hit becomes incapacitated. If Diane is incapacitated, Goliath returns to his home plane. If Goliath is incapacitated, Diane is helpless, and can’t do much else. Regardless, when the two of them reach a total amount of damage taken more than their combined hit points, they lose.

Edited by Randomperson1212 on Mar 21st 2020 at 10:53:39 AM

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#44: Mar 17th 2020 at 3:17:47 PM

I know I’m a bit late but it’s probably better to write that sooner rather than later

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#45: Mar 17th 2020 at 10:47:27 PM

It would be better if Diane would be physically a bit older. We already have multiple child-like characters, so I want to avoid repetition. Something like teenage-years would be best, if that is possible.

Other than that, you are accepted. Please edit your sheet and then you are good to go.

Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#46: Mar 18th 2020 at 7:18:15 AM

Dang it, now I wish I had posted earlier... Diane appearing as a child was pretty intrinsic to her character, as well as what I envisioned the character to be, so it’s a bit unfortunate. That being said, I’ll try to do my best to change it. Is it alright if I just give her a secondary form that’s older or something?

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#47: Mar 18th 2020 at 9:17:02 AM

Secondary form would not solve the issue.

Please make her older. Teenager-years would still work, otherwise I cannot really accept her as a character. Minimum age would be twelve years.

Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#48: Mar 18th 2020 at 10:36:56 AM

Alright then, I can do twelve. Fixed! And sorry for the inconvenience.

Edited by Randomperson1212 on Mar 18th 2020 at 10:38:42 AM

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
MichaelDj54 Up on Melancholy hill. from North of Normal, West of Weird Since: Mar, 2010
Up on Melancholy hill.
#49: Mar 19th 2020 at 10:25:02 AM

  • Name: Zsran

  • Age: Unknown, last known age 32

  • Appearance: This! The belt on his waist is an ancient artifact taken from an opponent that allows him to use the necromatic magic that courses through it.

  • Personality: Quiet and calculating despite his admittedly grim appearance. Maniacal, brutal, psychotic and brutal, to him it's not about defeating someone, it's about breaking them, it's about shattering someone so perfectly and refined that all that's left is ashes in his wake. Strength above all and what have you. He is also exceedingly petty and will take any opportunity to return any basic slight against him.

  • Abilities:

    • Soul Slash (1 point): Collecting the souls of the damned in his glove, he is capable of slashing it like a whip. Deals 1 Damage.
    • Toll the Dead (2 Points): Releasing a wave of necrotic energy, the opponent is buffeted with the wails and shrieks of the damned and the dead that Zsran has collected in his time. Deals 2 Damage.
    • Ectoplasmic Resurgence (2 Points): Pulling upon the souls in his belt, he is capable of creating a shield of souls to block the next assault. Blocks damage under 2 and can only use it once, as he requires the souls to reform.
    • Soul Rip (1 Point): Strike an opponent with his glove in an attempt to rip their soul from their mortal body. Deals 1 Damage if connected.

  • Backstory: A Cruel warlord on his home land, Zsran left behind him a trail of fire, brimstone and blood. Going out of his way to force people to submit to his might, he always demanded more and more power. One day, that opportunity presented itself to him.
    • Coming across a village in his next conquest he was attacked by a Shaman who claimed to have the power of his ancestors on his side. And what a fight he offered! Zsran was put on the ropes the whole time but one lucky blow took the shaman down. Discovering a relic on his person, he claimed it for himself and a warning echoed into his mind: "This power you seek will bring you to your ruin."
    • Needless to say he didn't heed it. The innocents he slay were pulled into his belt as little more than weapons and his power, and notoriety grew more and more. Eventually it wasn't enough, because it could never BE enough. He turned to his own men and cut them down for more power, for more souls, for more STRENGTH. A one man army, Zsran would have turned his attention back to his world until it was a smoldering husk of what it once was...
    • But now his attention turns to this new little spectacle...and the souls he can easily harvest...

Edited by MichaelDj54 on Mar 19th 2020 at 12:30:22 PM

Is it selfish that I'm happy as we pass the setting sun?
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
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