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Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#1: Sep 19th 2018 at 2:13:08 AM

Welcome to Fjaraheim.

Originally a Dwarven coastal settlement, the city of Fjaraheim was quite prosperous thousands of years ago and seen as a small hub of Dwarven civilization, with a fairly busy port, which led to the city becoming something of a trading hub on the west coast for anyone who was willing to venture that far west.

This prosperous age for Fjaraheim didn't last very long unfortunately. During the cataclysm that rocked the world, Fjaraheim was quite literally torn from the continent, resulting in the city as a whole being mostly abandoned by the dwarves, leaving a mere handful of the city's former population to stay on the newly formed island. Over time, however the city's population slowly began to grow. At first, sailors sought it out as something of a refuge from the ever-raging seas, which led to some sailors having families and settling down. This was mostly the case for the next few thousand years, it was only around the year 7500 wherein things started taking a turn for the worse.

It quickly came to the attention of a fair few criminal syndicates that Fjaraheim was outside of pretty much every major kingdom's jurisdictions, which for many of them, led to them seeing it as both a potential refuge and a new base of operations, due both to the size of the city and its remoteness. It was only a matter of time before cruelty and lawlessness were the primary forms of 'Government' in Fjaraheim, with armies of gangs running amok in the city, forcing most of the few families that had called the city home to flee or stay in their homes, fearing for their lives.

However, in the year 8012, the wizard Veneficus Cairn and his followers arrived, and promptly began setting things 'right'. Cairn's allies were powerful, far more powerful than any gang leader could hope to be, and soon, the various syndicates were forced to heel, or be decimated (literally), for many, the choice was simple, but others stood up and fought back as best they could. Few of those who have attempted rebellion lived to tell the tale, and Cairn quickly rose to power over Fjaraheim, where he now rules to this day. Under Cairn's rule, all magic is strictly prohibited, and those caught performing any form of magic are sent directly to Cairn, wherein they are never heard from again. As for those who aren't magically inclined, well their lives aren't much better. Those crime syndicates that kowtowed to Cairn's whims have been given all but free reign over the city to do as they please, with violence, arson, theft and other petty crimes at what might very well be the highest in Allurand, with most civilians both too scared to leave their homes, and too scared to actually flee the city.

Many pray to the gods for help, but their prayers remain unanswered. Perhaps someday, someone will liberate the city, but that day is yet to come.

But, you may ask, who is Veneficus Cairn, and what of his allies?

While admittedly, little is known of them outside of their inner circles, their names and atrocities are widespread throughout the city of Fjaraheim, as are their territories.

The eastern district of Fjaraheim is arguably the most peaceful, though not due to a lack of violence or activity on the part of Cairn and his associates. Being the city's port and thus the first place most are to enter, Cairn set his most loyal and trusted enforcer to watch over it. Lorded over by the Iron Inquisition and its Grand Inquisitor; Cassandra Empyrean, the docks and the area around them are in what can only be described as a perpetual state of Inquisition. Any who are found wanting in the eyes of the Grand Inquisitor are punished quickly and painfully. Though few know the actual god worshipped by the Iron Inquisition, the heavy use of chains in their iconography and dress lead many to assume that the Inquisition are worshippers of Asphodel, Lord in Chains. Citizens living in the eastern district, tend to keep to themselves, lest they get on the bad side of the Inquisition.

Where the Eastern district is well populated and something vaguely resembling pleasant to live in, the southern district is quite the opposite. Nearly completely overgrown with plantlife and runs wild with hundreds of wild (and incredibly vicious) beasts, what was once Fjaraheim's largest residential area has been all but abandoned. The woman ruling over this area of Fjaraheim was once known on the mainland as a great healer and a mighty Druid, but now, Amber Stoneleaf is now more than pleased to let her pets run wild throughout her territory. Though few call this southern district home, more than a few scavengers have managed to survive outside of the gaze of Stoneleaf and her pets, but few outsiders who venture into the district live to tell of their adventures.

Whereas the rest of the city is relatively peaceful (for a certain degree of peaceful), the Western quarter of Fjaraheim is anything but. While little is known of those who lead the other districts, the tyrant of the Western quarter is famous throughout the city, and a fair chunk of Allurand for his viciousness and bloodlust. Once known simply as Kadir son of Eirik, the man who would later become known as Kadir the Blood Eagle has a legacy of bloodshed at forty years old that even some of Allurand's most infamous generals would balk at. While listing all of his atrocities would take ages, to put it simply, Kadir has a reputation for attacking small settlements with his band of mercenaries known as the Bloodforge, slaughtering any who fight back and enslaving any who manage to survive their assault, often leaving small towns completely empty once the Bloodforge's rampage has ended. But, in the Western District, things are somewhat different. The Blood Eagle keeps to himself for the most part, though he is frequently given the 'honour' of personally battling any attempts at rebellion against Cairn's regime, but his Bloodforge are another matter entirely. Left to their own devices in the Western district, the Bloodforge frequently take slaves and abuse the few civilians who call the district home, occasionally killing them, though this is discouraged amongst their ranks, if only so they have more targets for their wrath later.

And lastly, the northernmost district of Fjaraheim is ruled over by none other than Veneficus Cairn, where he rules from the safety of his Ivory Tower. While few have actually entered the Ivory Tower and lived to tell the tale, what little is known of it is that it is immense, labyrinthine and dripping with magical energies. Cairn himself is rather secretive and is never seen outside of tower, those who live near the tower have witnessed numerous people entering the Tower, never to return. Cain's tyrannical will is enforced throughout Fjaraheim, but it is most thoroughly enforced within his personal district by his loyal guard, known simply as the Shadowguard, notable both for their skill in the arts of war, as well as the mystical arts.

This, is where you come in. Whether you're a Fjaraheim native simply wanting to rise up against your oppressors or an outsider wanting to put an end to Cairn's reign of terror, you can all agree on one thing; Veneficus Cairn must be stopped.


Hey, thanks for reading my preamble and setting details. This game is set within the Allurand Setting that all the cool kids are using these days.

As for the gist of this game, the idea is that it's kind of like taking a bunch of D&D type adventurers and throwing them into a big ol' crime ridden city with the intent of setting things straight and dethroning the city's various crime bosses. Think The Defenders, except instead of superheroes, you're wizards, paladins, rangers and such. If you're familiar with the Pathfinder Vigilante class, you should get a relatively good feel for what I'm talking about.

With that out of the way and before we get to the meat of character sheets and such, I want to get a few ground rules out of the way.

Due to the nature of the game, I'm going to humbly request that folks try to stick to the equivalent of 'street level' supers when it comes to your power thresholds. This doesn't mean no magic or anything like that, but try to avoid playing a grand magus and aim for more of a scrappy street wizard who's still getting a grasp of his powers, or instead of a master of the Dim Mak, think of a rugged tavern brawler or just a regular tough as nails martial artist. Whatever the case may be, I'm aiming for a relatively low power level (in D&D terms, think around level 3-ish, no magic items yet, but fairly experienced in their craft). And not to be too much of a dick, but I reserve my right as GM to ask folks to dial it back a bit if I think your characters are pushing the limits of the power limits, but don't be afraid to hash out details, I'm always open to ideas.

Secondly, plain and simple, try to keep characters on the Good or Neutral spectrum, while anti-heroes are fine, I'd rather not have a bloodthirsty berserker who eats the entrails of those he slays running around in this crusade to save Fjaraheim.

Lastly, going to try and keep this game relatively small, so no more than 8 or so players.

If any of the setting information I've laid out in this post is unclear or is missing some information that might help with making your character, feel free to ask questions in this thread or by P Ming me.

And with all that out of the way, onto the character sheets!


  • Name(s): Feel free to include any aliases
  • Age:
  • Gender:
  • Race:
  • Origin: Local to Fjaraheim, or from somewhere else?
  • Appearance: Descriptions or pictures are fine by me.
  • Skills and Abilities: Magic known also goes here.
  • Equipment: Including any residences, mounts, and so on
  • Personality: Try to include your purpose for why you're fighting against Veneficus Cairn and his cronies here, or drop it in the Bio.
  • Bio:
  • Other: Anything you think I missed in the other sections

Edited by Eachiunn on Sep 19th 2018 at 5:13:19 AM

Taco Since: Jan, 2001
#2: Sep 19th 2018 at 9:01:32 PM

  • Name(s): Vanya del Vincenzo ibn Rava
  • Age: 60
  • Gender: F
  • Race: Elf
  • Origin: Fjaraheim Local, East Side
  • Appearance: She dresses nice, clothes financed by plunder and theft. Fairly large overall, standing at 6'2.
  • Skills and Abilities:
    • Brawler: Vanya's a really brawny and self-taught fighter who leans on viciousness over training; she throws aside personal safety for improved effectiveness. She prefers a single light blade alongside punches and kicks.
    • Hands: Vanya's got extremely fine manual dexterity even now. She can write super super fast and precisely, pick a lock, and she's otherwise good with her hands.
    • Scribe: Vanya is no omniglot, but she can read and, given time, translate basically any language that's not an outright cipher.
    • Hit List: It is absolutely an asset that she knows the exact names and faces of the Inquisitors that destroyed her home and tortured her father, and she could pick them out from a crowd of hundreds.
    • Improvisational: Vanya can steel herself pretty readily and can basically "yes and" threats sent her way with consistent and often ludicrous escalation.
  • Equipment:
    • Initially as an edgy affectation and then as a cost-cutting method, Vanya uses large braces of extremely brittle blades, all the better to break off in or on someone as a show of force.
    • Vanya technically still has the deed to her old house on the east side, but at present has managed to stake her claim in the overgrown wreckage of an old destroyed smithy on the south side.
    • Vanya owns an expensive and elaborate wardrobe worth about half as much as all the lavish clothes inside.
    • Vanya still practices script and keeps a good supply of pen and ink because you never know when it might be valuable!
  • Personality: Vanya's lived long enough to know the long arm of history needs people to push it, and she's willing to do anything to get people moving. She doesn't have much finesse, but she is willful and furious and intense. She's willing to escalate in the face of any defiance, often leaning on the consequences of not listening to her. She's on a bit of a tightrope between "intense" and "edgy" though, and it's hard to work with. She certainly tries to keep in touch with people more than most solo brigands, if only so that people take her seriously as a competent, threatening person.
  • Bio: Vanya used to be a humble scribe, writing letters and filling out forms for the illiterate, or translation work for those who were. Her family were artists and judged her for not pursuing anything more creative, but didn't judge her for making money. The whole family lived in luxury however, patronized by dozens of importers and exporters and nobles on vacation. In the end though, they fell under the judgment of the inquisition, crucified under a dozen different "intentional errors in bookkeeping construable as embezzlement most foul." It was all trumped up of course, intentionally misread stray ink splotches turned into entirely different characters. The term "crucified" was literal for good old dad, and it was uniquely traumatizing and awful for Vanya. She got the exact kind of darwinist outlook you'd get from getting bullied by the inquisition, and while her mom died in a month on the street Vanya thrived. A lack of restraint made the new girl on the block easily underestimated, and that initial leg up let her build a more legitimate talent for violence over time. She didn't use it to put herself into any positions of real power, instead carving herself a space to live on the south side while she tried to either figure out a plan to take down Cairn and his minions, or find someone to work with who had a good idea about how to deal with this horseshit.

Edited by Taco on Sep 19th 2018 at 9:15:02 AM

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#3: Sep 19th 2018 at 9:53:18 PM

  • Name: Fenris Fenborn
  • Age: 65
  • Gender: Male
  • Race: Human (w/ some Dwarf heritage, but not enough to affect his looks)
  • Origin: Fjaraheim Local, East Side
  • Appearance: 5'8" and 180 lbs. Extremely bummed out that he can't go shirtless, get sloshed and/or sing in public anymore.
  • Skills/Abilities:
    • Singing/Playing Instruments: Despite Fenris' uncultured look, he knows many songs (either refined or rowdy) and can play many different types of instruments. His skills are a bit rusty after not being able to perform for a very long time, though.
    • Axe Fighting: Fenris was taught how to use a battleaxe by his parents, who wanted him to connect with his Dwarven heritage. He hasn't dared to use this skill in a very long time.
    • Riding: Horses and the like really like Fenris, and the feeling is mutual. Fenris was taught riding by his parents and although he doesn't do it so much nowadays (only driving horses from a carriage), it's still a useful skill to have.
  • Equipment:
    • Ancestral Battleaxe: Fenris possesses a battleaxe that was used by his family for generations. It's of a good quality, but is currently shut away in a secret compartment in Fenris' house.
    • Chestnut & Wagon: Chestnut is Fenris' faithful steed, and he pulls a small wagon that Fenris uses to deliver mail. The wagon could be commandeered for other purposes, such as getaways.
  • Personality: Fenris is really, really, friendly and would buy you a drink if not for those Inquisitors. Nevertheless, he tries to covertly help his neighbors as much as he can, and longs to pick up a lute again. Fenris is a fundamentally stout-hearted, reliable individual who is always there for his friends.
  • Bio: Fenris was born and grew up in Fjaraheim, eventually going to a college for bards. He traveled for a bit in his youth and one day decided to return to his beloved hometown. What he found shocked him—his parents had been captured and slaughtered by the Inquisition, and (horror of all horrors) music had been branded "suspicious." Since that day, he's nursed some anger towards Veneficus Cairn and his followers. In the meantime, he was able to secure a steady job as one of the town messengers. Some years have passed, and he still hasn't given up hope of getting some form of revenge against Cairn, even in his old age...

Edited by JumpingFruit on Oct 11th 2018 at 12:00:02 PM

I wear the skin of the Elder Things, having come unto my own.
guyshane Combat mode, engage Since: Jan, 2012 Relationship Status: You can be my wingman any time
Combat mode, engage
#4: Sep 20th 2018 at 3:06:45 AM

  • Name(s): Jord Ironsoul
  • Age: 20
  • Gender: Female
  • Race: Human
  • Origin: Fjaraheim-South side
  • Appearance: A tall, muscular woman with dark hair, tan skin and purple eyes. She wears clothes entirely made of animals that she has hunted, as such he entire ensemble is made of leather and fur, her prized possession besides her sword a fur-lined long coat.
  • Skills and Abilities:
    • Tracking: Jord is a skilled tracker, not a stealthy hunter however, she mostly hunts using Persistence Hunting.
    • Rage: You wouldn't like her when she's angry. When hurt Jord can draw on her rage for a brief period to hit harder an ignore pain.
  • Equipment:
    • Beastcleaver: A large claymore that is Jord's signature weapon. She takes good care of it but the evidences of prior hunts clearly shows.
    • Machete: Exactly what it sounds like
    • Rope: Useful for making traps.
  • Personality: A driven, grim and cunning woman who seeks vengeance on Stoneleaf in particular for the death of her community members. Prone to cynicism, mockery and dark humor as a coping mechanism for living in a city where evil is the law of the land. However she is undyingly loyal to anyone who wins her friendship and will even make efforts to be more uplifting in order to help them maintain their spirits.
  • Bio: When Amber Stoneleaf took over the Southern District most people fled or were hunted down by Stoneleaf's beasts. Jord's family and some of their neighbors however chose to stay, setting up several hidden camps and living a highly nomadic lifestyle in order to avoid becoming targets. They even began hunting some of the weaker beasts as a way to survive and stick it to Stoneleaf at the same time. Jord was raised in this lifestyle, only having vague memories of what life was like before the monsters. Of course when one spends their days hunting animals protected by a druid, it was only a matter of time before they were caught. Stoneleaf set a trap for what had become a tribe of hunters. Jord's family had her run, the teenage girl only narrowly escaping with what few supplies and weapons she could find to carry. It took many weeks of being hounded but eventually Jord made it to the edge between the Southern and Eastern districts. At first she found work as muscle at the docks but after a few months Jord took her sword and what she learned and ventured back into the Southern districts to hunt the monsters as her tribe had done. At nights and on her days off for years she has been doing this, honing her skills when she could and biding her time until there was a moment to strike back. And now with the arrival of some strangers in the city and rumors of several individuals from the city itself rising up against their oppressors Jord thinks that it may actually be time for her to throw her lot in with this latest revolution.

-dramatic music ensues-
LiorVal Since: May, 2013
#5: Sep 20th 2018 at 9:16:29 PM

  • Name(s): Luna Wulfric. Known as "The Trackless Claw"
  • Age: 25
  • Gender: Female
  • Race: Human
  • Origin: Fjaraheim, West District
  • Appearance: "All stolen from Kadir's unfortunate henchmen"
  • Skills and Abilities:
    • Rough and Tumble: Since a young age Luna has always been right at the center of trouble, although self-taught her brawling will get most fighters in a tight bind.
    • Observatory Swordsman: By watching mercenaries and the like fighting, Wulfric has assimilated a modicum of sword-handling knowledge. However any professional would know she had no tutor just by looking at how unorthodox her technique is.
    • Urban Expert/Sense of Space: Being a hotheaded explorer in her childhood, Luna knows most nooks and crannies within the western and eastern districts of the city, especially alleys and small secret paths, with her talent for navigation and cartography (She has in fact made a few maps here and there) she hasn't gotten lost on her hunts yet.
    • Cooking: Growing up as an orphan and living mostly near an inn, the innkeeper and the crew has taught Wulf a lot about the culinary art.
  • Equipment:
    • Conor: Wulfric's close companion and loyal hound, they met several years ago, when Conor was straying in search of a way to return to his family, originally one of Cairn's test subjects, he was a failed experiment that was thrown out of the tower eventually made his way to the Western district and adopted by Luna who took
    • Armor and Weaponry: A moderate weight armor set and a lightweight armor set for quieter, faster missions plus an arming sword and knives/daggers.
    • The Shitcave: A crappy sorta-hideoutish place in some not really cozy secret and abandoned building in the Western District, she doesn't really have much here besides a bed, a secondhand table to draw maps on, a makeshift kitchen, bit of ink and paper to draw said maps.
  • Personality: Luna is a pretty calm and collected, down-to-earth woman, despite being an orphan from a young age she never really grew to hate the world or anything for her circumstances, she's quick to joke around, however despite all this she's a very nosy woman, and if she sees something she doesn't like, she's probably getting in trouble for the next couple minutes, and injustice, especially corruption from the rich and mighty against the downtrodden poor has always boiled her blood.
  • Bio: Wulfric was born to a family of sailors, and still has faint memories of maps and ships around her home, however when she was just the age of 3 an accident in the harbor killed both of her parents, leaving her an orphan in the poor quarters of the Western district, kept fed by the innkeeper in the area who was well acquainted with her father, as a child keeping a few friends from town by her side, she was never lonely really despite her lack of blood-related family when she was young she was pretty hotheaded all things considered, often searching for "hidden treasures" perhaps in hope of understanding her own blood better, she mapped out what she could seeing as she could never actually go on actual ships.

Luna was well aware of the underworld in the city, living in western district as a teenager she often got into trouble with its components and only barely getting out, however, once Cairn came she had to mellow out somewhat, seeing as she was at least somewhat of a grown-up by then even with her sense of justice she had to stay quiet, after all Kadir and the Bloodforge weren't some crooked thugs she could deliver some form of justice upon, these were well established murderers. After 4 years she came one day to the inn, only to find that the entire crew was dead. The closest thing to a family she had just killed in an instant, with the men who did so still standing with bloodied blades in the building, without really thinking Wulfric attacked, lacking any real weaponry she lost quickly, gaining a new scar across the face and torture by the murderers leaving scars on her neck, but the torturers were enjoying themselves just a bit too leniently, and seeing the opportunity she grabbed one of their swords and slaughtered the group, she could no longer live in fear of Cairn's tyranny when it killed her loved ones.

Wulfric along with her wolf Conor decided to go on a hunt, she stole all she could from the gang-members and left to do her brand of vigilantism, murdering the lower parts of the Bloodforge leadership while using her great knowledge and navigational skills to hide herself from pursuers. She swore to go after the top to get her revenge, but for now there was no way to get to the Ivory Tower so Luna did what she could. After about 1 year of killing Cairn's henchmen with no one really being able to find her, the woman was named "The Trackless Claw"

wikkit Since: Sep, 2009
#6: Sep 21st 2018 at 3:00:27 PM

  • Name: Hob Hornfrond
  • Age: 25
  • Gender: 100% Male
  • Race: Human
  • Origin: Out-of-Town
  • Appearance: This guy. Pretty good looking, I'm sure you agree.
  • Skills and Abilities:
    • Classically Trained Bard: If there was a finer bard in this world, he'd sure like to meet him. Though he may not have all of the more obscure tales and songs down pat, he's only briefly into his undoubtedly long life, and will have learned many more by its end. No, he doesn't know any magic. Bards can't cast magic, that's what wizards do.
    • Debutant: Certainly a fine young gentleman, and it's hard to find a woman in any port from here, to the east and west, that doesn't remember him fondly. Though his legendary charisma certainly keeps him in good company, his silver tongue keeps him out of bad.
    • Stabbing I Guess: He's...he's great at knife fighting! He stabbed a guy in the leg once, and that time it wasn't on accident. Okay, in honesty, he's better than an untrained peasant, but hardly up to an actual fighter's standard.
    • Has a Ghost Following Him at All Times: Hob believes, with all of his heart, that the Gods themselves have blessed him with a level of divine protection. Perhaps the Goddess of Love has grown so smitten with him that she couldn't dare let a hair on his head be hurt, hmm? Not to mention, the celestial angel that protects him certainly is rather fetching. The scars are just a nice touch.
      • In actuality, somehow he has managed to gain the protection of ancestral guardian spirit, who fights very proficiently with a spectral greatsword. In order for her to interact with anything except for Hob himself, she must physically manifest as only partially intangible (therefore, damageable), cannot do so for more than a few seconds at a time, and can only move within five feet of him. If you need a separate sheet for her, I'll add one.
  • Equipment:
    • Dagger: A steel dagger. He was given (he stole) it from the adorations of a fine lady('s father's chest-of-drawers) while clandestinely stealing his way into her heart (her house).
    • Guitar: It's a very medieval guitar. Looks surprisingly in good shape for how much he hefts it around.
    • Odds and Ends: Carries a smattering of extra materials that are small enough to fit in his clothing. A small length of rope, a smoke bomb (singular), two lockpicks that he really doesn't know how to use and a book where he writes down his songs, tales and notes.
  • Personality: Debonair! Suave! Very good at telling lies! All of these and more describe Sir Hornfrond, but any mere word couldn't properly capture the brilliance of this dashing rogue. He loves and is loved; he inspires fear in those of weaker minds, that they might be upstaged by a mere merry traveler. Ladies, watch thyselves and get some medication for your quaking hearts, for you never know when a Hob Attack's coming on.
  • Bio: Oh, you want to get to know the man a little more personally, I see? It's fine, many wonder about the mystery of Hob Hornfrond. It's nothing to be ashamed of. The man has traveled the world's seas for nothing more than the...yeah, okay, he's really just a man from a small town blessed with good looks, fast fingers and a very taciturn ghost following him. He really does just do it for the fun and profit, but he's only been at it for about six years now. Most of that time was spent on boats. Why does he want to save the fair town of Fjaraheim? Because he's a fucking idiot who thinks he's divinely appointed for greatness, because he thinks he can just seduce some of those leaders into submission, and because there's money to be made.
  • Other: I don't think there's anything here.

Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#7: Sep 21st 2018 at 3:26:20 PM

Vanya, Fenris, Jord and Luna are all accepted.

Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#8: Sep 22nd 2018 at 4:43:49 PM

@Wikkit, you seem to have snuck past me somehow (I made the last post a few hours before I actually posted it), Hob is accepted.

My deepest apologies.

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#9: Sep 23rd 2018 at 12:46:51 PM

Do you think 5 people is enough to start with?

I wear the skin of the Elder Things, having come unto my own.
Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#10: Sep 23rd 2018 at 10:58:26 PM

There are some folks who still have sheets in the works and I'm going to wait a bit for them to get stuff out. Worst case scenario, I start on wednesday.

HilarityEnsues Since: Sep, 2009
#11: Sep 24th 2018 at 4:49:10 AM

  • Name(s): Damien Walker

  • Age: 24

  • Gender: Male

  • Race: Human

  • Origin: North Fjaraheim

  • Appearance: Like this. At least by default.

  • Skills and Abilities:

    • Shapeshifting: Damien is a mage with the ability to use illusion magic to shapeshift into other humanoid forms (humans, dwarves, and elves), as well as change his voice and clothing accordingly. This isn’t foolproof due to his inexperience, so people with some degree of suspicion a keen eye for detail will be able to see right through his disguise.

    • Acting/Deception: Damien is pretty good at pretending to be other people that he’s familiar with, and pretty good at selling a lie in general. He speaks with conviction at all times, even when giving someone pure nonsense.

    • Fightin’: Damien isn't a master fighter, but he knows how to throw a punch and swing a sword at least. Living in danger will do that to you.

  • Equipment:

    • Sword: A simple blade for when things go south.

    • Mirror: An ordinary mirror that Damien uses primarily to work on his disguises.

  • Personality: Damien is a bit of an oddball. He eats quite a lot, possibly due to the energy his body burns when he cast spells. In spite of this, he finds it within himself to share with people who need it more than he does. He acts pretty goofy most of the time, though how much of that is just an affectation to deal with the current state of the world is anyone’s guess. He is oddly serious when it comes to matters of freedom, and doesn’t like it when people force others to live as they command.

  • Bio: As someone who grew up in Cairn’s own personal fiefdom, Damien had to get creative to avoid the scrutiny of the Shadowguard. He took a variety of forms as he did whatever he could to help the people around him against the wishes of the government. He witnessed several of his neighbors ending up disappearing in strange circumstances that left little to the imagination as to who was responsible. Still, he didn’t let this make him glum. He instead decided to fight for a day when people would be able to laugh and be carefree again.

Edited by HilarityEnsues on Sep 29th 2018 at 10:39:52 AM

KR_Vandal Since: Jun, 2014
#12: Sep 27th 2018 at 11:21:17 AM

Name: Thror Beauregard or "Bo" by his former co-workers and neighbors.

Age: 28

Gender: Male

Race: Half Orc

Origin: Fjaraheim, South District

Appearance: Typically burly and tall, with gray skin, and jutting lower canines. He keeps his hair shaven, but for a simple topknot of dark hair. His brow is the usual heavy-slope but the eyes are flinty and dark. Not a winner of beauty contests is our Bo. Like many half orcs, Bo's inked, but only with a simple tattoo of a shield emblazoned with the number '86' on his beefy right upper arm. And he has a simple stone stud in his right lobe.

Since losing his job and house, Bo's tunic, trousers, and boots have seen better days. But he's picked up enough skill with a needle to keep them in shape. New additions are the straps and armor pieces he's managed to scavenge, particularly the heavy studded shoulder-guard, the leather wraps around his hands and fists, and the mismatched greaves.

Skills and Abilities:

  • School of Hard Knocks - Bo has picked up a knack for taking care of himself in the mean streets. He pads himself with improvised scrap in the right places and knows his way around some favored orc and human weapons like batons, maces, and bucklers. And like many of the former Public Works boys, he was never shy about throwing down the way the gods intended.
  • Red Heritage - After one bad day too many, Bo no longer denies the molten fury burning in his blood. When he taps into this, he resists pain and damage a lot easier, all while becoming a nigh-unstoppable bruiser, whether with his favorite mattock or even his bare fists and feet.
  • Handy, not handsome - Bo used to be a foreman in Fjaraheim's Public Works. He knows his way with pick and shovel, along with some technical skill in building maintenance. One of his side gigs was also janitor.
  • Not that kind of prick - Bo's handy with a needle. Who'd have guessed?

Equipment: Other than his armor and improvised weapon, Bo has a cot in the back room of the Soppy Leek, one of the city's few remaining watering holes. He bounces occasionally. Underneath the coat is a rucksack containing useful odds and ends like tools, a wrap of toothpicks, a change of underwear, needle and thread, a firestarter, various sizes of candles, and a rag.

The last of his assets aren't equipment, but people. Like some of the locals, Bo still has a network of friends and former co-workers from the mean streets to call upon when the going gets tough.

Personality: Bo is just a guy on the street. Peaceable and calm for an half orc, Bo finds himself a lot more "politically active" what with that magical jag-off and his goons. But deep down, Bo harbors a furious rage that entwines with a fearsome love for his city and need to find his family.

Bio: Bo was not a rich man come the year of 8012. But he wasn't poor either. He had little house in the East Side of Fjaraheim. He and his dad were solid names in Public Works. And he had a sweetheart with two little ones. For a half orc, he wasn't doing too bad. Even when the wizard blew into town. That wouldn't have been so bad.

But then Cairn began running things his way. While he didn't agree, Bo kept his head down. Until the wizard's boys laid off the Public Works crew. And when his dad began to make noise about caring for his people and neighbors, he was found cut to ribbons in a dark alley by something with knives for teeth.

Then his little family got evicted from their place. The one which he and his dad worked themselves to the bone to build. And if that weren't enough, to this day, he hasn't seen neither hide nor hair of his sweetheart and his little ones.

To say the least, Bo is not having a good day. But that'll change. After all, bad fortune has a way of spreading. All it takes is one mean sunovabitch.

Other: While Bo's got a surprising dexterity with a needle, never ask him to play darts. He hates darts.

Edited by KR_Vandal on Sep 28th 2018 at 4:33:11 PM

Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#13: Sep 29th 2018 at 1:14:49 PM

Bo is accepted.

@HilarityEnsues; I'd appreciate some more details on how this shapeshifting works, is it illusory or is Damien outright changing his physical form?

And a general update for everyone waiting for the game to start, I'm dealing with a bunch of job hunting related bullshit so I'm pushing the start of the game back a bit, so apologies there, but we'll be rolling within the next week or so.

HilarityEnsues Since: Sep, 2009
#14: Sep 29th 2018 at 7:38:12 PM

[up]Illusions. I went ahead and edited the sheet to make it more clear.

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#15: Sep 30th 2018 at 2:09:01 PM

OK, gotcha.

I wear the skin of the Elder Things, having come unto my own.
Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#16: Oct 4th 2018 at 1:24:57 PM

@Hilarity Ensues, sorry for the late response, Damien's cool, we can hash out more details if it becomes relevant.

General update to everyone else, going to close signups when the game starts, or if we get one or two more folks to sign up, after which, I won't be accepting new sheets until someone drops. I intend to start this saturday or sunday, I'll make a DT this evening, maybe.

AtlasStratus Knight Cheesebeam from Frouphut, 1337 Impossible Avenue Since: Feb, 2016 Relationship Status: In bed with a green-skinned space babe
Knight Cheesebeam
#17: Oct 5th 2018 at 2:27:50 AM

  • Name: Lilian Lysanthir
  • Age: 20
  • Gender: Female
  • Race: Human
  • Origin: Out-of-town
  • Appearance: Stands a fairly short 165cm (5"4'), with a somewhat slim physique. Keeps a bob cut of black/slightly crimson hair, and similarly ochre eyes, and her other facial features hint at her being some sort of nobility. Skin is fair, though it has seen better days. She goes around in fairly banged-up mail armor, with some plate on the limbs and torso, but no helmet.
  • Skills/Abilities:
    • Swordstress - Lilian has had training in this regard, but she's no maestro. A cut above the common guard, at least.
    • Metalworking - A couple of years laying low at a smithy taught her way around an anvil. Not much to write home though, at most she can do from memory is repair stuff.
    • Miserum - A curse as much as it is a gift. Granted by the forces within D.R.G., continued combat will cause her body to overflow with vengeance and fury, with more force behind her strikes, less honorable tactics and a very vocal sadism.
  • Equipment:
    • D.R.G.: Once a family heirloom, the time Lilian had under the promise to bring ruin to Cairn twisted the saber into a wretched weapon, though it just looks like a regular sword to onlookers. Lilian has forgotten its true name a while ago.
    • Secabo: A crossbow she crafted herself. Works a little janky due to her inexperience, but it hits stuff and that's all that matters. Now, if she could only find those darned bolts...
    • The weight of the name of Lysanthir somewhat faded in the years since Lilian went into hiding, especially so far from home, but there are still some favours she can pull, including a tiny safehouse at the outskirts of the northern district.
  • Personality: At rest, she is pretty much the picture of an upper-class woman somewhat blind to the workings of the masses, even after her years in hiding. Soft-spoken, never speaks out of turn, but every word of hers has to be calculated before they come out. In combat, though, usage of D.R.G. forces her into a sadistic trance, and her usual self is still vaguely conscious inside as her body soaks in the bloodshed.
  • Bio: In the path Cairn set for Fjaraheim, he left more than a few ruined lives in his wake. The house of Lysanthir was one of fairly high standing on the mainland - and in an incident Lilian refuses to further explain, all the Lysanthirs aside from her were reduced to arcane ash as their abode was besieged by magical barrages of many various kinds. For three long years Lilian took refuge at a smithy the family was a patron of - somehow attacking those related to them did not occur to Cairn. With news of his dominion over Fjaraheim, Lilian set off to the island to exact her revenge.

Timers to measure time, thermometers to measure thermomets, mometers to measure mom, and measuring containers to measure measurements.
Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#18: Oct 6th 2018 at 4:23:36 PM

Lillian is accepted; Ad Mortem Inimucus!

As for everyone else, behold, I made a DT!

And a general heads up, signups will close later tonight, I'll make an official post or update this one depending on what goes down.

Game should start within 48 hours or so, but knowing me, it could be three days. I'll try to avoid keeping you folks waiting.

EDIT: Signups are officially closed and won't reopen until someone drops.

Edited by Eachiunn on Oct 7th 2018 at 7:56:34 AM

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