When I first played the game I stopped on the second level because Sheva drop-kicked me into a blast furnace.
Something about that image is so funny to me.
You know, if Chris can punch boulders, and Sheva can drop-kick Chris, does that make Sheva the strongest (non-mutated) RE character?
Of course. Did you see the DPS she can throw out with a longbow? Imagine the draw weight on that thing.
I'm finally playing RE8 and its probably the closest we'll get to a Cry of Fear remake. Beneviento's section especially. Monroe's section felt more like RE7. But it's honestly kinda disappointing that there aren't sections of the village before their sections. Just getting to the Lords immediately makes the game feel shorter than it should be. It also makes the village feel small.
Why waste time when you can see the last sunset last?Well....it is a village.
That is small.
Bigger than just a house, but lately the series has been dealing with entire cities and islands of outbreaks, so it's still small compared to that.
One Strip! One Strip!Had a dream recently that the next Resident Evil was set in Antarctica, and was basically a tribute to ''The Thing".
And when I woke up, I thought that could be pretty interesting.
Edited by PhoenixAct on May 14th 2024 at 4:22:16 AM
The latter half of Code Veronica was set in Antarctica actually.
I was actually playing Code Veronica not long ago, maybe that's why I had that dream?
Village was indeed supposed to be longer in parts, Moreau's section in particular was supposed to have unique enemies instead of basically being a extended Boss-Only Level. Originally the game was also supposed to be more action focused too, but they ended up figuring that made the game kind of a slog with that many enemies.
Considering the weakest part of the game is the "Scythe through a den or Lycans" section IMHO it was the right move to retool the game even if it meant cutting a lot. We ended up with curated line of memorable encounters instead of a lot of pointless gunfights.
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Hey with the rumors 9 might be going open world (Which I am not really hesitant about, I have faith in Capcom being able to deliver a proper shake-up to the formula while keeping the parts I love at this point) I gotta wonder what other genres RE could tackle. Maybe in a spin-off.
Soulslike? Making the encounters way more brutal than before but expecting you to try again and again to master them could work with RE's typical gameplay. There'd have to be less emphasis on scavenging for ammo since you'd reset to a basic inventory every time you found a save room but there'd be more emphasis on making a "Kit" for your character which is something I liked about raid mode.
Roguelike? I'd love to see what kind of wacky powerups you could collect and mix and match in a run. Plus it would be a great way to highlight the pursuers the franchise is known for.
Personally I still think Tower Defense would be great. In the vein of Orcs Must Die! with a more chibi artsyle. It could work!
Ugh, I'm really starting to loathe open world.
More specifically, I'm starting to loathe how all the big franchises are moving towards open world; like it's the one, true game design principle all gaming franchises should aspire to.
It's nice but few barely makes it worth it.
Metro and Metal Gear Solid very surprisingly made the jump well. Meanwhile something like Dynasty Warriors surprisingly didn't. Nor did Dragon Age or Mass Effect.
#IceBearForPresident
Ahh, the RE 5-AI.
I will never forget the time I was running from the chainsaw-guy, turned around, had him in my shotgun's sights...
...Only for the AI to rush in between and the whole thing resulting in me getting decapitated when the guy closed the distance while madly swinging in the midst of confusion.
...Ahh, good times.
"If there's problems, there's simple solutions."