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astrokitty Happiness is a cup of tea from Somewhere Out There Since: May, 2014 Relationship Status: Yes, I'm alone, but I'm alone and free
Happiness is a cup of tea
#51: Dec 27th 2017 at 12:45:36 PM

Grandparents finally left my house. I'll fix stuff up before the end of the year.

Somebody once told me the world was macaroni, I took a bite out of a tree
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
#52: Dec 27th 2017 at 3:24:45 PM

[up] We'll hopefully be starting before the end of the year. Either way, please tell me if you make any change to your sign-up and/or characters.

Not entirely dead.
astrokitty Happiness is a cup of tea from Somewhere Out There Since: May, 2014 Relationship Status: Yes, I'm alone, but I'm alone and free
Happiness is a cup of tea
#53: Dec 28th 2017 at 10:19:35 AM

[up] In that case, I'm feeling pretty A-Okay about my stuff.

Somebody once told me the world was macaroni, I took a bite out of a tree
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
Flanker66 Dreams of Revenge from 30,000 feet and climbing Since: Nov, 2009 Relationship Status: You can be my wingman any time
Dreams of Revenge
#55: Jan 2nd 2018 at 4:06:45 PM

Finally got my sign-ups done. Pre-emptive apologies for any formatting inconsistencies, I was focused on just getting these done.

Without further ado...


  • Name: Eziarrokirnote  Erruanuzua Irrek; can be referred to formally as Eziarrokir Irrek or Eir Irrek

  • Age: 23

  • Sex: Female

  • Species: Sirian (soldier caste)

  • Rank: Chief of Security. Responsible for planning and coordinating security matters with other security team members and keeping the captain informed of security arrangements. Also responsible for helping guide the security team tactically and keeping other members of the crew safe.

  • Appearance: Erruan is lithe but sinewy, with her medium length brown fur doing nothing to hide the latter. She is unusually tall for a soldier caste sirian as she stands roughly 6'4, much to her embarrassment. She has large, yellow coloured eyes and a long snout and tail. Her large ears are pointed, like almost all sirians.

When she is not wearing her personal armour, Erruan is normally wearing a black t-shirt and trousers or a tank top/vest and shorts depending on how warm it is. She also wears boots or - if it would be too warm to wear those - full-foot wraps made of a hard-wearing material. Though she would only wear it on very special occasions, she also possesses her old dress uniform.

  • History: Born to the Irrek family of Uabarr, Erruan lived a mostly unremarkable life until she was accepted to a military academy. There, she was found to possess an aptitude for the business of soldiery, not to mention the duties required of an officer. She was accepted as an Eziarrokir in the army… just in time for years of peace. Finding herself with no use for the skills she had been trained in and years of paperwork and refresher training ahead, she quietly resigned and joined an established PMC. She soon found she had a knack for such work, and the sirian was made an officer.

Erruan later decided to form her own PMC/security company and has thus far struggled to find clients thanks to not being an established group in the field. She decided to join the Horizon to try build her resume.

  • Skills: Due to being a soldier caste sirian, Erruanuzua has all the abilities that would entail. As she was trained as a junior officer in the Sirian Army, she is also knowledgeable in how to lead small groups and show leadership – not to mention having knowledge of the latest tactics. She still has some contacts in the military because of her time in service, though they may not be willing to do too much for a private security contractor on a random freighter.

  • Equipment:
    • L2 Personal Defence Weapon: A compact weapon intended to be lightweight whilst still delivering respectable firepower; it’s designed to be capable of threatening opponents in body armour of all types or light to medium powered armour. It may fire in a three round burst, singly, or fully automatically. It includes a Variable Power System, or VPS. This system allows the user to scale the electrical current being supplied to the weapon, therefore minimising penetration in situations where collateral damage is a risk or maximise damage output on the fly. The only attachment is a sight.

    • Combat Knife: Made of highly durable material, this tanto bladed knife is designed to be easy to slip into the gaps between powered armour. It is also very sharp and includes a vibration function to assist in cutting. It can also be used as a bayonet, though the L2 cannot use it in this fashion.

    • Vanguard Mark II Powered Armour: A cheap armour mass produced by the SU for civilian and foreign use, the Vanguard Mark II is very distantly related to an obsolescent Sirian Army design. As a civilian design, it is not quite as powerful as a military design. Sealed against vacuum and contaminants, it possesses an armoured faceplate dotted with a mesh of micro-cameras and a more fragile backup armoured glass visor underneath; the faceplate may turn transparent at the wearer’s command. It possesses a basic radio and navigation system.


  • Name: "Headcase" Eniri Zhallic

  • Age: 32

  • Sex: Female

  • Species: Kellsaran

  • Rank: Flight Engineer/Loadmaster. Eniri helps monitor the Horizon's performance and on the ground she helps with loading and unloading cargo and ensuring it doesn't interfere with the ship.

  • Appearance: Standing 7' tall, Zhallic is on the chubby side for a Kellsaran (though this is difficult to see). Her fur, at least where it's visible, is a chocolate brown. She typically wears a flightsuit festooned with several patches, each commemorating a different ship. The newest looking is one that appears to have three claw marks superimposed on a sun rising above a planetary horizon. Underneath is the text "CSS Horizon". Her non-work clothing tends toward the bright and colourful, if not very neat. She usually wears gloves and a tail sleeve to cover the areas that her clothing doesn’t.

However, conspicuously she leaves her head uncovered, aside from her mask. This is because of her Mark, which externally consists of a slim half-ring that encircles the back of her head. This half-ring has a few status lights, as well as ports for inserting a neural lace and other equipment. Eniri’s mask and breastplate are covered in a blue and green hexagonal pattern. The mask has a pair of flashlight LE Ds inserted in it, giving Zhallic an extra pair of “eyes”.

  • History: Eniri grew up on one of the micro-arcologies that floats upon the oceans of Kellsara. This particular micro-arcology was often visited by small freighters, usually to make deliveries. The young Kell learnt about the wider galaxy from the crews and heard more than a few tall tales. Not surprisingly, she decided her destiny lay among the stars. Envisioning herself as a skilled technician, Eniri relentlessly pursued the path that would ultimately take her to the flight engineer’s chair. It was around this time that she received a Central Nervous System Interface (CNSI for short) and gained her Markname, as is common among Kellsaran civilian bridge crew. She proved adept in the control of heavy machinery and zero G operations.

However, though she amply proved herself as an astute and talented member of the crew, her laser-like focus on her job was off-putting or dull, depending upon whom you asked. While her career has flourished, her social network has withered. Though Headcase pretends not to care, it does bother her. After yet another successful stint, this time on a salvage vessel, the CSS Horizon caught her eye. Almost treating it as a charity case, the Kell has offered to join up. Seeing it as a test of her skills, she wants to see if she can help turn the ship around.

  • Skills/Occupation: Thanks to her CNSI and her last job, Headcase has plenty of experience operating in zero G and heavy machinery, particularly both simultaneously. She can use her CNSI to integrate any part of her mind with any compatible machinery and electronic systems. This lets her do anything from think-typing to controlling entire small craft, though that’s far from her area of expertise. The CNSI can connect both wirelessly and physically via neural lace. Wireless connection is more useful when mobility is required, but the wired connection has no latency. Headcase also has a harness with a pair of arms, complete with interchangeable manipulators for different tasks. For example, it may be fitted with heavy duty clamps to assist in lifting, or both arms may be equipped with dextrous hands to assist in controlling various systems. The harness connects via neural lace with the CNSI.

The CNSI creates a VR environment for Headcase. It can overlay information and data onto her vision, make her “hear” sounds or record sensory input. It can even transmit less tangible thoughts like emotion. For all intents and purposes, when she establishes a secure connection to a piece of technology she becomes a cyberpath.

Even without the CNSI, Headcase knows exactly how to optimise a ship for all aspects of its performance envelope. Her keen eye can instantly tell whether an operation is merely marginal or too risky to even attempt – an invaluable skill.


  • Name: Chief Ambassador Seceinote  Azunn Berreil (Addressed as "Secei Berreil" or "Ambassador Berreil" formally)

  • Age: 34

  • Sex: Male

  • Species: Sirian

  • Rank: Chief Ambassador

  • Appearance: Azunn is slender by Sirian standards, with blue eyes and well-kept white fur. 6'5'' in height, he generally wears an immaculate black suit and tie, and pure black shoes polished to an almost blinding sheen. His fur is very thick, to the point where "fluffy" is almost an understatement. In short, Azunn doesn't cut a very intimidating figure at all. The suit is made of a material called Shieldweave - it is designed to protect the wearer against pistol and PDW rounds (though rifle rounds will generally punch right through it except from long distances or if they are fired through cover).

  • History: Born in Efiem, Uabarr, as the only son of the rich Berreil family, Azunn's successful CEO mother and well-known socialite father were unorthodox in unashamedly supporting greater freedoms for Sirian men. This rubbed off on him, and although he suffered significant discrimination he managed to carve out a reputation as a hard worker and dependable at school. It was there that he met Natleys Arrendat, a Kell whom he developed a fast friendship with. Unfortunately, she had to move away, and although he was saddened they at least kept in contact.

He joined his mother's company - Berreil Mining and Manufacturing -and worked hard. The war between the Union and the Principality over the SU’s newest system and the bloodshed it brought was on the news every day, and Azunn felt a powerful need to do something. His resolve was only strengthened when Natleys suddenly stopped responding to him; a few weeks later he learnt that she had died while defending against a Jiptohr attack. It also left him with a distaste for the Principality and its citizens. Eventually, he was offered a position in government, and he leapt at the chance. Now he has taken on one of the most senior diplomatic roles in the SU, determined to help the fledgling Union achieve both peace and prosperity. Due to the security risks inherent in his position, he has been issued with a secure communicator and datapad, as well as a suit woven with Shieldweave.

  • Credentials: Azunn has helped brokered many of the most lucrative trade agreements between Uabarr and foreign powers. He has also spearheaded much of Uabarr's efforts to improve diplomatic relations with the other galactic powers - he does not want resentment or discord to be the lasting tone of his time in office. Whether he will be successful, however, only time will tell. Finally, he has managed to smooth over the worst of the internal disputes among the political parties of the Sirian Union - no small feat, as each one has a powerful sense of identity (albeit one subordinate to the Union) and an equally strong idea of where the Union should go next.


  • Name: Cinder Rachem Starill

  • Age: 36

  • Sex: Female

  • Species: Kellsaran

  • Rank: Embassy Chief of Staff. She also held the rank of Aqossmarrokirnote . Addressed as "Chief of Staff Cinder" or "Aqossmarrokir Cinder" formally. Despite not being a diplomat, she is empowered to perform some diplomatic duties on behalf of Kellsara.

  • Appearance: Unusually tall for a Kellsaran at just under 8', Cinder is covered in white fur, an unnatural colour for kell. Her Mark covers her upper back. In terms of build, she is fit - kell don't bulk up like many other races, however, meaning this is not obvious to an observer. She usually wears a bodysuit and loose robe/coat with a hood, though the bodysuit lacks a head cover. The robe is cut low at the back to reveal her mark. Her bodysuit, however, is not low cut. The rear of her chestplate has cutouts to allow the rack mount points of her Mark to protrude through the bodysuit and robe cutouts. She doesn’t wear a tail sleeve Her voice is quiet, even when she raises her voice. It's also unusually clear and smooth without any of the modulation that Kell vocoders typically apply. Her mask and chestplate have a purple upper half and a tessellated yellow triangle patterned lower half with a black border. However for some special occasions such as official events she wears a chestplate with the Kellsaran/EKS flag.

  • History: Born on Kellsara in the Chirric arcology to middle class parents, Rachem led a mostly unremarkable life as a child. From a young age she expressed an interest in helping others and protecting them. She would stand up against bullies in school and help treat other kids' injuries, as well as helping out with odd jobs around the community. Her parents - and other adults - assumed that as she got older she would attend the Kenaal medical academy, which was sited in the Chirric arcology. Rachem rankled under their efforts to push her toward that path.

As a teenager she found herself wishing for adventure. A fortuitous appearance by some CBRN Squadron personnel and recruiters as she came of age sealed the deal. When she told her parents, they were both shocked and angered. They had imagined their daughter becoming a doctor, not getting involved in something that could result in her being seriously maimed or injured. A major argument followed, and on the spur of the moment Rachem decided to join regardless. She was forced to leave home early as a result. Although her parents later accepted her choice after she returned home from one of her tours of duty, they never did forgive her. Some small part of her still feels guilty that she failed to live up to their hopes; this is the origin of her inferiority complex.

When she joined the CBRN Squadrons, Rachem went through a battery of chemical and nanite based treatments to help her in her new role. This incidentally turned her fur white, like all CBRN Squadron members. She had a successful career, being known among her colleagues as brave and a lifesaver. This in turn fed her feelings of inferiority: there was no possible way that she could live up to the idealised image people were building of her as a CBRN Squadron member, and no number of objections seemed to deter people.

It was during a fateful mission to secure a stockpile of chemical weapons produced by terrorists that she gained her Mark. During a long and arduous battle in the terrorists’ asteroid base, the chemical weapons were deployed. Unfortunately both Rachem and one of her closest friends suffered severe damage to their armour that compromised their suits, leaving them vulnerable to the weapons. Acting quickly, she attempted to save her friend. She suffered serious injuries, including to her lungs. Both survived, though not without help from the rest of her squad. Thereafter she received her Markname: Rachem became Cinder.

She continued to fight until the insurgency was suppressed. Once the conflict ended, her CBRN Squadron's staff decided that her temperament meant she would better serve her nation elsewhere. They told her to report for duty at the SU's diplomatic service. Although she still wanted to work on the frontlines, Cinder relented after it became clear that the decision was final. Now she finds herself trying to protect her people's future, while struggling with the unrealistic expectations placed upon her.

  • Credentials: Though Cinder is not a diplomat, she nonetheless brings some valuable skills to the table. She is a skilled and proven leader well suited to her role thanks to her temperament, and she can help secure the embassy against extreme threats.

  • Equipment: Cinder has a secure commlink and datapad, just like Azunn. Her chemical and nanite treatments mean that she is slightly more resistant to the sorts of threats a CBRN soldier would face, though the object is merely giving extra time to don protective equipment and assist others. If she were to expose herself to a toxin unprotected she would die just like anyone else.

    • Mark: Her Mark's quite extensive, consisting of her upper back and chest cavity. Externally, the entirety of her upper back plus the sides of her ribcage are cybernetic. Although it reaches up to her shoulders, it does not go over them. On the surface, the black, iridescent metallic Mark covers the sides of her ribcage, her entire upper back, and reaches up to (but doesn't come over) her shoulders. Internally her lungs and voicebox have been replaced with cybernetics, though her heart is still organic. Her artificial lungs, upper spine, and heart are encased in an armoured container.

Her Mark lets her breathe underwater and dive deeper than normal. It also features a twinned rack that hardware can connect to, such as an underwater manoeuvring unit. These racks are two subdued handle-like fins starting at the top of each shoulderblade that stretch the length of her Mark. There is also an alternative breathing system installed in her Mark. Although she would need to remove her robes, Cinder can turn off her natural breathing and instead draw air through special intakes at the base of her neck (covered by flaps in her bodysuit) that go through her lungs and vent out at the side/rear of her Mark. If one of her lung units should fail, she can survive and remain conscious, though she could no longer breathe underwater or use the alternate breathing system, and would be extremely exhausted.

edited 2nd Jan '18 4:08:14 PM by Flanker66

Locking you up on radar since '09
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
#56: Jan 2nd 2018 at 5:09:21 PM

Fluffiest Ambassador (and company) are approved!

Not entirely dead.
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#57: Jan 2nd 2018 at 5:51:05 PM

  • Name: Osnaria Hegemony
  • Species: Osnaria's populace consists mostly out of the Rak-Girz, they are quadrupedal insectoids with a mantis-like appearance, the spikes on their forearms and 'hands' are a deadly natural weapon. Their wrists actually split into the traditional mantis like 'hand' and a clawlike hand that the Rak-Girz use as manipulator (although some count the former as a mere 4th finger). Their whole body is encased in a protective carapace, although warriors use additional armor made of special alloys made out of metal and the material their carapace is made of. They are about 2,50 meter Note  tall. They can live to about 150 years give or take.
  • History: The Rak-Girz at first vehemently fought occupation, both by the Empire and the Alliance, that was until the Empire unleashed a massive orbital bombing campaign, an event that came known by the Rak-Girz as the 'Night of the Burning Heavens', and eventhough they remained somewhat docile since then, resistance never fully stopped, nothing mayor, instead always just little enough to not cause a large scale reprisal. As the occupation forces finally withrew most of the planet errupted in cheers, the day being declared as a racewide holiday.
  • Government: The government is a mixture between a stratocracy and a monarchy. Each capital has one place in the Council of Generals, they will assign their highest military leader (usually the commander of the oldest local regiment) to it when there is a matter that would need attention, this council has the authority to vote the next king and new laws first need to pass through them. The members of the council are named Supreme Generals. While they will personally meet should a serious matter arise they for most of the time they leave an adjutant (usually named Sargent, regardless of rank) for less pressing matters, this position is considered to be quite the honor.
  • Territory and Population: At the moment the Hegemony is still mostly on their home planet, although a few bases have been established in their home solar system and colonizing of the asteroid rings around the outermost planets has begun. All around they number about 12 billion, 10 of which are on their home planet.
  • Military: The military doctrine is based on defense, building upon the nations vast knowledge of making superior armor. It is considered every soldiers utmost duty to protect civillians first and foremost, further strengthening the defensive doctrine. Rak-Girz spaceships are quite bulky and heafily armored. Compared to the average ship of their size they have much superior armor and somewhat above average weapons while having average agility, this comes at the price of dramatically reduced operational range compared to ships of similar size. That isn't too much of a concern though since the Rak-Girz fleet is not expected to operate outside their home star system and its immediate surroundings.
    • Current Ships:
      • OPSS Zar-Brak-To: Light Cruiser, Main Armament: 30x155mm Coil-Gun in 10 triple turrets in ABC XY placement on the 'top' and 'bottom' of the cruiser. 10 Torpedo Launchers. Hangarspace for one squadron fighter-bombers. Secondary Armament: 32x109mm Coil-Gun in 16 double turrets. Propulsion: 2 Zul-Prat Fusion Engines. Maximal acceleration: 2g
      • OPSS Zor-Tal-Prek: Destroyer Escort, Main Armament: 8x109mm Coil-Gun in 8 single turrets aligned in 2 'rings' on the ship, one at the bow one at the aft. 20 Torpedo Launchers. Secondary Armament: 16x67mm Coil-Gun in 8 double turrets, 16x39mm Coil-Gun in 4 quadrouple turrets. Propulsion: 2 Kar-Dak Fusion Engines. Maximal Acceleration: 3,5g
      • OPPS Zor-Xul-Plak: Destroyer Escort, see OPSS Zor-Tal-Prek
  • Infrastructure: The day to day life is not all to exciting for most Rak-Girz. Most cities are build mostly with efficiency in mind, although that does not mean that there are no recreational facilities. At the moment most of the research goes into developing the first truly native built long range spacecrafts. Crime is either punished via Ga'Zrut (no real equivalent in Galactic Common, but it boils down to repay the victim in some form or another, that does not only include monetary payments though) for lesser crimes or serving in a penal legion. Most communication works over a form of worldwide network. The Ga'Zrut have a rather good public transportation system, most of which is done by monorails where in most cases both passengers and cargo are transported in the same train if possible to heighten efficiency. Aside from the fortresses that house most of the populus there are special underground complexes for manufacturing, few factories are on the surface to ensure maximal safety. During its days in the Empire the Hegemony mostly manufactured body armor, trying to keep the tribute as low as possible.
  • Culture: Osnaria is a very proud nation, handiwork is valued quite a bit in there and the Hegemony rightfully takes pride in manufacturing superior armor. Most cities evolved into fortresses over the centuries. Most art is quite simple, some even would say crude. One particular art-style deviates from this though, Panonism is a very specific style in which a full 360° Panorama is compressed. Although despite their rather brutish looking exterior violence - while being prevalent - is not something Rak-Girz strive for, a tool like anything else. They mostly settle disputes by ritualistic fights, although those very rarely if ever result in death. Due to their rather defensive nature most buildings look like some sort of fortress no matter their actual purpose.
  • Trivia: n/a

edited 3rd Jan '18 5:40:24 PM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
#58: Jan 4th 2018 at 1:43:23 PM

[up] That works. Approved.

Not entirely dead.
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#59: Jan 9th 2018 at 5:08:03 AM

Ambassador

  • Name: Emissary 1st Class Kuz-Plak-Tu, Kuztu (informal), Plak (very personal)
  • Age: 37 Standard Years/9 Cycles
  • Sex: F
  • Species: Rak-Girz
  • Rank: Emissary 1st Class
  • Appearance: Kuz-Plak-Tu is a bit short compared to other Rak-Girz, her body is mostly a dark blue with some orange lines. Her left anntenae is missing a part that was lost in an accident.
  • History:
    • Born in Klet-Rarpar (Fortress City 2nd Class) to Rapad-Kuz-Klek and Praz-Tu-Kol
    • Started education in the local school 3rd Class (around the same as the standard elementary school)
    • Lost the upper hald of her left anntenae in an accident when one of the linear motors in the mag-lev train that rbought her to school exploded.
    • Enrolled in the school 2nd Class in the Fortress City 1st Class Ruku-Pokar
    • Enrolled in the school 1st Class after joining the armed forces
    • Credentials:
      • 1930 AW: Joined the armed forces
      • 1930 AW: Aquired Officers Patent
      • 1931 AW: Voted Major of Fortress City 2nd Class Klet-Rarpar
      • 1932 AW: Appointment as Advisor to the King
      • 1934 AW: Appointment as Emissary 2nd Class
      • 1935 AW: Appointment as Emissary 1st Class, voted oficial emissary for the Rak-Girz for the Galactic Nations

Adventurer

  • Name: Krat-Zlak-Pol, Kratpol (informal), Zlak (very personal)
  • Age: 14 Terran years/4 Cycles
  • Sex: M
  • Species: Rak-Girz
  • Rank: Cook
  • Appearance: Krat-Zlak-Pol's exoskeleton is mostly brown and at 1,90 meters he's rather short for a Rak'Girz.
  • History: Krat-Zlak-Pol grew up in the Fortress City 2nd Class Krasta-Korpo, one of the cities hit hardest in the 'Night of the Burning Heaven', the planetary bombardement from the forces of the Empire. He was under the few ones who survived and whose escape shuttle wasn't destroyed. From that point on he became a wanderer on the planet, getting by by taking on various jobs as a cook, though never settling down anymore, seeing a chance to get on a ship and permanently moving, he quickly took the opportunity.
    • Skills: Can cook rather well and picks up new things quickly

edited 19th Jan '18 4:39:38 PM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
TheGreatCommandyOne In memory of flash games. from the grave Since: Feb, 2016 Relationship Status: In Spades with myself
In memory of flash games.
#60: Jan 15th 2018 at 7:46:44 PM

Name : The United Altan Republic

Species : A reptilian species called the Docrans, with long necks and multiple heads each with one large eye and a much smaller eye below it, and split jaw, usually 3 heads, although it does vary. each head does have a separate brain but they share the same consciousness. They are bipedal and digitigrade, have 2 arms that lack bones, only having cartilage in the fingers, and reach about 9' tall from hind legs to main head.

History : Before FTL was invented Docra was ruled entirely by authoritarian dictators where their people were downtrodden and impoverished, but they didn't know anything better, as this was employed globally and religious texts depicted the dictators as benevolent gods (oh look it's space korea). Once having developed FTL and finding that other civilizations had much better living standards and weren't as oppressive, most of the planet descended into chaos, as dictators either scrambled to hide the truth, or try and play the good guy. The Yohzhu conquering them was probably a benefit as it stopped the revolution and helped unite the nations, while almost 15 million died in the Yohzhu occupation Docra managed to recover, and the revolution had at this point claimed 80 million, so people are still both criticising and defending the Yohzhu.

Government : The UAR were a large group of individualistic anarchists who took hold of the chaos and managed to take over the world in only a year, mostly from the fact that only the previous dictators most loyal soldiers didn't immediately side with the UAR, most of the dictators surrendered pretty quickly. Since then the UAR have become significantly less extremist in their views and became a republic. The UAR work off a visa program but is friendly to near naivety when it comes to foreigners.

Territory and Population: The UAR currently only owns 2 systems, their home planet, Docra: humid, with a high amount of oxygen, Coevis: an orbiting habitable planet that is very mountainous with intense weather, (colonised pre FTL) in the Tasani system, and Liunus: a mineral rich ocean planet, in the Priri system. the combined population however is only at 16 billion, most of it on Docra and.

Military: Altan does have a small professional military, accounting for only 0.5% of the population, mostly used for specialist missions, but it's main military might is a glorified conscription, accounting for 5% of the population, both however get similar funding and some are skeptical on what the "private death brigade" could be spending that on. Altan military has a lot of gadgets and is heavy on laser weapons and energy shields, and light on armor. the military is also commonly used as a police force, which Docrans seem to be somewhat fine with, with there being only a few that protest the military being used as police. the Altan navy is somewhat small but consists of very large ships, 8 cruisers, 4 battleships, a carrier, and a capital ship, similar to a battleship but designed for orbital bombardment.

Infrastructure: Cybernetic implants are a very large trend, and are seen as a near necessity. because of the oxygen rich environment Docra has a very strong agricultural industry, Coevis has many research stations and also contain a large amount of factories, making it above average in the tech industry, and Liunus is Liunus. while FTL had been developed the average citizen was relatively uneducated, fortunately the problem has gotten better over the years. Buildings are significantly larger than average and luxurious by comparison, as unnecessary functions for things are favoured more than actual efficiency.

Culture: Docrans are mostly progressive and strongly atheistic, seeing religion as nothing more than a brainwashing tool, although art is quite popular, and currently undergoing a minimalist movement, with the intent of trying to work out the "science" of art.

edited 17th Jan '18 6:25:51 PM by TheGreatCommandyOne

It took until the sequels for Star Wars to have a zero gravity scene.
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
#61: Jan 17th 2018 at 2:51:10 PM

[up]

  • You've written 9 inches, and while that's fine, I think you meant 9 feet?
    • How many heads, on average? I'm just curious.
    • Arms without bones? How's that work?
  • You never actually stated what kind of government you've got, or what its once-extreme views were.
    • Maybe add something about the government's general disposition towards other nations? The thing about visas and the population's feelings doesn't really cover it. Just a suggestion.
  • You didn't say how large your population is.
  • You can limit your navy to only a handful of ship if you really want to, but yours will be the smallest navy by far.
  • BIG NO to teleporters.
  • Your people have no culture? I find that impossible to believe. Please change this.

Not entirely dead.
TheGreatCommandyOne In memory of flash games. from the grave Since: Feb, 2016 Relationship Status: In Spades with myself
In memory of flash games.
#62: Jan 17th 2018 at 6:25:59 PM

I was somewhat worried that it would kinda suck, I feel like I rushed it a bit, does this work?

PS: the arms work from just a large amount of muscles, similar to octopus tentacles or your tongue, this is why they rely on laser weapons.

It took until the sequels for Star Wars to have a zero gravity scene.
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
#63: Jan 19th 2018 at 1:25:37 PM

It's better now, but I still have some questions/suggestions...

  • Anarchists conquered the world? And then formed a government? That doesn't break any rules, and you can keep it that way if you want to, but it's pretty odd, don't you think?
  • "most of it on Docra and." Think you forgot a word...
  • Again, you can limit your navy to just 14 individual ships if you really want to, but yours will be the smallest navy by far, and Conservation of Ninjutsu does NOT apply to ships; just because you have less, does not make them substantially cooler/better/stronger than anyone else's, even the NPC nations.

Not entirely dead.
Blackfire667 Attitude is prohibited from The Virtual World Since: Jan, 2011 Relationship Status: Pining for the fjords
Attitude is prohibited
#64: Jan 19th 2018 at 4:51:32 PM

Sergey's characters are approved.

Not entirely dead.
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