Well, this isn't strictly writing, but it's close and there isn't anywhere else to put it, so:
Any thoughts on how to implement a save system in a game where the player essentially travels from save point to save point (e.g. Resident Evil, Dark Souls, Super Metroid), can still save and take a break without having to get to the next point, but without allowing Save Scumming or ruining the flow of the game?
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faer
Well, this isn't strictly writing, but it's close and there isn't anywhere else to put it, so:
Any thoughts on how to implement a save system in a game where the player essentially travels from save point to save point (e.g. Resident Evil, Dark Souls, Super Metroid), can still save and take a break without having to get to the next point, but without allowing Save Scumming or ruining the flow of the game?
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faer