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thatguythere47 Since: Jul, 2010
#126: Jun 17th 2016 at 9:27:12 AM

Blueberries were nice for the cash injection but I think The Plan for year 3 is going to be using all of my available farming space for starfruit. If I can save up enough I can probably get at least 2 cycles of 500 done. 1,000 stars produced into wine would be a few million gold.

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#127: Jun 17th 2016 at 1:31:01 PM

Once I get my first million in gold, I have very little reason to care about moar moneyz. At that point I want to start thinking about friendstars.

I despise hypocrisy, unless of course it is my own.
MrTerrorist Since: Aug, 2009
#128: Sep 8th 2016 at 8:53:40 PM

In a related note, there's a mod that changes the male bachelors into female.

Have Fun.

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#129: Sep 30th 2016 at 9:46:35 AM

1.1 going live Monday, October 3rd.

New Features:
  • Shane and Emily are now available to marry. They each have new events, music, and more!
  • Spouses now have a unique outdoor area and behavior on the farm.
  • You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
    • Standard Farm - The original Stardew Valley farm.
    • Riverland Farm - Lots of water, good for fishing.
    • Forest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.
    • Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
    • Wilderness Farm - Bats and Golems spawn at night.
  • "Shed" building... An empty room that can be decorated, filled with kegs, etc.
  • "Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.
  • A new quest that can be started after the Community Center or Joja Mart quest arc is complete. The new quest results in a new "magical construction" feature available from the Wizard's Tower. The new quest is triggered when you enter the Railroad area.
    • Added several new locations that are related to the above quest. "Junimo Hut" building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
    • "Earth Obelisk" building (Magical Construction). A permanent warp totem to the mountains.
    • "Water Obelisk" building (Magical Construction). A permanent warp totem to the beach.
    • "Gold Clock" building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
  • You can now move your buildings via Robin's construction menu.
  • New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
  • "Iridium-star" level quality is now attainable for aged goods and fruit. (2x value)
  • NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
  • Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
    • 5 Coffee beans can be added to a Keg to make coffee.
  • Honey can be placed in a keg to make mead.
  • Void eggs can be placed in mayonnaise machines to make void mayonnaise.
  • 2 new fish, "Void Salmon" and "Slimejack"
  • You can now choose to color your chests with one of 20 color options.
  • Evil Shrines, where you can make offerings in exchange for dark magic.
  • Divorce. You can file from a little book in mayor's house.
  • You can now wallpaper the little hallways in your upgraded house.
  • When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
  • 2 new "Lost Books"
  • Krobus now sells a "Return Scepter"... a tool which acts as a permanent warp totem to the farm.
  • Giving someone a gift on their birthday will never make your spouse jealous.
  • Pierre now sells a "Catalogue" furniture item that can be used for unlimited free access to all wallpapers and floors.
  • Robin now sells a "Furniture Catalogue" furniture item that can be used for unlimited free access to nearly all furnitures.

Bug Fixes:

  • Wild plums are now labeled as fruit.
  • Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
  • Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
  • Slime charmer ring should now protect against giant slimes
  • You can no longer tap a stump
  • Fixed Joja Warehouse graphic issue in winter
  • "Check action"-mapped keys should now work to attach bait to a rod.
  • Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
  • Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
  • Moonlight Jellies engagement crash
  • Galaxy sword should now be truly unloseable
  • You can no longer lose hay to a hopper because you have no silo.
  • You can no longer plant fruit trees off the farm.
  • Typo fixes

edited 30th Sep '16 9:48:08 AM by tclittle

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Discar Since: Jun, 2009
#130: Sep 30th 2016 at 9:53:58 AM

Dammit, I had stuff to do. Now I have to reinstall it and whatnot.

stevebat Since: Nov, 2009
#131: Sep 30th 2016 at 12:18:29 PM

Wait, Marrying Emily sounds like a bad idea.

Apocalypse: Dirge Of Swans.
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#132: Sep 30th 2016 at 8:41:14 PM

"Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.

FINALLY. I mean, it's almost completely useless compared to Just Buy Your Damn Wheat Flour Already, and nobody cares because now we can make our own wheat flour for cooking.

Casks are looking like a cool vanity item, which we need more of. They don't look like they could possibly make up for the cost of buying the cellar in the first place, but they're not supposed to - they're supposed to produce iridium star starfruit wine.

Nothing new will affect game balance any - this is good.

edited 30th Sep '16 8:59:30 PM by Ramidel

I despise hypocrisy, unless of course it is my own.
stevebat Since: Nov, 2009
#133: Oct 1st 2016 at 6:00:46 AM

I'm guessing the creator doesn't care about balance, just what seems cool.

Now if only he could replace kegs with a fully functioning brewery.

Apocalypse: Dirge Of Swans.
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#134: Oct 1st 2016 at 8:14:45 PM

[up]No, but he seems to be avoiding anything more profitable than the current breakpoints and I assume that's intentional.

I despise hypocrisy, unless of course it is my own.
Discar Since: Jun, 2009
#135: Oct 4th 2016 at 4:53:05 PM

Does anyone here use mods? I just started trying to use them, but can't make them work. Did they break with the update?

Kiefen MINE! from Germany Since: Nov, 2010 Relationship Status: It's not my fault I'm not popular!
MINE!
#136: Oct 4th 2016 at 11:41:37 PM

[up][up]&3[up] Cheese ages way faster than Wine though. Somebody will eventaully do the math on that one I think...

Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#137: Oct 7th 2016 at 8:23:36 PM

150g a week per cask, counting Artisan.

Starwine is 400g a week a cask. So, 250 cask-weeks for a cellar to make a profit (not counting the price of cask wood), starting in late Summer Y2, each starwine aging for eight weeks.

It doesn't fit well into my Y2 business plan very well because I'm unlikely to have the money - giant fields of starfruit are expensive.

Might have been useful in Winter Y1, though - aging my pale ale would have been profitable when nothing else was going on. But that would have been kinda hard to scrape the cash together for.

edited 7th Oct '16 9:00:39 PM by Ramidel

I despise hypocrisy, unless of course it is my own.
Malco from the Gungeon Since: Oct, 2015
#138: Oct 10th 2016 at 8:51:41 PM

So my (RL) girlfriend threatened me not to buy a Joja membership. She compared it to a Deal with the Devil and Undertale's Genocide Run. [lol]

Isn't it just another way to achieve repairs? Just exchanging the fetch quest with cold hard cash?

Also does it always rain on Day 3 Spring?

edited 11th Oct '16 7:14:56 AM by Malco

My DA account... I draw stuff sometimes!
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#139: Oct 12th 2016 at 7:57:50 PM

[up]No, that's random.

And theoretically, Joja Corp Community Development is just another way to revitalize the community - but you're doing it with the help of a big corporation and destroying an old community center that nobody cared about before you came along to put up a warehouse that will actually be used, And That's Terrible. You're supposed to revitalize Stardew Valley the natural way by farming, fishing, foraging, and fighting! You're supposed to support a store that's closed on Wednesdays and after five o'clock because it's local!

More seriously, it's really hard to do an anti-capitalist message in a business sim, and the most important part of your evaluation is making truckloads of gold. The reason you shouldn't go Joja kiiinda boils down to "because your grandpa don't like it." But Grandpa's old school.

I despise hypocrisy, unless of course it is my own.
Malco from the Gungeon Since: Oct, 2015
#140: Oct 12th 2016 at 9:30:37 PM

I dunno, 100% of my 3 restarts and all of the lets players I watched have it rain on Day 3 for some reason. Probably a massive coincidence thanks to my low sample size.

Well I agree that Capitalism is not inherently bad.

Soon enough there's a convincing cutscene where their representative is jerkish, I guess I have no reason to support his company for now unless there's onscreen nice Joja people, but if the dev is going all in with the anti-capitalist message, then I doubt there will be one.

I wanna see what it's like though, maybe someday I will get around to the Dark Side playthrough.

Plus I'm actually enjoying the fetch quest so far.


So update, I started on a Forest farm, then being unsatisfied and figured out I liked fishing, I swapped to a River farm. It still rained on day 3. Now it's spring day 21 and I've upgraded backpack, pickaxe and water can.

I'm not sure if I'm doing well. Is there a guide that shows how much my net worth should ideally be at various points of the game?

I keep ignoring the coop but I guess I should focus on that next after I upgrade my axe.

edited 12th Oct '16 9:32:12 PM by Malco

My DA account... I draw stuff sometimes!
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#141: Oct 12th 2016 at 11:09:48 PM

My benchmarks (note: non-Joja run assumed):

1 Summer Y1: 10,000G cash-on-hand, Copper Axe, Pick, and Watering Can.

1 Fall Y1: 20kG cash-on-hand is nice, but not the true benchmark (I should have it, certainly, and more, but it's not what's important). I want Farming 9 (10 is better) and at least six active kegs.

1 Spring Y2: My tools must be at least gold, and hopefully iridium. 24 kegs, up to six of which may be jars (but as few as possible).

1 Summer Y2: 150kG cash on hand, and...

13 Summer Y2: 36 kegs, up to six of which may be jars.

Exactly how I plan to use this may be left as an exercise for the reader.

Regarding the coop, I normally start on animals in Spring Y2, so don't worry if you've left yours kinda fallow.

edited 12th Oct '16 11:23:39 PM by Ramidel

I despise hypocrisy, unless of course it is my own.
Malco from the Gungeon Since: Oct, 2015
#142: Oct 12th 2016 at 11:22:11 PM

You mean Y2 for the last 3?

Well I guess I'm way behind on having 10k cash on hand by the first day of summer, but I'm on my way to have three upgraded tools and my net worth/earnings will probably pass 10k in a few days.

Now I know why I like this game... it's because it feels like Civilization. Optimization, snowballing and all that crap...

edited 12th Oct '16 11:24:08 PM by Malco

My DA account... I draw stuff sometimes!
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#143: Oct 12th 2016 at 11:29:58 PM

Fixed, thanks.

Anyway, don't sweat it if you don't get it perfect - the 150k benchmark for Summer Y2 is the one I consider vital, but that's only if you want to rush for the million by the time Grandpa evaluates you.

And yep - it's all about the many layers and levels of croptimization, especially in the midgame.

edited 12th Oct '16 11:38:26 PM by Ramidel

I despise hypocrisy, unless of course it is my own.
Malco from the Gungeon Since: Oct, 2015
#144: Oct 13th 2016 at 2:05:24 AM

I think this is the point in the conversation where I'm just going "f you grampa can't I just relax and farm to my hearts content"...

At least he caused my player character to resign from Joja.

And I think my fishing hobby (did I say I love Stardew's fishing) is killing my profits.

edited 13th Oct '16 2:06:15 AM by Malco

My DA account... I draw stuff sometimes!
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#145: Oct 15th 2016 at 11:02:19 PM

On my second run, a Joja run. Katrin shall teach those corporatist bastards how it's really done! (Did get the greenhouse up and running by Fall, and am mass-producing Quality Sprinklers, so there's that.)

'Twas on my previous run that I learned that cooking food actually subtracts value in most cases. Whose idea was that?

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
Ramidel (Before Time Began) Relationship Status: Above such petty unnecessities
#146: Oct 16th 2016 at 5:47:46 AM

A: Cooked goods aren't usually meant to be for sale/cooking isn't supposed to be an income source, but a source of energy food. B: Because usually the items to be cooked have stars, which are lost when processing. C: Cooking goods are horribly overpriced, and rice and vinegar can't be sourced on your farm.

On the plus side, you can make sashimi out of cheap pot-fish and usually make money on that, assuming you're not using said cheap fish for fertilizer.

Blackberry Cobbler is also uniquely profitable, especially if you have a mill.

I despise hypocrisy, unless of course it is my own.
Malco from the Gungeon Since: Oct, 2015
#147: Oct 16th 2016 at 7:22:23 AM

I'm making sashimi to bribe Sebastian with... [lol]

So a question: I picked bats for the cave, and I got nothing so far. Should I regret it or something? Even restart the game?

edited 19th Oct '16 5:53:16 AM by Malco

My DA account... I draw stuff sometimes!
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#148: Oct 19th 2016 at 2:04:48 PM

I understand it always takes some time for the cave to spit out shrooms or fruit—two or three days between harvests. It's not crucial, though, really just a nice supplementary bonus.

I typically go with mushrooms, though I can see fruits being very useful if you're going the Community Center route—earlier bundle completion. It does mean you're potentially missing out on chantarelles and morels, though.

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
Malco from the Gungeon Since: Oct, 2015
#149: Oct 19th 2016 at 10:26:48 PM

I got my chantrelles from the secret woods in the fall though...

I was worried about my choice of bats because it was WEEKS before I saw a single fruit and it was the relatively trash Salmonberry too...

Also my Pomegranate tree spitting out one fruit a day, is that the expected output?

My DA account... I draw stuff sometimes!
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#150: Oct 20th 2016 at 10:37:03 PM

Yup. Trees drop fruit at a rate of one per day, but on average it'll take something like two years for them to recoup the cost of the sapling (assuming you don't turn the fruit into alcohol or jelly, which will speed things up).

Unless you greenhouse them. The latest patch lets you plant trees in the greenhouse outside the patch of soil, which makes them immensely more profitable since they'll be producing the whole year round.

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.

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