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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16176: Jul 15th 2017 at 2:50:08 PM

Alright, popping in for a while before work. Going to check on some things and then see about making a quick main thread post.

Tomorrow's early shift goes later than now, and since I don't plan on posting in the main thread after work, don't expect another main thread post from me for over 24 hours.

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16177: Jul 15th 2017 at 11:51:30 PM

Alright, as mentioned before, just popping in to post my work schedule for this coming week. And my guess was right; once again it's the same week in the broad strokes. Three of the shifts are just a bit shorter is all, so it will maybe be a little easier on me.

So after tomorrow's early shift is a lengthy early shift on Monday. Then a moderate, slightly long evening shift Tuesday. Then a somewhat short early shift Wednesday. Thursday and Friday off again. Then a lengthy evening shift next Saturday, followed by a somewhat short early shift next Sunday.

With the timing of things, I'll once again be planning on only making a short post before work on Tuesday and not posting after work that night. Saturday night though, I might actually have time to make just one main thread post after work then.

EDIT: Oh, and as for when I expect to be on tomorrow, well it is Sunday, so it's the most likely day of the week that I'll get to leave early. If not though, I don't expect to be able to get on computer for around another... 17 hours from now. (Plus I'll maybe want a nap, but not likely.)

edited 16th Jul '17 12:04:50 AM by FirockFinion

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16178: Jul 16th 2017 at 5:02:57 PM

Alright, and finally here and fully recapped. I'm going to check on some things and then start working on a post, though I suspect it will take me a while to type up; not helped that I am feeling a little writer's blocked at the moment.

Given when I should go tonight, I've realized I actually don't have all that long to be online today, relatively speaking. So depending on how long it takes, it might be my only post today. We'll see.

EDIT: Okay so I'm also having flickering internet issues, so that might complicate things even further now.

EDIT AGAIN: Alright, and as I said, I better get going early for tonight. Tomorrow I'll probably be on around the same time, maybe a bit earlier, hopefully. I'll also be able to stay up late tomorrow night.

edited 16th Jul '17 10:06:49 PM by FirockFinion

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16179: Jul 17th 2017 at 6:29:19 PM

Here and fully recapped. Was feeling exhausted and worn out after work. Still do somewhat, but not as much now. I'm going to check on some things and then see about starting to work on a post, though I'm going to be taking it easy on speed; also I'm a bit distracted with laundry going at the moment.

EDIT: Alright, and I'm gonna go ahead and get going for tonight. So tomorrow's plan is that I'll be getting on before work, around three hours or so earlier than I got on today, and I'll see about making a post then. Since once again like last week, I do not expect to have the time to make a main thread post after work; I might poke my head into discussion after work though, if need be.

edited 18th Jul '17 2:58:56 AM by FirockFinion

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16180: Jul 18th 2017 at 3:41:57 PM

Alright, popping in for a while before work. Just going to quickly check some things then I'll work on a quick post.

So tomorrow's shift ends early, earlier than I'm getting on now even, but I'll need to go do something after work and I can't be certain how long it'll take; I'll likely also take a short rest/nap after I get home from it. Thus I expect that I won't be online again tomorrow until a bit later than I am today, but hopefully not much later.

You are reading this.
AllHailThrall For the Horde! from Somewhere (It’s Ben 10) Relationship Status: Longing for Dulcinea
For the Horde!
#16181: Jul 18th 2017 at 3:44:12 PM

I do apologize if Ben's constant getting new transformations is making it annoying to keep track of for you, Firock.

Also I'm sorry about you having to post repeatedly in the discussion thread by yourself.

edited 18th Jul '17 3:44:20 PM by AllHailThrall

I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16182: Jul 18th 2017 at 3:50:39 PM

I don't really keep track of them much, and it's been days in-game since he last got a transformation. So it doesn't bother me.

You are reading this.
mrstack345 Paranormal Activity VII from Subspace Since: May, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Paranormal Activity VII
#16183: Jul 18th 2017 at 5:50:19 PM

Could somebody give me a quick recap of what's happening at the moment please? I got lost when the fight outside of the library started and I'm behind so much with what had happened...

edited 18th Jul '17 5:50:41 PM by mrstack345

Your works are one trope short.
wikkit Since: Sep, 2009
#16184: Jul 18th 2017 at 6:02:22 PM

After the death of everyone who started that fight, people got adopted, Cole got adopted, Yoshika got adopted, The Writer probably felt a bit put out and got himself adopted, and so forth.

And then basically a bunch of people (me, Nman, ColeMinor, pillowmantis, and Grey) all decided to switch to new characters at the same time so there's like 20 new people running around the city, thereabouts.

Right now, the important part for you, is that everyone's either clustered inside the hospital, in the immediate vicinity of the hospital, or the Library. As in, almost every single character is within 50 feet of those two buildings.

They're just kinda talkin' right about now.

edited 18th Jul '17 6:02:41 PM by wikkit

mrstack345 Paranormal Activity VII from Subspace Since: May, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Paranormal Activity VII
#16185: Jul 18th 2017 at 7:10:33 PM

Thank you, muy bueno. [tup]

edited 18th Jul '17 7:12:36 PM by mrstack345

Your works are one trope short.
BlitzTrain Since: Apr, 2014
#16186: Jul 18th 2017 at 8:58:37 PM

Well, sorry for basically not existing for the past few days/weeks. It's been a mix of both job searching in new town and not really finding anything that makes sense to post with, except for a few reactions that are quickly rendered irrelevant.

In any case, just finished first day of new job. Part time, variable schedule, but from what I can tell none of the shifts are going to run any later in the evening than this (though how quickly I can get up to speed once is another matter since, for confidentiality reasons, I can't check my phone at all short of bathroom breaks, which isn't nearly enough time).

So, yeah. Figured I might as well put it here since that seems to work for Firock, and I have no clue who in-chat would want to know anyway, and I'm still not sure if I'm gonna stay up for a bit unwinding/rewarding my self for working again since I don't have to wake up before noon for the next few days or if I'm just gonna pass out because I really didn't sleep that great yesterday.

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16187: Jul 18th 2017 at 10:58:25 PM

@Blitz: I'd recommend sleep. I've been trying to get more of it as of late myself, and I think it's been helping me feel better; which is good because real life seems determined to keep throwing stuff at me that sets off my anxiety or just plain pisses me off...

Anyway, glad to hear that you might be getting back to more regular posting. Silanea's mindscape will hopefully be starting in the relatively near future, and I assume Curly would want to be involved with that.

Also, just a quick update to everyone: I've been asked to stay an extra 30-60 minutes for my shift tomorrow, since they apparently need some help covering the transition from the day crew to the night crew. (I wasn't told and I didn't think to ask, but I bet that someone called out again.) It's still difficult for me to make a good estimate about when I'll be online tomorrow, but I think it'll be in the range of... 18-19.5 hours from this post now, maybe?

And was just popping in to mention that. Now I'll be heading out for tonight.

You are reading this.
Ominae Since: Jul, 2010
#16188: Jul 19th 2017 at 3:53:52 AM

Letting peeps know that I've joined a humanitarian NGO group in the Philippines as a volunteer intern. It may/may not play a role in longish times I need to get a post in.

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16189: Jul 19th 2017 at 5:52:07 PM

Here now, fully recapped. Going to check on some things and then see about starting on a post, but I bet it'll take me a while to finish it.

EDIT: Alright, well with that latest post I'm going to call it for the night. I'm getting too tired to focus on any more posting, and I'll be hitting the hay pretty soon, I feel. Tomorrow I'm sleeping in with no alarm set, so I'm not sure when I'll be on.

edited 20th Jul '17 8:14:40 AM by FirockFinion

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16190: Jul 20th 2017 at 6:33:59 PM

Here now, fully recapped. I'm not actually sure of anything I want to post at the moment, and there is some stuff I should probably try to work on for later. So for now I'm not going to bother working on a post yet.

You are reading this.
FantasyLiver Since: Oct, 2012
#16191: Jul 20th 2017 at 8:33:24 PM

Congrats on the internship!

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16192: Jul 20th 2017 at 10:55:14 PM

Silanea's mindscape

  • Regardless of the external day conditions, characters have their normal appearance. Anything they've gained or lost in the city does not apply; they are as they were when they first arrived in the city.
    • However, all weapons and special abilities seem to be gone; all characters instead have a plastic can with aesthetic decorations that match themselves in some way. These cans have a simple band attached, and all characters will initially find the can attached to one of their wrists by said band; if they drop the can or toss it away, it will reappear there. Inside the can is a rolled up piece of paper that has a picture of themselves, plus a description of them as if they were a tabletop roleplaying game character.
    • Whenever someone tries to use one of their weapons or special abilities, corresponding dicenote  will suddenly appear in their can, and they need to roll said dice before they can do whatever they intended to do.
  • Unlike most of the combat in the RP, I will be rolling (virtual) dice out of character to determine the outcome of everything.
    • Also unlike most of the combat in the RP, the combat will be turn-based in character, with an initiative order; THIS DOES NOT AFFECT POSTING ORDER, as the in-universe game mechanics is that everyone decides what to do in a phase before the round is played out, with the initiative order determining the order in which the events happen, for when that matters. Also due to this, regular combat posting rules will not apply.
    • So to clarify, in your posts once your character has decided what they want to do, (they can talk it out with each other first, since it is turn-based in character) you post with what they intend to do, and then that they roll their dice. In my next post that moves the combat along, I will detail what all the roles were, and therefore what happened, based on initiative order.
    • Unless otherwise stated, each character gets one action per in character turn.note  Characters will be given the option to use either Defense or Dodge automatically against every attack that comes at them, unless otherwise noted; they may also opt to spend their turn's action as a defensive action, boosting either Defense or Dodge to double their listed value.
  • Characters will be given stats including HP, defensive values, initiative bonus, plus perhaps special rules / attacks.
  • If a character dies in the mindscape, they will be automatically booted out of the mindscape and back to the real world, and will be unable to reenter the mindscape for the remainder of that in-game day.

Theme link. (Koji Kondo - Spirit Temple)

Main thread link.

Rex Salazar, level 15 Warrior, metalform human.

HP: 34/38
Defense: +2
Dodge: +4
Initiative: +2

Rex's stat layout has strength very high, with a good agility as well, and otherwise balanced save for a slightly low intelligence. His alignment is listed as, "Chaotic Good (Neutral Good)".

Base attack(s): Unarmed strike: Melee, +3 to hit, 1d4 damage. Enemy Defense value doubled.

Special rule(s):
-Shifting form, quickshift: As a free action before his normal action, Rex can change form to one of his transformations listed below; he may only have one form active at a time.
-Technocommunication: Can communicate at any distance with any character that shares this trait.
-Emotionally Unstable: When Rex takes damage, he must pass a concentration check with a DC equal to the damage taken, (separate attacks rolled individually not collectively) which if he fails he will lose his current transformation and return to his base self. Each turn from there on, he will make an automatic concentration check as a free action before his normal action, with a DC equal to the highest damage attack he's taken since last being healed. If Rex is healed, the DC of the check will lower in an equivalent amount to how much he was healed for. Additionally, if Rex spends a whole round without attacking, using a defensive action, or getting hit by an enemy attack, the DC of the check will lower by 5. If the DC of the check ever reaches 1 or under, he passes automatically. Until passing this concentration check, Rex cannot transform.
-Form, Slam Cannon: Gains Slam Cannon attack with profile ranged, +2 to hit, 1d8+4 damage.
-Form, Smack Hands: Unarmed strike changes profile to melee, +5 to hit, 2d8+6 damage, with no drawback. Defense becomes +7.
-Form, Rex Ride: Dodge becomes +8, however when using a defensive action to increase Dodge, Rex must move his position on the battlefield. Gains Battering Ram attack with profile melee, +4 to hit, 2d10+8 damage, but can only be used as a charge attack.
-Form, BFS: Unarmed strike changes profile to melee, +5 to hit, 2d10+4 damage, with no drawback. Defense becomes +5.
-Form, Buzzsaw: Unarmed strike changes profile to melee, +4 to hit, 2d10+6 damage, with no drawback. Defense becomes +4.
-Form, Boogie Pack: Dodge becomes +5. Can now fly, and when using a defensive action to boost dodge, may triple it instead of just double it, however must also move his position on the battlefield. Gains Bolas attack with profile ranged, +2 to hit, 1d6 damage, and targets damaged by it become stunned for 1 turn.
-Form, Punk Busters: Unarmed strike changes profile to melee, +5 to hit, 2d8+6 damage, with no drawback. Defense becomes +4. Dodge becomes +6. Rex may use a defensive action of boosting dodge and use unarmed strike as the same action. (Including charge attack.)
-Form, Blast Caster: Unarmed strike changes profile to melee, +5 to hit, 1d6+3 electric damage, with no drawback.
-Form, Funchucks: Unarmed strike changes profile to melee, +3 to hit, 4d6 damage, with no drawback, and the targeted enemy can only attack Rex on the same turn with a charge action, even if they are already in melee range. Also gains attack Energy Pulse with profile melee AOE, +8 to hit, 1d8+3 electric damage, which will hit allies as well as enemies, cannot be used as a charge attack, and cannot be used two turns in a row.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Sans, level 52 psion, skeleton.

HP 1/1
Defense: +0
Dodge: +14
Initiative: +7

Sans' stat layout is extremely min-maxed with strength and endurance both at the minimum possible value, his intelligence above average, and his perception and agility both very high. His alignment is listed as, "Neutral Good (Chaotic Good)".

Base attack(s):
-Summon bones: Ranged, +8 to hit, 2d6+2 damage. Enemy Defense roll will automatically fail unless they have magical defense. Enemy must roll two Dodge checks, and will still take 1d6+1 damage if they only pass one of the checks. Enemy cover and defending by allies is ignored.
-Gaster Blaster: Ranged, +5 to hit, 2d8+6 damage. Unless the enemy has magical defense, a successful Defense roll will still take 1d8+3 damage.

Special rule(s):
-Extreme Frailty drawback: If Sans takes a single hit or has to roll any endurance or strength save, he automatically dies.
-Soul Judgement: Sans can determine the moral alignment of any entity within speaking distance. In combat, he must spend a turn's action to do this.
-Soul telekinesis: As a turn's action during combat, Sans may target any entity with a soul and move them in a straight line in any direction. These may be done gently, which will happen normally unless into a terrain hazard; or roughly, which will require the target entity to make a DC 10 dodge check or else take 1d4 falling damage, with noting that a successful dodge check will prevent the damage but will not prevent being moved.
-Teleport: As a turn's action, Sans may teleport from his current location to any location within his line of sight. This also counts as a Dodge defensive action, but cannot be done in two turns in a row.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Curly Brace, level 15 soldier, fleshform golem.

HP 49/54
Defense: +7
Dodge: +6
Initiative: +3

Curly's stat layout seems utilitarian with her average score higher than most; endurance in particular is very high, while agility and strength are also above average. Her alignment is listed as, "Neutral Good".

Base attack(s):
-Unarmed strike: Melee, +4 to hit, 2d4 damage. Enemy Defense value doubled.
-Machinegun: Ranged, +3 to hit, 1d10+1 damage per hit, volley of five. Curly must make five separate rolls for attack, which the enemy must take separate Defense or Dodge rolls (all of one, not mix and match) against.
-Spur: Ranged, +5 to hit, 1d8 damage. May alternatively be fired as a volley of two, but with only +4 to hit. The Spur may be charged as a free action, but Curly cannot make any attack action during that same turn. Once charged, the Spur's attack changes to ranged, +5 to hit, 3d8+5 damage, with the enemy's Defense roll reduced by half rounded down unless they have magical defense. Once the shot is fired, the charge is spent, and the spur returns to normal unless charged again.
-Blade: Melee, +4 to hit, 1d12+4 damage. May alternatively be thrown as ranged, +2 to hit, 1d12+2 damage, but then remains unusable until recovered.

Special rule(s):
-Booster Pack: If using her turn's action to increase her Dodge, Curly may fire her booster to triple its value instead of double it, though must also move her position on the battlefield.
-Air Tank: When active, Curly cannot drown and moves through water as if normally walking on land, but that also means she cannot swim.
-Technocommunication: Can communicate at any distance with any character that shares this trait.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Lewis Pepper, level 9 fire sorcerer, vengeance ghost.

HP 11/18, 4/4
Defense: +5, +2
Dodge: +4, NA
Initiative: +1

Lewis' stat layout comes with two values on each stat. The first set of values has decent agility, strength, and endurance, but intelligence and perception on the low side. The second set of values has everything at 0, except for endurance, though it is still low. His alignment is listed as, "Chaotic Neutral".

Base attack(s):
-Unarmed strike: Melee, +3 to hit, 2d8+4 damage.
-Conjure object, melee: Melee, +1d4 to hit, 3d10 damage. Creates temporary random object to swing at the enemy.
-Conjure object, ranged: Ranged, +1d4 to hit, 1d10+4 damage. Creates temporary random object to launch at the enemy.
-Fire blast: AOE melee, +8 to hit, 2d8+4 damage. Will hit allies as well as enemies, and cannot be used as a charge attack. Automatically drops Lewis' primary HP to 0 upon use. Any target that counters with Defense will still trigger Pyromancy even on a successful Defense roll.

Special rule(s):
-Phylactery, Obvious Weak Point drawback: Any attack against Lewis that rolls a natural 20 and beats Lewis' defensive roll will be hitting his phylactery instead of his projected body; reroll the attack now against the phylactery's +2 Defense, (the phylactery cannot use Dodge) and damage received will go to the phylactery's 4/4 HP instead of Lewis' 18/18. As long as the phylactery is above 0 HP, then Lewis' main HP dropping to 0 will not kill him, but Lewis will be rendered unable to act as his projected body dissipates, and leave the phylactery able to be directly attacked. Every turn Lewis spends inactive inside the phylactery, he regains 1d4+2 HP.
-Pyromancy: Successfully dealing damage with any attack lights the target aflame; target must then make a DC 10 dodge check as a free action before their turn action, success puts the fire out, but failure means another 1d4 damage and the fire continues with another check on their next turn.
-Dead Beats: As a turn's action in combat, Lewis may summon 1d4 ectoplasmic familiars anywhere within 100 meters of himself. These familiars are considered to have 4/4 HP, +0 Defense, +2 Dodge, and act during Lewis' turn. They do not have any attacks, but can be used as a distraction. Lewis can't have more than 6 summoned at a time.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Rick Sanchez, level 40 alchemist, human.

HP 17/19
Defense: +1
Dodge: +4
Initiative: +6

Rick's stat layout has an extremely high intelligence, and good agility, but average endurance, and slightly below average strength and perception. His alignment is listed as, "Chaotic Neutral (Chaotic Evil)".

Base attack(s):
-Unarmed strike: Melee, +3 to hit, 1d4 damage. Enemy Defense value doubled.
-Laser pistol: Ranged, +3 to hit, 1d6+2 damage. May alternatively be fired as a volley of two, but with only +1 to hit.

Special rule(s):
-Morty Waves: So long as Rick and Morty are within melee range of each other, they are both immune to mind reading.
-Portal Gun: As a turn's action in combat, Rick may teleport himself and one other person in his melee range (they must voluntarily go with him) to anywhere within his line of sight. This may not be done two turns in a row.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Arcade Gannon, level 30 apothecary, human.

HP 25/31
Defense: +1
Dodge: +3
Initiative: +2

Arcade's stat layout favors intelligence, with everything else being decent-average, except for a below average endurance. His alignment is listed as, "Neutral Good (Lawful Good)".

Base attack(s):
-Unarmed strike: Melee, +3 to hit, 1d4 damage. Enemy Defense value doubled.
-Ripper: Melee, +3 to hit, 5d4 damage.
-Plasma Defender: Ranged, +3 to hit, 2d4+2 damage.

Special rule(s):
-Stimpak: As a turn's action in combat, Arcade may heal himself or anyone else within melee range for 3d4 HP. This may be reused a limitless number of times.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Two, level 37 Warrior, celestial.

HP 39/39
Defense: +3
Dodge: +2
Initiative: +4

Two's stat layout is minmaxed for strength, with the highest possible value on strength; the rest of her layout is fairly balanced, with an above average agility, but below average perception. Her alignment is listed as, "Lawful Good (Neutral)".

Base attack(s):
-Unarmed strike: Melee, +3 to hit, 2d8+4 damage.
-Sword strike: Melee, +6 to hit, 2d12 damage.

Special rule(s):
-Regeneration: At the end of every turn, if Two is below maximum health she will regain 2d4 HP, up to her maximum health.
-Insanity, 16: Every point of HP Two regenerates with the above ability is tracked here. At the beginning of every turn that it is above 0, she must as a free action, pass a concentration check with the same DC as the number of Insanity. If she passes, the number of Insanity is reduced by 1 and she proceeds with her turn as normal. If she fails, she will charge attack the closest entity, friendly or hostile, with sword strike, instead of doing her intended action; if in equal range to multiple entities, one will be chosen at random.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Yuna Yuki, level 14 Warrior, divine-touched human.

HP 19/19, 14/24
Defense: +0, +7
Dodge: +2, +4
Initiative: +3

Yuna has two stat layouts, the first of which looks fairly balanced and average, though with somewhat low perception. Her second stat layout has much higher strength, agility, and endurance. Her alignment is listed as, "Neutral Good".

Base attack(s):
-Normal, unarmed strike: Melee, +3 to hit, 1d4 damage. Enemy Defense value doubled.
-Hero, gauntlet strike: Melee, +5 to hit, 3d4 damage.
-Hero, hero punch: Melee, +5 to hit, 6d4 damage. Enemy Defense is cut in half, rounded down. Deals 2d4 damage to her Hero mode, even if it misses.
-Hero, diving kick: Melee, +3 to hit, 2d4+2 damage. May only be used as a charge attack. Targetted enemy must pass a DC 10 Dodge test, (boosting does not count towards) even if the attack misses, or else be set on fire for an additional 1d4 damage, and must repeat this test as a free action at the start of every turn until they pass.

Special rule(s):
-Hero mode: As a turn's action while in normal mode, Yuna may switch to Hero mode, changing to her secondary set of stats and base attacks. She may switch back to normal mode as a free action. If her HP drops to 0 while in Hero mode, she is instantly switched back to normal mode; any leftover damage from the attack will then apply to her normal HP. If Yuna's normal mode HP drops to 0, she dies. Any healing Yuna recives will heal both her forms equally, regardless of which form she's in.
-Faery shield: While in Hero mode, Yuna has magical Defense.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

Michael J. Caboose, level 12 Soldier, human.

HP 38/38
Defense: +8
Dodge: +1
Initiative: +0

Caboose's stat layout has very high strength and endurance, but his other stats are fairly low, especially a minimum intelligence score. His alignment is listed as, "Neutral (Chaotic Evil)".

Base attack(s):
-Unarmed strike: Melee, +3 to hit, 2d4+4 damage.
-Assault Rifle: Ranged, +3 to hit, 1d10+3 damage per hit, volley of three.

Special rule(s):
-Freckles: Caboose's assault rifle attack will never hit a friendly target, even accidentally. If Caboose fires at the same target multiple turns in a row, he gets an additional +1 to hit with each subsequent attack.
-Rage: If Caboose's health is at 19 or lower, (half health) his unarmed strike gets an additional +3 to hit and gains volley of two.
-Silanea's Dreams: As a turn's action in combat, the user may heal any single target within line of sight, including themselves, for 1d4 HP. This may be reused a limitless number of times.

edited 16th Sep '17 8:53:27 PM by FirockFinion

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16193: Jul 21st 2017 at 4:43:22 AM

Gonna make a new post given the size of the one above, (And I'll be editing that post later to add more sheets if necessary, and change health values and such.) so figured I'll just make a new one to say that I'm heading out for tonight.

My apologies to Katarsus and Makaioh, but I've never heard of either of those series and I don't think my friends have either, and I had too much distractions going on tonight to be checking info.

Now as for tomorrow, I'm not sleeping in, but only because there's plans for myself, my parents, and my grandma to head out together, so I may be going out to that before really getting on my computer. Thus in the end I'm not sure when I'll be on relative to today.

You are reading this.
Ominae Since: Jul, 2010
#16194: Jul 21st 2017 at 7:58:33 AM

@Fantasy Liver

- Thanks. It's a year long one for the meantime so that I can get more work experience and hopefully move to a better one with payment included. tongue

Locoman Since: Nov, 2010
#16195: Jul 21st 2017 at 9:24:26 AM

So yeah, that's Rick and Morty in there now.

As it turns out, I might be able to pop in here to post more often than I thought, though I still won't have skype until Tuesday or so.

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16196: Jul 21st 2017 at 4:13:37 PM

Popping in for a while before leaving for dinner. I'm going to check on some things and then work a bit on a post, but I don't know if I'll have it finished before we're leaving.

Also, Rick and Morty's sheets have been added to the mindscape post, (there's a link to it now at the bottom of the day rules in the first discussion post) and I tried to clarify the wording on a few things and changed one of Curly's values after thinking about it. (I think that's the only number I actually changed though.)

@Full Moon: What Tester was actually saying is that he was planning on asking Rex the same hypothetical that Sans had, the 'what if your task is to actually break Silanea' thing. But since Sans already did, he decided not to, and then clarified that such a thing is not their task.

@Locoman: The people going into the mindscape are actually standing there stock still, not slumping limp.

@Nman: The castform is in it's little fireball sun form on top of little white fog.

EDIT: Also, alignments have been added to character sheets.

EDIT AGAIN: Eve's sheet has been added, and Rex's sheet has been edited to add the forms he can change into. I'm not headed to bed just yet, but I'm pretty sure my latest main thread post will be my last one for tonight, so I'm gonna go ahead and get going.

Tomorrow I'm sorta aiming to be up early before work, a couple hours earlier than when I popped in before dinner today; I'll probably have time to stop in and recap, but I don't know if I'll have enough time to finish a post before leaving for work. After work, I don't expect to be on until around about six hours later than when I first stopped in today. Whether I posted before work or not, I'll pretty much definitely only have time to for one post after work, since I'll need to go fairly early tomorrow night.

Also I should have my work schedule for next week once I'm back from work tomorrow night.

edited 22nd Jul '17 1:48:00 AM by FirockFinion

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16197: Jul 22nd 2017 at 2:46:01 PM

Alright, popping in for a bit before work. Seems like it's been quiet since my last post, so I should be able to get a relatively small response post up quickly; I'll work on that just after I check on some other things.

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16198: Jul 22nd 2017 at 10:23:43 PM

Okay, I am back and fully recapped. I got to clock off half an hour early because I wasn't able to take my break for complicated reasons. I used that extra time to get some bookkeeping done on my end for later.

Now I'm gonna check on some stuff, then I'll work on my only other post for tonight. Once it's up I'll be going for tonight. Tomorrow's shift is scheduled to end just a little bit later than when I got on before work today, but I'll most likely be wanting a short nap, so I estimate I'll probably be actually getting on around... Two hours later than when I popped in before work today?

Also, got my work schedule for next week: Things are finally switched around a bit, and it looks a bit easier for the first half of the week, but maybe a bit harder for the second half of the week. After my shift tomorrow, I've got Monday off, then a somewhat short early shift Tuesday, and an identical shift Wednesday, though my parents were making plans for us to probably go out for a family dinner on Wednesday, so I'm not sure how that'll effect when I'll be getting on to post yet. Then Thursday off. Then a pair of identical, long evening shifts Friday and Saturday. Then another somewhat short early shift next Sunday which is identical to tomorrow's.

So finally, there will only be one night in which I'll have problems with posting, Once again, it'll be Saturday night, and I'll only be able to make one post after work that night, at most.

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16199: Jul 23rd 2017 at 5:21:21 PM

Here now, fully recapped. Post for the boss battle is still waiting about six hours or until Dezmo posts for Spyro, whichever comes first; I'm going to check on some things and then see about making a quick post for other things in the meantime.

You are reading this.
UdtheImp Screw the Lion! from Stamford, CT Since: Mar, 2010 Relationship Status: How YOU doin'?
Screw the Lion!
#16200: Jul 23rd 2017 at 5:50:38 PM

Silanea's having her own challenge?!? Crap, now I really gotta hunker down at some point and figure out how to get back in.

"Well before, I did it with reckless abandon. Now I can't control myself!" ~ Jesse Cox, 2014

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