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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#426: Apr 21st 2016 at 10:54:06 PM

Well there is Twilight Sparkle. She's essentially a mage, just you know, also a pony.

As for your question, some specific spells and/or combinations of spells would certainly have to be revoked if it is just a straight up DnD spell list using wizard;note  of course since I'm not allowing OCs I would take it you're thinking of a character from one of the DnD novels or something along those lines?

Otherwise if it's a wizard character that isn't from the DnD universe then their spells would be based on their own universe's magic system, not DnD's.

You are reading this.
AllHailThrall For the Horde! from Somewhere (It’s Ben 10) Relationship Status: Longing for Dulcinea
For the Horde!
#427: Apr 21st 2016 at 11:07:03 PM

I'm trying to think of "canon" wizards from D&D settings and the only ones that come to mind are Elminster from Forgotten Realms, Raistlin from Dragonlance, and Mordenkainen from Greyhawk.

I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#428: Apr 21st 2016 at 11:08:23 PM

Thinking about it, maybe it would have been good to indicate the actual series in question, huh? This would be a character from Ni No Kuni, though I suppose you may be likely as not to have never laid eyes on it before, depending on your taste in video games.

What I mean to get at is that the spells themselves are remarkably similar to D&D spells in various respects even if they aren't invoked or limited in exactly the same way. Perhaps it's more that they're common to the wizard archetype in general. Anyway, that sounds like a good sign, I suppose! I'll write up a quick spell list to better illuminate things.

edited 22nd Apr '16 12:27:59 AM by darksidevoid

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#429: Apr 21st 2016 at 11:10:14 PM

Yeah, I have never heard of those.

Hasn't stopped me from accepting plenty of other characters from things I've never heard of before though.

edited 21st Apr '16 11:11:01 PM by FirockFinion

You are reading this.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#430: Apr 22nd 2016 at 12:48:01 AM

For a basic idea of how these would be cast, Ni no Kuni spells require concentrating and drawing visible runes in the air with a wand, or in some cases, hand. Each spell has one associated rune. Interruption of the wizard's concentration will cause the magic of a yet uncast spell to fizzle out. Also, being immersed in running water (e.g. rainfall, shower, river) negates the wizard's ability to cast magic for the duration. Now, disregarding the actual character for the moment, the spell list (since that's probably the largest obstacle to a complete signup)! Sorry it's so damn long. I'd put it in a hottip - do we still call them hottips now? - but it would be a real pain in the ass if you wanted to highlight any of it that way, right?

  • Form Familiar: Summons a familiar from the depths of one's heart. Limit of one familiar at a time; always forms the same species of familiar for the same wizard.
  • Gateway: The gateways formed by this spell are the "only" way to travel between this world and one of the many other worlds in existence. Casting Gateway requires one to focus one's thoughts upon the world to which one wishes to travel. It is also imperative to imagine that one has already left the world in which one casts the spell.
  • Healing Touch: Ease the pain of bumps, cuts, and grazes. The key to casting Healing Touch is kindness - its effects are diminished when performed by cold-hearted wizards.
  • Draw Poison: Cure the effects of venoms and toxins.
  • Healing Hand: Restore someone who teeters upon the brink of death to health. Its power makes great demands upon the caster.
  • Take Heart: Allows one to take one of eight "virtues" from an individual's soul, in order to heal broken souls via Give Heart (below). Both this and Give Heart would be subject to the mental manip rules in the OP, natch.
  • Give Heart: Take Heart... but in reverse.
  • Spring Lock: Opens mundane and magical locks.
  • Travel: Teleports oneself and those touching oneself. The key to instantaneous transportation is the ability to imagine oneself at one's destination. It is not enough merely to picture the scenery—all the senses must be engaged. One has to focus until one can hear the sounds, smell the aromas, and taste the air of the place in question. Naturally, this makes it is impossible for a wizard to use this spell to travel to a location they have never visited.
  • Levitate: Exactly as it sounds. Includes self-powered flight.
  • Second Self: Creates an exact, independent copy of oneself which knows and can do everything the original can at the time the spell was cast - except for creating another copy of itself. More than one copy at once is immensely draining on the caster. The multiple selves become one upon coming into physical contact with one another, including complete assimilation of memories and emotional states. If the original dies in the RP, I imagine the copy would also cease to exist.
  • Vanish: Invisibility, including erasure of scent, sound, and footprints - but not touch, of course. Casting another spell or bumping into someone causes Vanish to dissipate.
  • Chart Chests: Reveals locations of nearby treasure chests.
  • Veil: Creates a smokescreen of mist.
  • Magic Lamp: Creates a magical light with about the radius of a torch.
  • Nature's Tongue: Converse freely with flora and fauna!
  • Quicken Growth: Gives plants and flowers a great spurt of growth, but shortens their lifespan proportionately.
  • Mimic: Perform flawless vocal impersonations upon demand!
  • Vacate: Like Travel, but does not require exact detail of destination. Returns one and those touching oneself to the entryway of the cave, maze, gingerbread house, or dungeon from which they entered, and only usable in such a place.
  • Seek Fortune: Marks an available nearby map with the locations of hidden treasures (pots of gold and what-have-you).
  • Rejuvenate: Returns machines and non-sentient plants to their original state. Requires focusing on the appearance and condition to which one wishes to return the object. Lack of knowledge regarding the inner workings of a given machine can be compensated by greater input of magical power.
  • Fuse: Fuses together two non-sentient, inanimate objects without the need for specialized tools. Not useful for creation of delicate mechanisms.
  • Breach Time: One-way, one-use time travel. Obviously not applicable to the RP's setting.
  • Ward: Magical barrier that deflects only magical attacks.
  • Nix: Temporarily seals another spellcaster's magic for a period of a few minutes. Should two wizards attempt to Nix each other during battle, it is said that fortune favors the one with the purest heart .
  • Secret Ingredient: Conjures magically delicious but completely substantive and nutritious food. Requires knowing the recipe for creating said food.
  • Loaf of Life: Exactly like Secret Ingredient... but creates bread, and doesn't require knowing a recipe.
  • Bridge: Creates a one person wide bridge over a gap, gorge, river, etc.
  • Spirit Medium: Talk to ghosts! Spooooooky! Probably won't see any use, given the nature of death in The City.
  • Puppet String: Manipulates inanimate objects as if puppets, with the associated movement of one's fingers required.
  • Insight: Reads the thoughts and emotional impressions strongly associated with an object if it has been deeply treasured by its owner.
  • Open Mind: Allows one to peek into another's mind. Does not wrench open the target's mind, but attunes the caster to their feelings and internal monologue. Must be used carefully lest the caster accidentally be left in the target's thrall.
  • Burden: Increases the effect of gravity on one person or object by several magnitudes.
  • Fortune's Fool: Useless, bullshit RNG-based spell that has mysteriously been rendered unusable!
  • Shift Shape: Easy shapeshifting! Replicates even the mannerisms of the being which one transforms into. Requires using an appearance the caster knows and has seen.
  • Shrink: Shrink oneself to the size of a mouse! Reversed by using the same spell while shrunken.
  • Werecat: Shapeshift, but into a predetermined cat form based on the caster's appearance and personality.
  • Werefish: Shapeshift, but into a predetermined aquatic form based on the caster's appearance and personality.
  • Cloudburst: Instant, personal-sized raincloud!
  • Thunderstorm: Summons a thunderstorm. Probably sealed due to sensible GM fiat.
  • Fireball: Yer basic fireball spell. Can also be used to light campfires and so forth, or wherever else a literal spark would be required.
  • Pulse: Invisible kinetic force shot narrowly at one point in a straight line.
  • Frostbite: Fireball... but ice. An Iceball, if you will.
  • Arrow of Light: Holy-sort-of-element projectile which fires in a straight line.
  • Unleash: Releases a spirit from a target non-sentient, inanimate object.
  • Evenstar: A person-shaped sphere of "dark" attribute magic which forms around the target from the feet up. Extremely conspicuous, with a time lag between the appearance under the target and the target being enveloped.
  • Astra: Attack spell requiring use of a specific wand, named Astra. Therefore unusable.
  • Quake: Makes the ground shake in a miniature, short-lived earthquake.
  • Poison Apple: Conjures a poison apple which puts the one who bites it into a temporary stasis that otherwise looks like death.
  • Broom Broom: Broom manipulation for mundane use or flight.
  • Ashes of Resurrection: Spell which resurrects a dead target to full health, but which simultaneously lays curses of horrible and fittingly ironic misfortune upon the caster for violating the laws of nature. Utterly redundant in this RP's setting.
  • Fallen Star: A projectile orb about the size of a man's head which travels in a straight line and explodes into a brief sphere of great heat and force upon impact, comparable to a small but exactingly round bomb blast.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
Makaioh Since: Jan, 2015
#431: Apr 22nd 2016 at 8:51:29 AM

Oh man, Ni no Kuni! One of the best video games out there, what with having the designs made by Studio Ghibli and all. I am rather excited.

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#432: Apr 22nd 2016 at 9:10:34 AM

Weeeell, not too sure I'd be able to make the Ghibli charm translate to text, but I can try!

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#433: Apr 22nd 2016 at 10:36:50 AM

Ni No Kumi... Rings a bell, never really played it but I've heard of it.

Makaioh Since: Jan, 2015
#434: Apr 22nd 2016 at 10:40:37 AM

HYPE TRAIN!~

edited 22nd Apr '16 10:41:12 AM by Makaioh

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#435: Apr 22nd 2016 at 4:09:39 PM

@darksidevoid: Okay that is... Quite the list. To save on text space I'll only respond to those I feel the need to respond to; the ones I don't respond to I am currently assuming to be fine, at least based on the information you're presenting so far.

  • Form Familiar: The familiar would have to be subject to the same rules as everyone else, but otherwise no issue.
  • Gateway: Would obviously not function in the context of this RP.
  • Healing Touch: Then I suppose with that criteria its effectiveness would be based on the character you're actually selecting.
  • Take Heart/Give Heart: Yes, they would have to be subject to the rules on mental effects.
  • Spring Lock: Allowable, but like the question of Sora's keyblade a ways back, there may be times where I have to say it just won't work because reasons.
  • Travel: With that sort of criteria, it seems like it would never be usable in the RP context. The city is always shifting around so the memory of what scenery was around the location would never be the same as what's currently there; not to mention days that change the whole city basically resetting it to square one.
  • Second Self: Yes, the copy would immediately cease to exist if the original died.
  • Chart Chests: I don't see what this would manage to do in the RP context.
  • Seek Fortune: It's impossible to have a map of the city, so this one also seems like it would be unusable due to that criteria.
  • Breach Time: Absolutely disallowed. No question.
  • Nix: Though a bit niche in its application, this one nevertheless seems too abusable to allow as is. Might be a little bit biased though, since I have a recurring villain that this would F right up the A.
  • Fortune's Fool: ... So why did you mention it then? Just for completion's sake?
  • Thunderstorm: I definitely wouldn't be allowing the summoning of full sized rainstorms, but small, localized ones would be okay.
  • Astra: Same question as Fortune's Fool.
  • Quake: Just like Thunderstorm, I'd have to insist it be limited to being localized.
  • Ashes of Resurrection: Same question as Fortune's Fool/Astra.

You are reading this.
AllHailThrall For the Horde! from Somewhere (It’s Ben 10) Relationship Status: Longing for Dulcinea
For the Horde!
#436: Apr 22nd 2016 at 4:26:12 PM

I could see Travel working as a one-way portal to the Library (as long as said character has been to the library at least once) because the Library doesn't move around... but I'm not sure if it would still not work regardless.

edited 22nd Apr '16 4:26:34 PM by AllHailThrall

I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#437: Apr 22nd 2016 at 5:15:45 PM

Just included the ones that wouldn't be usable for completion's sake, yeah. The wizard might still have reason to make reference to them, after all. To reply to your replies (everything else I agree with and have no comment on):

  • Healing Touch: To be totally clear, it's the caster's own kindness that's taken into account during the spell, but that's a minor sort of detail. Anyway, it at max would be about half as effective as the higher-tier version, Healing Hand.
  • Travel: I was mainly thinking of this in the context of the library, the balconies, and the interior of buildings. Usage from day to day would require rediscovering buildings are re-memorizing their appearances, but it could still have some amount of utility as a day goes on. I recall the relative locations of most buildings shift all the time, but the interiors don't typically don't, right? It's worth noting that the details don't need to be completely exact, just really close. For example, if the lighting was different or there was a book on a table that wasn't there the last time the wizard saw it or something of similarly minor difference is there, the spell can account for that much.
  • Chart Chests: I don't really expect this to have much application, either. Supposing there was a day in which treasure chests were prominent, that's the only time I can figure it'd be useful. Just included it and Seek Fortune for completion's sake.
  • Seek Fortune: Supposing there ever was a static labyrinth of some kind or the wizard held a map of a smaller, mostly-static building, then it might be of some limited use, but I also don't see this one ever really being cast.
  • Nix: I would absolutely not at all mind Nix being subject to Worfing and the target shrugging it off or anything like that if the narrative calls for it. It's only hearsay that a "pure heart" increases its chance of success, after all. Not going to further dispute Nix being unusable if you think that's the right call, though.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#438: Apr 22nd 2016 at 5:25:49 PM

Looking up the virtues in the setting, Take/Give Heart being used on Sans would be... quite something since he lacks like 4 of those virtues.

Also I suppose Travel could work just like how Sans' shortcut does.

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#439: Apr 22nd 2016 at 5:58:06 PM

  • Travel: I suppose it was just the impression I got from your description then; it made it seem like stuff being wrong would make the spell absolutely fail. It does still sound like it would be absolutely unusable outdoors though, since most important and memorable thing there, what buildings are nearby, would always be different.
  • Nix: From your first description it sounded like the "pure heart" thing was only related to if two spellcasters both used Nix; which almost certainly wouldn't be coming up in the RP since even the other spellcasters don't know Nix. It not being part of their universe's magic, after all.

The issue I have with it is much like the issue that came up regarding one character's "buff removing grenades" earlier on in the RP; that being that your character having it could give them an unbeatable edge against certain other characters. Like, suppose somehow your character got into a fight with Twilight Sparkle, or the recurring villain I mentioned before; since neither of them know Nix, they couldn't use it to counter your character's Nix spell, leaving your character open to seal their magic for a full minute and basically leave them completely helpless.

I'm also reminded of the impression I first got of Ranma's technique copying ability and how it likewise made it sound like Ranma could just auto-win against certain types of opponents.

So yes, I would like it to be axed or altered to something other than, "oh look now you're completely powerless".

edited 22nd Apr '16 5:59:26 PM by FirockFinion

You are reading this.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#440: Apr 22nd 2016 at 6:21:59 PM

Neither Nix being cast outside of a battle screen nor two wizards casting Nix against each other is ever actually observed in Ni no Kuni, so the whole notion of purity of heart influencing its success is only addressed as a hypothetical in the side material. Only idea I can think of other than temporary magic sealing in this regard is temporary magic dampening (i.e. decreasing raw power of the target's own spells), but given the diversity of magics that seem to be present in The City, puzzling out the exact effects on each magic system would be waaaaaay too much work. Would it be acceptable if I added a clause that said the player controlling the target has the final say over whether Nix takes effect after it's cast, or would it be better to just say Nix is entirely unusable?

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#441: Apr 22nd 2016 at 6:26:38 PM

Probably better to just say that it won't work because the magic systems are too different.

Well, maybe not "better", but definitely easier.

You are reading this.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#442: Apr 22nd 2016 at 6:32:57 PM

Got it. Thanks! I'll see about having a full signup posted within the next couple days or so, then.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#443: Apr 23rd 2016 at 5:15:25 PM

Well, here it is! Not sure I'll have time to post today even if I'm accepted and shoehorned in right away, but might as well submit the signup for review, right?

Preemptive SPOILER WARNING for people other than Firock who haven't played Ni no Kuni! Almost everything about this character is a spoiler, so if you'd rather not know, please avert your eyes.

I copied all the spell descriptions verbatim from above, except for the discussed tweaks to Nix, Quake, and Thunderstorm. The descriptions of spellcasting and magic itself have also been slightly elaborated on.


[spoiler buffer]


[spoiler buffer]


.....

  • Story: Ni no Kuni: Wrath of the White Witch (Post-game)
  • Name: Queen Cassiopeia ("Pea") of Nazcaa, The White Witch
  • A/G/S: Human female, apparent age is early twenties. Formerly immortal, her actual age is somewhere over 10,000.
  • Appearance: On one hand, the box art is kind of lame and off-model. On the other hand, getting a full body shot of her in-game is almost impossible and some of her clothing is annoyingly difficult to describe. Note that her hair is not actually "poofy" as it appears in the box art; rather, it is simply a lot of hair pulled into a single, long ponytail.
  • Personality: Growing up, Cassiopeia was a sweet, noble, determined, and wise (if rather sheltered) young woman, and both in spite of and because of everything she has gone through since, those positive traits have endured the test of time. Firmly believing it a wizard's duty to help others, and wanting to atone to the multiverse at large for her prior crimes, she will almost always put the well-being of others above her own, though her past experiences lead her to be quite deliberative before taking action, rather than blindly trying to fit a square-shaped solution into a circle-shaped problem. Although largely recovered from a literal ages-old psychic break that had left her an omnicidal megalomaniac, she still seems to have a few harmless screws loose - or perhaps that eccentricity is simply a result of seeing the world from a different perspective following so many centuries of life. After thousands of years of despair and self-imposed isolation, Cassiopeia is still in the process of re-learning how to engage in casual, non-intimate conversation, but she dearly wishes to meet new people, and is terrified of being alone for any substantial length of time.
  • Backstory: In ages long past that had almost been forgotten entirely by the people of her universe, Cassiopeia was born the sole heir of the Kingdom of Nazcaa's legendary Wizard-King, he revered and beloved by the peoples of the world for quelling in a single day a global war that had raged for centuries without end. Although her mother had died in childbirth, Cassiopeia's father loved her deeply, and nicknamed her "Pea". Just a handful of years after she was born, however, her father perished as well. Seizing complete control the realm in the resulting power vacuum, the Wizard-King's former council of advisors installed Pea on the throne as a figurehead puppet Queen, and subsequently ran the country into the ground from the shadows for the sake of their own greed and lust for ever-greater power. Discovering in her late teens that Nazcaa was most definitely not the realm of peace and prosperity she had always believed it to be, Pea wrested back some degree of state power from the council, and threw herself deeper into the study of wizardry in order to find more ways to help her people, whose technology and way of life depended upon magic.

    After many months, she discovered a forbidden ritual spell called "Manna", and without the guidance of her mysteriously-vanished teacher in magic, she was too eager to help and yet too unwise to understand its true effects. She invoked the ritual soon after, but instead of purifying her people of malice and suffering as she had believed it would, the crystalline, ash-like snow of Manna turned everyone it touched except herself into mindless monstrosities, kickstarting a region-wide zombie apocalypse that resulted in the deaths of everyone in the entire kingdom save for Pea and the residents of her castle. Cassiopeia, who had been cursed with immortality by the ritual due to violating the laws of nature, was eventually driven to insanity after encountering and banishing to another world a younger version of herself that she had subconsciously split off through magic. The original Cassiopeia rechristened herself "The White Witch", appointing herself "Arbiter of the World's Fate" and attempting to use a proxy Evil Overlord, followed by Manna, to wipe out civilization. She was ultimately defeated by a young wizard named Oliver, who showed her the error of her ways, recombined her with her "second self" and consequently mortality, and ignited the will to live within her again.
  • Skills/powers/abilities:
    • Wizardry: Cassiopeia's brand of spells require concentrating and drawing visible runes in the air with a focus - for average wizards, that would mean a wand, but she is proficient enough after centuries of practice to use her own hand rather than an instrument. Each spell has one specific rune associated with it. Ability in Alchemy is supposedly also the mark of a great wizard, but Cassiopeia never really bothered with it, and she lacks a requisite alchemical cauldron. The ritual of Manna, if she were ever again inclined to cast the spell that ruined her life, required certain reagents that will forever remain unavailable to her while in The City.
      • Interruption of her concentration will cause the magic of a yet uncast spell to fizzle out. In addition, being immersed in running water (e.g. rainfall, shower, river) negates her ability to cast magic for the duration. Extreme emotional distress, especially long-lasting despair, enhances the raw power of a wizard's natural magical abilities, but also greatly lessens their control over their own power, which begins reacting more to subconscious rather than conscious impulses.
      • Click here for spell list! 
    • Familiar: Cassiopeia's familiar, a species known as a "Sweetpea Sprite" (image). As a one-foot tall dryad-like creature, it is exceptionally weak to fire. If injured, it can be withdrawn back into Cassiopeia's soul, where it will slowly recover. Although physically quite weak and lacking in stamina, it is able to cast four spells: Restorer Aura (average-strength area-wide heal), Second Wind (average-strength single-target heal), Sharpen (makes the target's physical attacks hit slightly harder), and Water Cannon (a water cannon lasting about three seconds). A familiar's spells require it to concentrate, but do not require the use of runes.
  • Items:
    • Bottomless Bag: Ye Olde More-Vast-Within-Than-It-Doth-Appear Bag. Currently contains a Creature Cage, a Heart Locket, a quill, an inkwell, a stack of unused parchment, and a plethora of mundane flower seeds.
    • Creature Cage: A mundane golden birdcage used to house a familiar. Or a bird.
    • Galaxy Cape: The only enchanted piece of Pea's attire. The inner lining is normally dark blue, but displays a scrolling view of the stars (looking much the same as The City's current night sky) when magic is being channeled through it, which includes when Pea is preparing to cast a spell.
    • Heart Locket: A heart-shaped locket used to store portions of the eight "virtues" (Ambition, Belief, Confidence, Courage, Enthusiasm, Kindness, Love, and Restraint) obtained through Take Heart, so that they may be distributed via Give Heart. It glows faintly in the presence of anyone with an abundant excess of one of the "virtues", a person from whom a wizard may Take Heart without causing harm. The locket may only store one portion of each "virtue" at once. It is currently empty.
  • Other: The series' main trope page and character page vastly overstate Cassiopeia's abilities. Even hailing from the most powerful of known wizard lineages and with her magic further empowered by thousands of years of despair during her attempt to destroy the world, she still never remotely reached Physical God or outright Reality Warper status. No longer possessing the extreme raw power she had as final boss, she is now merely a very strong and learned wizard.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#444: Apr 23rd 2016 at 6:01:16 PM

@darksidevoid: Well, like I said before, I never really heard of this series before and I don't think any of my friends have either. (I actually haven't checked because almost none of them are available for me to contact at the moment.) But, looking through the character entry this all looks accurate enough, and it seems you already have a good grasp of how powerful she should be in the terms of the RP.

Queen Cassiopeia "Pea" of Nazcaa AKA The White Witch is accepted.

Since you mentioned you've been reading the main thread, I'm guessing you've already seen the first post and thus know what her arrival to the city should be like. If you haven't already, you should check out the first post of discussion for helpful things such as a description of the city, the current day conditions, and various links. I'd also normally recommend recapping some of the recent main thread events but I'm guessing you also have that covered.

You are reading this.
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#445: Apr 23rd 2016 at 6:11:29 PM

Indeed, I'd say just about everything except some of Day One is fresh in my mind at this point. It's a hell of a neat story when read in a marathon, gotta say.

The only question I can think of presently is, are the edges of the upper layers visible from the balconies, given the balconies themselves are on the very edge?

edited 23rd Apr '16 6:12:40 PM by darksidevoid

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#446: Apr 23rd 2016 at 6:19:31 PM

Yes.

You are reading this.
Syrika throwback from Earth...probably somewhere with Internet access. Since: Aug, 2013 Relationship Status: I don't mind being locked in this eternal maze!
throwback
#447: Apr 24th 2016 at 8:14:35 PM

[up]x2 Haha, it's great to know that our RP is actually interesting when it's binge-read! I hope we're all doing our characters justice. :p

Currently writing something. Currently procrastinating.
Fiona-Rose General Toffee Of Septarsis from Mewni Since: Oct, 2015 Relationship Status: I only want you gone
General Toffee Of Septarsis
#448: Apr 27th 2016 at 8:08:13 PM

  • Story: Star Vs. The Forces Of Evil
  • Name: Toffee
  • Age, gender, and species: 29 years old and male reptilian.
  • Appearance: Toffee is a tall grey lizard man in a suit. He also has slicked back black hair. Most of the time his face is expressionless.
  • Personality: Toffee is very stoic, calm and collected. But very rarely he changes those expressions to the opposite. *cough cough* Bipolar *cough*
  • Back story: Unknown. But has a history with Star's family.
  • Skills/powers/abilities: He has the ability to regenerate body parts and has high intelligence.
  • Items: None.
  • Other: He has missing middle finger on his right hand.

edited 27th Apr '16 8:14:39 PM by Fiona-Rose

"Have you learned nothing?..."
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#449: Apr 27th 2016 at 9:13:09 PM

@Fiona-Rose: Welcome back; are you planning on actually sticking around this time? tongue

As for your signup, I've never heard of the series before and none of my friends are really available to ask at the moment. I was going to just say no because you put "Unknown" for back story, but after looking through the character entry that is apparently accurate, as is the rest of your sheet; though I still think your sheet is rather lacking. You could at least mention whatever has happened in the series up until whichever point you're taking him from. (Unless you're taking him from prior to the series, I suppose.)

Also, while I can accept this character I must personally say that I STRONGLY do not recommend him. Having no real back story to speak of removes a pretty large chunk of conversation pieces that he could talk about with other characters. Additionally he seems to be exactly the kind of manipulative bastard that most of the other player characters will hate; while getting along with other characters is not necessary, if all the other characters hate him that will likewise cut off a lot of possible interactions he could have.

So basically what I'm saying is that I think that playing this character would make it so that you won't have a lot of options in terms of things to do and/or talk about.

edited 27th Apr '16 9:14:24 PM by FirockFinion

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Fiona-Rose General Toffee Of Septarsis from Mewni Since: Oct, 2015 Relationship Status: I only want you gone
General Toffee Of Septarsis
#450: Apr 28th 2016 at 3:38:42 AM

Yes. I'm planning to stick around. Lol XD So you just want me to add a back story and my character is complete? And what do I need to do to make him more likeable? [up]

"Have you learned nothing?..."

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